Design, construct, and lead the forces of Humanity in a bid to retake the lost Lativa Subsector.
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DaLintyGuy | 47 |
Lord Admiral: Keep a civil tongue in your head, officer. Though your words have a ring of truth to them, for even chartists have more opportunities than a maintenance and repair drydock on the back end of a no name Subsector.Bloody hell. I've seen chartist transports with better equipment and components than we have for our merchant marine.
Doable. A dedicated offensive warship certainly wouldn't hurt at this stage.(Hull) Saber-class Corvette: A imitation of a imitation of a proper warship, the Saber is intended to be a homegrown version of the Claymore Corvette as a budget frigate meant to be mass-produced to fulfill needs for escorts. It will have two slots dedicated to weaponry, a defense slot, a engine slot, and two utility slots. There will be no omni slots to reduce complexity of development.
(Weapon) Mars-Pattern Macrocannon Battery: Utilizing some of the remaining chartist merchant ships as examples, we will reverse-engineer the templates needed to make a standard macrobattery for void warfare. Spaceborne warfare at it's most basic, consisting of firing kilotonne shells en masse at the enemy to achieve hits and damage. Loading systems and maintenance will be performed by large gun crews instead of automated systems to keep costs low and reliability high.
(Sensors) T-100 Auspex: A attempt at a military-grade sensor array utilizing a combination of active and passive sensors normally not used by budget-pinching freighter captains. Strive to improve lock-on resolution to allow for medium-range void comba with a reasonable degree of accuracy.
(Bridge) Combat Bridge: The ship's bridge is outfitted with extra armor plating and a dedicated damage control master center to improve the survivability of the senior officers and the ship.
You have civilian shipping (refugees from the rest of the Subsector, mostly) to transport troops, but if you want military ships that can do more than haul troops into a secure zone, or drop a lot of troops at once into a hotly contested landing zone, you'll need to develop that capability.Do we have dedicated troop transport vessels or will we have to design them?
I've been bamboozled. Which side of the argument are you supporting here? As Human soldiers do not typically make use of small unit tactics like Astartes do and so don't predeploy soldiery ahead of the main force.So something along the lines of a blockade runner then. Even without the need to transport troops we'll need a few.
There is the possibility that we may become besieged or encounter potential allies in distress. To relieve a hypothetical world under siege, we can send minimally armed and vessels designed with speed and operational duration in mind. Evade the blockade, empty the holds of supplies, get out. We can also recycle the design for other specialist functions such as troop transport and recon vessels by taking advantage of the Omni slot. More complicated, but if you only need two or three it'll do.I've been bamboozled. Which side of the argument are you supporting here? As Human soldiers do not typically make use of small unit tactics like Astartes do and so don't predeploy soldiery ahead of the main force.
Although I suppose you could work towards such a thing.
Not a bad idea at all, not at all! With some effort, and the aid of the techpriests, I can see us being able to recreate the Enforcer, or perhaps a Defiant-class Light Cruiser. Perhaps we could also see to building something akin to the proper ship's bombardment cannon.Another field we could really make use of as a force multiplier and versatile tool are strikecraft assets. The Imperium at large didn't like them because of how entrenched the big gun navy was and had the weight of firepower to brute force problems. We need some flexibility, as well as something to cover for our likely lackluster point defense.
(Ordinance) Bay Hangar: Taking the dimensions of some of our standard freighter and station main cargo holds, we can outfit the cargo bay with large amounts of smallcraft maintenance systems and fill it with strikecraft as a basic hangar for void fighters and bombers that can be launched through a enviro-screened open bay. The hangar is liable to be a weak point in the hull when open, but will provide us a cheap springboard for strikecraft operations. (Intended for freighter hull installations only)
(Ordinance) Pocket Escort Hangar: Cramming strikecraft aboard escorts will be easier if escorts aren't expected to conduct major repairs. A small hangar extension of the existing shuttle bay of a escort ship can accommodate a wing of strikecraft that are pre-loaded into a set of short launch tubes for secure deployment. Recovery is conducted through the shuttle bay whereupon reloading can begin, albeit likely slowly. The objective is to install one or two strikecraft squadrons aboard a escort hull as short-endurance ready alert craft, which can be loaned from proper carriers or installations that conduct proper maintenance or major repairs between battles.
I'm not eager to push it further given proper carriers are cruiser-tonnage in WH40k, but I think we can't neglect smallcraft given Orks like to use boarding torpedoes and fighta-bombas a lot. This would be a useful short-term solution.
Something Strike Craft are very good at is precision damage, now that someone has brought it up...Another field we could really make use of as a force multiplier and versatile tool are strikecraft assets.
Although. What kind of strike craft do you plan of fielding in these hangars?Another field we could really make use of as a force multiplier and versatile tool are strikecraft assets. The Imperium at large didn't like them because of how entrenched the big gun navy was and had the weight of firepower to brute force problems. We need some flexibility, as well as something to cover for our likely lackluster point defense.
Shouldn't be too difficult to build some Fury Interceptors, the whole Navy the galaxy over manages to keep them running in any kind of void theatre... But if we don't have the means to produce them ourselves, I suppose we could see about retrofitting some Arvus Lighters with stronger engines and actual weaponry, or up gunning Aquila Landers.Although. What kind of strike craft do you plan of fielding in these hangars?
Yeah, you don't have the know how to build full on Furies. Hence me asking what was wanted.Shouldn't be too difficult to build some Fury Interceptors, the whole Navy the galaxy over manages to keep them running in any kind of void theatre... But if we don't have the means to produce them ourselves, I suppose we could see about retrofitting some Arvus Lighters with stronger engines and actual weaponry, or up gunning Aquila Landers.
Right, well the Arvus Lighter is literally the most commonplace shuttlecraft in the Imperium, capable of void and atmospheric flight while boasting quite a sturdy superstructure and a powerful sensor package for a civilian craft. Field modifications are things that already can be done to them without affecting their flight characteristics all too much, and being a cargo shuttle means they have the tonnage to spare for weapons, munitions and additional armour plating.Yeah, you don't have the know how to build full on Furies. Hence me asking what was wanted.
My apologies, I was a bit rushed last night and so my reply came out more brusque than I wanted.Right, well the Arvus Lighter is literally the most commonplace shuttlecraft in the Imperium, capable of void and atmospheric flight while boasting quite a sturdy superstructure and a powerful sensor package for a civilian craft. Field modifications are things that already can be done to them without affecting their flight characteristics all too much, and being a cargo shuttle means they have the tonnage to spare for weapons, munitions and additional armour plating.
So if we can't make Furies or Thunderbolts, my choice would be to work with the Arvus Lighter. Aquila Landers might be usable as well, but those are far less numerous even outside of active warzones.
What can we make in terms of missiles? Those would be another good choice of armament, and torpedoes are a Navy mainstay for a reason.My apologies, I was a bit rushed last night and so my reply came out more brusque than I wanted.
Well, an Arvus with a couple of locally made lascannon would be effective enough against most enemy strike craft, at least at this stage. Definitely local CAP rather than the basis of a strike package though.
Depends on what you want from them. My view on the prevalence of direct fire weaponry in universe is mostly related to logistics (plus psykers and technical expertise like with the Mechanicus leaders who can sometimes VASTLY outmatch your onboard EW suite) as manufacturing and transporting single use seeker heads for your primary damage dealer is much more of a headache and vulnerable to being cut off than using laser weapons (which are also lightspeed weapons and aim dodging is difficult in a fighter brawl in the void) or lots of dumb fire explosive warheads like a heavy bolter or autocannon as the latter can be manufactured, even at lesser qualities, pretty much anywhere.What can we make in terms of missiles? Those would be another good choice of armament, and torpedoes are a Navy mainstay for a reason.
Was just asking since most cases of arming Arvus Lighters are done as field jury rigs, whereas our retrofits would be done at the production line, so I was wondering just how much more ordnance we could pack into the things in the form of rocket pods alongside lascannons.Depends on what you want from them. My view on the prevalence of direct fire weaponry in universe is mostly related to logistics (plus psykers and technical expertise like with the Mechanicus leaders who can sometimes VASTLY outmatch your onboard EW suite) as manufacturing and transporting single use seeker heads for your primary damage dealer is much more of a headache and vulnerable to being cut off than using laser weapons (which are also lightspeed weapons and aim dodging is difficult in a fighter brawl in the void) or lots of dumb fire explosive warheads like a heavy bolter or autocannon as the latter can be manufactured, even at lesser qualities, pretty much anywhere.
So you can make missiles, but it is a bit risky to make them central to your doctrine. Ship scale torpedoes work by being HUEG (armor, electronic warfare packages, etc) and often are meant to control the enemy rather than do damage by limiting where the enemy can travel safely.