That reminds me, hey @Oshha , is Pioneering Values more likely to shift towards Exploration if we're already building a new Settlement or Colony that turn to deal with the excess population?
Also, do our automatic settlements prioritize all partial thresholds(e.g. 7/15 -> 12/15) over settling new provinces or was Greenbay an exception due to being our capital?
No. It is 50% chance for each regardless of your choices.
Greenbay was the exception due to being the capital province.
 
@Oshha, is Evalyn worship growing in the Cernn? We've had warrior-priests come to their aid in two wars now, and we're about to send a whole bunch more.

EDIT: How many Maradysh boarfolk are there now? There were about 2k back in March.
 
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@Oshha, is Evalyn worship growing in the Cernn? We've had warrior-priests come to their aid in two wars now, and we're about to send a whole bunch more.

It isn't growing that much. Arthrynism is a radically different religion to the Zarannism that they currently practice so while the Cernn certainly respect Evalyn and the other Arthrynite goddesses, there isn't a growth in worship. Especially since any converts would almost certainly leave the Cernn for the Arthwyd or somewhere else with the Arthwyd Empire that has a thriving community of Arthrynites.

EDIT: How many Maradysh boarfolk are there now? There were about 2k back in March.

About four to five thousand plus another one to two thousand in the other lowland parts of the empire while the Merntir and Caermyr regularly see Boarfolk tribes coming through to trade.
 
It isn't growing that much. Arthrynism is a radically different religion to the Zarannism that they currently practice so while the Cernn certainly respect Evalyn and the other Arthrynite goddesses, there isn't a growth in worship. Especially since any converts would almost certainly leave the Cernn for the Arthwyd or somewhere else with the Arthwyd Empire that has a thriving community of Arthrynites.
I thought the Cernn were animists rather than Zarannites?
 
I thought the Cernn were animists rather than Zarannites?

Oh right, they are the only non-god worshipping lowlander civ. As shaman-led animists, the Cernn reject worship of foreign gods. Especially since their shaman leadership doesn't want to concede any part of their authority and influence to foreign priesthoods.
 
Whelp, voting appears to have tapered off with the leading votes having us taking the same pure quantity approach as the previous update.
At least we still have our background innovation rolls. Given our sacred values mandating that the people defend the community, it would be pretty thematic if maxing out the deathball led to us developing some kind of conscription system...
 
Whelp, voting appears to have tapered off with the leading votes having us taking the same pure quantity approach as the previous update.
At least we still have our background innovation rolls. Given our sacred values mandating that the people defend the community, it would be pretty thematic if maxing out the deathball led to us developing some kind of conscription system...
We've been told that implementing a militia system would be so unpopular that it'd burn legitimacy. Since then, we've started warring against heretic rebels whom we hate and they're using a militia system, which would sour the concept even further. The Arthwyd are hard opposed to forcing people to become warriors. It's not going to make a difference how good at fighting those slave-warriors are in terms of how much they like it.
 
We've been told that implementing a militia system would be so unpopular that it'd burn legitimacy. Since then, we've started warring against heretic rebels whom we hate and they're using a militia system, which would sour the concept even further. The Arthwyd are hard opposed to forcing people to become warriors. It's not going to make a difference how good at fighting those slave-warriors are in terms of how much they like it.
Militia would imply part-time soldiers. I'm not talking about a militia system.
What I'm talking about is drafting the youth for life-long military service to serve the needs of society. We're not barbarians after all.

If there's a cultural impetus against forcing people? That just means conscription is more likely to manifest as indoctrination and manipulation to ensure there's enough 'volunteers' for sacred defense of community. A draft of the white feather if you will.
 
Militia would imply part-time soldiers. I'm not talking about a militia system.
What I'm talking about is drafting the youth for life-long military service to serve the needs of society. We're not barbarians after all.

If there's a cultural impetus against forcing people? That just means conscription is more likely to manifest as indoctrination and manipulation to ensure there's enough 'volunteers' for sacred defense of community. A draft of the white feather if you will.
Your expectations for what's possible certainly don't stem from a good understanding of the Arthwyd. If I had to guess it stems from your usual expectations and desires to make the Arthwyd more malicious.
 
Conscription wouldn't work under the current Arthwyd military and cultural approach to war. Your military is exclusively made up of sacred warriors, members of the priesthood who spent their lives training for war as full time professional soldiers. You wouldn't be conscripting people to be soldiers, you would be conscripting people to be members of the priesthood. In either case, it wouldn't work because those conscripts would lack the skills and training required to be members of either the Arthwydish military or the Arthrynite priesthood.
 
Conscription wouldn't even be useful. We already have numbers. We're limited by how many actions we have to throw those numbers at people. Increasing our military's numbers would just increase the amount of warriors we're leaving at home as we send the same number of warriors out to war, and we already have a very good amount of reserves.
 
Conscription wouldn't work under the current Arthwyd military and cultural approach to war. Your military is exclusively made up of sacred warriors, members of the priesthood who spent their lives training for war as full time professional soldiers. You wouldn't be conscripting people to be soldiers, you would be conscripting people to be members of the priesthood. In either case, it wouldn't work because those conscripts would lack the skills and training required to be members of either the Arthwydish military or the Arthrynite priesthood.
But I repeat:
What I'm talking about is drafting the youth for life-long military service to serve the needs of society. We're not barbarians after all.
 

Since we don't appear to be on the same page regarding what that wording implies/means, how exactly do you envision this system working in greater detail?

Edit: Incidentally, you don't need any form of conscription to get enough warriors. Your military is part of the priesthood and being part of the priesthood is basically the most prestigious position in Arthwydish society. You have access to enough volunteers that the Catclaws and Cateyes get to pick the cream of the crop when it comes to their recruits.
 
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Since we don't appear to be on the same page regarding what that wording implies/means, how exactly do you envision this system working in greater detail?

Edit: Incidentally, you don't need any form of conscription to get enough warriors. Your military is part of the priesthood and being part of the priesthood is basically the most prestigious position in Arthwydish society. You have access to enough volunteers that the Catclaws and Cateyes get to pick the cream of the crop when it comes to their recruits.
Essentially, I think Arthwyd culture leans a lot closer to the belief that a person is considered more the product of the environment that raised him/her when compared to modern western civilization(which is a lot more individualistic).

Given the general inclination central planning and communal action, I'd assume the expectation of events which require soldiers would logically lead to more children being raised to desire military service similar to how one might divert more hands towards the planting of additional crops or the catching of fish if there's a reasonable expectation of food supplies running low in the future.

On the other end of things, I'd expect the communal nature of Arthwyd society to mean that individuals who are raised to become warriors would face a lot more social pressure to conform to society's expectations and become a warrior. With those who face said pressure being very likely to cave anyway because the Arthwyd are very much about putting the community's needs over one's own selfish desires.

Now, if you are groomed for a job since before you were able to formulate your own opinions, if your society's moral values compels you towards it and if both the local authorities and your social circles are pressuring you into the job to the point where the government can reliably predict ahead of time that you will enlist based on the previous factors, can said enlistment still be considered voluntary?

Anyway, I figured multiple generations that overemphasise sending masses of soldiers to fight wars on the Empire's furthest fringe(while waging a civil war in the inner territories along a major artery connecting the capital to the outer territories) might lead to innovations that aim to ensure there's enough recruits.

.

With regards to having enough volunteers, I had thought that the priesthood and the military were mutually exclusive career paths, even if both have a somewhat overlapping talent pool. I took this to mean that having more priests meant a smaller pool of potential warrior recruits. And that our large Mystic pool was indicative of us having a lot of (civilian) priests. I also expected that those who might've been eligible to become Sacred Warriors usually opted to become priests due to the general peace-loving nature of our civ.

Good to hear there's enough volunteers anyway.
 
Essentially, I think Arthwyd culture leans a lot closer to the belief that a person is considered more the product of the environment that raised him/her when compared to modern western civilization(which is a lot more individualistic).

Given the general inclination central planning and communal action, I'd assume the expectation of events which require soldiers would logically lead to more children being raised to desire military service similar to how one might divert more hands towards the planting of additional crops or the catching of fish if there's a reasonable expectation of food supplies running low in the future.

On the other end of things, I'd expect the communal nature of Arthwyd society to mean that individuals who are raised to become warriors would face a lot more social pressure to conform to society's expectations and become a warrior. With those who face said pressure being very likely to cave anyway because the Arthwyd are very much about putting the community's needs over one's own selfish desires.

Now, if you are groomed for a job since before you were able to formulate your own opinions, if your society's moral values compels you towards it and if both the local authorities and your social circles are pressuring you into the job to the point where the government can reliably predict ahead of time that you will enlist based on the previous factors, can said enlistment still be considered voluntary?

Anyway, I figured multiple generations that overemphasise sending masses of soldiers to fight wars on the Empire's furthest fringe(while waging a civil war in the inner territories along a major artery connecting the capital to the outer territories) might lead to innovations that aim to ensure there's enough recruits.

I'm going to answer this with an info post on how Arthwydish employment works when I've got the time to write it up.

With regards to having enough volunteers, I had thought that the priesthood and the military were mutually exclusive career paths, even if both have a somewhat overlapping talent pool. I took this to mean that having more priests meant a smaller pool of potential warrior recruits. And that our large Mystic pool was indicative of us having a lot of (civilian) priests. I also expected that those who might've been eligible to become Sacred Warriors usually opted to become priests due to the general peace-loving nature of our civ.

To start my explanation off, I am going to say that in this, Econ represents the general populace while Mystic presents the priesthood and Martial represents the military even if the military is part of the priesthood narratively. Because of this, both Mystic and Martial are increased using Econ as the priesthood and military recruit from the general populace and you can't turn Mystic into Martial or vice versa as a result.

Furthermore, your large Mystic pool doesn't directly represent how many priests and priestesses you have. It is about fifty-fifty with one half of it being representative of how many mystic specialists you got (members of the priesthood) while the other half represents the increased efficiency/effectiveness/influence of your mystic specialists.

Now with the game mechanic stuff out of the way, I am going to say that whilst I differentiate between the priesthood and the military since the regular members of the Arthrynite priesthood serve as different and distinct role compared to the militant brethren, the Arthwyd do not. To them, the Catclaws and Cateyes are members of the Arthrynite priesthood who are part of a more specialised branch of the priesthood. To them, the military is just something that the priesthood does and being a sacred warrior is a specialised career path that some of the priesthood go down.

To this end, the priesthood recruits from the cream of the crop when it comes to eager youngsters (Econ) and while most of them end up as regular members of the priesthood and serve as either local priests and priestesses or go onto be a part of the bureaucracy (Mystic), some of the trainee priests and priests instead get taught to be sacred warriors (Martial). So in that sense they are mutually exclusive career paths, the military career path is just a specialised career path within the priesthood and you already have to be recruited into the priesthood to go down the military career path.
 
Have any of our forces ever broken in a fight before. Like. Ever.

I've been reading some of the older posts and the closest I think we ever got was the battle in the Merntir capital where Evalyn slew Vervov but were forced to retreat. But that's what it read like. Like it was a strategical and tactical decision by the commanders in charge to pull out, not as if our warriors had actually fled. And in every other battle since there's been no mention of such a thing happening.

So like, on a scale of 1 to Writing my Death Poem how difficult is it to break the Arthwyd in a fight?
 
Have any of our forces ever broken in a fight before. Like. Ever.

I've been reading some of the older posts and the closest I think we ever got was the battle in the Merntir capital where Evalyn slew Vervov but were forced to retreat. But that's what it read like. Like it was a strategical and tactical decision by the commanders in charge to pull out, not as if our warriors had actually fled. And in every other battle since there's been no mention of such a thing happening.

So like, on a scale of 1 to Writing my Death Poem how difficult is it to break the Arthwyd in a fight?

It happens on a small scale every now again and never in anything larger than a skirmish. Combined with their superhuman prowess, their magic, their professional nature, their religious devotion and not considering death to be something to be feared, the Arthwyd are really hard to break.

And that is before you take into account rare it is for them to lose a fight.

That isn't to say that the Arthwyd don't flee from a fight, they just tend to pull out on their own terms when the battle starts to go against them if they are able to withdraw and usually do so in good manner.
 
The vote is now closed.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 106 | Sufficient Velocity [Posts: 2650-2723]
##### NetTally 2.2.0

Task: Haven

[X][Haven] Accept every last refugee and spread them about the Arthwyd Empire. (-1 Stability, -3 Temp Diplo, -1 Temp Mystic, +3 Temp Econ next Main Turn)
No. of Votes: 8



——————————————————————————————————————————————
Task: SEC

[X][SEC] War Party = (Maradysh Triumvirate)
No. of Votes: 5

[X][SEC] War Party = (Kashkan's Horde)
No. of Votes: 4

[X][SEC] Train Sacred Warriors
No. of Votes: 3

[X][SEC] Diplomatic Expedition = (Boarfolk Nomads)
No. of Votes: 1

[X][SEC] Diplomatic Expedition = (Caradysh)
No. of Votes: 1

[X][SEC] Explore Lands = (Cursed Forest)
No. of Votes: 1

[X][SEC] Study Magic.
No. of Votes: 1
[X] Qeqre

[X][SEC] Switch Province Policy = (Offensive)
No. of Votes: 1

[X][SEC] Trade Expedition = (Caradysh)
No. of Votes: 1



——————————————————————————————————————————————
Task: MAIN

[X][MAIN] War Party = (Kashkan's Horde)
No. of Votes: 14

[X][MAIN] War Party = (Kashkan's Horde) x2
No. of Votes: 8
[X] HanEmpire
[X] ALanos
[X] Andres110
[X] Ifraka
[X] jamie96969
[X] Kiba
[X] UwU
[X] veekie

[X][MAIN] War Party = (Maradysh Triumvirate)
No. of Votes: 1

[X][MAIN] War Party = (Maradysh Triumvirate) x2
No. of Votes: 1


Total No. of Voters: 16
 
Arthwydish Employment within the Early Bronze Age
I'm going to answer this with an info post on how Arthwydish employment works when I've got the time to write it up.
And here it is as I briefly cover how the Arthwyd do their training, workforce, recruitment and all that.

***​

The communal nature of the Arthwydish civilisation combined with their long lifespans results in some unique values. To start things off, the Arthwyd consider childhood to be the first two decades of an individual's life. The initial decade is the "Early Childhood" where kids learn the basics of life and generally be kids with either the local community or the family of the child looking after them. The second decade is the "Late Childhood" where the individual is still a child, but they are old enough to start receiving proper training and the various adults begin to start looking for future apprentices to recruit and train. In the latter half of this decade, an individual will find themselves being recruited for a certain career path and their formal training begins.

The third decade of an individual's life is their training period where they get a lot of extensive training as a sort of apprentice until they are deemed old enough to get about on their own. It should be noted that there the Arthwyd don't have a formal difference between an apprentice and a master as we know them. Instead, they are considered to be the same rank and such except it is universally accepted that you are still in training until your fourth decade. It is also within the third decade that an individual can switch career paths if their current one isn't working out. You got a bit of leery in your fourth decade, but by the time that you are approaching your fifth decade, you are locked in your current line of work.

Barring exceptional circumstances such as being crippled, a member of the Arthwydish will work up until their ninth decade, including taking upon new trainees from younger generations. With the vast majority of Arthwyd passing away of old age in their tenth decade, an Arthwydish individual will spent the last two decades of life in "retirement" as an elder of the local community. In addition to helping the local priesthood run the village or neighbourhood, the elders will usually look after the current children by passing on their wisdom and ensuring that they are being taught the basics of life. There are exceptions to this as some Arthwydish will continue working until their death such all members of the priesthood and the Cadlon while others will just relax and spend their retirement doing minimal work.

***​

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
So do our ruling class not have retirement then? They all work until they are no longer able correct?

Also, we sound more and more elf-like every update.
 
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So do our ruling class not have retirement then? They all work until they are no longer able correct?

Correct though outside of the Cadlon, the nature of the work does tend to lessen in retirement age. The Cadlon is for life and as the head of state and government, it never gets any easier.

we kicked their ass and their society collapsed.

Actually between a hero and good rolls, their society was able to reform instead of collapsing.
 
The preferred retirement age for the Arthwyd is usually in their 80s and live up to 90 so compared to other civilizations this is an unusually long life and even now only a few countries can aspire to have.
 
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