Crystalwatcher's Magical Girl Quest!

Edit-To-Canon: Magical Girl Final Shot

(Unified Light) Magical Girl Final Shot


Mami Tomoe
Stats

Health: 200
Base Damage: 200
Base Resilience: 100
Magic Modifier: 200

Affinity: Ribbons | Life | Legend
Weapon


Rifled Muskets
Level 1
Attacks Per Turn: 3
Affinities: Ribbons
Ability: Interceptor | Limitless
Spells


Tiro Finale
-Final Shot's signature move, and strongest attack. Summons and fires a large percussion-lock cannon.
Level 1
Base Damage: 1200
Magic Modifier: 400
Affinity: Ribbons
Ability: Juggernaut

Regale
-Ties up her target/s with ribbons.
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Ribbons
Ability: Bind

Healing Hands

-Can heal herself and others using magic.
Level 1
Base Damage: -150
Magic Modifier: N/A
Affinity: Life
Ability: Heal
Abilities

Soul Gem
Level 1
-By offloading her Soul into a Gem, her body is able to survival significantly more damage than she would otherwise, up to and including vaporization. As the essence of herself, as long as her Soul Gem survives, she can never be permanently killed.

Ribbon Armor
-Final Shot is immune to projectile attacks.

Ribbon Mastery (Level 1)
-With increased Ribbon Mastery, it is possible to mimic other spells.
 
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on the subject of Fable Heart, is Jabberwock an issue with having a higher growth affinity than Fable herself?
It won't grow as often as Fable, and it'll grow separately. And it'll require her to have an ability that'll keep a conflict on Affinities from making it go boom.

So even more of a rookie than Nepgear?
Magical Girls are 'born' all the time! (Survival rates are low though, so if she does become a thing in the quest she might not live very long.)
 
Hmmm... How do I describe an ability like that?
Ontological Inertia
-Though created by the powers of and subservient to Magical Girl Fabled Heart, The Jabberwocky is a separate being with its own affinities. Its existence, while greatly bolstered by its mistress, does not cease upon her death.
 
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Edit-To-Cannon: Magical Girl Wild Heart

(Unified Light) Magical Girl Wild Heart

Agrippa Haggard
Stats

Health: 800
Base Damage: 420
Base Resilience: 75
Magic Modifier: 75

Affinity: Emotion |Savagery| Legend Maker
Weapon


Tollwutig Gitzhan

Level 7
Attacks Per Turn: 3
Affinities: Savagery
Ability: Crush | Juggernaut | Collateral Damage
Spells

Furious Brutality
Level 10
-Wild Heart flies into a vicious fury, her muscles expand and her fangs lengthen. She gains an extra bite attack at half her normal base damage with the Vampire ability and an additional two standard attacks. The damage from her standard attacks is increased by 50%. While in this state, Wild Heart can cast no other spells.
Base Damage: (Target's Base Damage)/2
Magic Modifier: N/A
Affinity: Emotion | Savagery
Ability: Boost-Self | Vampire | Move Boost (Level 1) | Spellbook Lockdown

Calm before the Storm
Level 1
-Wild Heart may spend a number of turns during combat stewing rather than casting spells or attacking. Her next attack has its damage multiplied by the number of turns she spent stewing.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Emotion
Ability: Boost-Self | Damage Charge

Tears of Sorrow
Wild Heart may cry over an injured ally to restore half their maximum health.
Base Damage: 50% Target's Health
Magic Modifier: N/A
Affinities: Emotion
Ability: Boost-All | Heal

Abilities

Visage of Terror
Level 3
-Wild Heart's snarl strikes fear into the hearts of her enemies. Enemies that meet her gaze suffer from Panic.

Hope of Victory
Level 4
-When Wild Heart strikes an attack near a battle's conclusion, her desire for a positive outcome gives her strength. (When the opponent's health drops below 20%, Wild Heart gains a 400% boost to her Base Damage.)

Pain of Regret
-Wild Heart's regret alters causality itself. When Wild Heart fails an attack or is hit by an attack, she may gain another attack or half the damage from the previous attack as appropriate. (Once per turn Wild Heart can negate the damage done from an enemy's attack, or throw an extra attack at half damage.)

Motivator
-At the start of a battle, allies who witness Wild Heart charge screaming into combat gain a bonus attack per turn for the first five turns of combat.


This Edit work for you @Sereg?
 
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Closing voting. Have a vote count.


Vote Tally : Original - Crystalwatcher's Magical Girl Quest! | Page 181 | Sufficient Velocity
##### NetTally 1.7.0

[X] Plan Across The Board
-[X] Purchase Core Containment to level 10 (70+80+90=240)
-[X] Purchase INDESTRUCTIBLE CORE (240+850=1090)
-[X] Purchase Echo of Peace (1090+550=1640)
-[X] Purchase Purifier Beam to Level 11 (1640+100=1740)
-[X] Purchase Starshine to Level 5 (1740+20+30+40=1,830)
No. of Votes: 17

[X]Gabriel's going to have to wait on her armor. She'd be the least creepy to post on Nep-watch.
No. of Votes: 11

[X] Plan The Best Defence
-[X] Purchase Core Containment to level 10 (70+80+90=240)
-[X] Purchase INDESTRUCTIBLE CORE (240+850=1090)
-[X] Purchase Purifier Beam to Level 15 (1090+100+110+120+130+140=1690)
-[X] Purchase Covering Fire (1690+75=1765
No. of Votes: 9

[X]Michael's free. And he'd probably be happy to keep an eye on Nepgear.
No. of Votes: 9

[X] Plan Dakkadakkadakka!
-[X] Upgrade Core Containment to level 10 (70+80+90=240)
-[X] Purchase INDESTRUCTIBLE CORE (240+850=1090)
-[X] Purchase Echo of Peace (550+1090=1640)
-[X] Upgrade Starshine to Level 6 (30 + 40 + 50 + 60 = 1820)
No. of Votes: 2

[X]Fuck paperwork, Nepgear needs you. Everything else can wait.
No. of Votes: 2

[X] Anastasia is on Nepwatch. Get back to the only point of view we actually care about.
No. of Votes: 1

[X]Samael can make himself available. He was the least injured out of all of you.
No. of Votes: 1

[X] Plan Indestructible
-[X] Purchase Core Containment to level 10 (70+80+90=240)
-[X] Purchase INDESTRUCTIBLE CORE (240+850=1090)
-[X] Purchase Echo of Peace (550+1090=1640)
-[X] Purchase Celestial Severance to level 9 (60+70+80+1640=1850)
No. of Votes: 0

Total No. of Voters: 33
 
[X] Plan Across The Board

and

[X]Gabriel's going to have to wait on her armor. She'd be the least creepy to post on Nep-watch.

are the winners.

I'll write up the upgrade page in a minute.
 
As an Affinity it represents an ability to kill living things. It's mid-tier as far as 'Evil' Affinities go, but it lacks the normal weaknesses against things like Light, Hope, and Purity that other evil affinities have. It gains damage when put up against 'peaceful' affinities like Peace, Friendship, and Love. But it takes extra damage from Affinities like Judgement and Righteousness.
Now I'm curious about the "Evil" Affinities...
 
I'm sure someone asked for this.
Sure, but four affinities might be a bit much.
There was something about an extra affinity showing up with a mental breakdown...

(Unaligned) Magical Girl Summit (11 years old)

Anna Sanchez
Stats

Health: 120
Base Damage: 40
Base Resilience: 40
Magic Modifier: 10

Affinity: Discovery | Protection | Legend Maker
Weapon


Panoply
Level 1
Attacks Per Turn: 1
Affinities: Discovery
Ability: Protean

Note Protean allows for an Ability to be substituted for itself. See Summit's Fuse Ability.
Spells

Ramming Speed
-Summit slams into a target diverting all energies into said target.
Level 1
Base Damage: 100
Magic Modifier: 5
Affinity: Protection
Ability: Knockback
Abilities

Discern
-Summit can tell at a glance what Affinities something possesses.

Fuse
Level 1
-Summit can merge items into herself to add their abilities to her Panoply. Some items may allow for new Abilities to be purchased.
Current Abilities:
None!

Health
Level 1
-Governs Health.

Protective Field
Level 1
-Governs Resilience.


And here's what she looks like after spending 5 years in a nightmare dimension:

(Unaligned) Magical Girl Summit (16 years old)

Anna Sanchez
Stats

Health: 4,220
Base Damage: 1,040
Base Resilience: 680
Magic Modifier: 260

Affinity: Discovery | Protection | Implacable | Legend Maker
Weapon


Panoply
Level 26
Attacks Per Turn: 4
Affinities: Discovery
Ability: Protean

Note: Protean allows for an Ability to be substituted for itself. See Summit's Fuse Ability.
Spells

Ramming Speed
-Summit slams into a target diverting all energies into said target.
Level 17
Base Damage: 1,700
Magic Modifier: 245
Affinity: Protection
Ability: Knockback | Juggernaut | No Interception

Wave Force
-Summit riles up the space between dimensions, then flings it at an enemy. Summit must pay this spell's magic modifier in health when cast.
Level 20
Base Damage: 80% of target's max health
Magic Modifier: 400
Affinity: Discovery
Ability: Unstoppable
Abilities

Flight
Level 18
-Summit can fly at 170 mph

High Speed Combat III
-Summit can track targets moving at 270 mph.

Discern
-Summit can tell at a glance what Affinities something possesses.

Fuse
Level 12
-Summit can merge items into herself to add their abilities to her Panoply. Some items may allow for new Abilities to be purchased. Higher levels allow for larger items to be absorbed.
Current Abilities:
Full-Auto
Laser
Ordnance
Collateral Damage
Crush

Shifting
Level 7
-Summit may choose to teleport somewhere within 700 meters during her action.

Elsewhere
Level 5
-Summit may expand or contract distances 50 meters during her action

Gating
Level 6
-Summit may teleport herself to a known location, this takes (distance in Kilometers/600, or 20. whichever is less) minutes. Summit may transition between adjacent dimensions in her Local Dimensional Cluster.

Halting
Level 2
-Summit may block space-altering effects within 10 meters of her. Doing so prevents her from using her own space-altering abilities

Inhuman Skill
-Spend two Actions to nullify an opponent's action.

Aegis Field
Level 17
-A protective Barrier. Governs Resilience. Adds 100 Health per level. Gives 15% of incoming Damage as bonus Resilience.

Health
Level 21
-Governs Health

I Shall Not Fall
-If Summit would take damage exceeding 50% of her max health, reduce end damage by 50%.

No Strength in Numbers
-Attacks against Summit are resolved individually.
Note: This prevents a team attack bonus and lets Summit use her resilience against each attack individually

Argus Watchfulness
-Summit can see in all directions.

Hypervigilance
-Summit is always on guard. Even when she doesn't need to be.

Lesser Horrors Scorned
-Summit ignores any mind-affecting spells or abilities that would prevent her from fighting.

 
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Level Up 13
Ability Upgraded!

Core Containment
Level 7 -----> 8 -----> 9 -----> 10
-Increase damage intake until Core Meltdown.

Health: 450 -----> 500 -----> 550 -----> 600

INDESTRUCTABLE CORE UNLOCKED!
Super Ability Purchased!

INDESTRUCTABLE CORE
Level 1
-The ultimate CORE frame. Once per turn if Nepgear would be killed, instead reduce her Health to 1. Nepgear is also immune to damage over time effects, as well as any form of mental pollution or mind control. In order for Nepgear to receive damage, the damage must exceed 99% of her total health. If this threshold is surpassed, reduce the incoming damage by 99%. Frame is capable of surviving CORE BREACH.

Health and Resilience are recalculated:

Health: 1,000
Base Resilience: 100

Armored Core Experience has been transferred.

Core Level 5
Health: 1,000 -----> 1,200 -----> 1,400 -----> 1,600 -----> 1,800 -----> 2,000
Base Resilience: 100 -----> 200 -----> 300 -----> 400 -----> 500 -----> 600
Ability Purchased!

Echo of Peace
-Presence of the ???? Core creates energy fields that reduce all hostile damage by 65% across the battlefield for Allied entities. Reduction is applied before damage calculation. Solid Core is unaffected by the damage reduction.


22 Total EXP Remaining
 
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Oh my. All that health. That damage reduction. That resilience. All my yes.

And what does Starshine's new ability do, anyway?
 
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