[X][MAIN] Diplomatic Outreach = (Caradysh)

Sure, I'll do that
just so you know, most recent vote gets counted, so anything you've voted for before just got replaced with this vote.



[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)

[X] [MAIN] Venerate the Goddesses
[X] [SEC] Build Boats
[X] [SEC] Support Subordinate = (Forluc)
[X] [SEC] Support Subordinate = (Forden)
[X] [SEC] Diplomatic Outreach = (Caradysh)
[X] [MAIN] Diplomatic Outreach = (Caradysh)
 
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[X][MAIN] Diplomatic Outreach = (Caradysh)
[X][SEC] Support Subordinate = (Forluc)
[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)
 
[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)

[X] [MAIN] Venerate the Goddesses
[X] [SEC] Build Boats
[X] [SEC] Support Subordinate = (Forluc)
[X] [SEC] Support Subordinate = (Forden)
[X] [SEC] Diplomatic Outreach = (Caradysh)
[X] [MAIN] Diplomatic Outreach = (Caradysh)
 
[X][MAIN] Diplomatic Outreach = (Caradysh)
[X][SEC] Support Subordinate = (Forluc)
[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)
[X][SEC] Build Boats
[X][SEC] Diplomatic Outreach = (Caradysh)
 
Don't forget to support the Forden as well. It was the GM's advice that for placation we ought to Support Subordinate not only the Forluc, but the Forden as well.
 
Warning: Just a small note
just a small note It is a little late, but just to be certain that people are aware for future, discussing and criticizing Staff actions should not be done in the thread where the action took place, as this can easily derail the thread and etc cetera. It is recommended to take such issues to Staff Communication or PMs. Failure to do so violates Rule 5: Don't Make it Harder For Us to Do Our Jobs. Thank you.
 
[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)

[X] [MAIN] Trade Expedition = (Nersondur)
[X] [SEC] Build Boats
[X] [SEC] Build Aqueduct = (Greenbay)
[X] [SEC] Expand Econ.
[X] [SEC] Support Subordinate = (Grythwyd)

If one wanted to weaken the Nersondur relative to the Caradysh, the best opportunity would've been a trade expedition while we still had a plague going on. Right now, it's looking like they're here to stay in some capacity unless they either over-extend themselves into a new Lowlands collapse, get extremely unlucky against the Caradysh or get wrecked by a Boarfolk Khan out for glory.
In the meantime, the priority should be on impressing to the Nersondur just what the Arthrynites are all about, why the Arthwyd Empire is too powerful for them to trifle with and what socio-cultural beliefs made the Arthwyd powerful to begin with so they're less at risk of triggering Sacred Defense.

Trade gives us a free innovation roll via Pacifists, a free Stability from the Explorists and may direct the Boat innovation roll into us poaching some Nersondur ship-buiding knowledge. It also gives us more knowledge of their empire(map is kind of out of date).
It does weaken and upset the Isolationists even more, but they're being outvoted.

Charitable Haven does mean there's a risk of being underestimated and being attacked(especially if we don't rattle our shields and try to convince the neighbours of our greatness) but we should have a window while their Shamans are still screaming a hard no and while the Lochanysh are still independently sitting between the Cernn and Forzea(river travel to Forzea still possible, I know).

.

Forluc opinion should be able to take a hit considering how high our double Empire passive is keeping them. Repair later if damaged beyond reasonable tolerance.
Likewise, we have the subordinate slots and can be getting a free stability from the Explorist quest. 2/3 Stab and 2/3 Legitimacy isn't terrible as far as internal discontent goes.

Now, "we can take the stress" is normally not a solid reason on its own, but some of the faction quests should be about to renew so there's decent odds that one of our factions will want us to do something about these issues, which means we might get paid for doing these things instead of just doing these things.

.

Aqueduct guarantees the completion of the Internalist/Localist quests. Localist quest finishes Centralist quest which in turn completes the Conservative quest, setting up a colony(possibly in the mountains due to the narrative of people wanting more soakstone).
This is desirable because guaranteeing the completion of these quests early helps our Infrastructure policies fill in our backlog. And there's currently ~9 SEC actions worth of infrastructure per settlement if one includes the Messengers, MAIN Expanded Econ and Large Stone Walls. And we'll probably want to start developing Sewers sooner rather than later.

Focusing on internal development also means a stronger Arthwyd Empire. And securing our position as the dominant power in the region means we can use this position to encourage people to not start shit with us.

.

A stronger Elder faction can help the Cadlon or Priesthood sandbag when the other is about to do something stupid.
Maybe we can help them study Griffin mating habits or something. See if we can further the Arthwyd air cavalry project along.

Edit:
[X] [MAIN] Venerate the Goddesses

Could be a workable alternative to trading with the Nersondur for a turn.
 
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@Qeqre we have a crisis at the moment now is not the time to waste actions on stuff the passives will almost certainly finish on their own. We need to focus on this issue and solve it.

Also, giving the Nersondur bronze weapons is an awful idea. We should not trade with them just in the hope they catch the plague.

We need to stop the Forluc and the Forden, placate the Forluc and the Forden, engage in diplomacy with the Caradysh to get back the land of the Forluc and Forden, and Venerate the Goddesses to make up for the lost Legitimacy and Stability.
 
@Qeqre we have a crisis at the moment now is not the time to waste actions on stuff the passives will almost certainly finish on their own. We need to focus on this issue and solve it.

Also, giving the Nersondur bronze weapons is an awful idea. We should not trade with them just in the hope they catch the plague.

We need to stop the Forluc and the Forden, placate the Forluc and the Forden, engage in diplomacy with the Caradysh to get back the land of the Forluc and Forden, and Venerate the Goddesses to make up for the lost Legitimacy and Stability.
*crosses arms*
Fuuun.
Trading with the Nersondur to impress our strength upon them and having them risk the plague COULD be neat.
I'm...Not entirely sure I like Andres' plan? It's that last note of Venerating the Goddesses that does it, that need to make up the lost legitimacy and Stability. That...Sounds like a mechanical concern. If you don't mind me asking-what happens if we were to say, stop the Forluc and Forden and placate them and diplomacy the Caradysh to get them to give the land back, sans Goddess Veneration?
My worry is that just because we do all the 'right' moves at once, doesn't mean we'll successfully get the narrative to 'stick' the way we want it to, especially if say, we get bad rolls somewhere.
 
@Qeqre we have a crisis at the moment now is not the time to waste actions on stuff the passives will almost certainly finish on their own. We need to focus on this issue and solve it.

Also, giving the Nersondur bronze weapons is an awful idea. We should not trade with them just in the hope they catch the plague.

We need to stop the Forluc and the Forden, placate the Forluc and the Forden, engage in diplomacy with the Caradysh to get back the land of the Forluc and Forden, and Venerate the Goddesses to make up for the lost Legitimacy and Stability.
While our refusing to allow the Forluc to conquer their former subordinates will leave them angry, the land was lost over a hundred years ago and we do not have a moral obligation to get back the land their grandfather's grandfather's farm once stood on.

Weapons are not our only trade good. We also have medical herbs, livestock, pottery, quality lumber and the services of our magical healers to offer. Two of which would probably see an increase in demand in the short term and one potentially in the long run.
But fair enough on it being crummy to spread the coughs to them. I guess that could be switched out for Venerate, a SEC Cultivate Plants + SEC Study Nature combo or for supporting the Forluc+Forden(preferably into helping them build infrastructure).

I'm...Not entirely sure I like Andres' plan? It's that last note of Venerating the Goddesses that does it, that need to make up the lost legitimacy and Stability. That...Sounds like a mechanical concern. If you don't mind me asking-what happens if we were to say, stop the Forluc and Forden and placate them and diplomacy the Caradysh to get them to give the land back, sans Goddess Veneration?
My worry is that just because we do all the 'right' moves at once, doesn't mean we'll successfully get the narrative to 'stick' the way we want it to, especially if say, we get bad rolls somewhere.
Being at 2/3 stability and 2/3 Legitimacy means there's some degree of internal discontent and some degree of people questioning whether or not the government is doing a good job/doing the right thing.

An absence of Venerate means the priests wouldn't be going around actively talking about what the Goddesses want while negotiations are proceeding.
 
Weapons are not our only trade good. We also have medical herbs, livestock, pottery, quality lumber and the services of our magical healers to offer.
Bronze weapons are what we'll give them though, because the Arthwyd as people want them to succeed in their war against the Caradysh because the Arthwyd are bigoted towards the undead.

for supporting the Forluc+Forden(preferably into helping them build infrastructure).
This is fine.

Being at 2/3 stability
1/3. We're at 2/3 right now and we'll lose a point of Stability.
 
Bronze weapons are what we'll give them though, because the Arthwyd as people want them to succeed in their war against the Caradysh because the Arthwyd are bigoted towards the undead.
The Nersondur owe their military success to the use of obsidian weaponry. Bronze would be a step down in terms of sharpness.

The downside of obsidian is its brittleness. But that's a wealth/magic issue, not a success issue.
1/3. We're at 2/3 right now and we'll lose a point of Stability.
Making contact with a new people gives +1 Stability from the Explorist quest.
A trade expedition to the heart of the trade-heavy Nersondur kingdoms would almost certainly complete this quest even if the Nersondur themselves somehow didn't count as a new people.
 
The vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 145 | Sufficient Velocity [Posts: 3602-3782]
##### NetTally 2.2.0

[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)
No. of Votes: 20

[X] They support the Forluc. (War with the Caradysh, Increased Forlucan opinion, +1 Stability, ???)
No. of Votes: 14

[X] They decide to stay out of it. (???)
No. of Votes: 1



——————————————————————————————————————————————
Task: MAIN

[X][MAIN] Train Sacred Warriors
No. of Votes: 14

[X][MAIN] Diplomatic Outreach = (Caradysh)
No. of Votes: 13

[X][MAIN] Venerate the Goddesses
No. of Votes: 13

[X][MAIN] Expand Econ.
No. of Votes: 12

[X][MAIN] Expand Econ. x2
No. of Votes: 2

[X][MAIN] Train Sacred Warriors x2
No. of Votes: 2

[X][MAIN] Wage War = Caradysh
No. of Votes: 2

[X][MAIN] Trade Expedition = (Nersondur)
No. of Votes: 1
[X] Qeqre



——————————————————————————————————————————————
Task: SEC

[X][SEC] Support Subordinate = (Forluc)
No. of Votes: 18

[X][SEC] Build Boats
No. of Votes: 13

[X][SEC] Support Subordinate = (Forden)
No. of Votes: 13

[X][SEC] Wage War = Caradysh
No. of Votes: 9

[X][SEC] Diplomatic Outreach = (Caradysh)
No. of Votes: 8

[X][SEC] Explore Lands = Cursed Forest
No. of Votes: 2

[X][SEC] Build Aqueduct = (Greenbay)
No. of Votes: 1
[X] Qeqre

[X][SEC] Expand Econ.
No. of Votes: 1
[X] Qeqre

[X][SEC] Support Subordinate = (Grythwyd)
No. of Votes: 1
[X] Qeqre


Total No. of Voters: 35
 
Hey @Qeqre , would you be willing to at least approval vote for a main Diplomatic outreach with the Caradysh? I think we could agree that that is better than more warriors right now.
 
[X][MAIN] Diplomatic Outreach = (Caradysh)
[X][SEC] Support Subordinate = (Forluc)
[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)
[X] [MAIN] Venerate the Goddesses
 
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Weird. For whatever reason, MAIN votes for the diplo are showing as SEC within the vote tally preview, even though when sorted by task they show up in the right place. Just says SEC Diplo in the MAIN task section.
 
To the people voting to stop the Forluc, please also vote to support the Forden and Venerate the Goddesses. The GM said the Forden also need placation (if we want to go the placation route) and we need the Legitimacy and Stability a whole lot more than we need more warriors.
 
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Hey @Qeqre , would you be willing to at least approval vote for a main Diplomatic outreach with the Caradysh? I think we could agree that that is better than more warriors right now.
Diplomacy with the Caradysh has a tendency to cost Stability. And in this case, we'd be doing it to appease a revanchist faction among the Forluc in order to avoid a situation where two of our vassals are angry at us.

One might first want to consider:
-is the Forluc demand reasonable?
-what is motivating the Forlucan irredentism?
-does fulfilling this demand have a healthy effect on Forluc culture and what does this say to our other subordinates?
-can we afford to have unhappy subordinates?
-how much does purchasing this land cost us in terms of actions, stability and resources?

The land in question has not been owned by the Forluc in living memory and the Arthwyd Empire accepted the territorial status quo back in 1930, even if the Forluc continue to hold a grudge over it.
We also do not know if it has since been (re)settled by the Caradysh Empire or its tributaries.
Overall, I'd say the demand is somewhat unreasonable due to the passing of time and our own acceptance of the new borders back when we allowed the Forluc into our Empire. Though Forluc!Negaverse SV would probably beg to differ.

The Forluc are doing this out of a mixture of a long-held grudge and because the Caradysh are currently getting their shit kicked in. Their preparations are for military conquest and cooperation with the Nersondur without consulting with Greenbay in advance.
Motivations appear to be hatred, opportunism, nostalgia for a better past, a mild independent streak and the notion that might makes right.

Our proposed solution is to take a page out of the Nersondur playbook of conquering through trade by offering to purchase the territory from the Caradysh. Culturally, this is traderism>militarism which is kinda good but it also validates the revanchism, opportunistic expansionism and rewards the Forluc for essentially setting their own foreign policy, which are bad precedents to set if we want this Empire to have strong central authority in the long run.

We have two Empire passives. We should be able to handle some level of outrage. Support Subordinate can be taken if people feel uncomfortable about not doing more to ameliorate the Forluc outrage, but the short-term headache is worth avoiding the issue of powerful independent and/or demanding vassals at a later date.

The costs of convincing the Caradysh to hand over the territory is unknown beyond the Diplomatic Outreach action. But the Caradysh are probably looking for a military advantage against the Nersondur right now, so unless the Caradysh are willing to simply hand us the land out of a desire to avoid a two-front war, the pricetag probably involves either a (temporary) military alliance or the selling of weapons/dead bodies, which have a high chance of causing hits to our Stability and/or Legitimacy(in addition to the normal Stabhits that come with Caradysh diplomacy).
 
@Qeqre can you approval vote Main Venerate the Goddesses? We're voting to stop the Forluc so we need the Legitimacy and Stability a whole hell of a lot more than we need an extra point of Martial.
 
@Qeqre can you approval vote Main Venerate the Goddesses? We're voting to stop the Forluc so we need the Legitimacy and Stability a whole hell of a lot more than we need an extra point of Martial.
Edit:
[X] [MAIN] Venerate the Goddesses

Could be a workable alternative to trading with the Nersondur for a turn.
I added MAIN Venerate to my vote some 22 hours and 50 minutes before you made this post.
 
[X] [MAIN] Venerate the Goddesses

Gonna need this to avoid potential social instability issues.
Edit

[X][SEC] Support Subordinate = (Forden)

And this to placate our glory hungry vassals.
 
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2050 AG - Map

Garthryd
Green = Arthwyd
Lime = Merntir (North)/Maradysh & Caermyr (South)/Grythwyd (West)/Cernn (Far South-East)
Purple = Caradysh
Brown = Zaradysh
Pink = Raradysh
Dark Grey = Lorvysh
Light Grey = Tordysh
Red = Forluc
Dark Red = Forden
Light Orange = Fornn
Dark Orange = Fordysh
Light Blue = Hamefordysh
Dark Blue = Sinsearysh
White = Diondairysh
Black = Bruraysh
Yellow = Lochanysh
Blue = Nersondur

Far East
Light Blue = Boarfolk
 
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The vote is now closed.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 145 | Sufficient Velocity [Posts: 3602-3796]
##### NetTally 2.2.0

[X] They try to stop the Forluc. (-1 Diplo, Furious Forlucans, -1 Legitimacy, -1 Stability, ???)
No. of Votes: 20

[X] They support the Forluc. (War with the Caradysh, Increased Forlucan opinion, +1 Stability, ???)
No. of Votes: 13

[X] They decide to stay out of it. (???)
No. of Votes: 1



——————————————————————————————————————————————
Task: MAIN

[X][MAIN] Diplomatic Outreach = (Caradysh)
No. of Votes: 14

[X][MAIN] Venerate the Goddesses
No. of Votes: 14

[X][MAIN] Train Sacred Warriors
No. of Votes: 13

[X][MAIN] Expand Econ.
No. of Votes: 12

[X][MAIN] Expand Econ. x2
No. of Votes: 2

[X][MAIN] Train Sacred Warriors x2
No. of Votes: 2

[X][MAIN] Wage War = Caradysh
No. of Votes: 2

[X][MAIN] Trade Expedition = (Nersondur)
No. of Votes: 1
[X] Qeqre



——————————————————————————————————————————————
Task: SEC

[X][SEC] Support Subordinate = (Forluc)
No. of Votes: 18

[X][SEC] Build Boats
No. of Votes: 13

[X][SEC] Support Subordinate = (Forden)
No. of Votes: 13

[X][SEC] Diplomatic Outreach = (Caradysh)
No. of Votes: 8

[X][SEC] Wage War = Caradysh
No. of Votes: 8

[X][SEC] Explore Lands = Cursed Forest
No. of Votes: 2

[X][SEC] Build Aqueduct = (Greenbay)
No. of Votes: 1
[X] Qeqre

[X][SEC] Expand Econ.
No. of Votes: 1
[X] Qeqre

[X][SEC] Support Subordinate = (Grythwyd)
No. of Votes: 1
[X] Qeqre


Total No. of Voters: 35
 
Alright, if someone wants to break the tie between [SEC] Build Boats and [SEC] Support Subordinate = (Forden), the next tie-breaking vote will do it.
 
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