Come to think of it... Anna's thing about 'eat/absorb the enemy to heal and steal their weapons/upgrade parts' is literally what you would do in an 'endless play' mode, isn't it?
huh.
huh.
Also her trademark kite all the things some more forever strat.Come to think of it... Anna's thing about 'eat/absorb the enemy to heal and steal their weapons/upgrade parts' is literally what you would do in an 'endless play' mode, isn't it?
huh.
Everyone else should have lines for when they fall too, like in Star Fox.Now I am thinking of game over lines by everyone if Coke 0 bites it, like Otacon's Snaaaaaaake! (Note: this is a rushed joke omake, so the character voices might be off)
Setsuna: Koujirou? You ok? Come on, get up! Get up you dummy! Please, get up!
Yukari: Koujirou! Come on Koujirou! No, no! Please no...
Sandra: Koujirou? Come in, Koujirou. Please respond. Say something, anything! ...Koujirou?
Shuri (I got nothing)
Anna: Koujirou down. No vital signs detected.
Sadly, something like RPG Maker for flight simulators doesn't exist.Err, hmm...
Good luck with the art assets, decent ai, about 3-4 different game types (Let's see here, with have the air combat simulator mechanics, the rpg mechanics, strategic scale combat simulation, the social mechanics), and the debugging.
Like, this game can totally be made, but if you hope to actually get it made you'll probably need a rather large and diverse team, or to start reeling in your expectations and drop some components.
Sadly I only talk to a singular 'game devvy' type person and am not one myself, so I would not be of much help. At best I would be a good wall to talk to that offers very little input. Not to mention I don't know what my free time would realistically look like to allow me to help even on that level...
Good luck though?
>not calling her EMMa
Sadly, something like RPG Maker for flight simulators doesn't exist.
No, think Ace Combat but with mechs.
Everyone else should have lines for when they fall too, like in Star Fox.
Kind of a shame it wouldn't fit to have a goofy Slippy Frog type bumbler. Well honestly Kojirou would be the Slippy character.
Sadly, something like RPG Maker for flight simulators doesn't exist.
4/Answer sort of is, but in order to match the combat as described in-quest you'd have to turn the maximum speed up quite a bit - you'd be better off taking inspiration from Ace Combat more than Armored Core considering how ludicrous that would make the gameplay when you take into account how high level play looks:
That does seem like roughly how I'd imagine Valk combat looking at in terms of speed and scope.
It's not really sensible to try and include a tactical/strategic type of game into an action game. You end up needing to basically make 2 games and struggle with appealing to fans of both genres in the same game. Much better to design the game around a single experience and execute it well than to try and make something for everyone.That does seem like roughly how I'd imagine Valk combat looking at in terms of speed and scope.
I am really not a fan of the UI though. And I can't see any of the proposed tactical or strategic scale aspects of the game.
Again, possible, but really, really ambitious.
This is only around 1/3 through the game. There are some levels with truly stupid numbers of mooks.
It's not really sensible to try and include a tactical/strategic type of game into an action game. You end up needing to basically make 2 games and struggle with appealing to fans of both genres in the same game. Much better to design the game around a single experience and execute it well than to try and make something for everyone.
It's possible in any game. Just do it like how Dynasty Warriors Empires does it - you pause the game and order your troops to move around and engage forces or take strategic locations.Hey, part of the proposed game was giving the players the ability to tactically and strategically make decisions on a live battlefield. In addition to RPG leveling, social mechanics, etc. And I stand by that being possible just, you know, a well made A or even AAA game. So I don't think it's going to realistically happen...
My stance is with the group that says 'just make it in a way inspired by fire emblem' for realistically making the game.
Oh fuck, forgot this game existed. Haven't played it in years.
Survival mode buries you in enemies, as do some of the later levels. If PN ever gets Steam Worksop support, It'd probably be relatively easy to do a Valkyrie Core mod in some form.
Never, he has his own super tech that doesn't require him to break reality on a small scale.I wonder what episode Kojirou will learn about wave force manipulation in.
Season finale? Semifinale?
I didn't say what episode will he learn wave force in.Never, he has his own super tech that doesn't require him to break reality on a small scale.
The former when either he hacks access super classified files or granted one, when the Instructors throws it at a T0 or when Anna throws/tells it herself.I said what episode will he learn about wave force in.
When will he become aware that it's a thing Anna can do?
From what I remember from the episode list, we were at episode 10 going into the tournament. Seasons are usually 13 episodes, so we're probably through the first season.
Who knows, Valcore could be running on two cours (25 episode) seasons instead of one cours (13 episode) ones.From what I remember from the episode list, we were at episode 10 going into the tournament. Seasons are usually 13 episodes, so we're probably through the first season.
The vacation will likely be an OVA or something.
Extra foreshadowing, it'll be one of the few times Anna would outright go "Don't be stupid, you'll blow yourself up and die, go train other things first."Hmm, since the instructors are learning it... I predict Coke Zero sees an instructor performing Wave Force first and gushes about it to his team/Anna. He then spends several episodes working hard so he'll try to reach that level of awesome, and then at season finale, he finds out that the originator of Wave Force was his teammate all along when she demonstrates the advanced version.
I wonder what episode Kojirou will learn about wave force manipulation in.
Season finale? Semifinale?