For some information from the discord, the area of the Cursed Forest was about the size of Scotland and there more to it that the Arthwyd didn't reach, the cove of the coastline that the Arthwyd control is about as shallow as the North Sea/English Channel and the Arthwyd are okay with sexuality so long as all participants are consenting (animals and children can't consent), you aren't doing it with your own bloodline and it is in private.
Emphasising baby-making is something we absolutely want to avoid. That's how you get patriarchy. The best thing to do is let people have children as they want. Pressuring women to pump out children like they're factories is the wrong way to go about things.
Urth had been defeated again and the northern lands of the Caradysh had been ravaged, but the expedition had proven that the Cursed Forest was too vast for the Arthwyd to conquer as they are.
The Cadlon responded by shaping a replacement out of nearby stone and shoving her new limb into Urth's chest. With a burst of divine power from the Goddesses themselves, Bronwyn obliterated Urth's body and her stone arm remains as a fully functional arm, a miracle powered by Arthryn and her Daughters.
No. That is a mixture of Bronwyn being one of the best magic users that the Arthwyd have and a literal miracle. Bronwyn is skilled enough to create a temporary stone arm (which would have to be continuously maintained by the caster) and the Arthrynite goddesses giving a boon to Bronwyn for defeating Urth by making the temporary stone arm into a full functional replacement.
The divine magic that got improved was Trait Self-Boosting and Increased Weapon Skill.
For clarification, this is in regards to getting a festival where people are encourage to get pregant and make babies. You would need Venerate the Goddesses for the cultural/religious element and then More Farming and Settle Land for the fertility and baby-making. Study Magic would be an extra for the chance of getting fertility magic whilst doing the other things.
Additionally, doing these steps would only give the chance of getting it and would not guarantee it.
Study cost Mystic though, we must construct additional pylons settlements to power research.
Or just switch to the Study policy. Seems like it'd have better action economy than Megaprojects at the moment. And Great Bay/Children of Arthryn already makes us pretty good at tech...
The combo of resisting foreign intrigue and not doing a lot of trading with non-vassals might help us retain tech advantages longer too.
I'm talking Pre-Arthwyd for the collapses/famines/civil wars, with continued village spam in an attempt to match our high infrastructure/good city organization after they got subjugated. But I seem to recall holy catgirl crusaders resulting from a curse on the general that made the march to Rome and switch to dynastic monarchy so...
Emphasising baby-making is something we absolutely want to avoid. That's how you get patriarchy. The best thing to do is let people have children as they want. Pressuring women to pump out children like they're factories is the wrong way to go about things.
Aren't we currently a majority-female civ with an entirely female pantheon and citizens occasionally advocating for a matriarchy?
Emphasizing baby-making to a degree might actually encourage a more egalitarian society by pressuring the men to step up their game. Or at least provide pressures for technologies that reduce the average workload(or possibly unlock a type of proto-school/creche for collective child rearing).
I'm talking Pre-Arthwyd for the collapses/famines/civil wars, with continued village spam in an attempt to match our high infrastructure/good city organization after they got subjugated.
That sounds more like what happened in original quest. The Maradysh were originally refugees from the lowlands who fled north after the Lowland Collapse and after being conquered by Bronwyn, they attempted increase their population and power via village spam due to the Arthwyd outnumbering them by ten to one.
This is definitely not anything I written. That said, I can definitely see it as something Draco suggesting in the original thread so it may have come up in the original quest, but as a dream of a poster rather than anything that happened in the updates.
Aren't we currently a majority-female civ with an entirely female pantheon and citizens occasionally advocating for a matriarchy?
Emphasizing baby-making to a degree might actually encourage a more egalitarian society by pressuring the men to step up their game. Or at least provide pressures for technologies that reduce the average workload(or possibly unlock a type of proto-school/creche for collective child rearing).
No, man. You don't build an egalitarian society by saddling genders with a mix of gender-exclusive social pressures, you do it by removing them. Going at it by means of a balancing act is a fantasy that will only end badly. The best case scenario it still forces nearly everyone into specific gender roles and entrenches the idea that gender is a very important thing.
Not only that, but emphasising baby-making is the very worst way of creating a gender balance, because it is the biggest thing responsible for patriarchy. If you emphasise baby-making, then what happens isn't that the male-female mix becomes more even. What happens is that every woman is expected to pump out children, vastly reducing the time and energy women have to do everything but have children, driving them out of specialist occupations, the military, politics, and even unskilled labour. Either this baby-making culture will be abolished for being utterly inimical to the power, influence, and significance of women, or it'll stay, and the rest of our culture will bend to accommodate that virtue's existence and so create a patriarchy.
Aside from the cultural, there's also the moral and practical reasons why it's an idiotic, irredeemable idea. The moral reason: pressuring people to have children when they don't want to is bad. The practical reason: in the short term, we'll be handicapping skill growth and careers of fully half our population by saddling them with this new responsibility, and that handicap will only grow as this duty to mass produce offspring becomes further and further entrenched.
EDIT: Getting an egalitarian society is entirely worth the work needed to get one, but it does require work. Trying to have the cake of maximum population growth through the objectification of women while simultaneously having a gender-equal society too is just not going to work, and that needs to be accepted. You've gotta give some things up to get the best stuff.
The moral reason: pressuring people to have children when they don't want to is bad. The practical reason: in the short term, we'll be handicapping skill growth and careers of fully half our population by saddling them with this new responsibility, and that handicap will only grow as this duty to mass produce offspring becomes further and further entrenched.
While I am not going to try and sway the players one way or the other way, this particular concern/argument is a non-issue for the Arthwyd. They already practice communal child rearing with children being raised by the community. In fact, the majority of Arthwyd children are raised by the community and while some parents raise their own children, it is socially encourage to let the community raise the kid and considered irresponsible to raise a child on your own without help from others.
Basically, the Arthwyd already have collective child rearing and they don't force anyone to raise a kid if they don't want to.
Plus our Patron Deities are all female, and the Arthwyd have a long history of female rulers. The idea that women will get reduced to housewives and pregnancy machines in favour of a Patriarchy doesn't pan out.
Any civilization that decides to copy Arthwyd growth strategies on the other hand...
While I am not going to try and sway the players one way or the other way, this particular concern/argument is a non-issue for the Arthwyd. They already practice communal child rearing with children being raised by the community. In fact, the majority of Arthwyd children are raised by the community and while some parents raise their own children, it is socially encourage to let the community raise the kid and considered irresponsible to raise a child on your own without help from others.
Basically, the Arthwyd already have collective child rearing and they don't force anyone to raise a kid if they don't want to.
Even if the handicap is spread about amongst both sexes, that handicap isn't lessened and it will still hamper the skill level and careers of the people of our society. Rearing children isn't easy, requiring a massive time and energy investment. And it still doesn't change the fact that pressuring people to have sex and make children is still morally bad.
Plus our Patron Deities are all female, and the Arthwyd have a long history of female rulers. The idea that women will get reduced to housewives and pregnancy machines in favour of a Patriarchy doesn't pan out.
Either this baby-making culture will be abolished for being utterly inimical to the power, influence, and significance of women, or it'll stay, and the rest of our culture will bend to accommodate that virtue's existence and so create a patriarchy.
This is the absolute. Now, you say the female deities and line of queens will counteract it. That may in fact be true, in which case the pregnancy pressure will disappear because it counters the ideals and faith of the Arthwyd, what with crippling women as a whole. If it fails to counteract it, then it means that the pregnancy pressure is seen as rather virtuous indeed, which means that facets of the culture that would counteract will be warped, recontextualised, or removed until everything fits. What you have left then is a patriarchal society regardless of the gender of gods and ancient, forgotten rulers.
In short, either our culture is strong enough to throw out the dumb pressure, or it'll fail to do so and become warped by it.
No, man. You don't build an egalitarian society by saddling genders with a mix of gender-exclusive social pressures, you do it by removing them. Going at it by means of a balancing act is a fantasy that will only end badly. The best case scenario it still forces nearly everyone into specific gender roles and entrenches the idea that gender is a very important thing.
Not only that, but emphasising baby-making is the very worst way of creating a gender balance, because it is the biggest thing responsible for patriarchy. If you emphasise baby-making, then what happens isn't that the male-female mix becomes more even. What happens is that every woman is expected to pump out children, vastly reducing the time and energy women have to do everything but have children, driving them out of specialist occupations, the military, politics, and even unskilled labour. Either this baby-making culture will be abolished for being utterly inimical to the power, influence, and significance of women, or it'll stay, and the rest of our culture will bend to accommodate that virtue's existence and so create a patriarchy.
Aside from the cultural, there's also the moral and practical reasons why it's an idiotic, irredeemable idea. The moral reason: pressuring people to have children when they don't want to is bad. The practical reason: in the short term, we'll be handicapping skill growth and careers of fully half our population by saddling them with this new responsibility, and that handicap will only grow as this duty to mass produce offspring becomes further and further entrenched.
EDIT: Getting an egalitarian society is entirely worth the work needed to get one, but it does require work. Trying to have the cake of maximum population growth through the objectification of women while simultaneously having a gender-equal society too is just not going to work, and that needs to be accepted. You've gotta give some things up to get the best stuff.
I'm not saying build a mix of gender-exclusive social pressures for the sake of saddling them with gender-exclusive social pressure. I'm saying that in our current majority-female society, a (temporary)shortage of (Wo)manpower in the workplaces as a result of natalistic policies might make men more visible in said workplaces in a manner somewhat akin to how a shortage of men(due to an ongoing war for example) can generate a pressure for opening say, factory jobs for women.
Encouraging baby-making does not automatically mean that every woman must pump out babies all the time. Believe it or not, there is a middle ground between all women being homemakers and all women being married to their career. Nor does a societal decision that the Arthwyd would currently benefit from having lots of children automatically entrench it as cultural institution.
Your moral reason: Encouraging(not pressuring) people to have kids can actually lead to people wanting to have kids due to the pre-existing social pressure to help the community steering them towards having kids instead of feeling pressured to have a career(and subsequently pressured to have fewer kids because they have less time for said kids as a result of the societal pressure to stick to a career). Societal pressure is a consequence of collectivism, but morally, there isn't much of a difference between encouraging parenthood and encouraging lifelong careers as long as force isn't involved.
Your practical reason: This assumes that fully half of the population will be forced into parenthood. Especially for your long run prediction, which assumes that encouraging baby-making equates to a duty to mass-produce offspring. Considering my position as stated was "emphasize baby-making to a degree" this is a clear strawman. Further, by creating a demand for resources and a shortage of workers, career opportunities for those actually desiring the career path will increase rather than decrease. As there is a shortage of hands and a greater need, challenging those with talent to hone their abilities and making said talent less likely to fade into the background of the masses.
Conclusion: You seem to have crit-failed your reading comprehension. And your mention of objectification seems to suggest that you are not fully accounting for the matriarchal leanings of our current society, probably as a result of preconceived notions. I'd recommend getting some cultural relativism done before revisiting your argument with regards to the Arthwyd.
That could be a result of all this, yes, but it's missing my intent.
Reading over the thread I realize that my earlier alarm about the small size of the Arthwyd civilization and need to expand made it seem like I wanted Arthwyd women to act like broodmares, and I'm sorry about the confusion.
I'd like to clarify that my motivatiom behind the fertility festival wasn't focused on the aspect of childbirth itself, but rather to promote open promiscuity. My hope is that this will mix with the collectivized child rearing and polyamorous nature of Arthwyd love life to produce a libertine culture that has high population growth as a side effect. I want the Arthwyd to become more liberal, not the other way around.
[X] Get the Arthwyd to focus on founding new villages over working on grand projects.
One of the many things that Cadlon Bronwyn Stonearm the Beautiful learnt in her invasions of the Cursed Forest was that the Arthwyd needed to be stronger to truly defeat the Caradysh and their evil undead. That meant the Arthwyd needed to expand beyond their ancestral land and found more village, something that she had been receiving minor petitions for since becoming Cadlon. The Merntir in the north and the Maradysh in the south have both been expanding their lands for generations, especially the latter.
It was simple enough matter for the Cadlon to convince the Arthwyd to focus more on building new villages than constructing grand projects. There was already plenty of material to work with thanks to a general desire for new farmland and with the prestige that Cadlon Bronwyn had from defeating Urth, everyone was willingly to listen to her. Some nudges here and there, a few words in the right ears and everything was falling into place.
Unfortunately, that is the least of Cadlon Bronwyn's concerns as while things are peaceful in the lands of the Arth Coast, the North Coast and Midlands are more eventful.
***
"Demons," says Cadlon Bronwyn as she stares at the Cateye.
"Yes Cadlon," replies the soldier dutifully, "Both messengers mentioned the demons."
"Arthryn's Bountiful Bosom and Divine Daughters!" exclaims Bronwyn as she wonders which will be worse, the undead or the demons, "How much aid do they need?"
"None according to the second messenger as it is apparently under control," answers the Cateye, "Both messengers arrived at about the same time, but the second one left latter and made better speed."
"And both messengers report the loss of the village along with almost everyone in it," says Bronwyn as she glances at the stone figurine of Arthryn that she keeps in her home.
"Yes Cadlon," confirms the Cateye.
"Then I shall go and investigate in person," declares Bronwyn, "Inform the council that I will be personally dealing with this matter given that it has resulted in the loss of an entire village."
"At once Cadlon."
***
"And this is the village," says Cadlon Bronwyn Stonearm as the Catclaw looks upon the burnt out remains of the village.
After several days, there are no fires still burning, but the signs remain. What remains of the buildings are blackened by the flames that ravaged them while the plant life is gone and Bronwyn can see the corpses lying where they fell.
If it wasn't for her arm of stone, Cadlon Bronwyn doesn't stand out from an ordinary member of the Arthwyd. Well, she would, but she would stand out as an extremely attractive woman rather than being recognising about as a Cadlon with a leather skirt and a short, sleeveless shirt which reveals all of her arms and much of her midriff. Meanwhile her guide, a grey-haired elder priest called Morys, is wearing nothing more than a short skirt woven from plants plus sandals, almost made from plants.
"Aye Cadlon Bronwyn," says Morys, "No one has entered since it all happened. If feels off as I'm sure you noticed."
"I have noticed," confirms Bronwyn for she can feel that sense of wrongness coming from the what is left of the village, "What is that building over there?"
While the village is a disaster, two things stand out to Bronwyn's eyes. The first is the circle of twisted earth near the outskirts that she has been informed was the site of the gateway into the demon realm. The second is the only intact building of the village, a circular building of stone that seems to have escape the touch of the fires which befell this village.
"That would be the village's shrine to Arthryn and her Daughters," answers Morys, "It seems that the power of the Mother was too much even for these foul demons. They never breached the shrine and it was the one place that the survivors in the village found safety."
"How many were they?" inquires Bronwyn, "The survivors that is.
"Just over a hundred people lived here," says Morys, "Nine escaped by fleeing into the wilderness or down the trail while another five were out of the village when it happened. Another ten found safety in the shrine."
"Less than one in four survived this," mutters Bronwyn, "By the Mother..."
"The demons didn't flee beyond the village and the Catclaws and Cateyes quickly reacted," continues Morys, "The first arrived the next day and enough trickled in over the following few to get the village surrounded. The demons were varied. Some were beasts, others walked like a person and a handful were shapeless, taking whichever form suited them. There were losses, but the situation was contained."
"And how was it solved?" demands Bronwyn, eyes not straying from the shrine.
"The Goddesses," answers Morys, "The demons were doing some kind of magic in the village and it apparently angered Arthryn herself. The Mother unleashed her rage upon the demons obliterating all of those in the village and closing the gate to hell."
"Do we know what caused the gate to open in the first place?" inquires Bronwyn.
"A group of rogue priests and priestesses," answers Morys, "They were attempt to find away to reach the Afterlife without dying and managed to open the gate instead. They were the first victims of the demon invaders and any knowledge of how to replicate their sins died with them."
"So the situation was an utter mess, but got brought under control and then resolved via literal divine intervention before I even heard about it?" asks Bronwyn with an annoyed grunt.
"Aye, that is an accurate way of describing what happened Cadlon."
"Then I am going to get some booze and then have my mountains climbed before getting back to work and leave all this demon business to Arthryn. She apparently has it all handled."
***
For Cadlon Bronwyn, other business would mean dealing with the south. Unlike the north, she was needed to act in the south. While the Merntir had focused on magic, the Maradysh had focused on war. The Zaradysh raids had slowly dwindled into nothingness, but the Maradysh remained worried about the lowlanders coming back.
With those worries in mind, the Maradysh trained more warriors to protect themselves. The Arthwyd had expected their barbarian neighbours to copy the ways of the Cateyes and Catclaws with their proven effectiveness, but as expected of barbarians, they rejected the ways of civilisation.
Rather than train an elite few to wage barbaric war in the name of the Goddesses, the holy duty outweighing the improper nature of war, the Maradysh had gone for the opposite approach. The barbarians were attempting to train everyone to fight in their spare time so that when the enemy came, almost everyone could pick up a weapon and fight.
It made sense in a barbaric sort of way. These part time warriors couldn't stand up to a proper warrior like a Catclaw or a Cateye, but it allowed them to call up more fighters and on a shorter notice. Sheer numbers was a quality of its own and could be a potent force in a battle between barbarians.
It wasn't with out its downsides however and Cadlon Bronwyn instantly noted how it left them vulnerable to losses. When a Catclaw or Cateye died, the Arthwyd only lost a warrior and while it would take time and effort to train replacements, the Arthwyd would have only lost a warrior.
Now when the Maradysh lose a warrior, they will have also lost a farmer or a crafter or a fisher or something else. Every dead Maradysh warrior means that a non-warrior job also lies empty.
Not that was the concern of the Arthwyd. The Maradysh were still barbarians despite attempts at civilising them. They wished to engage war in a barbaric way, that was to be expected of barbarians and it wasn't like the Arthwyd had ever depended on the Maradysh in a war.
What of was of Cadlon Bronwyn's concern was that the Maradysh were asking the Arthwyd, which meant asking her, for spare weaponry and shields. It turned out that the Maradysh didn't have enough weapons and shields for everyone in their new militia system and their current solution was to get enough weapons and shields from their northern neighbours.
Cadlon Bronwyn wished that was all that they were asking, but the Maradysh was asking for food as well. Not the Bronwyn could blame given the state of things over the last few seasons.
Rain didn't always come on a timely basis, but it would always come sooner or later. Or that used to be the case. These days, there was something of shortage of rain and in some cases, water. There wasn't a total shortage of rain, but it was now rare where it had once been common.
Streams and ponds dried out whilst lakes and rivers found themselves reduced in size. Harvests were poor with minimal rain and the wilderness suffered as badly as civilisation. Wild plants struggled to grow and animals began to disappear alongside the water. The farmers and hunters both struggled, but the Arthwyd endured.
The Arthwyd were a devout people and faithfully followed Arthryn's teaching. Those teachings were seeing them through these hard times as the Arthwyd continued to eke out harvests from their fields and proper management of the food reserves ensured that no one went hungry and no food was wasted. Though it was generally acknowledged that if it was for the recent tightening of the Cadlon's rule by Bronwyn, there might have been enough disorganisation amongst the Arthwyd that some people would have gone hungry.
It also helped that whilst the Arth Coast and the lands further south suffered from this lack of rain, it didn't extend to the Merntir along the North Coast. The Merntir continued to farm, hunt and fish as they had always done and the rains came as plentifully as they always had. Should worse come to the worst, the Arthrynites in the south could always rely upon their fellows in the north.
The Maradysh didn't have those advantages. They were more Arthrynite than not these days, but that could be more correctly described as Evalynite. They were still barbarians who lacked the proper organisation of true civilisation and weren't properly managing their food reserves like the Arthwyd nor had they even built up food reserves like the Arthwyd.
The Maradysh were asking for food, weapons and shields, but Cadlon Bronwyn suspected that it might be a good idea to send some members of the priesthood south as well. The barbarians might not take to it, but the Maradysh could some proper management when it comes to their harvests and rationing.
[] [Maradysh] Send some food. (-1 Temp Econ)
[] [Maradysh] Send a lot of food. (-2 Temp Econ)
[] [Maradysh] Send weapons and shields. (-1 Temp Martial)
[] [Maradysh] Send priests and priestesses. (-1 Temp Mystic)
[] [Maradysh] Send some food along with weapons and shields. (-1 Temp Econ, -1 Temp Martial)
[] [Maradysh] Send a lot of food along with weapons and shields. (-2 Temp Econ, -1 Temp Martial)
[] [Maradysh] Send some food with priests and priestesses. (-1 Temp Econ, -1 Temp Mystic)
[] [Maradysh] Send a lot of food with priests and priestesses. (-2 Temp Econ, -1 Temp Mystic)
[] [Maradysh] Send weapons and shields with priests and priestesses. (-1 Temp Martial, -1 Temp Mystic)
[] [Maradysh] Send some food along with weapons and shields along priests and priestesses. (-1 Temp Econ, -1 Temp Martial, -1 Temp Mystic)
[] [Maradysh] Send a lot of food along with weapons and shields along priests and priestesses. (-2 Temp Econ, -1 Temp Martial, -1 Temp Mystic)
[] [Maradysh] Send no aid.
And when it comes to barbarians, the Maradysh aren't only ones that the Arthwyd need to concern themselves about. The drought seems to be affecting everywhere south of the Arth Coast and unlike Arthwyd in the north, the barbarians in the south are unprepared for this.
The Maradysh are the biggest concern to the Arthwyd, but there are also groups of barbarians making their way north, mostly along the Green River. Unlike the Zaradysh from a generation earlier, these lowlanders are not raiders, but families fleeing the poor rain. While the Arthwyd have had minimal to no contact with those south of the Maradysh, the Arthryn's people are not unknown to the barbaric lowlanders.
Some questioning of these refugees by the Maradysh quickly reveals that the Caradysh have been openly sharing everything they know about the Arthwyd to those living in the lowlands. And the undead monsters were surprisingly positive of the Arthwyd. The lowlands were fed tales about the mighty Arthwyd, the people who survived the Lowland Collapse intact and beat back every invader who dared attack their lands. A land of strong warriors, powerful goddesses and where nobody went hungry. The stories were surprisingly truthful and honest through Cadlon Bronwyn was sharp enough to pick up on an odd slant comparing the Arthwyd favourably against the Forluc.
While the lowlanders had no way of knowing if these tales were true, the situation was bad enough in the lowlands that some of the barbarians were willingly to take the chance that the stories were true.
Now Cadlon Bronwyn had to decide on what to do with these refugees. Thanks to properly following the teachings of Arthryn, it was viable to bring in these refugees without stretching their supplies too much. There was some concern about how disruptive bringing these lowlanders would be. These refugees are barbarians and bringing them into civilised lands could cause some upheaval, something that got more likely with more barbarian that got brought in.
The Arthwyd could reject all of the barbarians or it could let some in. It could even accept every lowlander who fled north on the hope of finding food and safety through that would almost certainly result in widespread disruption from trying to integrate so many barbarians into the Arthwyd way of life.
Cadlon Bronwyn also had the idea of actively advertising the Arthwyd as a land of safety and food. Just send some of Cateyes south and let them confirm the Caradysh tales about the Arthwyd. If the situation in the lowlands was as bad as it seems, the barbarians would flock to the Arthwyd. That would certainly disorder amongst the Arthwyd, but it would certainly save many people and show them the light of Arthryn's teachings.
[] [Refugees] Deny the lowlanders entry into Arthwydish lands.
[] [Refugees] Bring in a few families that flee north. (Small Chance of Stability Loss, +1 Temp Econ next Main Turn)
[] [Refugees] Accept the large number of lowlanders that move north. (Large Chance of Stability Loss, +2 Temp Econ next Main Turn)
[] [Refugees] Advertise the lands of the Arthwyd as a place of food and safe haven. (-1 Stability, Small Chance of Stability Loss, -1 Temp Martial, +4 Temp Econ next Main Turn)
***
Priests (4) = Mood: Concerned, Ability: Add faction power to Stability or Legitimacy Rolls, Objective: Help those fleeing the lowlands, Success/Failure: Free Venerate the Goddesses/-1 Temp Mystic
Elders (3) = Mood: Happy, Ability: Add half of their faction power to another faction, Objective: Build the Stone Wall in 3 Turns, Success/Failure: +1 Palisade/-2 Temp Econ
Warriors (5 (6)) = Mood: Pleased, Ability: Add half of faction power to Martial, Objective: Build the Stone Wall in 4 Turns, Success/Failure: Free Martial Innovation/-
Farmers (1) = Mood: Worried, Ability: Add half of faction power to Econ, Objective: Found more settlements, Success/Failure: +1 Temp Econ/-
Crafters (1) = Mood: Happy, Ability: Add half of faction power to Culture, Objective: Study Metal, Success/Failure: +1 Temp Econ/-
You have two Secondary Actions. Two Secondary Actions make a single Main Action. No plan voting or write-ins.
Please tag actions as [SEC] & [MAIN].
[] [SEC/MAIN] Build New Shrine = (Target)
S: -2 Temp Econ, +1 Shrine (+1 Mystic per 3 Shrines in a province),
M: -4 Temp Econ, +2 Shrines (+1 Mystic per 3 Shrines in a province),
-Possible Targets: Greenbay (5/5), Rockbay (2/2), Sunrise Bay (2/2)
This update took a couple days longer than I hoped it would take. There are a few changes. One is that I am now doing climate rules to simulate bouts of good and bad weather. Unfortunately, your region got a 1 (1d100) on the first roll, but the good news is that you are in a good position to weather it out.
In other news, the Merntir managed to botch their studying of magic badly enough that they accidentally opened a portal into hell (one of the natural magical planes), but Arthryn was able to terrorise the demons enough on the spiritual plane that the demons ended up closing the portal on their end.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
The Arthwyd Early Ancient Theocratic Elective Monarchy UpperCentralisationLimit: 8 Lower CentralisationLimit: -2 Admin Strain Free Provinces: 4 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 2 Provinces Passive Policies: 1 +1 per 2 Provinces. Subordinates: 1 Special: -1 Temp Econ Damage per a Province Special: Free Subordinate Slot for Subordinates that share the same religion per a point of Legitimacy. Special: Monarchs are more likely to be competent.
Early Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation. Wealth Generation: 1 per Dominant. Passive Policies: 1 +1 per 2 Provinces. Additional Actions: None Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Values & Legacies Agricultural Innovators: +1 Temp Econ to Farming actions. Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn, Chosen of Arthryn: Gain +1 to all Innovation Rolls. Rush Builders: Extended Projects take less actions, but each action is more expensive.
Communal Mandate As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Completed Megaprojects
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Technologies
Carts
Straw/Reed Rope
Wheel
Wicker
Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Primitive Concept of Growth Energy
Two-Field Crop Rotation