Note Protean allows for an Ability to be substituted for itself. See Summit's Fuse Ability.
Spells
Ramming Speed
-Summit slams into a target diverting all energies into said target.
Level 1
Base Damage: 100
Magic Modifier: 5
Affinity: Protection
Ability: Knockback
Abilities
Discern
-Summit can tell at a glance what Affinities something possesses.
Fuse
Level 1
-Summit can merge items into herself to add their abilities to her Panoply. Some items may allow for new Abilities to be purchased.
Current Abilities:
None!
And here's what she looks like after spending 5 years in a nightmare dimension:
(Unaligned) Magical Girl Summit (16 years old)
Anna Sanchez
Stats
Health: 4,160
Base Damage: 1,040
Base Resilience: 680
Magic Modifier: 260
Note: Protean allows for an Ability to be substituted for itself. See Summit's Fuse Ability.
Spells
Ramming Speed
-Summit slams into a target diverting all energies into said target.
Level 17
Base Damage: 1,700
Magic Modifier: 245
Affinity: Protection
Ability: Knockback | Juggernaut | No Interception
Wave Force
-Summit riles up the space between dimensions, then flings it at an enemy. Summit must pay this spell's magic modifier in health when cast.
Level 20
Base Damage: 80% of target's max health
Magic Modifier: 400
Affinity: Discovery
Ability: Unstoppable
Abilities
Flight
Level 18
-Summit can fly at 170 mph
High Speed Combat III
-Summit can track targets moving at 270 mph.
Discern
-Summit can tell at a glance what Affinities something possesses.
Fuse
Level 12
-Summit can merge items into herself to add their abilities to her Panoply. Some items may allow for new Abilities to be purchased. Higher levels allow for larger items to be absorbed.
Current Abilities:
Full-Auto
Laser
Ordinance
Collateral Damage
Crush
Shifting
Level 7
-Summit may choose to teleport somewhere within 700 meters during her action.
Elsewhere
Level 5
-Summit may expand or contract distances 50 meters during her action
Gating
Level 6
-Summit may teleport herself to a known location, this takes (distance in Kilometers/600, or 20. whichever is less) minutes. Summit may transition between adjacent dimensions in her Local Dimensional Cluster.
Halting
Level 2
-Summit may block space-altering effects within 10 meters of her. Doing so prevents her from using her own space-altering abilities
Inhuman Skill
-Spend two Actions to nullify an opponent's action.
Aegis Field
Level 16
-A protective Barrier.
I Shall Not Fall
-If Summit would take damage exceeding 50% of her max health, reduce end damage by 50%.
No Strength in Numbers
-Attacks against Summit are resolved individually.
Note: This prevents a team attack bonus and lets Summit use her resilience against each attack individually
Argus Watchfulness
-Summit can see in all directions.
Hypervigilance
-Summit is always on guard. Even when she doesn't need to be.
Lesser Horrors Scorned
-Summit ignores any mind-affecting spells or abilities that would prevent her from fighting.
Well look at it this way. Me and Devil made a MG that is likely to become the UD's greatest dagger in the night, assuming she lives that long, and you made a incredibly powerful broken ace who spent half a decade in a hell dimension. We're both monsters.
Edit: @crystalwatcher you may want to keep and eye on the clock when you are writing the update. Looks like we are going to be offline for a few minutes in the not-so-distant-future.
so to get past our indestructible core and base resilience, not counting anything else. someone would need an attack exceeding 60,000 damage to hurt us. not including other ability's like no longer human.
You know I can't remember what page it was on, or who was discussing it, but it was about how Nepgear had low health, even with all the CORE upgrades we purchased, but someone said that we would eventually get a special ability of somekind to allow us to tank damage way out of our weight class.
We've reached that point ladies and gentlemen.
As far as I am aware, we possess the single greatest damage reduction ability out of all the MG's introduced so far, and it will only go greater as we purchase more and more health. We just need to focus on upping our damage and flight speed and we should be a solid Top 20 Magical Girl.
Grant growth Affinity. Double outcome of all Magic Modifier Rolls on spells cast. Allows for Evolution of 3rd Affinity up to the level of Divine.
???:
Keyblade Armor
Level 3
-???
Armor that quintuples Resilience and protects user from any effects cause by Dark, Evil, Horror, etc. Affinity based magic. If said magic would cause damage, then redouble Resilience Score again for the purposes of Damage Calculation.
The Incomplete Library
-Shining Key lacks a complete understanding of her full abilities.
INDESTRUCTABLE CORE
Level 1
-The ultimate CORE frame. Once per turn if Nepgear would be killed, instead reduce her Health to 1. Nepgear is also immune to damage over time effects, as well as any form of mental pollution or mind control. In order for Nepgear to receive damage, the damage must exceed 99% of her total health. If this threshold is surpassed, reduce the incoming damage by 99%. Frame is capable of surviving CORE BREACH.
As far as I am aware, we possess the single greatest damage reduction ability out of all the MG's introduced so far, and it will only go greater as we purchase more and more health. We just need to focus on upping our damage and flight speed and we should be a solid Top 20 Magical Girl.
The thing about Solid Core, based on what I can see, is that rather than being a front line fighter, she seems to be someone who buffs her allies.
She can't hit for shit at the levels she tends to fight at, but thanks to her skills she can tank most such hits with some difficulty and enhance her allies to the point of actually being a threat, despite normally being considered cannon fodder.