- Location
- Yes
Well I've got some bad news for you...And the tsundere must be easy to adorably embarrass, not violent.
Well I've got some bad news for you...And the tsundere must be easy to adorably embarrass, not violent.
I have two hands.
Hm, then I'll take one with high dere low tsun value.
No change to the Kuudere?Hmm, I'll take one of each category, but lets take extra deredere there to keep things nice. I'll have my personal assistant/bodyguard to be a yandere, but low level. Nemona, not Yuno Gasai. And the tsundere must be easy to adorably embarrass, not violent.
Well good for you having two hands but if you eat your cake, it won't be in your hands but in your belly. To have your cake and eat it too you need more cake or to divide your cake into what you'll eat and what you'll have.
Hey, I said one of each category with one extra deredere, and there are multitude of councilor positions.
Ah, but why would I want cake if not to eat it? I will hold it with one hand eat it with the other.Well good for you having two hands but if you eat your cake it won't be in your hands but in your belly. To have your cake and eat it too you need more cake or to divide your cake into what you'll eat and what you'll have.
Is Morganism a reference to Nwabudike Morgan from SMAC? Because if not i have no idea where that's from.
Maybe you could have better production rates for industrial materials but worse food rates? Or have a buff to build speed at the cost of the stats being lower.Hey, I understand your concern, and if you or anyone else has possible tweaks to how the communist ai strategy should work I'm all ears. I'm probably one of if not the most free-market friendly member of the mod team, so if you have good ideas I'd be happy to advocate for them.
After all, these are country priorities before the Valkyries really take off and take over so there should be significant downsides.
However, I would like to point out a few things that might alleviate your complaint.
1) The mention of being isolated isn't a throwaway comment. If you recall from Tayta's previous post, the funding from countries is planned to be more dynamic and depend in part on having trade with other countries. That right there is an economic hit, albeit to the faction that controls the country instead of the country itself, if it's more isolated because it went communist. Hmm, perhaps we could find some way to divert funding from neutral control points into a country's spending priorities. In the base game that money just vanishes into thin air (I think), which is a touch unrealistic.
2) Terra Invicta has basically two levers to indicate standard of living. GDP per capita and inequality. GDP per capita is mechanically connected to total GDP and there are other AI strategies that focus on boosting GDP. Which means the communist AI strategy will likely focus on reducing inequality, which means a focus on the welfare priority and not a focus on the economy priority. That means those countries will have lower GDP and possibly lower GDP per capita, because that depends on total population and...
2.5) The formula for population growth in vanilla includes a parameter that increases population growth with higher GDP per capita. It's probably intended to model things like increasing lifespan and reduced infant mortality because of greater wealth, but that's not the only way it could be interpreted. I think a lack of self-induced famines would fit that parameter too. And that parameter means the communist country would have a lower buff on its population growth.
Very good sir, would you like your Valkyrie councilors to be Tsunderes or Yanderes? Or perhaps something else? We have some other classes you can choose from for a discerning customer such as yourself.
Universal Welfare distribUtion.So, if that's what it takes, just mentally replace "communism" with some other form of governance which you think replicates the in-game effects.
Depends what kind of rapid construction you're after. For comically fast battlefield (re-)construction like depicted in the video, Self-Sustain is probably the most qualified with their proliferation of nanomachines to do the work. For rapid construction of infrastructure on a regional and national level, your best bet is Enlighten, who gain significant bonuses to their Advise and Direct Invest actions.
It is indeed a reference to the best faction in SMAC.Is Morganism a reference to Nwabudike Morgan from SMAC? Because if not i have no idea where that's from.
Sounds like things that would happen in the Arcologies with the conversion of space resources from vanilla for the mod. And the build speed of modules for the Arcologies. However, the economic priorities for nations don't get that detailed.Maybe you could have better production rates for industrial materials but worse food rates? Or have a buff to build speed at the cost of the stats being lower.
Possible other optionsCan I invert the question? Who's a capitalist society in BAHHSCQ?
The mod, so far anyway, is set in ~45 year timespan between the Impact and First Contact. So this is before everyone was crammed into either Arcologies or refugee camps. People still lived in cities; even rebuilt them if necessary. There also wasn't a state of perpetual warfare that required high level control of resource allocation. So odds are most pre-Impact capitalist societies were still capitalist to some degree or another.Can I invert the question? Who's a capitalist society in BAHHSCQ?
Ah helpful thanks.The mod, so far anyway, is set in ~45 year timespan between the Impact and First Contact. So this is before everyone was crammed into either Arcologies or refugee camps. People still lived in cities; even rebuilt them if necessary. There also wasn't a state of perpetual warfare that required high level control of resource allocation. So odds are most pre-Impact capitalist societies were still capitalist to some degree or another.
right so we don't know a lot? Or is there another timeline post somewhere.
Your right, most farmers that say no will end up dead when they ask for respect in exchange for food.however I like to think that societies are better regulating than that.
Stratnet might not exist but its existence implies that there where previous less advanced AIs that where probably still super human.At least in the mod, Valkyries and Stratnet do not exist at game start because we're starting a few years post-Impact. Stratnet doesn't exist in 2022 let alone 2012 and even if it did, the wealthiest countries got wrecked to pieces by the impact.