Bad idea.

The Caradysh can wait later. Focus on internal stuff first. An Ice Age is nothing to laugh at. That 3+3d10 roll is for Minor Ice Age. The big one is going to be even worse. One bad roll means the Arthwyd is going to lose a shit load of food in a single turn.

With 2 vassals, this is a -8 econ each turn. Combined with an incoming big malus of econ, Arthwyd could probably only lasts for three or four turns. Or one or two turns with a particularly shit roll.

If we're picking this, I would not recommend accepting vassalization, because then you get a -12 econ each turn. A shit roll would have landed us running out of food in two or three turns.

I'll recommend this instead:

[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Food] They give them some spare food. (-1 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [MAIN] More Fishing.
[X] [MAIN] More Farming.

Get those food production up and running!
Main Farming does nothing for us right now. Perma Econ is, at the moment, worthless as we have no passive temp Econ regen from it being below the perma stat.
Very in favor of this right now:

[] [Policy] The Cadlon does not interfere. (???)

honestly, trying to interfere with people, you know, trying not to starve sounds like a bad idea

It would suck if they took out some of the Empire passives, if only because I imagine that will be critical when communication is breaking down as it is, but otherwise everything else can for now be tabled away.

Also, setting precedent for people knowing when to move their priorities rather than following the Cadlon even to their deaths is good imo.
It's also a free action for us as it takes an action just to switch 2 passives.
Randomly determined by dice rolls.
Damn, hopefully it doesn't touch the Empire passives.
 
[X] [Food] They give them enough food to get by.
Lets go be as generous as possible!

[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
Help out the Lorvysh, and honestly, regardless of any potential later negative effects, we really need more food, and this freely gets us more.
 
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[] [SEC/MAIN] More Farming.
S: +5 Temp Econ, Chance of Innovation,
[] [SEC/MAIN] More Fishing.
S: +2 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, Improved Chance of Innovation
[] [SEC/MAIN] More Hunting.
S: +2 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, Improved Chance of Innovation
So small farming, and small/medium fishing and hunting is probably best for now.
 
[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] Study Magic.

Produce food, try to improve magical support for food production.

Edit: Added essential Province Policy change
[X] [SEC] Switch Province Policy = (Economy)
 
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Ok, going to point this out. By switching our province policy we can generate extra Econ. Also it's current policy is Defensive which will build Walls which COST ECON! We can't afford that right now one bit.
 
Could we have the Cadlon encourage the switch?
No. You are choosing between letting them do it without interference or trying to interfere and stop them. Trying to claim it was your idea wouldn't work because nobody would believe that and plenty of people have evidence to provide that it is not your idea. If you want to try and approve it after the fact, that would be the option of not interfering with it.
 
[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Food] They give them some spare food. (-1 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [MAIN] More Fishing.
[X] [MAIN] More Farming.
 
The vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 114 | Sufficient Velocity [Posts: 2837-2866]
##### NetTally 2.2.0

Task: SEC

[X][SEC] More Fishing.
No. of Votes: 3

[X][SEC] More Farming.
No. of Votes: 2

[X][SEC] Switch Province Policy = (Economy)
No. of Votes: 2

[X][SEC] Diplomatic Expedition = (Caradysh)
No. of Votes: 1

[X][SEC] Explore Lands = (Cursed Forest )
No. of Votes: 1

[X][SEC] More Hunting.
No. of Votes: 1

[X][SEC] Study Magic.
No. of Votes: 1

[X][SEC] Trade Expedition = (Caradysh)
No. of Votes: 1



——————————————————————————————————————————————
Task: MAIN

[X][MAIN] More Fishing.
No. of Votes: 3

[X][MAIN] More Farming.
No. of Votes: 2
[X] taovkool
[X] UwU



——————————————————————————————————————————————
Task: Food

[X][Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
No. of Votes: 4

[X][Food] They give them some spare food. (-1 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
No. of Votes: 2
[X] taovkool
[X] UwU

[X][Food] They give them enough food to get by.
No. of Votes: 1

[X][Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
No. of Votes: 1



——————————————————————————————————————————————
Task: Vassal

[X][Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
No. of Votes: 6



——————————————————————————————————————————————
Task: Policy

[X][Policy] The Cadlon does not interfere. (???)
No. of Votes: 5


Total No. of Voters: 6
 
[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Food] They give them some spare food. (-1 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [Sec] More Fishing.
[X] [Sec] More Hunting.
[X] [Sec] More Farming.
[X] [Sec] Study Magic.

Going for both food and hopefully some useful tech.
 
[X][Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
 
I like maps. I made an updated diplo one... I think I got it mostly right

Bunch of Wary people in the South :
Achland = Wary/Eager to Trade/None
Bruraysh = Wary/Wary/None
Diondairysh = Wary/Wary/None
Hamefordysh = Wary/Wary/None
Sinsearysh = Wary/Wary/None
+ One outlier :
Thurezea = Unfriendly/Unknown/None

Lochanysh invaded Cernn a few turns ago, before the Horde rampaged, and we slapped them hard, they're still Hostile.
Lochanysh = Hostile/Hostile/None

A lot of Forluc Empire subordinated are friendly with us in the center of the lowlands.
Forluc = Extremely Friendly/Extremely Friendly/None
-Caradysh = ???/???/None
-Forden = Extremely Friendly/Extremely Friendly/None
-Fordysh = Extremely Friendly/Extremely Friendly/None
-Fornn = Extremely Friendly/Extremely Friendly/None
-Forzea = Friendly/Friendly/None
-Lorvysh = Extremely Friendly/Extremely Friendly/Limited

Including Lorvysh, which could join us soon. Not sure how the Forluc will see it if they get back up intact from their pyrrhic battles vs. the Horde and the Ice Age... A doubtful prospect.

Our non religious vassals are in dark blue... They're the ones we are going to have to feed.
Raradysh = Colony/High/Very Low
Tordysh = Vassal/High/Very Low
Zaradysh = Colony/High/Very Low

We don't know the statuses of Cernn and Caradysh. The first because they got ravaged, the second are filthy undeads worshippers.
 
We don't know the statuses of Cernn and Caradysh. The first because they got ravaged, the second are filthy undeads worshippers.
Well currently, the status has effectively turned into unknowns outside of our own, due to the full blown ice age that cut us off from everyone else, and honestly, by the time things warm up, the political map probably will change dramatically.
 
I like maps. I made an updated diplo one... I think I got it mostly right

Bunch of Wary people in the South :
Achland = Wary/Eager to Trade/None
Bruraysh = Wary/Wary/None
Diondairysh = Wary/Wary/None
Hamefordysh = Wary/Wary/None
Sinsearysh = Wary/Wary/None
+ One outlier :
Thurezea = Unfriendly/Unknown/None

Lochanysh invaded Cernn a few turns ago, before the Horde rampaged, and we slapped them hard, they're still Hostile.
Lochanysh = Hostile/Hostile/None

A lot of Forluc Empire subordinated are friendly with us in the center of the lowlands.
Forluc = Extremely Friendly/Extremely Friendly/None
-Caradysh = ???/???/None
-Forden = Extremely Friendly/Extremely Friendly/None
-Fordysh = Extremely Friendly/Extremely Friendly/None
-Fornn = Extremely Friendly/Extremely Friendly/None
-Forzea = Friendly/Friendly/None
-Lorvysh = Extremely Friendly/Extremely Friendly/Limited

Including Lorvysh, which could join us soon. Not sure how the Forluc will see it if they get back up intact from their pyrrhic battles vs. the Horde and the Ice Age... A doubtful prospect.

Our non religious vassals are in dark blue... They're the ones we are going to have to feed.
Raradysh = Colony/High/Very Low
Tordysh = Vassal/High/Very Low
Zaradysh = Colony/High/Very Low

We don't know the statuses of Cernn and Caradysh. The first because they got ravaged, the second are filthy undeads worshippers.

Jokes on you they are all dead.
 
[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] Switch Province Policy = (Economy)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.

No, we are not experimenting with Magic or anything right now. What we have, we have. The world is basically ending right now. We need to get over the short term before concentrating on the future.
 
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[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Food] They give them some spare food. (-1 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [MAIN] More Fishing.
[X] [MAIN] More Farming.

No, we are not experimenting with Magic or anything right now. What we have, we have. The world is basically ending right now. We need to get over the short term before concentrating on the future.
Main farm only gives 1 temp Econ. Perma Econ is of no use right now as we have no passive regen of temp Econ. I would advocate that you switch that out for a Sec farming and switching the province policy to economy for extra temp Econ and so the province policy doesn't spend said Econ building walls
 
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