Crystalwatcher's Magical Girl Quest!

So, @crystalwatcher I have to wonder what it is you look for, for sheets to be made canon. Anything specific?
Mostly dumbing down the long-winded explanations into easy-to-follow abilities that get more or less the same result. As well as changing some spells over that would work better as abilities and vis versa. And ego. Can't forget ego.

(Unified Darkness) Magical Girl Silent Murder

Jackie
Stats
Health: 300
Base Damage: 200
Base Resilence: 100
Magic Modifier: 200

Affinity: Murder | Concealment | Legend
Weapon

Maria The Ripper
Level 1
Attacks Per Turn: 3
Affinities: Murder
Abilities: Murder | Judgement
Spells

The Lamp and The Mist
-Summons a old iron lamp to Murder's hand, which produces a thick mist to aid her in her deeds.
Base Damage: 0
Magic Modifier: 200
Affinity: Murder | Concealment
Abilities: Total Erasure | Unstoppable
Abilites
Murderer of the Misty Night-When hidden from sight, either by mundane or magical means, Silent Murders attacks gain the abilities Juggernaut and Double Hit. Should Silent Murder be seen, cancel this ability until she is hidden again.
Information Erasure-When Silent Murder leaves the battlefield all knowledge of her appearance, abilities, and name are erased, regardless if such information is held within a video camera or the human mind, the information will still be lost, unless someone has the Epic or Divinity affinities.

Can barely wait for the finished product. I'll add this to the front page and wait for any updates before deciding if actually canon or not. (Stuffing in the non-canon area for now though.)
 
Right. @crystalwatcher @LostDeviljho I finished editing Silent Murders character sheet near the top of page 197. Any thoughts or criticisms would be appreciated. I'm mostly unsure about Presence Concealment, but I think it should fit. I just can't figure out how to format the data right without completely wrecking the code.

Also. The lovely Mod who edited SM's sheet on page 196? Thanks alot. I really appreciate it.
 
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So.............this is a rather crazy idea that came to my mind a few hours ago and just won't go away. The idea of a Divine Entity that relies on magic far less than even Gaia does seemed interesting. Almost certainly non-canon though.
(Unaligned Front) Zonama Sekot

Zonama Sekot
Stats

Health: 30,000,000
Base Damage: N/A
Base Resilience: 8,000,000
Magic Modifier: 1,000,000

Affinity: Life | Peace | Gravity | Space | Metal | Fire | Lightning | Velocity | Creation | World
Weapon

Langhesi
Level 500
Attacks Per Turn: No
Affinities: Life | Peace | Creation
Ability: Pacifism | Rapid Engineering

Core Engines
Level 200
Attacks Per Turn: 0.01
Affinities: Gravity | Space | Velocity
Ability: Interstellar Flight | Faster-Than-Light Transportation | Collateral Damage
Spells

Living Spaceship Generation
Level 100
Base Damage: N/A
Magic Modifier: N/A
Affinity: Life | Space | Metal | Fire | Lightning | Creation
Ability: Symbiosis | Interstellar Combat

Wormhole Generation
Level 100
Base Damage: Proportional to the ratio (Zonama Sekot's mass / targets' mass).
Magic Modifier: N/A
Affinity: Gravity | Space | Velocity
Ability: Intergalactic Flight | Faster-Than-Light Transportation | Collateral Damage
Abilities

Beyond Good and Evil

Celestial Combat

The World Egg

Passage of Time

Interstellar Flight

The engines that have replaced Zonama Sekot's physical core, the pinnacle of Langhesi engineering, can be used to allow the planet to move at a velocity of up to 1,000,000 MPH (0.15% of the speed of light). When these engines are also being used to generate a wormhole, the maximum velocity is reduced by a factor of 10.

So yeah, a Divine Entity whose weapon is an engineering focused species that is completely incapable of participating in combat, but is capable of creating incredibly powerful weapons as a deterrent. Piss this thing off, and it may just decide to become an arms dealer for your enemies.

As for the ships it creates,
(Zonama Sekot) Sekotan Living Spaceship

Sekotan Living Spaceship
Stats

Health: 75,000
Base Damage: N/A - 2,000,000
Base Resilience: 500,000
Magic Modifier: 0

Affinity: Life | Space | Metal | Velocity
Abilities

Pilot Symbiosis
Sekotan spaceships are able to form a telepathic link with their pilots in order to share their perception abilities with their pilots, for whom each individual ship is custom made, and in order to allow for a fully mental control interface. Pilots need not be of a species native to Zonama Sekot, however Zonama Sekot may remotely disable any of its living spaceships at will, and construction of a personalized ship requires the prospective pilot to spend a full week on the surface of Zonama Sekot. As these ships are customized to best fit their pilot, their weapons are highly variable in both type and yield, and weaponless transport vessels also exist. Unpiloted ships may be directly controlled by Zonama Sekot for defensive purposes, but only at close range.

Interstellar Flight
Sekotan spaceship can fly at up to 100,000,000 MPH (15% of the speed of light), however this maximum velocity is only achievable while traveling along a linear path and is reduced by a factor of 1,000 while inside a planetary atmosphere.

Supersonic Combat
Sekotan spacecraft can track objects moving at velocities of up to Mach 200.

If that looks OP, what did you expect of an expy of a Genius Loci from freaking Star Wars!
 
Right. @crystalwatcher @LostDeviljho I finished editing Silent Murders character sheet near the top of page 197. Any thoughts or criticisms would be appreciated. I'm mostly unsure about Presence Concealment, but I think it should fit. I just can't figure out how to format the data right without completely wrecking the code.

Also. The lovely Mod who edited SM's sheet on page 196? Thanks alot. I really appreciate it.
Alright, let's see...
Maria The Ripper
Level 1
Attacks Per Turn: 4
Affinities: Murder
Abilities: Murder | Vampire
Again, murder is an affinity, it doesn't go in the ability slot.
Presence Concealment-Silent Murder's presence can be cut off to make detection near impossible. Switching to the preparation of an attack drops the level of Presence Concealment greatly, this weakness can be compensated by "Murderer of the Misty Night," and a perfect surprise attack is possible.
Okay, so this is almost a straight copy of the actual skill description, which is fine. but then you look at MotMN:
Murderer of the Misty Night-When hidden from sight, either by mundane or magical means, Silent Murders attacks gain the abilities Juggernaut and Double Hit. Should Silent Murder be seen, cancel this ability until she is hidden again.
and it honestly has very little to do with the namesake skill. the original MotMN was basically a lower-grade PC that didn't drop when an attack was prepared, plus an initiative boost at night. What you have here is basically a damage boost, and it doesn't actually fill the hole in PC.




Supersonic Combat
Sekotan spacecraft can track objects moving at velocities of up to Mach 200.
Mach 200? on an apparently unleveled ability?
 
Mach 200? on an apparently unleveled ability?
That's literally seven-ish times the speed of Earth as it moves through space. Which is to say that their mere secondary abilities are enough to kill everybody on every planet in the local dimensional cluster, just by flying by them and creating a shockwave.

And they're basically "Humans, except better, but because humans are the best at killing things they're total pacifists"*. It... Making the spaceship animals also sapient is a bit much, yes?

*Not an insult. I had to edit this footnote in because it sounded like derision and I didn't mean to use that particular tone of text-voice.
 
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Mach 200? on an apparently unleveled ability?
The spaceships aren't capable of gaining xp at all, their stats are set at the time of being built/born (although their pilots can gradually become more skilled at piloting them).

Also, keep in mind that within Star Wars, these things are supposed to be both more manuverable than the mass produced Fragile Speedster starfighters AND more heavily armed than the mass produced starfighters designed for bombing runs.
That's literally seven-ish times the speed of Earth as it moves through space. Which is to say that their mere secondary abilities are enough to kill everybody on every planet in the local dimensional cluster, just by flying by them and creating a shockwave.

And they're basically "Humans, except better, but because humans are the best at killing things they're total pacifists"*. It... Making the spaceship animals also sapient is a bit much, yes?

*Not an insult. I had to edit this footnote in because it sounded like derision and I didn't mean to use that particular tone of text-voice.
If that looks OP, what did you expect of an expy of a Genius Loci from freaking Star Wars!
 
@LostDeviljho Thank you for the info. I altered Murder Of The Misty Night to match it's canon version, swapped Maria The Ripper's mistaken Murder Ability for Armor Pierce, and I think that's it. Look good?
 
The spaceships aren't capable of gaining xp at all, their stats are set at the time of being built/born (although their pilots can gradually become more skilled at piloting them).

Also, keep in mind that within Star Wars, these things are supposed to be both more manuverable than the mass produced Fragile Speedster starfighters AND more heavily armed than the mass produced starfighters designed for bombing runs.
I expected them to be... Balanced for the setting they're being an expy in?
 
I expected them to be... Balanced for the setting they're being an expy in?
If something is meant to be able to fly between planets, that's not really possible here. That's why one of the first things I said was
Almost certainly non-canon though.
Also, this was with heavy nerfs. The Star Wars version of the ships can engage in bombing runs at like 30% of the speed of light................and occasionally get piloted by Jedi.
 
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@LostDeviljho Thank you for the info. I altered Murder Of The Misty Night to match it's canon version, swapped Maria The Ripper's mistaken Murder Ability for Armor Pierce, and I think that's it. Look good?
Edited version of the spell as follows.
The Lamp and The Mist
-Summons a old iron lamp to Silent Murder's hand which produces a sinister mist that she can manipulate at will.
Base Damage: [Not entirely sure what to put here. Some function of the target's health would probably be best. It needs something though.]
Magic Modifier: 200
Affinity: Murder | Concealment
Abilities: Confuse | Slow | Omnipresent
I streamlined it as best I could.
 
(Unified Light Faction) Magical Girl Caped Baldy

Saitama

Stats

Health: 5,000,000
Base Damage: 1,000,000
Base Resilience: 1,000,000
Magic Modifier: 0

Affinity: Unstoppable | Juggernaut | Epic
Weapon


Fists
Level 1,000
Attacks Per Turn: 100
Affinities: Physical
Ability: Crush
Spells


Abilities

High-Speed Combat
-Saitama is able to track objects moving up to 4,000mph.

Forever Bald
-Can never grow hair. This ability supersedes all other effects applied to Saitama.


:V


Here have a Boros.

(Legend) (Unalligned Faction) Magical Girl Stellar Tyrant

Boros
Stats

Health: 50,000
Base Damage: 50,000
Base Resilience: 5,000
Magic Modifier: 1

Affinity: Intersteller | Rule | Legend
Weapon

Fists
Level 50
Attacks Per Turn: 2
Affinities: Physical
Ability: Armor Pierce
Spells

Limiter release
Level Max
Base Damage: N/A
Magic Modifier: N/A
Affinity: Boost-Self
Ability: Multiply current stats by a value of 2. Duration is until deactivation. Armor of the stars is disabled while this is active.

Overclock
Level Max
Base Damage: N/A
Magic Modifier: N/A
Affinity: Boost-Self
Ability: Multiply Base damage and attacks per turn by 5. Take strain damage equal to 49% of your current max health. If stacked with Limiter Release Double base damage and strain damage taken.
Abilities

Armor of the Stars
-The first hit you take in a turn is negated.

High-speed Combat
Level 50
-Boros is able to track objects moving up to 800mph.

Flight (Boosted):
Level 50
-Boros is able to fly nearly twice as fast as she is capable of running - about 800mph.
 
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Edited version of the spell as follows.

I streamlined it as best I could.
Your amazing you know that? As for base damage, it really depends on how much magic they have, based on the canon version. So have it deal 30% maximum health damage if the victim has no magic? Maybe up it to as much as 50%? Then I think it would be based on your Affinities I think. Epic and Divine Affinities would take no damage at all, while those under Epic would take...5-10% Health damage per Affinity level? So Myth Affinity MG's would take 5-10% maximum health damage per turn, while Story Affinities would take 15-20% Health per turn, ect.

Would that work?
 
Your amazing you know that? As for base damage, it really depends on how much magic they have, based on the canon version. So have it deal 30% maximum health damage if the victim has no magic? Maybe up it to as much as 50%? Then I think it would be based on your Affinities I think. Epic and Divine Affinities would take no damage at all, while those under Epic would take...5-10% Health damage per Affinity level? So Myth Affinity MG's would take 5-10% maximum health damage per turn, while Story Affinities would take 15-20% Health per turn, ect.

Would that work?
hmmm yeah, that could work. Although directly under Epic is Legend, not Myth.
Model it like...
Base Damage: 5% Target's Maximum Health for every step below Epic the Target's affinity.
And upping it to 10% per step would be one of the 5 or 10 level milestone bonuses.

Murder is listed as an ability on the first page.
...Huh. So it is. Misremembered.

@crystalwatcher is there a difference between a Murder affinity and a Murder ability?
 
(Unified Light) Magical Girl Wild Heart

Agrippa Haggard
Stats

Health: 800
Base Damage: 420
Base Resilience: 75
Magic Modifier: 75

Affinity: Emotion |Savagery| Legend Maker
Weapon


Tollwutig Gitzhan

Level 7
Attacks Per Turn: 3
Affinities: Savagery
Ability: Crush | Juggernaut | Collateral Damage
Spells

Furious Brutality
Wild Heart flies into a vicious fury, her muscles expand and her fangs lengthen. She gains an extra bite attack at half her normal base damage with the Vampire ability and an additional two standard attacks. The damage from her standard attacks is increased by 50%. While in this state, Wild Heart can cast no other spells.
Base Damage: N/A
Magic Modifier:N/A
Affinity: Emotion | Savagery
Ability: Boost-Self | Vampire

Calm before the Storm
Wild Heart may spend a number of turns during combat stewing rather than casting spells or attacking. Her next attack has its damage multiplied by the number of turns she spent stewing.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Emotion
Ability: Boost-Self

Pain of Regret
Wild Heart's regret alters causality itself. When Wild Heart fails an attack or is hit by an attack, she may cast this spell to gain another attack or half the damage from the previous attack as appropriate.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Emotion
Ability: Boost-Self

Visage of Terror
Wild Heart's snarl strikes fear into the hearts of her enemies. She may cast this spell as an opponent meets her gaze, causing them to flee in panic
Base Damage: N/A
Magic Modifier: N/A
Affinities: Emotion | Savagery
Ability: Mind Affecting

Hope of Victory
When Wild Heart strikes an attack near a battle's conclusion, her desire for a positive outcome gives her strength. She may quadruple the damage of an attack if doing so would end the battle.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Emotion
Ability: Boost-Self

Tears of Sorrow
Wild Heart may cry over an injured ally to restore half their maximum health.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Emotion
Ability: Boost-All

Abilities

Motivator

At the start of a battle, allies who witness Wild Heart charge screaming into combat gain a bonus attack per turn for the first five turns of combat.




I promised another OC next and here she is. I wanted a brutal, vicious good magical girl and I liked the idea of a magical girl with emotion powers that are more explicitly connected to the passion of emotions than you usually see.
 
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(Unified Light) Magical Girl Fable Heart

Alice Dunwell
Stats

Health: 600
Base Damage: 50
Base Resilience: 50
Magic Modifier: 65

Affinity: Fairy Tale | Happiness | Story
Weapon

Jabberwocky
Level 10
Attack Per Turn: 5
Health: 10,000
Base Damage: 8,000
Base Resilience: 500
Affinity: Fairy Tale | Epic
Ability: Auto Assault | Autonomous Combat
Spells

Nursery Rhyme
Level 1
Base Damage: 100
Magic Modifier: 65
Affinity: Happiness | Story
Ability: Double Cast
Abilities

Bedtime Stories: Level 1
-Controls HP and Magic Modifier.

Faerie Tales: Level 1
-controls Resilience and Base Damage.

Intercept (Jabberwocky)
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

Sunder (Jabberwocky)
-If in Intercept conflict, break enemy weapon.

Unstoppable Force (Jabberwocky)
-If basic attack is negated, activate Intercept.

Unreal Strength (Jabberwocky)
-When meeting an opposing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Strength, Unstoppable, Juggernaut, or a 3-1 damage advantage.

Overwhelming Presence (Jabberwocky): Level 1
-Reduce Opponent's 'Attacks Per Turn' by 1. Deals 50 Damage per turn.

Instantaneous Regeneration (Jabberwocky)
-As long as Magical Girl Fable Heart is alive, reset Health to max each turn. Body modifiers only last the turn they are acquired.

The Claws That Catch
-Fable Heart's Jabberwocky is capable of utilizing Affinities she does not actually posses.


Composed on phone, apologies for crudeness.
Fable Heart is, esentially, a one trick pony. The only reason she's survived as long as she has is because her "one trick" is a nigh-unkillable epic-tier facewrecking machine capable of bodying high-level magical girls up and down the battlefield while she hides somewhere safe.
 
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(Unified Light) Magical Girl Fable Heart

Alice Dunwell
Stats

Health: 600
Base Damage: 50
Base Resilience: 50
Magic Modifier: 65

Affinity: Fairy Tale | Happiness | Story
Weapon

Jabberwock
Level 20
Attack Per Turn: 5
Health: 5,000
Base Damage: 8,000
Base Resilience: 500
Affinity: Fairy Tale | Epic
Ability: Auto Assault | Autonomous Combat
Spells

Nursery Rhyme
Level 1
Base Damage: 100
Magic Modifier: 65
Affinity: Happiness | Story
Ability: Double Cast
Abilities

Intercept (Jabberwock)
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

Sunder (Jabberwock)
-If Intercept Successful, break enemy weapon.

Unstoppable Force (Jabberwock)
-If basic attack is negated, activate Intercept.

Unreal Strength (Jabberwock)
-When meeting an opposing force, increase Damage by 50%. Negate if opposing force is backed by: Unreal Strength, Unstoppable, Juggernaut, or a 3-1 damage advantage.

Overwhelming Presence (Jabberwock)
-Reduce Opponent's 'Attacks Per Turn' by 1. Deals 50 Damage per turn.

Instantaneous Regeneration (Jabberwock)
-As long as Magical Girl Fable Heart is alive, reset Health to max each turn. Body modifiers only last the turn they are acquired.


Composed on phone, apologies for crudeness.
Fable Heart is, esentially, a one trick pony. The only reason she's survived as long as she has is because her "one trick" is a nigh-unkillable epic-tier facewrecking machine capable of bodying high-level magical girls up and down the battlefield while she hides somewhere safe.
Huh going by the name I expected Candy Heart's sister or partner
 
Your amazing you know that? As for base damage, it really depends on how much magic they have, based on the canon version. So have it deal 30% maximum health damage if the victim has no magic? Maybe up it to as much as 50%? Then I think it would be based on your Affinities I think. Epic and Divine Affinities would take no damage at all, while those under Epic would take...5-10% Health damage per Affinity level? So Myth Affinity MG's would take 5-10% maximum health damage per turn, while Story Affinities would take 15-20% Health per turn, ect.

Would that work?
you could try maybe X% of hp+magic*N
so something like "deals 10% of target's maximum hp as well as 50% of the total magic value" or anything similar.
 
That would make more magic more damaging though, when it should be the other way around.
I have no idea what the expy is from (or if they actually are an expy) nor what their powers do :V

In this case it would probably better to do something like
"30% of maximum HP, but subtract a number of hit points equal to (magic value*growth affinity)\

You'd need to set up the exact values of growth affinities, but this seems doable.
 
I have no idea what the expy is from (or if they actually are an expy) nor what their powers do :V

In this case it would probably better to do something like
"30% of maximum HP, but subtract a number of hit points equal to (magic value*growth affinity)\

You'd need to set up the exact values of growth affinities, but this seems doable.
She's based off of Assassin of Black from Nasu-verse. Also known as Jack The Ripper. The ability is based off of The Mist.
 
(Unified Light) Magical Girl Winged Swordswoman

Setsuna Sakurazaki
Stats

Health: 1050
Base Damage: 480
Base Resilience: 75
Magic Modifier: 45

Affinity: Youkai |Guardian| Legend Maker
Weapon


Yuunagi

Level 7
Attacks Per Turn: 2
Affinities: Guardian
Ability: Crush | Unstoppable

Takemikazuchi

Level 6
Attacks Per Turn: 1
Affinities: Guardian
Ability: Crush | Vampire

Sica Shishikushiro

Level 5
Attacks Per Turn: 1
Affinities: Youkai
Ability: Danmaku | Murder | Stun

Spells

Chibi-Winged Swordswoman
Winged Swordwoman summons a miniature copy of hersef for scouting and communication
Base Damage: N/A
Magic Modifier:N/A
Affinity: Guardian
Ability: Summon

Zanganken
Winged Swordswoman's attacks gain the Juggernaut ability for the next turn.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Guardian
Ability: Boost-Self | Juggernaut

Zanmaken
Winged Swordswoman's attacks ignore resilience and gain the ability to harm individuals otherwise immune to physical attacks. She also gains the ability to stab through an ally and into an enemy on the other side without harming the ally. This lasts for the duration of the next turn.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Guardian
Ability: Boost-Self | Unstoppable

Hyakuretsu Okazan
Winged Swordwoman strikes every enemy in range simultaeously.
Base Damage: N/A
Magic Modifier: N/A
Affinities: Guardian
Ability: Boost-Self | Danmaku


Abilities

Flight
Level 7


Granted Power

An ally may sacrifice some magic to enlarge Winged Swordswoman's weapons and double her base damage.



And here's my favourite Negima character.
 
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