Well, the Cores kinda default on making the Valks attractive as well anyway, but that value varies... it could very well that Anna (Durga) goes for the Amazon Beauty type.
Why on Earth Would Durga waste time time making Anna more attractive when she was in a situation were her looks means nothing to her goal of beating the antagonists, unless of course Anna was being made more attractive from the point of the antagonists.
 
Why on Earth Would Durga waste time time making Anna more attractive when she was in a situation were her looks means nothing to her goal of beating the antagonists, unless of course Anna was being made more attractive from the point of the antagonists.
It's passive, there's literally nothing to waste. :V
I mean, an attractive soldier can still kill you just fine. :V
But Anna is shrinking atm and will end up fairly short when she is 'done'. So did their type change?:p
Her fairly short still meant "taller than most of the cast" tho. :V
The Setsuna height thing was more "if she kept shrinking at this rate" but it's also slowing.
 
Why on Earth Would Durga waste time time making Anna more attractive when she was in a situation were her looks means nothing to her goal of beating the antagonists, unless of course Anna was being made more attractive from the point of the antagonists.

Being in good health and fit is attractive. Humanity actively selects towards healthy and fit members of the species as part of its mating instinct.
 
I'm sorry, but...wut?
Anna would have to be fit, as her being fit means her impeller would have less burden in compensating all the stuffs she's pulling and that allowed her to do more stuff.
This Vs the efficiency of moving a overall larger body Vs the fact that Anna most likely didn't eat much Vs the fact that Anna adapted to eating antagonists while in combat, her impeller Field would be working on making sure that she doesn't die, the GM has already stated that Anna being made shorter because this is the first time in years that Durga has to improve the body other then adding redundancy systems so that she could survive easier.
 
It is actually possible that Durga is making Anna prettier/cuter right now, in an attempt to make socializing for her easier and make her more approachable.
 
It is actually possible that Durga is making Anna prettier/cuter right now, in an attempt to make socializing for her easier and make her more approachable.
Hang on...

You mean that wasn't the immediately obvious implication?
Yes, or rather that's was how Durga saw it remember that in a -5 world she'd have no body other then the valkery.
However since she would still have a body in the form of a Valkyrie rather than just being an armoured brain with weapons systems expressed from her from her Valks pocket dimension there are clearly still advantages to having a body. Just that a robot can do them better.
Also Icipalls point seems accurate. There was not enought downtime for slow inefficent biological methods to fix stuff so she just welded her arm back on and kept being terrifying.
 
This Vs the efficiency of moving a overall larger body Vs the fact that Anna most likely didn't eat much Vs the fact that Anna adapted to eating antagonists while in combat, her impeller Field would be working on making sure that she doesn't die, the GM has already stated that Anna being made shorter because this is the first time in years that Durga has to improve the body other then adding redundancy systems so that she could survive easier.
Can you point me to the post where it said she was getting shorter? I must've missed it, or just forgotten.
 
Also replacing muscles every time she got injured would take more energy/time then just repairing the bare needed
The difference here is that at -1 Anna did have the extra time and energy in order to heal 'naturally' rather than to take shortcuts.

On a simultaneously on and off topic topic. Hows the beach episode going to play out when everyone finds out that Anna is 90% scar tissue.
 
The difference here is that at -1 Anna did have the extra time and energy in order to heal 'naturally' rather than to take shortcuts.

On a simultaneously on and off topic topic. Hows the beach episode going to play out when everyone finds out that Anna is 90% scar tissue.
Is that going to show, though? She's been rebuilt by Durga - I don't think there'd be any scarring, as that would be suboptimal.
 
The difference here is that at -1 Anna did have the extra time and energy in order to heal 'naturally' rather than to take shortcuts.\
:Citation Needed:
I remember her having consistence combat for several years, also in the first fight we see she is used to simple teleporting to avoid damage and is unused to avoiding the normal way. Which makes her so skilled in impeller use shows that she has relied on it for everything. After all bullshit space magic is more effective then mere muscle mass that may get in the way.
On a simultaneously on and off topic topic. Hows the beach episode going to play out when everyone finds out that Anna is 90% scar tissue.
:facepalm:
Is that going to show, though? She's been rebuilt by Durga - I don't think there'd be any scarring, as that would be suboptimal.
Yep.
 
I remember her having consistent combat for several years,
Reminder that her combat time is still less than her synched time and that the majority of her combat are Patrol and Hunt with neither her nor the AG knew where the other is.
She have that little downtime everytime she's done shooting a group down and then move on to look for another one.
Was it enough? Dunno.

Also, other evidence that Anna is not skinny/anoxeric was that Setsu called her gorilla. You call tall and skinny bean pole, not gorilla. :V
 
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Hang on...

You mean that wasn't the immediately obvious implication?
Not obvious, but very likely.
Were is it said that?
Also replacing muscles every time she got injured would take more energy/time then just repairing the bare needed
:Citation Needed:
I remember her having consistence combat for several years, also in the first fight we see she is used to simple teleporting to avoid damage and is unused to avoiding the normal way. Which makes her so skilled in impeller use shows that she has relied on it for everything. After all bullshit space magic is more effective then mere muscle mass that may get in the way.
She wasn't fighting 24/7 all the time, so she had time to properly heal. In -5 she most likely didn't have that luxury. Due to the need, Durga or Anna most likely decided to just stop properly healing and instead replace any non-vital parts with metal.
 
It seems pretty easy to game-ify from just from the base components.

- Synchronization percentage would basically be your character level, or well, you could have tiers based on synch percent.
- That would cap complexity, which would increase as you level up.
- Each component would take up a set number of complexity.
- You could derive impeller from this easily too.
- You'd probably ignore time to integrate, rather, if you ran missions back to back you wouldn't be allowed to change between, but otherwise could just swap between missions.
- Once you install a component you can tell your frame to upgrade it, possibly tied to some kind of experience system with using each component. I would say you should have two things you can upgrade: quality, which can tier up to a better component, and a small specialization tree, which locks you out of the other branches.
- That means the amount of gear in the game would have to be fairly limited, more along the lines of a bunch of unique items and maybe three basic (but upgradable) sets. Hm, probably 5 to 7 tiers, with unique components starting at a minimum tier, and tier would also determine typical complexity?
- Personally I recommend instead of experience gained per component or per use (which would require balancing and different systems between component types), just have each component gain the same amount of experience as every other component equipped, which allows a smoother progression. Maybe some system to redistribute if you want to specialize.
I think you'd need multiple tables to deal with integration. Have, say, three broad classes of item 'strength' (cloth/wood/metal), and three classes of item 'quality' (poor/average/good). After each session, or every other session perhaps (I'm imagining it as a tabletop, not a video game, hence sessions rather than missions), you can improve every item you have by one step in either Hardness or Quality. After it is both as hard as metal and of good quality, you start getting +1s to indicate it being superior to anything human-made. If it's a weapon or armor, +1s are added to die rolls to deploying that item. If it's just a normal item, just roleplay it getting better and fancier.

Once it's at say, +5, then start with the skill tree. Even a normal item can probably be used as weapon or armor at >5 (a welding torch becomes a beam saber, etcetera).

Also have three classes of item 'size' (handheld costs 1, bigger than a breadbox costs 3, the size of a motorcycle costs 5 - something like that anyway) and a set number of 'capacity points' that goes up as you gain levels. 10, 15, 20, etcetera.

Classes are probably the Big Three, Vanguard Sweeper and Keeper. Maybe you could 'prestige class' into specialized classes like Yukari's 'Edge Sweeper', or maybe those are just additional classes that have specialized powers but less broad sweeping abilities.
 
But if a more muscular one is even a fraction of a percent stronger isn't that better as far as an AI that is only concerned with keeping Anna and the townspeople alive?

Y'know, I don't see a reason to expect us to be 100% Homo Sapiens Organic Meatbag. We "repaired" our eyes because somebody told us to fix them. I'd honestly expect us to be more, ah... Optimized. And wasn't there something about organ sheathes?

Our muscles are probably synthetic, carbon-based or not. Then it becomes a question of whether added mass & volume are worth the strength gains -- I guess that was already kinda the question. Um, anyway, seems to me that Durga probably optimized for strength / (mass or volume) ratio. Probably no need for bulging biceps in that philosophy with synthetic options available.
 
Okay, I've just woken up, and I have to congratulate myself on creating a page and a half of debate around a mis-understood quote, when I said 'Shy and cute but extraordinarily dangerous' I was referring to the second warrior archetype we could have chosen, the awkward-shy girl, in relation to how that archetype simply couldn't hold waifu-interest for very long, I wasn't talking about Anna when I said that.
Y'know, I don't see a reason to expect us to be 100% Homo Sapiens Organic Meatbag. We "repaired" our eyes because somebody told us to fix them. I'd honestly expect us to be more, ah... Optimized. And wasn't there something about organ sheathes?

Our muscles are probably synthetic, carbon-based or not. Then it becomes a question of whether added mass & volume are worth the strength gains -- I guess that was already kinda the question. Um, anyway, seems to me that Durga probably optimized for strength / (mass or volume) ratio. Probably no need for bulging biceps in that philosophy with synthetic options available.
I'm not too sure about the organs thing, actually, Since Anna uses her impellar field to work her body, maybe Durga just started ignoring them?
 
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