[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
[X][Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
 
The vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 194 | Sufficient Velocity [Posts: 4836-4876]
##### NetTally 2.2.0

Task: War

[X][War] They began to recruit full-time non-sacred warriors to support the Catclaws and Cateyes. (Martial++, ???)
No. of Votes: 16
[X] Random Member
[X] Chiperninerm
[X] Crazycryodude
[X] demonthese2211
[X] Fireiy
[X] Ifraka
[X] Illusion of Eris
[X] KarmaA
[X] Keeper of Dreams
[X] Mad_Sage
[X] RandomDwarf
[X] sam5447
[x] SeaReader
[X] swift1212
[X] UwU
[X] Weirdo

[X][War] They founded local militias to protect their homes. (Martial++++++, ???)
No. of Votes: 12
[X] Random Member
[X] HanEmpire
[X] jamie96969
[X] jjffjhjf
[X] Kiba
[X] nat_401
[X] ninjakirito6
[X] One Autumn Leaf
[X] Raichu1972
[X] Simon. Andersen
[X] SyntheticTrevor
[X] UlseDovThur

[X][War] They expanded the ranks of the sacred warriors (Martial+)
No. of Votes: 2
[X] Andres110
[X] jamie96969



——————————————————————————————————————————————
Task: Mega

[X][Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
No. of Votes: 22
[X] nat_401
[X] Chiperninerm
[X] Crazycryodude
[X] Fireiy
[X] HanEmpire
[X] Ifraka
[X] jamie96969
[X] jjffjhjf
[X] Keeper of Dreams
[X] Kiba
[X] Mad_Sage
[X] ninjakirito6
[X] One Autumn Leaf
[X] Raichu1972
[X] RandomDwarf
[x] SeaReader
[X] swift1212
[X] SyntheticTrevor
[X] Taliys
[X] UlseDovThur
[X] UwU
[X] Weirdo

[X][Mega] The port has inspired a similar project involving boats and ships. (Unlock Dockyard Megaproject)
No. of Votes: 3
[X] Random Member
[X] demonthese2211
[x] SeaReader

[X][Mega] The work on the port allowed for several new ideas to flourish (Gain three random Innovations)
No. of Votes: 3
[x] SeaReader
[X] KarmaA
[x] Simon. Andersen

[X][Mega] The work on the port resulted in new maritime discoveries being made. (Gain two maritime-based Innovation)
No. of Votes: 3
[X] Random Member
[X] demonthese2211
[X] sam5447


Total No. of Voters: 29
 
Since it came up on the Discord, militia will only be a defensive force for the purpose of defending their home settlement and maybe some nearby settlements while the professional warriors will be able to be used both offensive and defensively alongside the sacred warriors. All will be stationed in their home settlements by default, but the professionals and sacred warriors can be called up for offensive campaigns while the militia are solely for local home defence and nothing else.
 
[X][War] They founded local militias to protect their homes. (Martial++++++, ???)
[X][Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
 
After some further thought and clarifications from Ossha on discord, I've decided to switch to advocating for militias instead. As said above, militias can be spun towards sacred defense a lot more easily making it a lot less likely to remove that value. We also literally do not have the infrastructure to support a militia force taking offensive actions which is a point in their favor. We'll still need to make sure they don't get used for attacks when we do eventually get that infrastructure, but that'll be a work of centuries to develop.

[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)

[x] [Mega] The work on the port allowed for several new ideas to flourish (Gain three random Innovations)
[x] [Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
[x] [Mega] The port has inspired a similar project involving boats and ships. (Unlock Dockyard Megaproject)
 
We also literally do not have the infrastructure to support a militia force taking offensive actions which is a point in their favor.
It isn't that you lack the physical capability to pull it off, you lack the social will to do it. It is one thing for the Arthwyd to have people working part time to protect their homes, it is another to send them off to fight and die in faraway lands.
 
[X][War] They founded local militias to protect their homes. (Martial++++++, ???)

We have, so far, done a pretty good job of keeping the idea that war is a sad necessity in our culture, but our reliance on only sacred warriors makes us attrition vulnerable. I believe we can keep the idea that "war sucks hardcore" with purely defensive militias. The purpose will ultimately, be self-defense, they will not go out and kill folks, they will stand on the wall between their families and danger. To me at least, this seems to be in line with our desire to ensure war remains seen as undesirable.
 
[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
[X][Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
 
[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
[X] [Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
 
[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
[X][Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress
 
[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
[X] [Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
 
Gonna look a bit into the options, though it seems militia is better for now.
[] [War] They expanded the ranks of the sacred warriors (Martial+)
This as said before, i growing our main fighting force, which naturally is only going to do so muchto actually manning the walls. Not sticking our head in the sand like the do nothing option, but still too limited.
[] [War] They founded local militias to protect their homes. (Martial++++++, ???)
This forms what seems to be groups of part-time guards, which while not as skilled as professional soldiers, let alone our own, will likely be sufficient for the usual siege situations due to both numbers and the logistics, or lack therof to mantain our towns.
[] [War] They began to recruit full-time non-sacred warriors to support the Catclaws and Cateyes. (Martial++, ???)
This, actually made me realize something. Earlier we were all viewing our force as a professional army. But thinking back, including some of the tactics we used when not simply throwing around numbers, we are more accurately fielding a massive amount of special forces instead of a more standard professional army. While it would not be a purely defensive force, we might see some strategic innovations if we choose this option.
[] [War] They did nothing.
And this, I think I don't need to say what this does. :V


[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)

Personally prefer militia for now. Likely wouldn't improve the army directly, but it would ensure that there is always forces to fend off any attempts on the cities, and it would allow the main forces to focus on the war when we get into one.
 
[X] [War] They began to recruit full-time non-sacred warriors to support the Catclaws and Cateyes. (Martial++, ???)
[X] [Mega] The construction of the port empowers the All-Seeress to give a Divine Blessing to the Arthwyd. (Gain the Blessing of the All-Seeress)
 
This, actually made me realize something. Earlier we were all viewing our force as a professional army. But thinking back, including some of the tactics we used when not simply throwing around numbers, we are more accurately fielding a massive amount of special forces instead of a more standard professional army. While it would not be a purely defensive force, we might see some strategic innovations if we choose this option.

I completely agree with this. Here's how I'd been viewing it (anyone have a better feel or can call out places where I've misunderstood/ remembered wrong please chime in). Right now we have a really strong elite group of holy warriors who're doing some guerilla/melee sorts of battles. We just throw all our nearby warriors at the enemy and they fight a bunch of individual battles until they win or lose (melee). Any teamwork is just kind of there due to personal relationships and I don't recall things like having dedicated ranged units to continually thin out enemies behind a shield wall or flanking, skirmishing tactics, etc.

I think creating an empire spanning non-sacred professional army could in the short term defend the walls, improve empire cohesion (common institutions, passively strengthening our authority + improving order), and help with tactics/logistics development.

They'd do things like mentally simulating or physically drilling and planning how to survive a siege and rapidly request/mobilize help from/to the nearest towns. They'd also be a source of permanent guards for towns. Ideally we'd get to a point where those in command will have training to be able to effectively lead and maintain order/morale and they'd be less likely to be mentally overwhelmed. Gives us a smaller force (but not too small :D) that is more capable and easier to equip.

War is still bad but if we need to defend ourselves we're creating the foundation that will make us more skilled at doing so. If we only use the force for defense and have the ability to move them internally to support our empire when in times of hardship it shouldn't instantly blow up our sacred defense value.

Downsides I'm seeing are social friction, creating another internal power-base, friction between sacred + non-sacred warriors, smaller total number of combatants, and avoiding temptation to be war-hawks.
 
I completely agree with this. Here's how I'd been viewing it (anyone have a better feel or can call out places where I've misunderstood/ remembered wrong please chime in). Right now we have a really strong elite group of holy warriors who're doing some guerilla/melee sorts of battles. We just throw all our nearby warriors at the enemy and they fight a bunch of individual battles until they win or lose (melee). Any teamwork is just kind of there due to personal relationships and I don't recall things like having dedicated ranged units to continually thin out enemies behind a shield wall or flanking, skirmishing tactics, etc.

I think creating an empire spanning non-sacred professional army could in the short term defend the walls, improve empire cohesion (common institutions, passively strengthening our authority + improving order), and help with tactics/logistics development.

They'd do things like mentally simulating or physically drilling and planning how to survive a siege and rapidly request/mobilize help from/to the nearest towns. They'd also be a source of permanent guards for towns. Ideally we'd get to a point where those in command will have training to be able to effectively lead and maintain order/morale and they'd be less likely to be mentally overwhelmed. Gives us a smaller force (but not too small :D) that is more capable and easier to equip.

War is still bad but if we need to defend ourselves we're creating the foundation that will make us more skilled at doing so. If we only use the force for defense and have the ability to move them internally to support our empire when in times of hardship it shouldn't instantly blow up our sacred defense value.

Downsides I'm seeing are social friction, creating another internal power-base, friction between sacred + non-sacred warriors, smaller total number of combatants, and avoiding temptation to be war-hawks.
You can check the civ sheet in the last threadmark to see what concepts our military uses. We've got squads, ambush tactics, logistics, and a shield wall. So we aren't nearly still at the level of individuals running in and fighting in melee.
 
[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
I wonder if it's plausible for some sort of like, sacred warfare value to develop if we're careful?
Like the idea of having to 'cleanse' yourself after getting in a fight/combat situation, universally.
 
[X] [War] They founded local militias to protect their homes. (Martial++++++, ???)
I wonder if it's plausible for some sort of like, sacred warfare value to develop if we're careful?
Like the idea of having to 'cleanse' yourself after getting in a fight/combat situation, universally.
We have Sacred Defense already so I could see that working.
 
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