The vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 90 | Sufficient Velocity [Posts: 2227-2250]
##### NetTally 2.2.0

Task: Mega

[X][Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
No. of Votes: 9

[X][Mega] The work on the new laws results in new discoveries being made. (Gain two Innovations)
No. of Votes: 1



——————————————————————————————————————————————
Task: GA

[X][GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
No. of Votes: 6

[X][GA] Gain random magical knowledge advancement. (-1 Temp Econ, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 5

[X][GA] Unlock the Dockyard Megaproject. (-2 Temp Mystic, -2 Temp Culture)
No. of Votes: 4

[X][GA] Unlock the Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
No. of Votes: 4

[X][GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
No. of Votes: 3

[X][GA] Gain random administration technology advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 2

[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 2

[X][GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
No. of Votes: 1

[X][GA] Gain a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
No. of Votes: 1

[X][GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial, -1 Temp Mystic)
No. of Votes: 1

[X][GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -2 Temp Mystic)
No. of Votes: 1

[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)4
No. of Votes: 1

[X][GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic) 2
No. of Votes: 1


Total No. of Voters: 12
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Unlock the Dockyard Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
[X] [GA] Unlock the Dockyard Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
[X] [Mega] The work on the new laws resulted in a new administrative discovery being made. (Gain one administrative-based Innovation)
[X] [Mega] The work on the new laws resulted in a new religious innovation being made. (Gain one religious-based Innovation)
[X] [Mega] The work on the new laws results in new discoveries being made. (Gain two Innovations)
[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
[X][GA] Gain random administration technology advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
[X][GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Unlock the Dockyard Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[X] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -2 Temp Mystic)
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
[X] [GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)

I think the waterways are a real sleeper benefit, roads are great and all but a robust system of internal waterways allows for both much faster communication and much cheaper bulk transport across the empire, along with maybe giving us experience working with earthmoving and water that could be parlayed into improved irrigation or something. I agree that boats are the future, but I think they're better used to beef up our internal cohesion and development before we set our sights beyond the horizons. No use bringing in the exotic riches of foreign lands if you can't distribute them at home, after all.

As for the value upgrade, I dunno I just like values they're cool and it's important that our snobbishness about how backwards and barbaric everyone else is stays justified.
 
Last edited:
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
[X] [GA] Gain a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
[X] [GA] Unlock the Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
 
Keep an eye on stat costs. If we get the library, we can't get anything else that costs temp culture without going into the negatives.
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
[X] [GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
[X] [GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
 
The vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 90 | Sufficient Velocity [Posts: 2227-2261]
##### NetTally 2.2.0

Task: Mega

[X][Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
No. of Votes: 16

[X][Mega] The work on the new laws results in new discoveries being made. (Gain two Innovations)
No. of Votes: 2

[X][Mega] The work on the new laws resulted in a new administrative discovery being made. (Gain one administrative-based Innovation)
No. of Votes: 1

[X][Mega] The work on the new laws resulted in a new religious innovation being made. (Gain one religious-based Innovation)
No. of Votes: 1



——————————————————————————————————————————————
Task: GA

[X][GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
No. of Votes: 11

[X][GA] Unlock the Dockyard Megaproject. (-2 Temp Mystic, -2 Temp Culture)
No. of Votes: 7

[X][GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
No. of Votes: 7

[X][GA] Unlock the Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
No. of Votes: 5

[X][GA] Gain random magical knowledge advancement. (-1 Temp Econ, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 4
[X] jamie96969
[X] Litumu
[X] nat_401
[X] UwU

[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 4

[X][GA] Gain random administration technology advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 3

[X][GA] Gain a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
No. of Votes: 2

[X][GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -2 Temp Mystic)
No. of Votes: 2

[X][GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
No. of Votes: 1

[X][GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial, -1 Temp Mystic)
No. of Votes: 1


Total No. of Voters: 20
 
Arthwydish Political Beliefs in the Early Bronze Age
Conservatives = Conservatives is the default position for Arthwydish politics. It is support for the current status quo. They support contact and trade with foreigners, limited exploration, a strong military combined with only waging defensive war and otherwise not supporting any major changes within Arthwydish politics. The vast majority of the Arthwyd can be considered to be Conservatives.

Elderly Reactionaries = Elderly Reactionaries are a radical fringe group that support a return to the ancient past where it was the village elders that ruled over the Arthwyd and not the priesthood or the Cadlon. Mostly commonly supported by ambitious elders and their followers along with those that find themselves dissatisfied with the Arthrynite priesthood

Priestly Reactionaries = Priestly Reactionaries are a fringe group that support a return to the ancient past before the position of Cadlon was invented and the priesthood directly ruled over the Arthwyd. Mostly commonly supported by ambitious members of the priesthood and their followers along with those that find themselves dissatisfied with the leadership of the Cadlon.

Cadlonists = Cadlonism is a commonly held position where there is support for a singular leader at the top to have overall authority and have the final say in decisions. While it refers to the Cadlon of the Arthwyd, it can also refer to the Cadlon of the Maradysh, the Forlucan Farkas or Farke and the lowlander Zandis. Cadlonism has widespread support within the Arthwyd Empire and is accepted to the point that it is usually folded into the position of Conservative.

Centralists = Centralism is a popular ideology that supports having a centralised authority to have strong leadership at the top to rule over an entire people. While often going hand in hand with Cadlonism, it doesn't exclusively do so as that strong leadership could be a group of some kind rather than a single individual.

Localists = Localism is a mildly popular ideology where decentralised leadership is desired and leadership comes from the local community rather than the greater community. While not a fridge group, it is still a minority position within the Arthwyd Empire if one with a decent amount of support.

Isolationists = Isolationism is a radical fridge belief where its adherents blame outsiders and barbarians for causing trouble and feel it is best if the Arthwyd have no contact with them. The belief can range from simply cutting off trade to having no contact with anyone outside the Arthwyd Empire to expelling all non-Arthwydish out of the Arthwyd Empire. This ideology is held by very few, consisting primarily of either individuals that have no actually contact any foreigners or those that had exclusively bad experiences with foreigners.

Explorists = Explorism is an ideology that champions exploring the unknown. They believe in sending out expeditions into the wilderness to make new discoveries to further the knowledge of the world. Currently highly popular within the Arthwyd Empire to varying degrees, especially within the upper leadership.

Traderists = Traderism is an ideology based around trade. They support and encourage trade both domestic and foreign as something that all benefit from. Very popular throughout the known world, especially within the Forluc Empire.

Internalists = Internalism is about focusing within your own territory. Not to be confused with opposing outsider interaction, internalists belief that the most important thing is to build up the existing foundation over bringing in new things from outside.

Militarists = Militarists are an minority political group that desires a stronger military and for the Arthwyd to engage in a greater degree of warfare, primarily focused around dealing with the evils committed by their neighbours. Many within the Arthwyd Empire consider militarism to be unwelcome barbarian influence that is corrupting Arthwydish society.

Pacifists = Pacifists are a popular political group that opposes warfare and other forms of violence as unnecessary. While the majority consider the military and waging defensive wars to be necessary evils, a fridge sub-belief considers even those to be something to avoided.

Purists = Purism is a radical fridge belief where Arthwydish individuals consider foreign beliefs and individuals to be a bad thing on the grounds that barbarians and their savage ways don't belong in civilised society.
 
We need to do more social stuff. We cannot let the bad beliefs within our civ exist unchecked. Constant attendance and diligence, no complacency.
 
Explorists = Explorism is an ideology that champions exploring the unknown. They believe in sending out expeditions into the wilderness to make new discoveries to further the knowledge of the world. Currently highly popular within the Arthwyd Empire to varying degrees, especially within the upper leadership.

Traderists = Traderism is an ideology based around trade. They support and encourage trade both domestic and foreign as something that all benefit from. Very popular throughout the known world, especially within the Forluc Empire.
Good, good. We need more Capitalism.
 
[X] [Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)

[X] [GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
[X] [GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
 
[X][GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
[X][GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
 
The vote is now closed.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 90 | Sufficient Velocity [Posts: 2227-2269]
##### NetTally 2.2.0

Task: Mega

[X][Mega] The new code of laws offers an opportunity to modernise the old census. (Unlock the Census (Bronze) Megaproject)
No. of Votes: 17

[X][Mega] The work on the new laws results in new discoveries being made. (Gain two Innovations)
No. of Votes: 2

[X][Mega] The work on the new laws resulted in a new administrative discovery being made. (Gain one administrative-based Innovation)
No. of Votes: 1

[X][Mega] The work on the new laws resulted in a new religious innovation being made. (Gain one religious-based Innovation)
No. of Votes: 1



——————————————————————————————————————————————
Task: GA

[X][GA] Unlock the Waterways Megaproject. (-2 Temp Econ, -4 Temp Mystic)
No. of Votes: 13

[X][GA] Upgrade a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
No. of Votes: 8

[X][GA] Unlock the Dockyard Megaproject. (-2 Temp Mystic, -2 Temp Culture)
No. of Votes: 7

[X][GA] Gain random social concept advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 6

[X][GA] Unlock the Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
No. of Votes: 5

[X][GA] Gain random magical knowledge advancement. (-1 Temp Econ, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 4
[X] jamie96969
[X] Litumu
[X] nat_401
[X] UwU

[X][GA] Gain random administration technology advancement. (-1 Temp Diplo, -2 Temp Mystic, -1 Temp Culture)
No. of Votes: 3

[X][GA] Gain a random Value. (-1 Temp Diplo, -1 Temp Culture, -2 Temp Mystic)
No. of Votes: 2

[X][GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -2 Temp Mystic)
No. of Votes: 2

[X][GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
No. of Votes: 1

[X][GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial, -1 Temp Mystic)
No. of Votes: 1


Total No. of Voters: 22
 
We need to do more social stuff. We cannot let the bad beliefs within our civ exist unchecked. Constant attendance and diligence, no complacency.

I would like to say that not all of these political beliefs are equally popular. Some are widespread and commonplace while others are held by a handful of loonies.
 
I would like to say that not all of these political beliefs are equally popular. Some are widespread and commonplace while others are held by a handful of loonies.
The various X faction should be more powerful probably are artificially popular due to active promotion I think.

The rest shift based on prevailing conditions
 
Good, good. We need more Capitalism.
O.O
>_>
Why do you hate freedom and prosperity so much?
<_<
Centralist-Cadlonists: "The means of production belong to community. Trust in palace directive."
>_>
Sure, "prosperity"

Interesting political viewpoints our people have....
V_V

... somethings not right here...
 
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