[X] [Policy] The Cadlon does not interfere. (???)
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [MAIN] More Fishing.
Boy, I've gotta say, I did not expect Bloodied, but Unbowed to come in as clutch as it has.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [MAIN] More Fishing.
[X] [Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X][Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [Sec] More Fishing.
[X] [Sec] More Hunting.
[X] [Sec] More Farming.
[X] [Sec] Study Magic.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [Sec] More Fishing.
[X] [Sec] More Hunting.
[X] [Sec] More Farming.
[X] [SEC] Switch Province Policy = Study
So, hear me out
We are the Arthwyd, and it is our duty to help those under our aegis, barbarian or not. It would be disgraceful for us to provide anything less than what is needed for our subjects to survive. It would also be against the values of the Arthwyd to turn down those who seek out our protection, so we should take the Lorvysh on too.
This does leave us needing lots and lots of econ, which is why I voted for the Cadlon to not interfere. Agriculture passives are necessary to survive this ice age, and trying to stifle this shift in order to keep a grasp of control and power is also not the Arthwyd way imo.
Hunting/fishing/farming is pretty self explanatory I feel, as they all provide loads of temp econ to help us through the ice age.
The switching of the province action should be done regardless of anything else, as everyone but (probably) the Caradysh are dead and gone, and we don't need to be spending econ on fortifications that may not even be seen by people not of the Empire for several turns. Instead, we should focus on studying the changed world, to see if we can better adapt to our new circumstances. Maybe that's magic, maybe it's finding plants to cultivate better in the new climate, but we need to adapt or we may just die out.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] Study Magic.
[X] [SEC] Switch Province Policy = (Economy)
If we manage to get out of this with an intact population it seems like we are going to be the uncontested power in the local area barring the Cardysh also rising up. I am excited to see how the quest develops after this crisis is over.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] Switch Province Policy = (Economy)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
[X][Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???) No. of Votes: 7
[X][Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???) No. of Votes: 7
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] Study Magic.
[X] [SEC] Switch Province Policy = (Economy)
If we manage to get out of this with an intact population it seems like we are going to be the uncontested power in the local area barring the Cardysh also rising up. I am excited to see how the quest develops after this crisis is over.
Oh yeah, the Caradysh will definitely attack us at some point but besides them we'll have free reign over our entire area. I would like to use our spare subordinate slots and plant a couple of colonies in former Forluc territory. Let them build on the "bones" of the Forluc. Just go crazy with the expansion.
We should think about doing the Main Train Sacred Warriors. It'll increase our Perma Martial and it only costs Perma Econ, not temp. Get ready for the coming war.
@Oshha did Fishing and Hunting lose the Bronze-blooded bonus?
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
[X] [SEC] Study Nature.
We have a bonus to studying Nature thanks to our Sacred Forest.
Nevertheless, approval for:
[X] [SEC] Venerate the Goddesses
[X] [SEC] Study Magic.
[X] [SEC] Switch Province Policy = Study
Because if there ever was a time to be relying on divine intervention...
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] Switch Province Policy = (Economy)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
The end result is a multitude of Arthwydish villages informing the Cadlon and the rest of the leadership in Greenbay that they will be ignoring their old priorities in favour of focusing solely on their crops and harvests.
Vast swathes of the Arthwyd have decided to focus on food production. Without intervention 1D7 random Passive Policies will switch to Agriculture
@Oshha does this decision apply retroactively or is there another reason our infrastructure passives and province policy didn't apply?
Also, I don't suppose the priesthood would be willing to switch Passive Infrastructure priorities from Temples to Messengers for that Centralization-based Temp Econ damage reduction?
Also, I don't suppose the priesthood would be willing to switch Passive Infrastructure priorities from Temples to Messengers for that Centralization-based Temp Econ damage reduction?
This is a bad situation but panicking will do the opposite of help. The large number of votes there were for Main Farming/Fishing is proof of that.
Lt's do a situation analysis. 3+3d10 temp econ damage per turn is bad, but not as bad as it appears at first glance. Firstly, because it's 3d10 rather than something like 1d30, the damage we'll take will trend towards the average, which is 3+15.5 every main turn and every mid-turn. This is reduced by 11 by our temp econ damage resistance to an average of 7.5 temp econ damage per main/mid turn. In order to achieve stability, we need to produce 15 temp econ every full turn, which'll take up a lot of actions but which we are very capable of achieving with a bunch of actions left over.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] Switch Province Policy = (Economy)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
Province policy will do Sec Farming+Main Fishing/Hunting+Sec Fishing/Hunting, producing 10 temp econ. Manual Sec Farming+Fishing+Hunting produces 9. The passive shakeup will produce an absolute minimum of 4 temp econ but will produce 14 temp econ on average. Assuming we roll a 1 on the d7, this plan will produce 23 temp econ with more with a higher roll. This is not only enough to cover the 15 temp econ for our own use, but also if we give the maximum amount of food to our vassals. Next turn, once we're sure we've got enough Agriculture passives and we have Economy province policy online, our action freedom greatly expands, which'll make Study Magic entirely viable and may even let us safely take actions that consume temp econ.
Venerate the Goddesses is a bad idea. Between the food we're giving our vassals and the Farmer/Trader quests, we'll be at max Stability by the end of the turn. We don't need the temp culture, we don't need the temp mystic, we do need the temp econ it eats, and honestly we don't need divine intervention. We currently have everything we need to not only survive, but ensure our vassals survive as well.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] Switch Province Policy = (Economy)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] Study Magic.
[X] [SEC] Switch Province Policy = (Economy)
Magic is probably more useful than hunting tbh, it's the only reason we're still able to grow food and devastating the already-stressed game animal populations is not gonna go great for us in the future.
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] Switch Province Policy = (Economy)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
[X][Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???) No. of Votes: 15
[X][Food] They give them a considerable amount of food. (-2 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???) No. of Votes: 6
[X] [Food] They give them enough food to get by. (-4 Temp Econ every Main Turn or Mid Turn per a non-Arthrynite vassal, +1 Stability, ???)
[X] [Vassal] Yes. (Gain the Lorvysh as a Vassal, ???)
[X] [Policy] The Cadlon does not interfere. (???)
[X] [SEC] More Farming.
[X] [SEC] More Fishing.
[X] [SEC] More Hunting.
[X] [SEC] Switch Province Policy = (Economy)
Provinces: [MAIN] More Farming, [SEC] More Farming, [SEC] Venerate the Goddesses. Merntir: More Walls & More Food. Maradysh: More Food. Caermyr: More Food. Grythwyd: More Food. Raradysh: More Food. Zaradysh: More Food. Tordysh: More Food. Cernn: ??? Lorvysh: More Food.
"Are you certain that things are getting better?" asks Cadlon Catlyn as she puts the memory stone down, the Cadlon of the Arthwyd having finished reviewing the information contained within.
"Easily," replies Priestess Telyn, "While things have yet to return to the warm days of our ancestors, the current cold is closer to what we had two or three generations ago rather than what we're been facing over the last generation."
At the reminder of how hard things have been over the last generation, Cadlon Catlyn lets out a sigh. The Cold has been bad for as long as Catlyn has been alive, but the latest generation has had it at its worst.
Thanks to the efforts of everyone, no one had starved so thank the Goddesses for that. Yet that was only because everyone had focused on ensuring that there was enough food to go around. Almost the entirety of the Arth Coast had focused the majority of their efforts if not all of them on planting enough crops to ensure that harvests would be sufficient.
Other lands have focused exclusively on it and even then, only the civilised Arthrynite territories had successfully achieved such a task. The barbarian lands would have starved if it wasn't for the decision of Cadlon Gwyn to grant their requests for additional food from the mighty reserves of the Arthwyd.
Though these days, those food reserves aren't all that mighty. The Arthwyd had survived the Cold so far, but if so much effort hadn't been put into ensuring that the food reserves remained full, they would have certainly run empty as everyone needed to be fed.
It is a demanding task, but one that the Arthwyd are more than capable of meeting. The art of farming was one of the oldest and most important of Arthryn's Teachings and by the Arthryn's Bountiful Bosom, her chosen people had risen to the challenge. For every bundle of food that got taken out to eaten by the hungry, another from the fields had been put in to take its place.
In some ways, the Arthwydish food reserves are at their fullest. In other ways...the demands on the food reserves have never been higher and just by looking at the reports she is receiving, Cadlon Catlyn could tell that less work is being done in other areas as all focus is shifted to the farms. In past generations, there has been steady progress in putting up more temples to the Mother and her Daughters, but these days there has been a slump in that area even if progress has continued. Over the last few winters, for whatever a winter was worth in these days of eternal winter, the number of temples built is little more than half of what it had been in earlier days.
And then there are the other issues born from this crisis. The sheer amount of snow and ice combined with just how urthing Cold it is these days has been making travel much more difficult. While it is simple enough to keep easy access within a settlement, that is very much not the case when it comes to travel between settlements. The end result is extreme difficulties for both communication and trade and while both continue, they have slowed to a crawl.
Fortunately that hasn't been too much of a concern as the barbarians were never dependent on the Arthwydish while the Arthwydish themselves had always strove to ensure that their settlements were self-sufficient and capable of looking after themselves thanks to the teachings of Arthryn and her Daughters. It did mean that in these dire seasons, the various provinces had been less and less reliant on Greenbay for direction.
It had gotten to the point that Cadlon Catlyn was thinking of formalising it in some way. There were certain regional matters that didn't need to come all the day to Greenbay for decisions to be made and the local leadership was more than competent to handle it on their own.
While she felt uneasy about directly conceding some of the authority she wielded as Cadlon to the local leaders, Catlyn was considering instituting a position of Governor-General in each region. Each Governor-General would be something of a regional Cadlon who answered directly to the Cadlon of the Arthwyd in Greenbay. Appointed by the Cadlon, they could act as a local representative of the Cadlon and handle local matters that didn't need to come all the way to Greenbay.
Does Cadlon Catlyn concede authority to the local regional leadership?
[] [Local] No. Cadlon Catlyn decides to make no changes to the current way of doing things. (???)
[] [Local] Yes. She puts institutions a position. (+1 Hierarchy, +1 Centralisation, ???)
"Cadlon Catlyn," says a familiar and welcome voice, startling Catlyn out of her thoughts.
"Wynna," replies Cadlon Catlyn as she looks up to see her Cateye daughter, "A pleasure to see you as-wait, where did Priestess Telyn go?"
"I saw her on the way out," replies Wynna as the younger woman takes a seat opposite her silver-haired mother, "She had delivered her report in full and since you were busy thinking, she left to deal with her busy workload."
"Hmph," mutters Catlyn, "I suppose we all do. How about you? Are you going to be staying in Greenbay or is it back to the frontier with you?"
"I will be staying," answers Wynna, "Black-Oak Hill doesn't need any more help getting itself established and if they do need more, there are plenty of others who can help out better than I can. I still struggle to believe that with everything going on, people still find it within themselves to go and start a new village in the middle of frozen wilderness."
"The spirit of Mairyn is strong with our people," replies Catlyn, "People want to out and claim new lands for their communities and given how everything has been varying degrees of frozen for as long as anyone has been alive, people don't worry about that anyone. Hard to worry about something that has always been there and might well always will be if you are going to get on with our life."
"But it has been coldest in all of recorded history," protests Wynna, "Surely...I am Cateye so we are expected to go out into the frontier, but regular people..."
"It has been the coldest in all of history for as long as either of us have been alive," points out Catlyn, "You may not see it as a Cateye, but I'm a regular member of the priesthood and I've sent all of the continuous expansion that our people have had even before I became Cadlon."
"And you make a very fine one Mother," says Wynna, "All of the Cateyes and Catclaws approve of your reign."
"All six seasons of it," says Catlyn with a roll of her eyes before eying her daughter, "Hmm, is there a reason that you are staying here in Greenbay Wynna? While I certainly enjoy your company, you have to agree that this is uncharacteristic of you.
"I do enjoy the untamed wilds of the frontier," agrees Wynna before grinning at her mother and Cadlon, "But it would be improper of me to go travelling about when I am with a child."
At the words of her daughter, Catlyn's gaze goes down to the belly of the younger woman and a smile spreads across Catlyn's face as she sees that Wynna's belly is far to plump to be normal.
"That is truly excellent news," says Cadlon Catlyn.
***
"It seems a bit odd to make a journey just to bother the Cadlon with this," says Priest Tyn as he passes the memory stone back to the Catclaw from the North Coast.
"Not those that have experienced it," retorts Eyrwyn before shaking her head, "The Cateyes might have the worst of it, but that is something out there. Even if we don't have solid proof of it, we have run up against what it is enough times to know that it exists."
"So no evidence to provide the Cadlon, but enough that the Leddlon has decided to send a request for aid to the Cadlon," states Tyn giving Eyrwyn a hard stare, "I have to admit this is most unusual and I'm not sure if that is going to make the Cadlon more likely to get involved or less."
"I hope they do," says Eyrwyn, "Odd things are going on and while the settlements are safe, people no longer go out into the wildness and few even go outside the walls when night comes. A few places has people refusing leave their dwellings when it is dark outside."
"Disappearances?" demands Tyn sharply.
"Nothing beyond the normal," admits Eyrwyn, "And no attacks either, at least none that we are aware of. There is no pattern to the communities that get worried either. You think it would be the ones closest to the frontier, but it is seemingly random."
"I see your community's stance then," says Tyn thoughtfully, "You have nothing specifically going wrong, but that combination of things is certainly concerning even if I can't tell what is wrong and needs addressing."
"You will pass on the request then?" asks Eyrwyn.
"It is an official message from the Leddlon to the Cadlon," scoffs Tyn, "There was no question that it would be reaching Cadlon Catlyn."
Merntir asks for aid handling with a series of concerning events even if they can't point to anything wrong to deal with.
[] [North] Cadlon Catlyn declines to send aid due to the lack of an actual problem to address. (???)
[] [North] Cadlon Catlyn sends additional Catclaws and Cateyes to the North Coast. (-2 Temp Econ, -2 Temp Martial, ???)
[] [North] Cadlon Catlyn sends regular members of the priesthood to help handled the concerned communities. (-2 Temp Econ, -2 Temp Mystic, ???)
[] [North] Cadlon Catlyn decides to send aid from both parts of the priesthood. (-4 Temp Econ, -2 Temp Martial, -2 Temp Mystic,)
Conservatives (9/10) = Goals: Stability and the status quo, Mood: Relieved, Ability: +1 Passive Policy per 4 Faction Power, Objective: Found a New Colony within 6 Turns, Success/Failure: Free Temple/-1 Stability Gerontocrats (1/10) = Goals: Empowerment of the Elders, Mood: Relieved, Ability: +1 Econ per 1 Faction Power, Objective: More Farming within 4 Turns, Success/Failure: +1 Temp Econ/- Theocrats (3/20) = Goals: Empowerment of the Priesthood, Mood: Relieved, Ability: +1 to Mystic per 1 Faction Power, Objective: Build 4 Temples within 4 Turns, Success/Failure: +2 Temp Econ/- Monarchists (7/10) = Goals: Empowerment of the Cadlon, Mood: Relieved, Ability: Free Secondary Action per 5 Faction Power, Objective: Build More Boats within 5 Turns, Success/Failure: Free Innovation/-1 Temp Econ Centralists (7/10) = Goals: Increased centralisation, Mood: Relieved, Ability: +1 to Upper Centralisation Limit per 3 Faction Power, Objective: Increase Centralisation within 6 Turns, Success/Failure: +2 Temp Diplo/-2 Temp Econ Localists (5/10) = Goals: Decreased centralisation, Mood: Relieved, Ability: +1 to Lower Centralisation Limit per 3 Faction Power, Objective: Build 4 Walls within 5 Turns, Success/Failure: Free Exploration Expedition/-2 Temp Econ Militarists (3/10) = Goals: Stronger military and increased warfare, Mood: Relieved, Ability: +1 Martial per 2 Faction Power, Objective: Improve Martial by 2 in 6 Turns, Success/Failure: +2 Temp Diplo/- Isolationists (1/10) = Goals: No interactions with foreigners and their lands, Mood: Relieved, Ability: -1 Diplo per 2 Faction Power, Objective: Stay out of the Lowlands, Success/Failure: +1 Temp Econ/- Explorists (8/10) = Goals: Exploration of the world, Mood: Relieved, Ability: +1 to Exploration Rolls per 1 Faction Power, Objective: Rediscover the Catfolk in 5 Turns, Success/Failure: Free Settlement/-1 Temp Diplo Traderists (7/10) = Goals: Thriving trade networks, Mood: Relieved, Ability: +1 Wealth per 1 Faction Power, Objective: Discover what happened to the Forluc in 3 Turns, Success/Failure: +3 Temp Wealth/-2 Temp Wealth Internalists (5/10) = Goals: Internal development, Mood: Relieved, Ability: +1 Econ per 1 Faction Power, Objective: Build 3 Aqueducts within 6 Turns, Success/Failure: +2 Temp Econ/- Pacifists (7/10) = Goals: No violence or offensive wars, Mood: Relieved, Ability: +1 Temp Stat for highest Stat per 2 Faction Power when not at war, Objective: Main More Farming twice within 6 Turns, Success/Failure: Free Aqueduct/-2 Temp Econ Purists (1/10) = Goals: No barbarians and their ways, Mood: Relieved, Ability: -1 Diplo per 2 Faction Power, Objective: Cease aid to the barbarians, Success/Failure: +1 Temp Econ/-
***
Sorry about the long wait for an update, but it is here and you got some issues to deal with. The votes seem self-explanatory so I will point out. I have also tried to move away from the usual summary update that I've been using for a bit and gone more for following characters in this time period.
As you might have noticed, I have updated the factions. This is because I wanted to cover the political factions within the Arthwyd rather than just covering the most prominent social groups. The new system now covers the various beliefs of the Arthwyd rather than treating social classes as unified groups that act as one. I have also updated the Arthrynite Grand Temple megaproject to account for the changes to the factions.
Finally for anyone wondering what a Leddlon is, it is the term for the ruler of the Merntir, effectively their local Cadlon except your leader is called the Cadlon as it means Leading Lord while Leddlon means North Lord and the Grythwyd have a Garnlon as their ruler, which means West Lord.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
The Arthwyd Early Ancient Theocratic Elective Monarchy UpperCentralisationLimit: 8 Lower CentralisationLimit: -2 Admin Strain Free Provinces: 4 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 2 Provinces Passive Policies: 1 +1 per 2 Provinces. Subordinates: 1 Special: -1 Temp Econ Damage per a Province Special: Free Subordinate Slot for Subordinates that share the same religion per a point of Legitimacy. Special: Monarchs are more likely to be competent.
Early Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation. Wealth Generation: 1 per Dominant. Passive Policies: 1 +1 per 2 Provinces. Additional Actions: None Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Statuses Centre of Trade (Caermyr): +1 Temp Wealth every Main Turn or Mid Turn, Centre of Trade (Greenbay): +1 Temp Wealth every Main Turn or Mid Turn, Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls, Little Ice Age (Major): 1d20 Temp Econ Damage every Main Turn or Mid Turn, No Temp Econ Regeneration, King of the Hill: +1 Temp Diplo at the start of each turn, Trade Dominance (Bronze Goods): +3 Wealth Trade Dominance (Copper Goods): +1 Wealth Trade Dominance (Gold Goods): +3 Wealth Trade Dominance (Silver Goods): +1 Wealth Trade Deficit (Honey): -3 Wealth
Values & Legacies Agricultural Innovators: +1 Temp Econ to Farming actions. Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn. Blessing of Bronwyn: Gain +1 to all Diplomacy Rolls. Blessing of Mairyn: Gain +2 to all Exploration Rolls. Bronze Blooded: +2 Temp Econ to Econ Generation Actions. Chosen of Arthryn: Gain +1 to all Innovation Rolls. Colonial Empire: +1 Colony Slot. Rush Builders: Extended Projects take less actions, but each action is more expensive.
Born Equal While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
Bloodied, but Unbowed (Linked to Charitable Haven) Your people have suffered great loss, but you survive and you will recover. Blows that would break others merely leave you limping and your people have suffered enough of such blows to know how to recover and that they can recover.
Pros: Better at surviving and getting by in hard times, Bonus to dealing with disasters, Better resilience and recovery after suffering losses,
Cons: Harsher and ruthless,
Caretakers of Nature The Arthwyd are the guardians of their land and that means looking after the place that they call home. They will safeguard and preserve their lands lest they fail in their duty.
Pros: Bonus to land management projects,
Cons: Additional consequences for harming the land,
Charitable Haven The lands of the Arthwyd are prosperous and peaceful. Free from war, slavery and other forms of suffering, many seek sanctuary in Arthwyd lands in times of turmoil and the Arthwyd are more than happy to grant it.
Pros: Increased Idea Spread, Increased Refugee Arrivals, Gain a Value from current or historical neighbour,
Cons: Reduced Social Cohesion, Many think you weak,
Communal Mandate As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,
Pioneering Ways The world is wonderous and ripe for the taking. The Arthwyd regularly seek out new lands to make them their own as they funnel their plentiful population into the frontier to settle the wilderness.
Pros: Increased Population Growth, Common Independent Exploration, Common Independent Expansion,
Cons: More mouths to feed, Common Uncontrolled Expansion,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Completed Megaprojects
The Aqueduct A series of waterways built throughout the city of Greenbay, the aqueduct allows easy access to fresh, clean water for all those within Greenbay.
Effects: Reduces True City Upkeep for Greenbay, Bonus to Greenbay's rolls,
Arthrynite First Temple A large stone building that resides on a hill overlooking Greenbay, the Arthrynite Temple is the first temple in the known world. With a centre piece built around stone statues of Arthryn and her Daughters, this temple is one of the holiest places in the world.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Arthrynite Grand Temple (Tier 2) Built in the heart of Greenbay, the Arthrynite Grand Temple is the largest building of its time. Equal in size to a village or neighbourhood, the Grand Temple is both a massive centre of worship for the Arthrynite religion, an extensive administrative centre for the Arthrynite priesthood and a nexus for the power of Arthryn and her Daughters.
Effects: Enhances the Faction Power of the Theocrats, Doubles of the Mystic Gains of religious actions, Boosts diplomacy with Arthrynites.
The Census (Neolithic) A grand administrative project to give the Cadlon information about the population such as how many people there are, where they are and what they need to get by in life.
Effects: +2 Temp Stats each Main Turn, -1 Temp Econ Damage,
Code of Laws (Bronze Age) A standardised set of laws that all of the Arthwyd must follow, these laws are focused on following the teachings and guidance of Arthryn and her Daughters.
Effects: Increased Loyalty from Religious Subordinates, Reduced Internal Discontent from Arthrynites.
The Evalynite Walls The Evalynite Walls are the first stone walls in the known world and are devoted to Evalyn, the Arthrynite Goddess of Battle. They stand guard around the ancient capital of the Arthwyd and the religious centre of the Arthrynite religion.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,
Grand Sacred Forest A grand forest planted throughout the settlement of Greenbay, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Bonus to Study Nature,
Greenbay Palace While not as impressive as the Forlucan Royal Palace, the Greenbay Palace does its job just as well. Acting as a centre of administration for the vast Arthwyd Empire, the palace is a boon for any Cadlon.
Effects: +1 Upper Centralisation Limit, +1 Admin Strain Free Provinces, -1 Temp Econ Damage
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Huh... it doesn't look like we got any farming improvements, even with nearly everyone doing it. The Cold must be messing with our rolls, or we got really unlucky. Or I missed something.
Huh... it doesn't look like we got any farming improvements, even with nearly everyone doing it. The Cold must be messing with our rolls, or we got really unlucky. Or I missed something.
I didn't roll for everyone individually. I rolled three times for the Arthwyd, your Arthwydish subordinates and your barbarian subordinates with only the last group getting anything and they are still trying to play catch up with you.
So, the new event is a bit worrying, and while more expensive, I feel sending both warriors and priests might be for the best. Priests to calm them down, and warriors just in case they are right to be very worried by this mystery...
[X] [Local] Yes. She puts institutions a position. (+1 Hierarchy, +1 Centralisation, ???)
[X] [North] Cadlon Catlyn decides to send aid from both parts of the priesthood. (-4 Temp Econ, -2 Temp Martial, -2 Temp Mystic,)