Attempting to Fulfill the Plan MNKh Edition

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Ok, I stand corrected due to misreading the notation. With this being said, this mean we need to finish the steel mill next turn, in order to avoid the avoid losing the bonus. We need one project to stabilize the steel price for now, whereas our coal demand will consistently be near the upper limit due to auto coal-power. Avoiding a steel price increase will also require stabilizing coal. And frankly, we are less damaged by steel becoming moderately expensive than by power considerably increasing in price. One is an economic shock in a sector, the other a crisis across the economy.
And we'll be the least damaged by avoiding either price increase, which is perfectly achievable by building the steel mill - that has a plethora of other beneficial effects - now while putting off the coal issue with the early power plant shutdown, and then finishing the coal mines next turn, when we will have the dice.
 
Glad the EAF is stumbling forward, once (if) the new government manages to cement itself well have a very solid ally on the continent
The "consolidations" are an euphemism for a self coup, we now have a strong man in charge. I expect that once he dies things will not look good, lets hope he either dies very soon so governance does not become entirely reliant on him or he lives as long as possible to kick the can down the road.

Also, so nice to see South Africa getting its teeth kicked in. I guess Korea will take Cuba's role of sending literal corps (they sent 40 thousand troops to Angola iirc) to fight colonial wars.

Also, in regards to the plans this turn, I do think we need to do more in terms of employing people. To that end, it would be great if planmakers put in expected labor price increases in their plans. Will see if I can make a plan that leans in on that when I have more time later.
 
General Labor: (29/18/65) Moderate Imports (20-40 Massive Increase of all Export Growth, Increase in Discontent, and Lowered Intrinsic Growth)
+7 Net Civilian Spending
-14 New Graduates
-2 Rural Transfers
-1 Immigration

Educated Labor: (41/26/70) Moderate Imports (40-60 No Effects)
+3 Net Civilian Spending
-4 New Graduates
-1 Immigration
General Labor: (24/17/65) Moderate Imports (20-40 Massive Increase of all Export Growth, Increase in Discontent, and Lowered Intrinsic Growth)
+8 Net Civilian Spending
-14 New Graduates
-2 Rural Transfers
-1 Immigration

Educated Labor: (40/27/71) Moderate Imports (40-60 No Effects)
+3 Net Civilian Spending
-4 New Graduates
-1 Immigration
To belabor the point about labor prices, we can see here the precipitous drop in wages for the average Soviet, it went from 29 this turn to 24. If we let it drop below 20 we are done for and to do that we need at least +5 labor to stay at the treshold, and +9 for wages to stay stagnant (and that's not even considering the economy might not have bottomed out yet, if it does we will be in a very tight situation). Ideally we want to raise wages to assuage the SupSov and avoid the unwashed masses from trying to do anything lol

Educated labor is another issue, we are sitting exactly at the breakpoint, and going under is probably not as bad as general labor going under 20, but would be incredibly messy, so we need at least +2 labor there to sit at the breakpoint, and realistically, we want more since sitting at it is a dangerous position to be in.
 
Also, in regards to the plans this turn, I do think we need to do more in terms of employing people. To that end, it would be great if planmakers put in expected labor price increases in their plans. Will see if I can make a plan that leans in on that when I have more time later.
Well, my plan is getting maximum of 12 General Labour and 7 Educated Labour, 9 and 4 of them from the projects with >80% chance of completion. That's enough to account for the natural losses and some crisis fluctuations - which, I feel, are likely to be positive more than negative.
 
Hi, I noticed this news here, At least we won't run out of Uranium anytime soon (post title 'How Chinese scientist are extracting uranium from seawater faster than ever'). Mostly idea for your story in term of tech for collecting resource
It's uranium, even today LEU prices are incredibly low to the extent of making it a near irrelevant cost of operation. While there are a number of fancy extraction techniques it's a case of them not really being needed for a long while, plus there being significantly easier gains through secondary ore processing then seawater. Plus even then it's not economical, there is a reason once through has the lowest. LCOE even in an unreasonable nuclear growth scenario.

 
Hmm... we could put 2 dice on Bakchar and 3 on Kuzbas so the latter has a decent chance of finishing, while the former makes progress without risk of finishing this turn. No risk of coal going over, so no need to expect the reform die. In a vacuum this probably would be the optimal route, but I'm nervous about offending SupSov (and Koba's ghost) by putting so few dice on the thing with the mandated focus.
 
Hmm... we could put 2 dice on Bakchar and 3 on Kuzbas so the latter has a decent chance of finishing, while the former makes progress without risk of finishing this turn. No risk of coal going over, so no need to expect the reform die. In a vacuum this probably would be the optimal route, but I'm nervous about offending SupSov (and Koba's ghost) by putting so few dice on the thing with the mandated focus.
We need the steel. What is the point of not just getting the steel right now?
 
Threading the needle of not risking blowing the price thresholds while also not expending a precious reform dice on something as mundane as "turn off old power plants a little early" while we desperately need to reach out to the rurals.
If we don't do a steel mill now we risk paying a 300 R premium to activate our infra dice next turn. It makes little sense to delay it just to do a coal project we can afford to delay if we sacrifice one bureau dice and deactivate the old coal plants which are killing people every year and consuming a ton of coal inneficiently.
 
Threading the needle of not risking blowing the price thresholds while also not expending a precious reform dice on something as mundane as "turn off old power plants a little early" while we desperately need to reach out to the rurals.
Well that's just optimizing yourself into a hole, frankly speaking. Really, +7 General Labour in the sector that is in the middle of a crisis is going to do much more for us politically than one more Bureaucracy die.

Speaking of Bureaucracy dice, after consideration, I decided that starting to establish our own position in SupSov can wait and replaced it with one more agricultural reform, that one relatively uncontroversial, because it doesn't fuck over anyone under our watch. It might make things a bit more unstable for Eastern Europe, but helping them drop their energy prices is going to more than make up for it. Still, I am open to argument about it.

Edit: I've been convinced that without instituting the subsidies now, they won't have time to play out. I still don't like risking them, but I guess fuck it, we ball.

[X] Plan Attempting to Resolve the Crisis
-[X]4855/4985 Resources (130 Reserve), 49 Dice Rolled
-[X]Infrastructure (9/9 Dice, 765 R)

--[]Western USSR Regional Roads, 2 Dice (170 R), 17%
--[]Caucuses High Capacity Roads, 3 Dice (255 R), 28%
--[]Caucuses Regional Roads, 1 Dice (85 R), 7%
--[]Central Asian Regional Roads, 3 Dice (255 R)
-[X]Heavy Industry (8/5 Dice, 1360 R)
--[X]Bakchar Deposit Utilization(Stage 1), 6 Dice (900 R), 89%
--[X]Sevastopol Technical Equipment Plants, 1 Dice (300 R)
--[X]Bryansk Truck Plant, 1 Dice (160 R), 79%
-[X]Rocketry (2/2 Dice, 0 R)
--[X]Light Launcher Programs, 1 Dice
--[X]Allow Enterprise Bidding, 1 Dice
-[X]Light and Chemical Industry (6/6 Dice, 800 R)
--[X]Caspian Sea Petrochemical Extraction(Stage 1), 2 Dice (280 R), 53%
--[X]Samotor Field Development(Stage 1), 2 Dice (220 R), 81%
--[X]Synthetic Rubber Plants(Stage 2), 2 Dice (300 R), 60%
-[]Agriculture (7/6 Dice, 790 R)
--[X]Agronomy Institutes, 1 Dice (100 R)
--[X]Combined Agricultural Methodologies, 3 Dice (270 R), 85%
--[X]Third Generation Pesticides, 3 Dice (420 R), 71%
-[X]Services (10/10 Dice, 1160 R)
--[X]Distribution of Banking Branches, 1 Dice (80 R), 80%
--[X]Transportation Enterprises(Stage 2), 2 Dice (220 R), 32%
--[X]Legal Consulting Programs, 1 Dice (80 R), 46%
--[X]Universalization of Telephone Networking, 3 Dice (420 R), 57%
--[X]Solving the Garbage Problem, 3 Dice (360 R), 39%
-[X]Bureaucracy (4/4 Dice, 0 R)
--[X] Labor Reserve Reforms, 1 SupSov Die
--[X]Inflation Control Measures, 1 SupSov Die
--[X] New MNKh Deputy, 1 SupSov Die
--[X]Coal-Industry Economization, 1 Dice
--[X]Break Private Land Limits, 1 Dice
--[X]Price Loss Coverage, 1 Dice
--[X]Reorganization of Agricultural Subsidies, 1 Dice
 
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Alright here's my plan for consideration, I think the most important feature is the continuing focus on Agriculture. Yes the HI crisis is new and flashy but we cannot forget that our entire FYP and political career is still centered on our Ag target. Ag needs serious investment into reforms and upgrades, both with well chosen Bureau actions and with the Ag sector itself.

Sorry if I missed any others, but I think this is the first plan with 2 Free dice in Ag proposed this turn, and it still manages to hold down the fort on all our other fronts. Employment should be ok barring any more crisis shocks, energy and steel supplies should stay secure, and hopefully we'll stimulate our way out of this recession in another year or two. But we can't afford to pivot away from Ag right now, 1967-1968 is a very critical period where we need our reforms kicking in to actually hit the target.

[X]Plan We Still Have an Agriculture Target to Meet
-[X]Infrastructure (9/9 dice) 765 Resources
--[X]Western USSR Regional Roads, 2 dice (170R) 17%
--[X]Ural Regional Roads, 3 dice (255R) 0%
--[X]Caucasus High Capacity Roads, 3 dice (255R) 28%
--[X]Caucasus Regional Roads, 1 die (85 R) 7%
-[X]Heavy Industry (7/5 dice) 970 Resources
--[X]Bakchar Deposit Utilization(Stage 1), 5 dice (750R) 69%
--[X]Kuzbas Deposit Exploitation(Stage 3), 2 dice (220R) 35%
-[X]Rocketry (2/2 dice) 0 Resources
--[X]New Crewed Programs, 1 die
--[X]Allow Enterprise Bidding, 1 die
-[X]Light and Chemical Industry (6/6 dice) 800 Resources
--[X]Samotor Field Development(Stage 1), 2 dice (220R) 81%
--[X]Consumer Goods Production Grants(Stage 1), 3 dice (360 R) 72%
--[X]Self-Aligned Gate Prototypes, 1 die (220R) 52%
-[X]Agriculture (8/6 dice) 900 Resources
--[X]Agronomy Institutes, 1 die (100 R) 63%
--[X]Increasing Mechanization, 2 dice (400R) 0%
--[X]Combined Agricultural Methodologies, 2 dice (180R) 53%
--[X]Third Generation Pesticides, 3 dice (420 R), 72%
-[X]Services (10/10 dice) 1160 Resources
--[X]Distribution of Banking Branches, 1 die (80 R) 80%
--[X]Transportation Enterprises(Stage 2), 2 dice (220 R) 32%
--[X]Legal Consulting Programs, 1 die (80 R) 46%
--[X]Universalization of Telephone Networking, 3 dice (420 R) 57%
--[X]Solving the Garbage Problem, 3 dice (360 R) 39%
-[X]Bureaucracy (8/8 dice) 0 Resources
--[X]Labor Reserve Reforms, 1 SupSov die
--[X]Inflation Control Measures, 1 SupSov die
--[X]New MNKh Deputy, 1 SupSov die
--[X]Coal-Industry Economization, 1 die
--[X]Reorganization of Agricultural Subsidies, 1 die
--[X]Price Loss Coverage, 1 die
--[X]Farmer Flexibility Legislation, 1 die
--[X]Dedicate Focus (Bakchar), 1 SupSov die (unrolled)
-[X]Total Cost: 4595/4985 Resources leaving 390 reserved, 49 dice rolled
 
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[X]Plan We Still Have an Agriculture Target to Meet

@Crazycryodude , consider moving one dice from Ural Regional Roads to Caucuses Regional Roads? Ural has a 0% chance of finishing anyway, while Caucuses regional has a ~20% chance of getting sniped with one dice (with omake). It's not a huge difference, but it's a 1/5 chance to save 1 infra dice across the whole plan for basically 0 cost.
 
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I shall spoiler for Great Justice!

[X]Plan We Still Have an Orbital Agriculture Target to Meet
-[X]Infrastructure (9/9 dice) 765 Resources
--[X]Western USSR Regional Roads, 2 dice (170R) 17%
--[X]Ural Regional Roads, 3 dice (255R) 0%
--[X]Caucasus High Capacity Roads, 3 dice (255R) 28%
--[X]Caucuses Regional Roads, 1 die (85 R) 7%
-[X]Heavy Industry (7/5 dice) 970 Resources
--[X]Bakchar Deposit Utilization(Stage 1), 5 dice (750R) 69%
--[X]Kuzbas Deposit Exploitation(Stage 3), 2 dice (220R) 35%
-[X]Rocketry (2/2 dice) 0 Resources
--[X]Station Program, 1 die
--[X]Allow Enterprise Bidding, 1 die
-[X]Light and Chemical Industry (6/6 dice) 800 Resources
--[X]Samotor Field Development(Stage 1), 2 dice (220R) 81%
--[X]Consumer Goods Production Grants(Stage 1), 3 dice (360 R) 72%
--[X]Self-Aligned Gate Prototypes, 1 die (220R) 52%
-[X]Agriculture (8/6 dice) 900 Resources
--[X]Agronomy Institutes, 1 die (100 R) 63%
--[X]Increasing Mechanization, 2 dice (400R) 0%
--[X]Combined Agricultural Methodologies, 2 dice (180R) 53%
--[X]Third Generation Pesticides, 3 dice (420 R), 72%
-[X]Services (10/10 dice) 1160 Resources
--[X]Distribution of Banking Branches, 1 die (80 R) 80%
--[X]Transportation Enterprises(Stage 2), 2 dice (220 R) 32%
--[X]Legal Consulting Programs, 1 die (80 R) 46%
--[X]Universalization of Telephone Networking, 3 dice (420 R) 57%
--[X]Solving the Garbage Problem, 3 dice (360 R) 39%
-[X]Bureaucracy (8/8 dice) 0 Resources
--[X]Labor Reserve Reforms, 1 SupSov die
--[X]Inflation Control Measures, 1 SupSov die
--[X]New MNKh Deputy, 1 SupSov die
--[X]Coal-Industry Economization, 1 die
--[X]Reorganization of Agricultural Subsidies, 1 die
--[X]Price Loss Coverage, 1 die
--[X]Farmer Flexibility Legislation, 1 die
--[X]Dedicate Focus (Bakchar), 1 SupSov die (unrolled)
-[X]Total Cost: 4595/4985 Resources leaving 390 reserved, 49 dice rolled

Yes, the only change from original plan is space stations in place of crewed programs, because we can afford it.
 
[X] Plan Spending Big On Fuel and Transportation for the New Soviet Farmer + High Tech Development
-[X]4830/4985 Resources (155 Reserve), 46 Dice Rolled
-[X]Infrastructure (11/9 Dice, 930 R)
--[X]Western USSR Regional Roads, 3 Dice (255 R)
--[X]Ural Regional Roads, 3 Dice (255 R)
--[X]Caucuses High Capacity Roads, 4 Dice (340 R)
--[X]Power Grid Expansions, 1 Dice (80 R)
-[X]Heavy Industry (6/5 Dice, 1050 R)
--[X]Bakchar Deposit Utilization(Stage 1), 5 Dice (750 R)
--[X]Sevastopol Technical Equipment Plants, 1 Dice (300 R)
-[X]Rocketry (2/2 Dice, 0 R)
--[X]New Crewed Programs, 1 Dice
--[X]Allow Enterprise Bidding, 1 Dice
-[X]Light and Chemical Industry (7/6 Dice, 1020 R)
--[X]Caspian Sea Petrochemical Extraction(Stage 1), 2 Dice (280 R)
--[X]Samotor Field Development(Stage 1), 2 Dice (220 R)
--[X]Synthetic Rubber Plants(Stage 2), 2 Dice (300 R)
--[X]Self-Aligned Gate Prototypes, 1 Dice (220 R)
-[X]Agriculture (6/6 Dice, 670 R)
--[X]Domestic Meat Programs(Stage 4), 1 Dice (110 R)
--[X]Agronomy Institutes, 1 Dice (100 R)
--[X]Combined Agricultural Methodologies, 2 Dice (180 R)
--[X]Third Generation Pesticides, 2 Dice (280 R)
-[X]Services (10/10 Dice, 1160 R)
--[X]Distribution of Banking Branches, 1 Dice (80 R)
--[X]Transportation Enterprises(Stage 2), 2 Dice (220 R)
--[X]Legal Consulting Programs, 1 Dice (80 R)
--[X]Universalization of Telephone Networking, 3 Dice (420 R)
--[X]Solving the Garbage Problem, 3 Dice (360 R)
-[X]Bureaucracy (4/4 Dice, 0 R)
--[X]Coal-Industry Economization, 1 Dice
--[X]Reorganization of Agricultural Subsidies
--[X]Price Loss Coverage, 1 Dice
--[X]Personally Asses Department(Services), 1 Dice

Swapped land limits for Subsidies, since Agumentic noted they need time to really kick in.
 
Don't see why people think that the relations between the USSR and the USA is going to get heated from the getting more active in peroxy conflicts? Because to my eyes it seems that the us will be not concerned because it's the expected response from them doing there own plans, and that they are likely actively mad that France won't give up there delusions of being a colonial empire still?
 
[X]Plan We Still Have an Agriculture Target to Meet

[X] Plan Spending Big On Fuel and Transportation for the New Soviet Farmer + High Tech Development
 
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