Hmm, I'll take one of each category, but lets take extra deredere there to keep things nice. I'll have my personal assistant/bodyguard to be a yandere, but low level. Nemona, not Yuno Gasai. And the tsundere must be easy to adorably embarrass, not violent.
No change to the Kuudere?
This guy wants to have his cake, and eat it too.
Well good for you having two hands but if you eat your cake, it won't be in your hands but in your belly. To have your cake and eat it too you need more cake or to divide your cake into what you'll eat and what you'll have.
 
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No change to the Kuudere?
Hey, I said one of each category with one extra deredere, and there are multitude of councilor positions.
Well good for you having two hands but if you eat your cake it won't be in your hands but in your belly. To have your cake and eat it too you need more cake or to divide your cake into what you'll eat and what you'll have.
Ah, but why would I want cake if not to eat it? I will hold it with one hand eat it with the other.
 
Hey, I understand your concern, and if you or anyone else has possible tweaks to how the communist ai strategy should work I'm all ears. I'm probably one of if not the most free-market friendly member of the mod team, so if you have good ideas I'd be happy to advocate for them.

After all, these are country priorities before the Valkyries really take off and take over so there should be significant downsides.

However, I would like to point out a few things that might alleviate your complaint.

1) The mention of being isolated isn't a throwaway comment. If you recall from Tayta's previous post, the funding from countries is planned to be more dynamic and depend in part on having trade with other countries. That right there is an economic hit, albeit to the faction that controls the country instead of the country itself, if it's more isolated because it went communist. Hmm, perhaps we could find some way to divert funding from neutral control points into a country's spending priorities. In the base game that money just vanishes into thin air (I think), which is a touch unrealistic.
2) Terra Invicta has basically two levers to indicate standard of living. GDP per capita and inequality. GDP per capita is mechanically connected to total GDP and there are other AI strategies that focus on boosting GDP. Which means the communist AI strategy will likely focus on reducing inequality, which means a focus on the welfare priority and not a focus on the economy priority. That means those countries will have lower GDP and possibly lower GDP per capita, because that depends on total population and...
2.5) The formula for population growth in vanilla includes a parameter that increases population growth with higher GDP per capita. It's probably intended to model things like increasing lifespan and reduced infant mortality because of greater wealth, but that's not the only way it could be interpreted. I think a lack of self-induced famines would fit that parameter too. And that parameter means the communist country would have a lower buff on its population growth.


Very good sir, would you like your Valkyrie councilors to be Tsunderes or Yanderes? Or perhaps something else? We have some other classes you can choose from for a discerning customer such as yourself.
Maybe you could have better production rates for industrial materials but worse food rates? Or have a buff to build speed at the cost of the stats being lower.
 
Personally I'd put it as a build and policy implementation buff, but then up corruption and morale problems since generally speaking that's what those systems tend to have issues with, probably also some research penalties.
 
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I personally just prefer to ignore how IRL forms of governance are represented in video games, partly because developers often want to put in multiple viable choices, and partly because any discussion of how in-game governments relate to IRL governance swiftly becomes very political.

So, if that's what it takes, just mentally replace "communism" with some other form of governance which you think replicates the in-game effects.
 
In hindsight, I should probably have written "aims to" rather than "is good at". That would more accurately convey the idea that just because the nation wants to do something doesn't necessarily mean it succeeds.

Is there a faction that specializes in rapid construction?
Depends what kind of rapid construction you're after. For comically fast battlefield (re-)construction like depicted in the video, Self-Sustain is probably the most qualified with their proliferation of nanomachines to do the work. For rapid construction of infrastructure on a regional and national level, your best bet is Enlighten, who gain significant bonuses to their Advise and Direct Invest actions.

Is Morganism a reference to Nwabudike Morgan from SMAC? Because if not i have no idea where that's from.
It is indeed a reference to the best faction in SMAC. :cool:

EDIT: Also, big thanks to whoever it is who keeps gilding me, lmao.
 
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Maybe you could have better production rates for industrial materials but worse food rates? Or have a buff to build speed at the cost of the stats being lower.
Sounds like things that would happen in the Arcologies with the conversion of space resources from vanilla for the mod. And the build speed of modules for the Arcologies. However, the economic priorities for nations don't get that detailed.

The Arcologies have Valkryrie BS to make reality sit down and shut up and are under the direct control of a faction like habs in vanilla anyways so the whole thing doesn't really apply to Arcologies for several reasons. Not a bad idea though.
 
Can I invert the question? Who's a capitalist society in BAHHSCQ?

It seems to me that in order to maintain the arcologies and societies basically all production is done by Valks or full automation. Therefore there are only really three structures of society that make sense:
A) Fully automated luxury space communism.
B) Valk dictatorships with a lot of Bread and Circuses to keep people happy.
C) Whatever the hell is happening in the refugee camps.

These aren't communist/capitalist distinctions as they don't relate to ownership, they're about how decisions are made by society really who gets to be involved in them.
 
Can I invert the question? Who's a capitalist society in BAHHSCQ?
Possible other options
Option A
-Old property owners. Just because there is a war going on, does not absolve legal rights and obligations of states towards its members. Even if property is confiscated, compensation as well as allotments based on the percentage of seized property to allow those people to live will be given out. The wealthier you are, the better off you'd be regardless, giving you options that would set you up even in a post scarcity society.

Option B
- Old money never went away, since despite the presence of Valks and matter assemblers, most industry and construction will still be done by hand- or at least under supervision of skilled humans.
Want more farming areas? You need to build atmospheric controlled farms. Someone has to dish out the material to make them, then build them. And ultimately, someone winds up with the investment paying back.

Option C
-Despite everything that's being said, the UN has far less say in its member states administration than everyone believes. And some nations, despite being forced underground (into shelters) have their economies mostly centered around money or allotment of resources.

Option D
-Meritocracy. Because sitting in an office and gossiping instead of doing your work nets you only one point, while the one guy doing his job gets fifty.
Also people doing high risk jobs like the Valks, or regular soldiers, or the many scientists that are responsible for progressing everyone's knowledge.

Possession of excess money/resources, naturally will create investors, as well as people willing to invest their spare time (or those lacking good jobs) in new enterprises. And as some return the investment, you'd see rise of capitalist tendencies.
 
Can I invert the question? Who's a capitalist society in BAHHSCQ?
The mod, so far anyway, is set in ~45 year timespan between the Impact and First Contact. So this is before everyone was crammed into either Arcologies or refugee camps. People still lived in cities; even rebuilt them if necessary. There also wasn't a state of perpetual warfare that required high level control of resource allocation. So odds are most pre-Impact capitalist societies were still capitalist to some degree or another.
 
The mod, so far anyway, is set in ~45 year timespan between the Impact and First Contact. So this is before everyone was crammed into either Arcologies or refugee camps. People still lived in cities; even rebuilt them if necessary. There also wasn't a state of perpetual warfare that required high level control of resource allocation. So odds are most pre-Impact capitalist societies were still capitalist to some degree or another.
Ah helpful thanks.
So whats the timeline look like around now.
> 2012: Impact
> Anna born ~2054
> AGs arrive 2057
right so we don't know a lot? Or is there another timeline post somewhere.
Stuff we do know is that Valks where primarily builders or economic things rather than weapons during this period.
The timeline doesn't mention when Stratnet was invented therefore I assume that extremely capable AI's predate the collapse.

... Honestly I don't think this changes much. Most of my concern was that humans cannot compete against valk or AI competition. Old World capitalism is going to be failing on the basis that currently its just Valks or people who own algorithms passing meaningless coupons between each other while 99% of people who have been put out of their jobs by drones or valks or AIs are sharpening their pitchforks.
I guess world population does hit 50% of its max within a few months so maybe its already in free fall as people who own farms willfully ignore all the people who are starving but have no money, however I like to think that societies are better regulating than that.
 
however I like to think that societies are better regulating than that.
Your right, most farmers that say no will end up dead when they ask for respect in exchange for food.
And said food will be spread evenly to people willing to condemn farmers in general for being evil.
Then until freefall kills people due to lack of food production or a higher power (valks) steps in to fix it.
 
At least in the mod, Valkyries and Stratnet do not exist at game start because we're starting a few years post-Impact. Stratnet doesn't exist in 2022 let alone 2012 and even if it did, the wealthiest countries got wrecked to pieces by the impact.

The first phase of the mod is the various factions trying to rebuild according to their ideologies, the surviving countries trying to rebuild according to their ideologies, discovering that Valkyries are a thing, building initial, super basic and mostly useless, arcologies. Over time the arcologies will upgrade and suck away population from their host and countries will become increasingly irrelevant comparatively speaking but that will take time.

Oh, and the Antagonists will eventually attack which accelerates the need for Arcologies and Stratnet and is a pretty clear signal that the initial phase is over.
 
Hm, thinking about it now, I can't help but wonder about how peole would handle the Breaches before they end up spewing Antagonists.

From what I remember, the Breaches used to work as great sources of higgs, and as a result a great source of energy. Of course, up until the Antagonists woke up, you can get alot of Higgs/Energy to boost your economy, but end up having a relatively bad time when the Antagonists appear and you lose that free energy bonus, or avoid or even try to destroy them and end up lesser than others but unreliant on it.

Kinda interesting I suppose.
 
We know how they were handled, they were essentially mines. Extremely profitable mines that suddenly went dark one day. And then the Antagonist nation attacked.
 
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At least in the mod, Valkyries and Stratnet do not exist at game start because we're starting a few years post-Impact. Stratnet doesn't exist in 2022 let alone 2012 and even if it did, the wealthiest countries got wrecked to pieces by the impact.
Stratnet might not exist but its existence implies that there where previous less advanced AIs that where probably still super human.
 
Have some Annas. Used a newer model to gen these for extra shiny hair.
The ribbons however, are just a silly limitation of the system. I can't seem to get rid of them.
 
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