Does this mean that if we had purged them last time we wouldnt have rebellions? I think we should kill them all when we beat them again this time.
 
Does this mean that if we had purged them last time we wouldnt have rebellions? I think we should kill them all when we beat them again this time.

You wouldn't having in the Maradysh lands due to the lack of Zarannists, but the other uprisings would have still occurred.

Also good luck with getting the thread to support killing them all. Most of the players tend to take issue with genocide, especially the 'kill them all' version.
 
You wouldn't having in the Maradysh lands due to the lack of Zarannists, but the other uprisings would have still occurred.

Also good luck with getting the thread to support killing them all. Most of the players tend to take issue with genocide, especially the 'kill them all' version.


Well we just need something horrific to happen and the thread would naturally enter Delenda Est! Mode. Not sure if it will be the Zarannists but we should at least kick them out since they are more trouble then they are worth since they are all easily influenced by the High Priestest.

People already gave them a chance, I just want them gone.


I remember you saying Marital Prowess melding strangely with our culture since we focus on the community. Did that have any mechanical effects like increasing population more then it did in the civ we took it from or is it only a narrative difference?
 
[X] [SEC] Plant Sacred Forests
[X] [SEC] War Party = (Maradysh Rebels)
[X] [SEC] War Party = (Zaradysh)

Sacred Forests are still being agitated for by the priesthood, and an innovation from them could be very useful for our current overpopulation crisis. A war party sent towards the Maradysh rebels to help our vassal (who should have it under control on their own but we should reinforce the relationship anyway) and a war party sent towards the Zaradysh, who have already been attacking our patrols and all but daring us to retaliate.

Attacking the Zaradysh through the Cadlon should also focus the warriors to support our efforts there as well after the Maradysh rebels are defeated, instead of going off to play Lowlands Police with polities who likely wouldn't appreciate it. Attacking the Zaradysh should also allow us to seize the area by the Great River, which will give us a direct route from Arthwyd territory to Caermyr.
 
I remember you saying Marital Prowess melding strangely with our culture since we focus on the community. Did that have any mechanical effects like increasing population more then it did in the civ we took it from or is it only a narrative difference?

While Marital Prowess is responsible for the current population crisis, its weird interactions with the Arthwyd communal social values are purely narrative.
 
While Marital Prowess is responsible for the current population crisis, its weird interactions with the Arthwyd communal social values are purely narrative.


I see. What are some of those interactions?


I was thinking that maybe the interaction with our values was making communities not feeling conplete without children running around or something.
 
Well we just need something horrific to happen and the thread would naturally enter Delenda Est! Mode. Not sure if it will be the Zarannists but we should at least kick them out since they are more trouble then they are worth since they are all easily influenced by the High Priestest.

People already gave them a chance, I just want them gone.


I remember you saying Marital Prowess melding strangely with our culture since we focus on the community. Did that have any mechanical effects like increasing population more then it did in the civ we took it from or is it only a narrative difference?
Something that came up in the discord that would probably be useful here:


OshhaToday at 2:31 PM
About a third of the Maradysh are Zarannists and less than a quarter of the Maradysh have rebelled.


[2:31 PM]
This time around that is.


Not all of the Zarannists in the Maradysh rebelled, even if all of that that rebelled were Zarannists. The problem isn't the religion, it's the dumbasses who fell for the koolaid and thought they could beat a superior opponent because their Goddess's Chosen (when said Goddess isn't exactly known for being kind to her worshipers) said so.
 
The problem isn't the religion, it's the dumbasses who fell for the koolaid and thought they could beat a superior opponent because their Goddess's Chosen (when said Goddess isn't exactly known for being kind to her worshipers) said so.
That's kind of tied to the religion.

You have a religion whose tennets are "backstab people as soon as it seems feasible". Just because a bunch of people think it's not feasible, doesn't mean the religion's tenets aren't problematic.

We've seen the Zarranist tenets in action this update.
Problems go unaddressed, because reporting problems means showing weakness.
Leadership is unstable, because violence is considered a normal means to transfer power.
 
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I see. What are some of those interactions?


I was thinking that maybe the interaction with our values was making communities not feeling conplete without children running around or something.

Pretty much what was brought up before. The Arthwyd apply Marital Prowess to their local community instead of a bloodline. That is the only oddity about it. Otherwise the Marital Prowess Value acts like it would for any other civ.
 
Pretty much what was brought up before. The Arthwyd apply Marital Prowess to their local community instead of a bloodline. That is the only oddity about it. Otherwise the Marital Prowess Value acts like it would for any other civ.


Okay. I was hoping for greater detail.

That's kind of tied to the religion.

You have a religion whose tennets are "backstab people as soon as it seems feasible". Just because a bunch of people think it's not feasible, doesn't mean the religion's tenets aren't problematic.

We've seen the Zarranist tenets in action this update.
Problems go unaddressed, because reporting problems means showing weakness.
Leadership is unstable, because violence is considered a normal means to transfer power.


Didnt know that, must have missed an info or something. Why did people decide to do nothing last time if they are basically traitors? All their loyalty is towards their High Priestest.
 
You have a religion whose tennets are "backstab people as soon as it seems feasible".

Those tenets are the most popular interpreation of Zaranna's actual tenets. It is entirely possible to have a version of Zarannism where that isn't the case.

For example:
Striving for the future = Planning ahead to ensure that the future turns out favourably for you.
Thinking in the present = Make wise decision now because you can't change the past.
Seizing both your own future and whatever you want = Taking action to secure your own future and not being at the mercy of the whims of others.
 
Didnt know that, must have missed an info or something. Why did people decide to do nothing last time if they are basically traitors? All their loyalty is towards their High Priestest.
Their loyalty is not to their high priest. The last high priest sold their followers into slavery.

As soon as the high priest seems weak, their followers will turn on them.

Edit: As for why not doing anything. It was because
1) Zarranists can be convinced over time
2) Enshrining various forms of genocide as policy is bad.
 
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Those tenets are the most popular interpreation of Zaranna's actual tenets. It is entirely possible to have a version of Zarannism where that isn't the case.

For example:
Striving for the future = Planning ahead to ensure that the future turns out favourably for you.
Thinking in the present = Make wise decision now because you can't change the past.
Seizing both your own future and whatever you want = Taking action to secure your own future and not being at the mercy of the whims of others.


We could try shifting their religion this way, to bad we suck at foreign affairs and will need a culture hero to implement.

We would also probably need to destroy thier High Priestest to reduce resistence.
 
Okay. I was hoping for greater detail.

The local communities of the Arthwyd value having a lot of children around so they expect there to be a whole load of children at any given time and that being the case to be a good thing. If they feel that they are lacking when it comes to children, they encourage the young adults in the community to do a bunch of mountain climbing until they got enough pregnant ladies. Because of this, a woman who has a child seen as doing her duty to the local community, especially if they have multiple children. It also results in the Arthwyd birth rate outpacing the death rate as there are more individuals are born in each generation than there are individuals dying.

Didnt know that, must have missed an info or something. Why did people decide to do nothing last time if they are basically traitors? All their loyalty is towards their High Priestest.

As I said before, the majority of the thread tends to take issue with genocide so when the option was make the problem go away with genocide or do nothing, doing nothing was the winning vote.
 
[X] [SEC] Plant Sacred Forests
[X] [SEC] War Party = (Maradysh Rebels)
[X] [SEC] War Party = (Zaradysh)
 
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Vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 47 | Sufficient Velocity [Posts: 1170-1215]
##### NetTally 2.2.0

Task: SEC

[X][SEC] Plant Sacred Forests
No. of Votes: 5

[X][SEC] War Party = (Maradysh Rebels)
No. of Votes: 5

[X][SEC] Change up to two Passive Policies (4/4) = Agriculture + Expansion -> Infrastructure + Infrastructure
No. of Votes: 2

[X][SEC] Settle Land = (Northern Sunset Plains)
No. of Votes: 2

[X][SEC] War Party = (Zaradysh)
No. of Votes: 2

[X][SEC] Change up to two Passive Policies (4/4) = Agriculture -> Expansion
No. of Votes: 1

[X][SEC] Explore Lands = Coastline
No. of Votes: 1

[X][SEC] Explore Lands = Cursed Forest
No. of Votes: 1

[X][SEC] Explore Lands = Great Mountain
No. of Votes: 1

[X][SEC] Explore Lands = Sea
No. of Votes: 1

[X][SEC] More Messengers.
No. of Votes: 1

[X][SEC] Switch Province Policy = Trade = Focusing on trade and wealth-increasing actions.
No. of Votes: 1

[X][SEC] Trade Expedition = Boarfolk Nomads
No. of Votes: 1

[X][SEC] Trade Expedition = Caradysh
No. of Votes: 1

[X][SEC] Trade Expedition = Cernn
No. of Votes: 1

[X][SEC] Trade Expedition = Forden
No. of Votes: 1

[X][SEC] Trade Expedition = Forluc
No. of Votes: 1

[X][SEC] Trade Expedition = Fornn
No. of Votes: 1

[X][SEC] Trade Expedition = Lorvysh
No. of Votes: 1

[X][SEC] Trade Expedition = Lorvysh Rebels
No. of Votes: 1

[X][SEC] Trade Expedition = Lowlander Tribes
No. of Votes: 1

[X][SEC] Trade Expedition = Raradysh
No. of Votes: 1

[X][SEC] Trade Expedition = Raradysh Rebels
No. of Votes: 1

[X][SEC] Trade Expedition = Tordysh
No. of Votes: 1

[X][SEC] Trade Expedition = Tordysh Rebels
No. of Votes: 1

[X][SEC] Trade Expedition = Zaradysh
No. of Votes: 1



——————————————————————————————————————————————
Task: MAIN

[X][MAIN] Plant Sacred Forests
No. of Votes: 2

[X][MAIN] War Party = (Maradysh Rebels)
No. of Votes: 2

[X][MAIN] War Party = (Zaradysh)
No. of Votes: 1


Total No. of Voters: 8
 
[X] [SEC] Plant Sacred Forests
[X] [SEC] War Party = (Maradysh Rebels)
[X] [SEC] War Party = (Zaradysh)

Sacred Forests are still being agitated for by the priesthood, and an innovation from them could be very useful for our current overpopulation crisis. A war party sent towards the Maradysh rebels to help our vassal (who should have it under control on their own but we should reinforce the relationship anyway) and a war party sent towards the Zaradysh, who have already been attacking our patrols and all but daring us to retaliate.

Attacking the Zaradysh through the Cadlon should also focus the warriors to support our efforts there as well after the Maradysh rebels are defeated, instead of going off to play Lowlands Police with polities who likely wouldn't appreciate it. Attacking the Zaradysh should also allow us to seize the area by the Great River, which will give us a direct route from Arthwyd territory to Caermyr.
With their aging leader, I suspect the Raradysh might be receptive to Arthwyd assistance/influence once he Arthwyd-raised/Arthryn-blessed Mairyn takes over. And the Lorvysh' ruling class worshipping the All-boar might not have issues with receiving help from others(and we did establish a bit of a friendship during last turns' trade mission).
Could be an opportunity for a vassal or ally respectively due to non-Zarannist leadership. Or at least for preventing friendly minor powers in the region from collapsing, getting conquered by the Zaradysh(possibly pulling a Brianna by going Nomad deathblob with the able-bodied populace), or falling under the Forluc(or Caradysh) sphere of influence.

Point on the Zaradysh provoking us and on it securing the Green River. And bonus in that a war against a larger polity might help a bit against our overpopulation issue(though probably not much due to Sacred Warriors).
Study Nature or shifting a passive policy to Forestry/Infrastructure might be a better method of getting that Nature innovation than investing a single SEC action to manually build another 0.5 Forest though.
 
And bonus in that a war against a larger polity might help a bit against our overpopulation issue(though probably not much due to Sacred Warriors).

Due to how your military is set up, a war won't help deal with your overpopulation issues unless your territory is directly attacked and a lot of civilians are killed.
 
With their aging leader, I suspect the Raradysh might be receptive to Arthwyd assistance/influence once he Arthwyd-raised/Arthryn-blessed Mairyn takes over. And the Lorvysh' ruling class worshipping the All-boar might not have issues with receiving help from others(and we did establish a bit of a friendship during last turns' trade mission).
Could be an opportunity for a vassal or ally respectively due to non-Zarannist leadership. Or at least for preventing friendly minor powers in the region from collapsing, getting conquered by the Zaradysh(possibly pulling a Brianna by going Nomad deathblob with the able-bodied populace), or falling under the Forluc(or Caradysh) sphere of influence.

Point on the Zaradysh provoking us and on it securing the Green River. And bonus in that a war against a larger polity might help a bit against our overpopulation issue(though probably not much due to Sacred Warriors).
Study Nature or shifting a passive policy to Forestry/Infrastructure might be a better method of getting that Nature innovation than investing a single SEC action to manually build another 0.5 Forest though.
Considering what was said about the Raradysh as a whole, specifically about Mairyn having to prove herself before she can marry someone not of the lowlands, the Arthwyd intervening in the Raradysh's conflict would almost assuredly be detrimental to Mairyn's future legitimacy as a ruler. Letting her prove herself and then further strengthening ties will likely be more ideal to future positive relations.

I imagine the same could be said of many of the Lowlander states, as needing help against the rebels = being too weak to rule = more revolts to put down.

The nature innovation is very nice, but I also want more Sacred Forests in general, if only because they likely will provide some sort of narrative bonus in the future.
 
Considering what was said about the Raradysh as a whole, specifically about Mairyn having to prove herself before she can marry someone not of the lowlands, the Arthwyd intervening in the Raradysh's conflict would almost assuredly be detrimental to Mairyn's future legitimacy as a ruler. Letting her prove herself and then further strengthening ties will likely be more ideal to future positive relations.

I imagine the same could be said of many of the Lowlander states, as needing help against the rebels = being too weak to rule = more revolts to put down.

The nature innovation is very nice, but I also want more Sacred Forests in general, if only because they likely will provide some sort of narrative bonus in the future.
Depends on how quickly we manage to oust the Maradysh rebels. Mairyn might make a name for herself before we even get there.

And sure, it could lead to the more fundamentalist Zarannists questioning her legitimacy and starting revolts. But putting down those insurgencies could in turn help her convince the Raradysh to give some of the weird methods of the (strong) Arthrynites a try once they know which way the wind blows.

Again though, why not Sacred Forest through Passive policies?
 
[X] [SEC] Plant Sacred Forests
[X] [SEC] War Party = (Maradysh Rebels)
[X] [SEC] War Party = (Zaradysh)
 
Zaranna Rising - Map
Green = Arthwyd
Lime = Merntir (top) & Maradysh (middle) & Caermyr (bottom)
Purple = Caradysh
Brown = Zaradysh
Pink = Raradysh
Yellow = Lorvysh
Grey = Tordysh
Red = Forluc
Dark Red = Forden
Dark Orange = Fornn
Pale Orange = Forlucan Conquests
Light Orange = Cernn
 
We should invade just to get a contiguous border. Caermyr is becoming an island.
Make them learn of our peaceful ways by force? /Bender

On a more serious note, we might be able to get a land route via the Raradysh if they manage to fill in their 4 o' clock for an adjacency with Caermyr before the Zaradysh get to it(or avoid getting conquered by the Zaradysh).
And if the Zaradysh are stupid enough to hit Caermyr or actually attack the Maradysh? Casus Belli.

Kinda painful to leave our infrastructure backlog unattended though. 42-60 Progress just on the walls, 21 on the messengers, another 21-42 on the farms, with an additional 4-6 per settlement that gets founded in the interim and whatever the Sacred Forest/Temple end up costing.
We kinda need X3 Passive Infrastructure just to keep up with +1 settlement every 2 turns if we don't manage to get more infrastructure integrated. The strain of Marital Prowess I suppose.
 
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