Crystalwatcher's Magical Girl Quest!

So besides the UD gunning after us, life's pretty good.

Judgement Core:
(End Game: 11,500 Base Damage, +165 Dice, +2875 Full Auto, +2875 Full Auto, +2875 Full Auto, +2875 Full Auto = 23,165 Total Damage
Solid Core: 600 Base Resilience, Dice negated = 600 Damage Reduction

Damage Check: INDESTRUCTABLE CORE - 99% Reduction: 23,165/100 = 232

232 Total End Damage

No Longer Human 50% Reduction: 232/2 = 116 Final Damage

Solid Core: 2000 - 116 = 1884 Remaining Health.)
Judgement Core: :V
(Purifier Beam: 1,137 Base Damage, +88 Dice = 1,225 Total Damage
Judgement Core: 305 Base Resilience, +131 Dice = 436 Damage Reduction

Armored Core Check: 197 Damage Reduction

592 End Damage

The Insurmountable Gap: 592*2 = 1184 Total End Damage
Judgement Core Health: 550 - 1184 = -634 Health Remaining)
Judgement Core: X . X

It's worse then that. Resilience is applied after Armored Core.

In other words? She fails to even plink us.
 
So besides the UD gunning after us, life's pretty good.

Judgement Core:
(End Game: 11,500 Base Damage, +165 Dice, +2875 Full Auto, +2875 Full Auto, +2875 Full Auto, +2875 Full Auto = 23,165 Total Damage
Solid Core: 600 Base Resilience, Dice negated = 600 Damage Reduction

Damage Check: INDESTRUCTABLE CORE - 99% Reduction: 23,165/100 = 232

232 Total End Damage

No Longer Human 50% Reduction: 232/2 = 116 Final Damage

Solid Core: 2000 - 116 = 1884 Remaining Health.)
Judgement Core: :V
(Purifier Beam: 1,137 Base Damage, +88 Dice = 1,225 Total Damage
Judgement Core: 305 Base Resilience, +131 Dice = 436 Damage Reduction

Armored Core Check: 197 Damage Reduction

592 End Damage

The Insurmountable Gap: 592*2 = 1184 Total End Damage
Judgement Core Health: 550 - 1184 = -634 Health Remaining)
Judgement Core: X . X
Oh that is fucking glorious. I can not wait for that rematch.
 
Alectai, did you include Echo in your calcs? I dont think Ana is affected by it so your calcs would be off.

Doesn't Echo just keep launching successive attacks until it fails to make a roll?

Because multiplying zero by any number will still get you zero.

If the damage stacks of course before it applies against our defenses, that changes things greatly.
 
It's worse then that. Resilience is applied after Armored Core.

In other words? She fails to even plink us.
It is? I based my calcs off these 2 fights mainly.
(Panzer Blade: 757 Base Damage, +88 Dice, +10 Surprise, +378 Ramming Speed, -308 Barely Competent = 925 Total Damage
Judgement Core: 305 Base Resilience, +131 Dice, -244 Flat Footed, -50 Rushed = 142 Damage Reduction

Armored Core Check: 195 Damage Reduction

588Total End Damage

Judgement Core Health: 550 - 588 = -38 Health Remaining)
Juggernaut Blade: 4,944 Intercept Damage, no dice, +500 Unreal Strength = 5,444 Total Damage
Solid Core: 125 Base Resilience, Dice Negated, -31 Core Exposed, -50 Unable to Dodge = 44 Damage Reduction

Damage Check: Armored Core - 50% Reduction: 5,400/2 = 2,700

2,700 Total End Damage

No Longer Human 50% Reduction: 2,700/2 = 1,350 Final Damage

Solid Core: 380 - 1,350 = -970 Remaining Health.
 
It's worse then that. Resilience is applied after Armored Core.

In other words? She fails to even plink us.
And since she has no clue that we just recently became indestructible, she'll assume that she never had a chance. :V

Our pretending to be mind controlled would be hilariously awkward.
Uh... I'm mind controlled! Yup! Definitely! You are controlling my mind!
*Anastasia starts acting derpy, and the villain just sighs and face-palms*
Oh like you wouldn't fucking believe. We already have the UD eyeing us for converting San back into the UL and having our human teammates and a freshly born angel solo a entire Nightmare Nest. When they learn about us being able to increase the toughness of all allies around us, including the Goddesses and other people on that level, we are going to be shit on from so high up we are going to think Void herself just flushed the toilet.
And it won't do a thing. We've literally been specced for surviving attacks that scare Gaia, who scares other divine beings for basically being (to use a metaphor) a mountain compared to their single tree.

At this point, we could just grab Gabriel and James (as a healer and a blocker for any of the bigger things, respectively), take a picnic basket, and exist armies of demons to death.
 
It's worse then that. Resilience is applied after Armored Core.

In other words? She fails to even plink us.
Juggernaut Blade: 4,944 Intercept Damage, no dice, +500 Unreal Strength = 5,444 Total Damage
Solid Core: 125 Base Resilience, Dice Negated, -31 Core Exposed, -50 Unable to Dodge = 44 Damage Reduction

Damage Check: Armored Core - 50% Reduction: 5,400/2 = 2,700

2,700 Total End Damage

No Longer Human 50% Reduction: 2,700/2 = 1,350 Final Damage

Solid Core: 380 - 1,350 = -970 Remaining Health.
Isnt it before?.
The 44 dmg reduction was applied first before everything else.
 
Huh, I was of the impression that Resilience came after Armored Core.

Because otherwise, it's kind of pointless in light of the Massive Reductions that Armored Core gives us.

EDIT: Ah, wait, it's good against anything that's too weak to trigger Indestructible Core, and prevents us from having a damage floor like Red Rose does.
 
Last edited:
You know, there hasn't been a lot on the non-magical girl front. So have another non-MG.

(Yggdrasil) End-Bringer

??????
Stats

Health: 14,000,000
Base Damage: 97,000
Base Resilience: 73,000
Magic Modifier: 1,234,999

Affinity: Light | Destruction | Judgement | Life | Death | Horror | Divinity
Weapon


Origin Bud
Level 54
Health: 500,000
Attacks Per Turn: 0
Affinities: Light | Judgement
Ability: Protect | Immortal
Spells

Liberating Light
A blinding light fills the battlefield, burning away enhancements both magical and mudane.
Level 23
Base Damage: N/A
Magic Modifier: N/A
Affinity: Light | Destruction
Ability: Debuff | Dispel

Howling Winds
Hurricane winds flay those that have been judged guilty.
Level 19
Base Damage: 30,000
Magic Modifier: 25,000
Affinity: Judgement | Destruction
Ability: Juggernaut | Detonate

Pity The Weak
A spear of light that breaks the armour of the wicked.
Level 15
Base Damage: 20,000
Magic Modifier: 12,000
Affinity: Light| Judgement
Ability: Armour-Pierce | Debuff Resilience

Null Thy Strength
A sphere of light that weakens the strength of the corrupt.
Level 15
Base Damage: 20,000
Magic Modifier: 12,000
Affinity: Light | Judgement
Ability: Collateral Damage | Debuff Damage

Noble Rest
In the end, even Justice must sleep.
Level 10
Base Damage: -30,000
Magic Modifier: 10,000
Affinity: Life | Light
Ability: Heal

Eternal Exodus
Your sins has come to destroy you.
Level 32
Base Damage: 50,000
Magic Modifier: 50,000
Affinity: Light | Death | Horror
Ability: Unstoppable | Quadra-Magic | Danmaku | Murder | Armour-Pierce | Echo

Behold My Power
Your Judgement is at hand.
Level 15
Base Damage: 18,000
Magic Modifier: 10,000
Affinity: Death | Horror
Ability: Crush | Double-Hit | Status-Infliction

Release My Power
You can not stop your Sentence.
Level 15
Base Damage: N/A
Magic Modifier: 10,000
Affinity: Life | Horror
Ability: Dispel Debuff-Self | Dispel Ailment-Self | Boost-Self

My Wrath
I am Your Judge
Level 12
Base Damage: 12,000
Magic Modifier: 8,000
Affinity: Judgement | Horror
Ability: Burn | Bind | Tri-Cast

My Sorrow
I am Your Jury
Base Damage: 12,000
Magic Modifier: 8,000
Affinity: Judgement | Horror
Ability: Freeze | Bind | Tri-Cast

My Mercy
I am Your Executioner
Base Damage: 12,000
Magic Modifier: 8,000
Affinity: Judgement | Horror
Ability: Zap | Bind | Tri-Cast

Abilities


Flight
Level 20
End-Bringer is capable of flight up to 190 mph

High Speed Combat V
End-bringer is able to track objects moving up to 450mph.

Dance With Lunacy
Basic attacks can inflict Panic, Blind, Poison, or Curse.

Guilt By Association
Behold My Power acts as if it has the Juggernaut ability if the target has a status effect at the start of the attack.

Intercept
Level N/A
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

Above Good and Evil
End-Bringer can not be directly targeted by any attack that lacks sufficient range to affect a continental change. Anything that falls short of such a scale is rendered ineffective and ignored.

My Realm
Increases the chance that End-Bringer inflicts a status effect by 15%.

Pure Origin
As long as an Origin Bud is still alive, all damage to End-Bringer is reduced to zero, regardless of the source.

Origins Exodus
For each Origin Bud that's still alive at the time of casting, Eternal Exodus gains 100% increase to its base damage and magic modifier.

Value of Solitude
If fighting alone, increase all stats by 50%.

Unhand Me
End-Bringer may sacrifice all moves to take no damage for a single turn and counter each attack made on End-Bringer at 100% damage per attack to all opponents. This may not be used more than once every 5 turns.


Critique is appreciated (And if you can find a larger, better picture I'll be happy)
This is really good actually. Just...

Above Good and Evil
End-Bringer can not be directly targeted by any attack that lacks sufficient range to affect a continental change. Anything that falls short of such a scale is rendered ineffective and ignored.
The name of the ability you're looking for would be Edge of Mortality.
 
Is there a list of canonized abilities/affinities/the like that I'm just not finding? I'm working on at least one divine being (though she might object to being called that), and I'm having some troubles.
 
I'm sure someone asked for this.

There was something about an extra affinity showing up with a mental breakdown...

(Unaligned) Magical Girl Summit (11 years old)

Anna Sanchez
Stats

Health: 120
Base Damage: 40
Base Resilience: 40
Magic Modifier: 10

Affinity: Discovery | Protection | Legend Maker
Weapon


Panoply
Level 1
Attacks Per Turn: 1
Affinities: Discovery
Ability: Protean

Note Protean allows for an Ability to be substituted for itself. See Summit's Fuse Ability.
Spells

Ramming Speed
-Summit slams into a target diverting all energies into said target.
Level 1
Base Damage: 100
Magic Modifier: 5
Affinity: Protection
Ability: Knockback
Abilities

Discern
-Summit can tell at a glance what Affinities something possesses.

Fuse
Level 1
-Summit can merge items into herself to add their abilities to her Panoply. Some items may allow for new Abilities to be purchased.
Current Abilities:
None!

Where's Nano? :cry:
 
My try at a little OC, not sure if I did this right. Basically a knockoff angel, or at least a fluffy lookalike.
(Unified Light) Magical Girl Angel Wing

Maria Aurelia
Stats
Health: 90
Base Damage: 25
Base Resilience: 40
Magic Modifier: 50

Affinity: Justice | Concealment | Myth Maker
Weapon

Fists of Fury
Level 1
Attacks Per Turn: 1
Affinities: Justice
Abilities: Stun
Spells

Judgement Watch
Level 1
- Angel Wing becomes selectively invisible and intangible for a limited time. Higher levels increase time limit.
Duration: 10s
Base Damage: N/A
Magic Modifier: N/A
Affinity: Justice | Concealment
Abilities: Sleepless
Abilites
True Intentions
Level 1
-The longer Angel Wing is in conversation with another party, the more she is able to discern their true intentions. Higher levels decrease the time necessary.

On Cloud Nine
-Can float a few inches over any surface; able to interact with clouds.


So besides the UD gunning after us, life's pretty good.

Judgement Core:
(End Game: 11,500 Base Damage, +165 Dice, +2875 Full Auto, +2875 Full Auto, +2875 Full Auto, +2875 Full Auto = 23,165 Total Damage
Solid Core: 600 Base Resilience, Dice negated = 600 Damage Reduction

Damage Check: INDESTRUCTABLE CORE - 99% Reduction: 23,165/100 = 232

232 Total End Damage

No Longer Human 50% Reduction: 232/2 = 116 Final Damage

Solid Core: 2000 - 116 = 1884 Remaining Health.)
Judgement Core: :V
(Purifier Beam: 1,137 Base Damage, +88 Dice = 1,225 Total Damage
Judgement Core: 305 Base Resilience, +131 Dice = 436 Damage Reduction

Armored Core Check: 197 Damage Reduction

592 End Damage

The Insurmountable Gap: 592*2 = 1184 Total End Damage
Judgement Core Health: 550 - 1184 = -634 Health Remaining)
Judgement Core: X . X
"Hey..uh, I'll let you have the first hit!...and the second..."
 
Last edited:
The picture I used for Chibi-Anna is "Professor" from Nichijou/My Ordinary Life. Professor built herself an older sister-slash-robot-girl named Nano. Nano would rather be an ordinary girl and is distressed by the wacky things Professor added to her.

@ Dragonloli123 I don't think there is a Nano here. I picked Professor because was a child character with approximately the right hair color. Sorry.
 
Oh. Since I don't think anyone commented on it. Congrats crystalwatcher! Congrats everyone else! We reached Page 200! With Ana only having died once! Let's see if we can beat our current record of a single death and stay death free for the next 200 pages!
 
Nepgear has plenty of defense now. Next up: Offense.
 
Last edited:
Interesting fact, people: we have spent a total of 4650 XP, and have spent a total of 2325 on raising our Health, Resilience and Damage Reduction abilities. Exactly half.
 
Yeah.

Good news is that Starshine is at the point now where we can use it against enemy armies!

But yeah, let's work on our attack spells and other offensive traits for a while.
 
Back
Top