Do the forest from our policy count for the faction quest?Priests (6) = Mood: Displeased, Ability: Add faction power to Mystic, Objective: Plant 3 Sacred Forests within 4 Turns, Success/Failure: +1 Messengers/-1 Stability
Do the forest from our policy count for the faction quest?Priests (6) = Mood: Displeased, Ability: Add faction power to Mystic, Objective: Plant 3 Sacred Forests within 4 Turns, Success/Failure: +1 Messengers/-1 Stability
Oh wait, now I remember why they sounded familiar! They're the guys we made in that short.... spin-off quest, I guess I'll call it. The slaver republics with obsidian.The Forlucans were being cagey about the details, but they could hide the fact that warbands of Nersondurans had come north and faced them in battle.
The Catfolk did get Arthwyd.....
Ah, fair enough.The Arthwyd still have detailed records of what Urth and the Caradysh have gotten up to in the past, but the lack of interaction and their good behaviour as a vassal of the Forluc have dulled the vividness of that evil. If it wasn't for the Arthwydish recordkeeping and the Caradysh part in the first epic age, your relations would have degraded to neutral. As things are, your people haven't forgotten what the Foresters have done and backstory of your war-goddess (who is also the second most popular Arthrynite goddess after Arthryn) is about fighting off the evil undead that are the Caradysh.
Would it be possible for us to settle the tile on the Northern Sunset Plains' 4 o' clock position?
By the way @Oshha , how likely is it that the Priests will tilt the Infrastructure passives towards Sacred Forests during the next tick if we don't spend actions on them?
Would it be possible for us to settle the tile on the Northern Sunset Plains' 4 o' clock position?
also @Oshha was it one of our subjects that unlocked Terrace Farming? Because once we have that and the concept of Aqueducts we could try and improve the northern most Arthwydish holding I think. We been rolling bad on the idea reaching the mainland or has it just not come up what with all the war and diplo?
Value Upgraded!
Pioneering Ways
The world is wonderous and ripe for the taking. The Arthwyd regularly seek out new lands to make them their own as they funnel their plentiful population into the frontier to settle the wilderness.
Pros: Increased Population Growth, Common Independent Exploration, Common Independent Expansion,
Cons: More mouths to feed, Common Uncontrolled Expansion,
Pretty standard update. You got a couple of new megaprojects and an upgraded value. The main change regarding the value is going from a 1 in 5 chance for random exploration and expansion to the 1 in 2 chance.
...you know, with our pioneering ways solidified and a decent chunk of our immediately relevant region explored, now might be a good time to switch the province policy to something else. Leave the rest to that 50% chance and the occasional action...The Arthwyd are beyond the point of being able to go full isolationism. At worst, you can stop proactively interacting with the outside world, but you have too much outside contact and trade going on to simply go isolationist. This isn't going to be like PoC where diplomacy and foreign interaction only happens if the players personally initiate it.
Would it be possible for us to settle the tile on the Northern Sunset Plains' 4 o' clock position?
Since it occurred to me that I didn't clarify which new option is what, the Eastern Sunset Plains is the province at the four o'clock to the Northern Sunset Plains while the Southern Sunset Plains is the province at the six o'clock to the Northern Sunset Plains.I don't see why it wouldn't be. A couple new options added to the list for potential settlements.
...you know, with our pioneering ways solidified and a decent chunk of our immediately relevant region explored, now might be a good time to switch the province policy to something else. Leave the rest to that 50% chance and the occasional action...
Urbanization doesn't work like that dude.Guys don't vote for the Waterways - those are aqueducts, which speed up city development, which we are not ready for. We need to lay down more infrastructure for our empire before we start building up our core. Vote for the Census instead. Straight upgrade to what we're doing and benefits the entire empire rather than just the few largest settlements; doesn't cause any problems and prepares us further for having proper cities.
They are one and the same value, starting with Pioneering Spirit being Exploration+Settlement being born from us constantly building new settlements to deal with our overpopulation issues and immediately merging with Marital Prowess(which was causing our overpopulation issues) to form Pioneering Expansion(Exploration, Settlement and Popgrowth).Why would we do that? I prefer to solidify the exploration value over settlement.
Game mechanics do though. In PoC, which this quest follows, aquaducts caused cities.