She really is basically the Predator to them isn't she? Hunting down and murdering their strongest, destroying anything capable of fighting back, even down to claiming trophies from their more powerful warriors. I wonder if her scanning ping comes with that chittering sound?
*erases Hive*
"NO SPORT"
Edit: I'm just now having this amazing mental image of Perth being attacked by Antagonist and having a Type 2 swoop down on our Wing only to physically recoil in horror the moment it sees Anna.
"Back to dah Portaahl!"
 
For some reason I'm imagining a scene where Anna and Shuri have an animated discussion about which Antagonist Type taste the best- meanwhile everyone else is getting freaked out.
 
Problem with mass -> energy conversion is that the UN seems to have worked out a really efficient system for mass-producing nukes. Which makes conversion relatively inefficient outside of extreme circumstances.
 
Or maybe the Antagonists were playing a game like Shadow of Mordor, and they were trying to make the most badass boss for a challenge, by purposefully feeding it victories to power it up.
 
Problem with mass -> energy conversion is that the UN seems to have worked out a really efficient system for mass-producing nukes. Which makes conversion relatively inefficient outside of extreme circumstances.

Pretty much. Thanks to that 100m limit on Impeller stuff a nuke is the better choice in almost every situation. The only time I really see it being useful is if, for some reason, we need a nuke but don't have a nuke and even then given enough time it would be better to just fabricate one so it would have to be a very urgent need.
 
Pretty much. Thanks to that 100m limit on Impeller stuff a nuke is the better choice in almost every situation. The only time I really see it being useful is if, for some reason, we need a nuke but don't have a nuke and even then given enough time it would be better to just fabricate one so it would have to be a very urgent need.

Yeah. Wave Force is useful really only when facing Type 0s due to the fact that their Higgs use makes them absolute bullshit in a fight and can probably tank nukes the same way a tank take firecrackers.
 
Yeah. Wave Force is useful really only when facing Type 0s due to the fact that their Higgs use makes them absolute bullshit in a fight and can probably tank nukes the same way a tank take firecrackers.
The ranged version might be useful for taking out Breaches from a distance, perhaps? (or from the "outside", so to speak)
 
The ranged version might be useful for taking out Breaches from a distance, perhaps? (or from the "outside", so to speak)

I mean, there is a lot of structure around them, so it might take a few, but the ranged version allows for that by just having a firing line. Not without risk, I presume, but hopefully it should be possible.

Two angles here:

1) This is exactly the concept for the G Gun, so it has to be a somewhat workable idea.

2) If this was a workable idea, G Gun w/ ridiculous power usage, size wouldn't be being built, would be making much units. Clearly Valk-produced wave power not sufficient.
 
2) If this was a workable idea, G Gun w/ ridiculous power usage, size wouldn't be being built, would be making much units. Clearly Valk-produced wave power not sufficient.

Alternative Theory: When G-Gun was approved Valkyrie level Wave Force was limited to <100m and they had no reason to suspect Anna could create increase the range, let alone create an infinite range version. Closing to zero range is likely almost as hard as clearing the Breach with regular forces. Furthermore at the point of commencement a grand total of one Valkyrie was capable of utilizing the Wave Force and, again, they had no reason to suspect other Valkyries could learn to use it faster then the G-Gun could be completed.
 
Alternative Theory: When G-Gun was approved Valkyrie level Wave Force was limited to <100m and they had no reason to suspect Anna could create increase the range, let alone create an infinite range version. Closing to zero range is likely almost as hard as clearing the Breach with regular forces. Furthermore at the point of commencement a grand total of one Valkyrie was capable of utilizing the Wave Force and, again, they had no reason to suspect other Valkyries could learn to use it faster then the G-Gun could be completed.

That boils down to 1).
 
Am I the only one who thinks that the Spatial Corrosion was Anna's way of learning how to do the wave force- after all it sounds very similar to what the wave fore does, just on a smaller scale. Could be useful in figuring out the mechanics behind it.
 
Am I the only one who thinks that the Spatial Corrosion was Anna's way of learning how to do the wave force- after all it sounds very similar to what the wave fore does, just on a smaller scale. Could be useful in figuring out the mechanics behind it.
One of the instructors (Washington? Leonart? I get all their names mixed up), has already 'figured out' the mechanics behind the wave force.

Granted she almost killed herself doing it, but I believe that her subsequent attempts (or her publications) will allow other Valks to figure it out. It's like instructor #3 said "With this we can kill them, well, at least once." Or something like that. So obviously they think that they have a pretty good grasp on the basic wave force if she thought that it would (relatively) soon be applicable in combat.
 
It does make me wonder--if the God Gun was intended to be a Luna-to-Earth-range cannon firing an attack that is otherwise extremely short-ranged, perhaps if we level up Blue Wave (Force), we could explain the principles to the Instructors and scientists, allowing for the God Gun's design to be made more efficient (less time needed between shots, a smaller facility due to not needing as much raw energy to charge/power the thing).

Question, @Avalanche : what are the specifics regarding Blue Wave? Is it like a laser? If not, how fast does it travel? Is it a beam we can "cut" with by moving it in an arc after firing? How long does the beam last? Does it "flow" like water from a firehose (not in the sense that it spreads out into a cone, but in that it flows in a stream) or stay straight like a beam of light, when it comes to aiming the attack or moving the 'beam' during the attack? What's the maximum effective range on it? Does it do less damage than Static Wave if it hits? Also, regarding Red Wave--what exactly is the radius of effect, and does it cost us any limbs/body damage to cast? Does it do more damage than Static Wave if it hits? Lastly, how quickly does Anna's Impeller recharge after firing a Wave Force attack, and does charging a Wave Force attack drain the Impeller of nearby Valks?
 
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Am I the only one who thinks that the Spatial Corrosion was Anna's way of learning how to do the wave force- after all it sounds very similar to what the wave fore does, just on a smaller scale. Could be useful in figuring out the mechanics behind it.
I dunno; from Anna's descriptions of Wave Force, it's way more physics-fuckery than Spatial Corrosion.

If Spatial Corrosion is like seriously and violently warping patches of space within an area, then Wave Force is like taking a patch of space, bottling it up, turning it inside out, putting it through a meat-grinder, lacing it with white phosphorous, turning it inside out again, putting it into a blender, increasing the air pressure within the bottle to the level of a barely-contained explosion, and then pointing the mouth of the bottle at the target before making the bottlecap disappear.
 
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I dunno; from Anna's descriptions of Wave Force, it's way more physics-fuckery than Spatial Corrosion. If Spatial Corrosion is like seriously and violently warping patches of space within an area, then Wave Force is like taking a patch of space, bottling it up, turning it inside out, putting it through a meat-grinder, lacing it with white phosphorous, turning it inside out again, putting it into a blender, increasing the air pressure within the bottle to the level of a barely-contained explosion, and then pointing the mouth of the bottle at the target before making the bottlecap disappear.
No fucking wonder it blows half her arm off.
 
Question, @Avalanche : what are the specifics regarding Blue Wave?

Not Avalanche but I might be able to help:
Does it "flow" like water from a firehose or stay straight like a beam of light?

With the way it's described as doing damage in a line I'd imagine it's like a beam of light rather then spreading out.

What's the maximum effective range on it?

Given that it explicitly says it will deal damage at any range I'd say the maximum range is infinite and the effective range depends upon the speed of the attack and the speed, plus reaction time, of anything in it's path.

Does it do less damage than Static Wave if it hits?

Yes. Static Wave, and Red Wave for that matter, deals "enormous damage" while Blue Wave only deals "very heavy damage".

Also, regarding Red Wave--what exactly is the radius of effect, and does it cost us any limbs/body damage to cast?

It does damage at Short Range which is described as greater then 100m and less then 15km. My guess would be an AoE 15km in radius.

Cost wise it says "Expend all available Impeller and take minimal frame damage" like Static and Blue so presumably it's identical to them in cost, IE: 1 limb + all Impeller.

Does it do more damage than Static Wave if it hits?

As I mentioned just a bit above it deals "enormous damage" like Static Wave so it should deal about the same amount of damage. It's just instead of being a what I presume is a wave (IE: cone effect) it's an AoE.

Lastly, how quickly does Anna's Impeller recharge after firing a Wave Force attack, and does charging a Wave Force attack drain the Impeller of nearby Valks?

A pure guess however I suspect it recharges fairly fast given:
You laugh as you ascend away from the Wave, your Impeller regenerating. Joy, exuberance, happiness, glee and every similar positive emotion runs wild through you, you feel giddy.

As for draining nearby Valks:
Only near your body could your Impeller reach the densities required for activating Wave Force, and the minimum radius of the Static Wave as it forms means that you will always sacrifice your body part that is closest to the activation point. For the Final Stage, remaining Impeller strength is irrelevant, either the Valkyrie has enough Impeller to shape a channel to give the Static Wave initial direction or they don't. The Static Wave instantly destroys any Impeller field partition in totality upon the slightest contact.
I'd say no unless there within the minimum radius of the forming Static Wave.
 
If Spatial Corrosion is like seriously and violently warping patches of space within an area, then Wave Force is like taking a patch of space, bottling it up, turning it inside out, putting it through a meat-grinder, lacing it with white phosphorous, turning it inside out again, putting it into a blender, increasing the air pressure within the bottle to the level of a barely-contained explosion, and then pointing the mouth of the bottle at the target before making the bottlecap disappear.

Yeah
I just thought that Spatial Corrosion was a building block for Wave Force- after all it is the only other attack that we see that mucks with spacetime like that
 
With the way it's described as doing damage in a line I'd imagine it's like a beam of light rather then spreading out.
I didn't mean in the sense of spreading out, but rather in the sense of "flow" or a "stream".


Yes. Static Wave, and Red Wave for that matter, deals "enormous damage" while Blue Wave only deals "very heavy damage".
I suppose it depends on whether or not you can "cut" with the beam, or if you can target specific weapons/sections of the target with precision.



It does damage at Short Range which is described as greater then 100m and less then 15km. My guess would be an AoE 15km in radius.
How does that stack up to typical ranges when fighting against Type-Zeroes? Are all Class-Bs faster than Class-Cs, and so on? Does the same apply with toughness?

Cost wise it says "Expend all available Impeller and take minimal frame damage" like Static and Blue so presumably it's identical to them in cost, IE: 1 limb + all Impeller.
Wait, isn't one of the major benefits of Blue Wave that it doesn't cost a limb to perform? I mean, it would also make sense, given that it's a beam rather than a wide-conical, close-range blast (or an omnidirectional, close-range blast).



As I mentioned just a bit above it deals "enormous damage" like Static Wave so it should deal about the same amount of damage. It's just instead of being a what I presume is a wave (IE: cone effect) it's an AoE.
Probably, but I'd like confirmation.



A pure guess however I suspect it recharges fairly fast given:
It doesn't really give a rate, it just says that it's recharging. Just because it starts recharging quickly doesn't mean the actual rate of regen is that quick (particularly in the middle of a fight).


Thanks for the info you could provide; I appreciate it.
 
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How does that stack up to typical ranges when fighting against Type-Zeroes? Are all Class-Bs faster than Class-Cs, and so on? Does the same apply with toughness?

We don't know much about fighting Type-Zeroes sadly. The only thing we really know about the differences between Classes, besides that higher ranks are harder to fight, is that the Class is a measure of the Type-Zero's Higg Generator output. So the higher the Class the more Higgs it can throw at doing bullshit stuff like teleporting through interdiction like it's not even there.

Oh and we have a rough idea as to the relative strength of each Class from the recommended engagement numbers:
Class A: 40 Aces in 300 Frames​
Class B: 10 Aces in 300 Frames​
Class C: 5 Aces in 300 Frames​
Class D: 2 Aces in 300 Frames​

As for ranges; Odds are the type engagement range is whatever the Type Zero wants it to be. Going off what we see in simulations with regular Antagonists and the speeds high end Valkyries hit, kilometers per second, most combat tends to fall in the Medium (15km to 100km) or Short (100m to 15km) ranges

Wait, isn't one of the major benefits of Blue Wave that it doesn't cost a limb to perform? I mean, it would also make sense, given that it's a beam rather than a wide-conical, close-range blast (or an omnidirectional, close-range blast).

Nah Anna explicitly states her goal is to extend the range over limiting frame damage, at least for now, here:
To expand Wave Force's range is inarguably more important than reducing the survivable damage taken for activating the attack.

The big advantage of the Blue Wave is that it can be fired from a safe distance making falling back until your Impeller has regenerated and your limb replaced.
 
Prioritizing extended range over limiting frame damage makes sense, when you think about it. Static Wave II can reach up to 15 kilometers away, at it's upper end. That's far enough that the valk who fires it off can get evacced by a comrade before the Type Zero can get there.

Compare to a Static Wave that doesn't deal frame damage, but still has a maximum range of 100 meters (it still wiped out the user valk's impeller). Much more likely to be killed that way, yeah?

So, in a blank space where Blue Wave and Red Wave are not things Anna knows about (because she doesn't IC know about them), extending range is much more likely to ensure Wave Force user survival.
 
Just a reminder to all you optimists out there: Blue Wave is effectively a lvl 3 Static Wave. The Twenty are still stuck on lvl 1. Those firing lines aren't going to be happening for a good, long while.

1625
 
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So, in a blank space where Blue Wave and Red Wave are not things Anna knows about (because she doesn't IC know about them), extending range is much more likely to ensure Wave Force user survival.
I'm fairly sure she knows about Blue Wave and Red Wave, it's why they're options to train/study. They're what she's thought up on how to further modify the Wave Force: extend the range even further, and make sure there's nothing nearby that could kill the user.
 
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