I am aware of that. However, I am positing that building more shrines would have the effect of training more priests(the mechanical impact of which being the deeper Mystic pool). And that these priests(and their shrines) would try to proselytize the teachings of Arthryn(plus daughters) to the barbarians.
Given how our government is a theocratic monarchy and how all our major values have come from(or merged with) religious values? I figure that going for religious self reinforcement and going for the religious conversion would let us retain our major/religious values and traditions.

Shrines and other religious infrastructure helps spread the influence of your religion throughout the civ. Whilst not completely accurate, religious infrastructure such as shrines are more of a passive long term reinforcement of your religion/culture whilst doing stuff like Venerating the Goddesses is active short term reinforcement of your religion/culture. Building shrines will have more long term effects, but more limited short term ones whilst venerating will have a stronger short turn effect, but no real long term effect.

Speaking of which, are the requirements for integrating them still a secret or...?

You can make a certain bit of infrastructure included in each settlement by default by both filling all of the available slots for that infrastructure and having filled out at least one province enough to provide bonuses.
 
[x] [SEC] Settle Land = Greenbay (5/15)

[X][Refugees] Accept the large number of lowlanders that move north. (Large Chance of Stability Loss, +2 Temp Econ next Main Turn)

[X][Maradysh] Send a lot of food along with weapons and shields along priests and priestesses. (-2 Temp Econ, -1 Temp Martial, -1 Temp Mystic)
 
[X] [Maradysh] Send a lot of food along with weapons and shields along priests and priestesses. (-2 Temp Econ, -1 Temp Martial, -1 Temp Mystic)
[X] [Refugees] Advertise the lands of the Arthwyd as a place of food and safe haven. (-1 Stability, Small Chance of Stability Loss, -1 Temp Martial, +4 Temp Econ next Main Turn)
[X] [SEC] Venerate the Goddesses
[X] [SEC] Study Nature.

Ymaryn did nothing wrong!
 
Given that you are voting to head to the South and advertise the Arthwyd lands in a bid to get even more migrants to come instead of simply taking them in as they arrive, I think you accusing me of chasing shinies is rather rich.
Refugee Option 3 is for the ones that come here of their own volition, which should be sufficient for preventing them from setting up their own civ near ours. Refugee Option 4(your current vote) is for sending an expedition past the Midlanders with a message of "yes, we're awesome. Come live with us." and trying to pull in more barbarians from the Southlands than were already coming.
I'm not looking at the refugees as a source of economy, I'm looking at the refugees as a source of unrest and potentially conflict with the Forluc. To me, the temp econ we get from them does not exceed the practical issues of letting them in. It is not a shiny to me, because to me it has negative material value. I'm voting to go as much as possible with helping refugees because helping refugees is good, and being people who do the most to help others is something I want to see the Arthwyd become.

I am aware of that. However, I am positing that building more shrines would have the effect of training more priests(the mechanical impact of which being the deeper Mystic pool). And that these priests(and their shrines) would try to proselytize the teachings of Arthryn(plus daughters) to the barbarians.
Given how our government is a theocratic monarchy and how all our major values have come from(or merged with) religious values? I figure that going for religious self reinforcement and going for the religious conversion would let us retain our major/religious values and traditions.
Short term stuff isn't always worse than long term stuff, not in certain circumstances, such as when focusing on short term stuff leads to greater changes down the road. In this case, more shrines will give us more priests eventually, and eventually that'll have an effect. However, during that time, we'll also have a bunch of refugees who have not been culturally integrated spreading their wrongheaded views, and those priests will, in the long term, spread lowlander-influenced values. The values we reinforce in the long term cannot be tainted.
 
I'm not looking at the refugees as a source of economy, I'm looking at the refugees as a source of unrest and potentially conflict with the Forluc. To me, the temp econ we get from them does not exceed the practical issues of letting them in. It is not a shiny to me, because to me it has negative material value. I'm voting to go as much as possible with helping refugees because helping refugees is good, and being people who do the most to help others is something I want to see the Arthwyd become.
In other words, the shiny you are chasing is that of our civ being omnibenevolent, offering aid to tribes that are a forest the size of Scotland away.

Claiming that it is not a shiny because it has no material value is bullshit. The notion that it is an impractical thing to do with negative material value is not a virtue. Rather, it having negative material value is exactly what makes it a shiny; something which is not exactly practical that we should be cautious about doing. Because you are assigning it value based on how aesthetically pleasing it is(shininess) rather than whether or not it is the smart thing to do.

If you want to prevent the refugees from being a source of unrest? You only need to deal with the ones that are actually fleeing the Southlands. You do not need to travel into lands that we have not visited for hundreds of years(with the only things we know being that it's a warzone and that the ultimate evil is fighting together with evil slavers against some kind of empire that is apparently even more evil).

Besides, your stated goal of making the Arthwyd culture shift towards helping people in unexplored parts of the world doesn't seem to mesh with your vote to reinforce the Arthwyn's current culture(which seems to take a rather dim view of foreign barbarians that don't know the light of Arthryn).
If you want the Arthwyd to become the type of people who help people for the sake of doing good? You want Trade Expeditions to actually send foreign aid rather than focus on the internal culture of the Arthwyd while supporting the Caradysh claims of Arthwyd prosperity.
Short term stuff isn't always worse than long term stuff, not in certain circumstances, such as when focusing on short term stuff leads to greater changes down the road. In this case, more shrines will give us more priests eventually, and eventually that'll have an effect. However, during that time, we'll also have a bunch of refugees who have not been culturally integrated spreading their wrongheaded views, and those priests will, in the long term, spread lowlander-influenced values. The values we reinforce in the long term cannot be tainted.
Except accepting a large influx of refugees already results in a free Venerate that leads to the Arthwyd trying to culturally integrate the refugees, so the choice isn't between short term or long term but rather whether or not to double down on the short term(SEC Venerate on top of the free SEC venerate to combine into a MAIN) and whether or not to double down on getting more refugees with wrongheaded views(Accept the Lowlanders headed North versus Go South to advertise the lands of the Arthwyd).

Right now? While the Arthwyd have a fairly large population for their size due to their food production being pretty decently organized, the low number of settlements has somewhat slowed down our growth(though as a function of Econ, MAIN Farming to fill the farming slots might also help).
Because if we don't want the Lowlanders(or other groups of wrongheaded foreigners) to impact our culture every time a small group of refugees flees some warzone or another? We need to expand the size of our civ.

And if you don't want too many refugees spreading Lowlander values right now in the current generation/short term? You should switch from this:
[] [Refugees] Advertise the lands of the Arthwyd as a place of food and safe haven. (-1 Stability, Small Chance of Stability Loss, -1 Temp Martial, +4 Temp Econ next Main Turn)
to this:
[] [Refugees] Accept the large number of lowlanders that move north. (Large Chance of Stability Loss, +2 Temp Econ next Main Turn)
and limit us to the Lowlanders that are already fleeing North instead of focusing on attracting more from down South.
 
offering aid to tribes that are a forest the size of Scotland away.

Actually, the lowlands are about the same distance from the Arthwyd as the Cursed Forest is with the former being to the south-east whilst the latter is to the south west. I will put a map out next update once the Arthwyd have a clearer picture of the situation thanks to the refugee influx.
 
Actually, the lowlands are about the same distance from the Arthwyd as the Cursed Forest is with the former being to the south-east whilst the latter is to the south west. I will put a map out next update once the Arthwyd have a clearer picture of the situation thanks to the refugee influx.
Ah, fair enough.

I was using these maps as a reference and figured we at least had the Maradysh between ourselves and the Forluc/Zaradysh.
 
Ah, fair enough.

I was using these maps as a reference and figured we at least had the Maradysh between ourselves and the Forluc/Zaradysh.

I am using completely different maps for this quest, where I got the entire world covered so I don't need to worry about making new maps as your civ's worldview expands. I'm fairly certain that I haven't actually posted a map in thread yet.
 
I am using completely different maps for this quest, where I got the entire world covered so I don't need to worry about making new maps as your civ's worldview expands. I'm fairly certain that I haven't actually posted a map in thread yet.
Which is why I've been using the maps of the previous quest as a reference.

Well, that and the Scotland mention. Not sure how much goes on in the Discord.
 
Which is why I've been using the maps of the previous quest as a reference.

Here is a map that is accurate as of the opening post.

Well, that and the Scotland mention. Not sure how much goes on in the Discord.

Mostly a mixture of making plans, jokes, in-jokes and asking me questions about stuff (both about the updates and background/setting stuff). The main thing is that I share some of interesting stuff that happens as I write the update in the spoilers channel, but anything that is important information I make sure to share in the thread.
 
In other words, the shiny you are chasing is that of our civ being omnibenevolent, offering aid to tribes that are a forest the size of Scotland away.

Claiming that it is not a shiny because it has no material value is bullshit. The notion that it is an impractical thing to do with negative material value is not a virtue. Rather, it having negative material value is exactly what makes it a shiny; something which is not exactly practical that we should be cautious about doing. Because you are assigning it value based on how aesthetically pleasing it is(shininess) rather than whether or not it is the smart thing to do.

If you want to prevent the refugees from being a source of unrest? You only need to deal with the ones that are actually fleeing the Southlands. You do not need to travel into lands that we have not visited for hundreds of years(with the only things we know being that it's a warzone and that the ultimate evil is fighting together with evil slavers against some kind of empire that is apparently even more evil).

Besides, your stated goal of making the Arthwyd culture shift towards helping people in unexplored parts of the world doesn't seem to mesh with your vote to reinforce the Arthwyn's current culture(which seems to take a rather dim view of foreign barbarians that don't know the light of Arthryn).
If you want the Arthwyd to become the type of people who help people for the sake of doing good? You want Trade Expeditions to actually send foreign aid rather than focus on the internal culture of the Arthwyd while supporting the Caradysh claims of Arthwyd prosperity.

Except accepting a large influx of refugees already results in a free Venerate that leads to the Arthwyd trying to culturally integrate the refugees, so the choice isn't between short term or long term but rather whether or not to double down on the short term(SEC Venerate on top of the free SEC venerate to combine into a MAIN) and whether or not to double down on getting more refugees with wrongheaded views(Accept the Lowlanders headed North versus Go South to advertise the lands of the Arthwyd).

Right now? While the Arthwyd have a fairly large population for their size due to their food production being pretty decently organized, the low number of settlements has somewhat slowed down our growth(though as a function of Econ, MAIN Farming to fill the farming slots might also help).
Because if we don't want the Lowlanders(or other groups of wrongheaded foreigners) to impact our culture every time a small group of refugees flees some warzone or another? We need to expand the size of our civ.

And if you don't want too many refugees spreading Lowlander values right now in the current generation/short term? You should switch from this:

to this:

and limit us to the Lowlanders that are already fleeing North instead of focusing on attracting more from down South.
My intent is not to minimise disruption at all costs, but to minimise disruption as much as possible whilst helping the most amount of people. The way to do that is to take max refugees and do a Main Venerate.

And the bit about Venerate entrenching the idea of not helping others is rubbish one can only believe if one ignores all context. If we were to refuse all refugees before Venerating then that's what would happen, but since we're taking refugees, what Venerate will instead do is entrench the idea of helping people whilst integrating the refugees. Every action has its own costs and rewards, even the ones you don't want to do. Just as I accept that settlements will increase our power, you should accept that Venerate will help integrate refugees and make our people more altruistic. Arguing that settlements are higher priority is acceptable, but it's unacceptable to warp the correct expectations of actions just to make your preferred action seem better.
 
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I'm surprised you've so far managed to miss my intentions. My intent is not to minimise disruption at all costs, but to minimise disruption as much as possible whilst helping the most amount of people. The way to do that is to take max refugees and do a Main Venerate.

And the bit about Venerate entrenching the idea of not helping others is rubbish one can only believe if one ignores all context. If we were to refuse all refugees before Venerating then that's what would happen, but since we're taking refugees, what Venerate will instead do is entrench the idea of helping people whilst integrating the refugees. Every action has its own costs and rewards, even the ones you don't want to do. Just as I accept that settlements will increase our power, you should accept that Venerate will help integrate refugees and make our people more altruistic. Arguing that settlements are higher priority is acceptable, but it's unacceptable to warp the correct expectations of actions just to make your preferred action seem better.
The one who seems to misread and/or warp what the other is saying? Is you.

Again. I am not saying Venerate entrenches the idea of not helping others. What I am saying is that Venerate entrenches the idea of Arthwyd cultural superiority. Basically, I am saying that the method you are picking seems to lead to a heavy focus on preaching the teachings of Arthryn to the unenlightened barbarians. A "Take up the Arthwyd burden" if you will. Condescending pity and/or the genuine belief that things would be better for the barbarians if they just embraced the Arthwyd way of life rather than altruism.

If you want Altruism? Send a Trade Expedition.
 
The one who seems to misread and/or warp what the other is saying? Is you.

Again. I am not saying Venerate entrenches the idea of not helping others. What I am saying is that Venerate entrenches the idea of Arthwyd cultural superiority. Basically, I am saying that the method you are picking seems to lead to a heavy focus on preaching the teachings of Arthryn to the unenlightened barbarians. A "Take up the Arthwyd burden" if you will. Condescending pity and/or the genuine belief that things would be better for the barbarians if they just embraced the Arthwyd way of life rather than altruism.

If you want Altruism? Send a Trade Expedition.
Helping refugees and going to the lowlanders advertising the aid the Arthwyd can offer them is altruism, so Venerate will entrench altruism as a value even as it also does that stuff you said. Sending a trade expedition may be altruistic, but so is taking in refugees and integrating them into our culture.
 
Helping refugees and going to the lowlanders advertising the aid the Arthwyd can offer them is altruism, so Venerate will entrench altruism as a value even as it also does that stuff you said. Sending a trade expedition may be altruistic, but so is taking in refugees and integrating them into our culture.
Except we're not advertising the aid the Arthwyd can offer them. We are advertising that the Arthwyd lands are a great place to live.
Refugee option 4 is not a relief mission. It's a recruitment pitch for additional immigrants:

Cadlon Bronwyn also had the idea of actively advertising the Arthwyd as a land of safety and food. Just send some of Cateyes south and let them confirm the Caradysh tales about the Arthwyd. If the situation in the lowlands was as bad as it seems, the barbarians would flock to the Arthwyd. That would certainly disorder amongst the Arthwyd, but it would certainly save many people and show them the light of Arthryn's teachings.
Some questioning of these refugees by the Maradysh quickly reveals that the Caradysh have been openly sharing everything they know about the Arthwyd to those living in the lowlands. And the undead monsters were surprisingly positive of the Arthwyd. The lowlands were fed tales about the mighty Arthwyd, the people who survived the Lowland Collapse intact and beat back every invader who dared attack their lands. A land of strong warriors, powerful goddesses and where nobody went hungry. The stories were surprisingly truthful and honest through Cadlon Bronwyn was sharp enough to pick up on an odd slant comparing the Arthwyd favourably against the Forluc.
"just send a few warriors down South to confirm all the stories that make us a better alternative to the Forluc and use the hype to show more barbarians the light of Arthryn" already carries an undertone of the Southerners culture not having much value. Paired with the general "they're barbarians, what did you expect" attitude towards the Maradysh understanding of Arthwyd religion of the past few turns and It very much does seem to be entrenching Arthwyd cultural superiority.

Given that the societal upheaval from trying to integrate them(and wean them from their barbarian ways) is reflected in the form of a Stabhit, Advertise might not be the best for actually integrating the refugees either. As Advertise has a guaranteed chance of -1 Stability with a small chance of an additional Stabhit, whereas Venerate(even MAIN) only has a chance for a +1 Stability.

So again, if you want Altruism? Send a Trade Mission. And if you want to integrate the refugees? Don't send an expedition to showboat in the warzone that is the South(at least not until our civ has more people/settlements/shrines).
 
Except we're not advertising the aid the Arthwyd can offer them. We are advertising that the Arthwyd lands are a great place to live.
Refugee option 4 is not a relief mission. It's a recruitment pitch for additional immigrants:

"just send a few warriors down South to confirm all the stories that make us a better alternative to the Forluc and use the hype to show more barbarians the light of Arthryn" already carries an undertone of the Southerners culture not having much value. Paired with the general "they're barbarians, what did you expect" attitude towards the Maradysh understanding of Arthwyd religion of the past few turns and It very much does seem to be entrenching Arthwyd cultural superiority.
I'm gonna borrow that first quote you used, but highlight a different part.
Cadlon Bronwyn also had the idea of actively advertising the Arthwyd as a land of safety and food. Just send some of Cateyes south and let them confirm the Caradysh tales about the Arthwyd. If the situation in the lowlands was as bad as it seems, the barbarians would flock to the Arthwyd. That would certainly disorder amongst the Arthwyd, but it would certainly save many people and show them the light of Arthryn's teachings.
I'm not disputing the "Our culture is so great and the light of Arthryn should be shown to all" thing, but advertising that they're great and advertising aid are not mutually incompatible ideas. By pronouncing their greatness they'll attract refugees, and by attracting refugees they will be saving people, and saving people is explicitly one of the Arthwyd's goals and motives. A trade mission is altruism, even pure altruism, but that doesn't mean that maximum refugees isn't altruistic. It's just simultaneously something other than altruism. (Though if they legitimately want to spread Arthryn's teachings to make life better for other people then that might count as altruism too.)

Besides, a trade mission isn't going to win the vote. To help the most amount of people, voters have to vote for maximum refugees. Not really sure why you're pushing the trade mission idea so much as an alternative when it's really not.

Given that the societal upheaval from trying to integrate them(and wean them from their barbarian ways) is reflected in the form of a Stabhit, Advertise might not be the best for actually integrating the refugees either. As Advertise has a guaranteed chance of -1 Stability with a small chance of an additional Stabhit, whereas Venerate(even MAIN) only has a chance for a +1 Stability.
I know that Advertise isn't the best for integration, but like I said before, the goal isn't minimum disruption, it's minimum disruption after helping the most amount of people.
 
I'm gonna borrow that first quote you used, but highlight a different part.

I'm not disputing the "Our culture is so great and the light of Arthryn should be shown to all" thing, but advertising that they're great and advertising aid are not mutually incompatible ideas. By pronouncing their greatness they'll attract refugees, and by attracting refugees they will be saving people, and saving people is explicitly one of the Arthwyd's goals and motives. A trade mission is altruism, even pure altruism, but that doesn't mean that maximum refugees isn't altruistic. It's just simultaneously something other than altruism. (Though if they legitimately want to spread Arthryn's teachings to make life better for other people then that might count as altruism too.)

Besides, a trade mission isn't going to win the vote. To help the most amount of people, voters have to vote for maximum refugees. Not really sure why you're pushing the trade mission idea so much as an alternative when it's really not.


I know that Advertise isn't the best for integration, but like I said before, the goal isn't minimum disruption, it's minimum disruption after helping the most amount of people.
Except we're not advertising aid, we're advertising the Arthwyd cities as a Land of Plenty/Land of Opportunity with the expectation that we can endure their disruptive ways while we show them the light of Arthryn.
So no, the motive isn't Altruism, the motive is an immigration drive. Getting as many of the southern Barbarians struggling against the Caradysh/Forluc(so probably Coltyre and Zaradysh) to leave their lands/kingdoms/tribes behind and join the Arthwyd(which might admittedly help the Forluc win their war against the Caradysh/Zaradysh by allowing them to roll over the depleted Zaradysh/Coltyre villages, which could be good if the Forluc are less evil than the slaving Zaradysh or undead Caradysh).
That MAIN Venerate would push harder on integrating the refugees and minimize their disruption does not change that they are considered disruptive barbarians and that this is an immigration drive.

Frankly, I am of the opinion that we should integrate the refugees heading North and get an idea of what is happening down South before deciding how(and if) to intervene there.

.

Arthryn's goals and motives are indeed about saving people... after they become of The People. As Arthryn is the Goddess of The People. Not All The Peoples. Just The People.
Some of the Maradysh embracing Arthryn might receive Arthryn's blessing(or have their children receive it) and might proc Communal Mandate and Sacred Defense for us. But right now? The Southlands barbarians fleeing the Furloc and Caradysh are not of The People, and so the Southlands barbarians don't proc Communal Mandate or Sacred Defense.
This means that, until they have embraced Arthryn, the Arthwyd(in their current cultural state) don't really care about the Southern Barbarians beyond how their heading North(either to join our villages or set up their own) might harm The People of Arthryn(Arthwyd, Merntir and possibly growing parts of the Maradysh). Because the Arthwyd have kept contact with those South of the Maradysh to the absolute bare minimum.

I never said Trade Mission had a chance of winning. I said Trade Mission is actual Altruism and might make our people more Altruistic(or at least less focused on their hyper-egalitarian coastal cities), which max refugees paired with a drive of cultural boosting is not and does not.
 
[X] [Refugees] Accept the large number of lowlanders that move north. (Large Chance of Stability Loss, +2 Temp Econ next Main Turn)

Take whoever comes, but don't go out of our way to piss off the Forluc. That's playing into Urth's hands.

[X] [SEC] Explore Lands = Lowlands
[X] [SEC] Explore Lands = Sea

[X] [SEC] Trade Expedition = Zaradysh
[X] [SEC] Trade Expedition = Coltyre
 
Vote is closed.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 8 | Sufficient Velocity [Posts: 201-242]
##### NetTally 2.2.0

Task: Maradysh

[X][Maradysh] Send a lot of food along with weapons and shields along priests and priestesses. (-2 Temp Econ, -1 Temp Martial, -1 Temp Mystic)
No. of Votes: 15



——————————————————————————————————————————————
Task: Refugees

[X][Refugees] Accept the large number of lowlanders that move north. (Large Chance of Stability Loss, +2 Temp Econ next Main Turn)
No. of Votes: 8

[X][Refugees] Advertise the lands of the Arthwyd as a place of food and safe haven. (-1 Stability, Small Chance of Stability Loss, -1 Temp Martial, +4 Temp Econ next Main Turn)
No. of Votes: 8

[X][Refugees] Bring in a few families that flee north. (Small Chance of Stability Loss, +1 Temp Econ next Main Turn)
No. of Votes: 1
[X] Qeqre



——————————————————————————————————————————————
Task: SEC

[X][SEC] Venerate the Goddesses
No. of Votes: 12

[X][SEC] Study Nature.
No. of Votes: 10

[X][SEC] Settle Land = Greenbay (5/15)
No. of Votes: 5

[X][SEC] More Fishing.
No. of Votes: 2
[x] nat_401
[X] Qeqre

[X][SEC] Build New Shrine = (Greenbay)
No. of Votes: 1
[X] Qeqre

[X][SEC] Explore Lands = Lowlands
No. of Votes: 1

[X][SEC] Explore Lands = Sea
No. of Votes: 1

[X][SEC] More Farming.
No. of Votes: 1
[X] Qeqre

[X][SEC] Study Metal.
No. of Votes: 1
[X] Qeqre

[X][SEC] Trade Expedition = Coltyre
No. of Votes: 1

[X][SEC] Trade Expedition = Zaradysh
No. of Votes: 1


Total No. of Voters: 16
 
So no, the motive isn't Altruism, the motive is an immigration drive.

Actually, it is more altruism than immigration as the IC motivation the Arthwyd. There might be beneficial side effects from doing it, but the advertisement option is Bronwyn's idea for trying to save as many people as possible.
but it would certainly save many people and show them the light of Arthryn's teachings.
Arthryn's goals and motives are indeed about saving people... after they become of The People. As Arthryn is the Goddess of The People. Not All The Peoples. Just The People.
Some of the Maradysh embracing Arthryn might receive Arthryn's blessing(or have their children receive it) and might proc Communal Mandate and Sacred Defense for us. But right now? The Southlands barbarians fleeing the Furloc and Caradysh are not of The People, and so the Southlands barbarians don't proc Communal Mandate or Sacred Defense.
This means that, until they have embraced Arthryn, the Arthwyd(in their current cultural state) don't really care about the Southern Barbarians beyond how their heading North(either to join our villages or set up their own) might harm The People of Arthryn(Arthwyd, Merntir and possibly growing parts of the Maradysh). Because the Arthwyd have kept contact with those South of the Maradysh to the absolute bare minimum.

Arthryn would try to save everyone who needs her help, but she prioritises with the highest people being her followers, the Arthrynites/Arthwyd. She won't hesitate to kill those she believes to be evil, doing evil or enabling evil if the situation calls for it, but Arthryn definitely supports the idea of helping/saving outsiders with the end goal of making them convert to her ways. Even then, that is only the end goal because Arthryn believes that to be the final stage of saving someone. The Arthwyd have this to a lesser degree, but they aren't particularly bothered about going out and saving the barbarian. This is mainly due to their isolationism denying the opportunity to do anything of the sort. They do so to an extent with their attempts to convert and civilised the Maradysh and a historical version can be seen with the Merntir.

So while Arthryn and the Arthwyd have a clear priority for their own, it would be wrong to say they don't care about foreigners. The Arthwyd haven't exactly been expressing concern for the lowlanders so far, but that doesn't mean that they won't.
 
Haven of the North - Map
Green = Arthwyd
Lime = Merntir (top) & Maradysh (Bottom)
Purple = Caradysh
Grey = Zaradysh
Brown = Coltyre
Pink = Fordysh
Yellow = Forfolk
Red = Forluc
Dark Orange = Fornn
Light Orange = Cernn
 
Actually, it is more altruism than immigration as the IC motivation the Arthwyd. There might be beneficial side effects from doing it, but the advertisement option is Bronwyn's idea for trying to save as many people as possible.

Arthryn would try to save everyone who needs her help, but she prioritises with the highest people being her followers, the Arthrynites/Arthwyd. She won't hesitate to kill those she believes to be evil, doing evil or enabling evil if the situation calls for it, but Arthryn definitely supports the idea of helping/saving outsiders with the end goal of making them convert to her ways. Even then, that is only the end goal because Arthryn believes that to be the final stage of saving someone. The Arthwyd have this to a lesser degree, but they aren't particularly bothered about going out and saving the barbarian. This is mainly due to their isolationism denying the opportunity to do anything of the sort. They do so to an extent with their attempts to convert and civilised the Maradysh and a historical version can be seen with the Merntir.

So while Arthryn and the Arthwyd have a clear priority for their own, it would be wrong to say they don't care about foreigners. The Arthwyd haven't exactly been expressing concern for the lowlanders so far, but that doesn't mean that they won't.
Even if recruitment with an end goal of conversion is the current IC Arthrynite/Arthwyd definition of Altruism towards outsiders, I wouldn't particularly use Altruism to describe it in common English parlance. Paternalism seems like a more accurate word to describe it.

As for Arthryn, working to get more followers is inherently an act of self-interest.
 
Even if recruitment with an end goal of conversion is the current IC Arthrynite/Arthwyd definition of Altruism towards outsiders, I wouldn't particularly use Altruism to describe it in common English parlance. Paternalism seems like a more accurate word to describe it.

It depends on your point of view. You could argue it as a paternalism rather than altruism from a modern perspective, but from the perspective of the Arthwyd, they are doing their best to help a bunch of outsiders because it is the right thing to do. Therefore for the Arthwyd, their motivations are altruistic, at least as far they are concerned.

As for Arthryn, working to get more followers is inherently an act of self-interest.

It isn't an action of self-interest, but an act of altruism is because Arthryn is doing her best to help others rather than doing out of a desire for personal gain. The fact she happens to get some benefit from it doesn't change her motives for it or the fact she is trying to help others to the best of her ability.
 
Except we're not advertising aid, we're advertising the Arthwyd cities as a Land of Plenty/Land of Opportunity with the expectation that we can endure their disruptive ways while we show them the light of Arthryn.
So no, the motive isn't Altruism, the motive is an immigration drive. Getting as many of the southern Barbarians struggling against the Caradysh/Forluc(so probably Coltyre and Zaradysh) to leave their lands/kingdoms/tribes behind and join the Arthwyd(which might admittedly help the Forluc win their war against the Caradysh/Zaradysh by allowing them to roll over the depleted Zaradysh/Coltyre villages, which could be good if the Forluc are less evil than the slaving Zaradysh or undead Caradysh).
It's like you didn't even read the bit I highlighted. The Arthwyd clearly do want to save people. It's not purely for the selfish goal of increasing their numbers. Accept the Arthwyd's desire to do good and help people.
 
It's like you didn't even read the bit I highlighted. The Arthwyd clearly do want to save people. It's not purely for the selfish goal of increasing their numbers. Accept the Arthwyd's desire to do good and help people.
Merely trying to be nice does not make something altruistic. Helping people with the explicit motive of winning souls, even when you think that converting them to your church is for their own good? Is not Altruism.
The whole "oh, we're certainly going to do things that benefit us in the process but it's also altruistic" thing is bullshit.

It's like you don't understand what the word Altruism even means.
 
The quester motivation is more immigrants, the IC Arthwyd motivation is altruism. The Arthrynite Cult doesn't proselytize and has no concept of exclusive worship or winning souls.
 
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