It's 3 dice to complete water distribution systems, and 6 for the road network, assuming we don't build to a further stage (and I really don't think we can afford to). Add 15 (!) for passenger rail and that's 24 dice locked in on the on-going works. There's also the grid, but we probably will need more than 1 stage there. A lot of our infra dice will be locked in for a while. We can't neglect telecoms though, not only is it useful but The Voz wants his OGAS and he'll fume if he doesn't get it. We'll also want more metros for public transit to save people's legs... oooh boy Infra Hell is not over!
Moscow can wait at least, we won't have resources for that free die anyway. Also, given the HUGE amount of dice rail needs, we probably should have one turn where we focus the department on that project and have Infra do nothing but 6 or 7 dice on rails to speed it a little.
Please finish the Bus Plants first. Those have been waiting for investment since the start of Mal's term.
I wanted to build a bus plant first turn for the income to mitigate the crunch later, and I'm not sure a bus plant will fit into this turn's power budget anyway.
Anyways, another draft. This one keeps our slow-roll infra stuff going, I considered a die on TVs but figured it could survive a turn without progress and completion now would redline our power. I still think we should build a car plant for an early-plan income boost.
[] Plan Voz The Builder
-[]2380/5135 Resources (2755 Reserve), 37 Dice Rolled
Infrastructure (7/5 Dice, 510 R)
-[]Secondary City Metro Lines(Stage 3), 2 Dice (160 R)
-[]Passenger Rail Network(Western SU), 1 Dice (80 R)
-[]Construction of the Paved Road Network(Stage 5), 1 Dice (60 R)
-[]Water Distribution Systems(Stage 5), 1 Dice (70 R)
-[]Expansion of the Unified Grid(Stage 5), 2 Dice (140 R)
Heavy Industry (9/8 Dice, 800 R)
-[]Karaganda Steel Mill Construction, 2 Dice (200 R)
-[]Perm MMK(Stage 1), 3 Dice (180 R)
-[]Test Reactor Complex Construction, 1 Dice (120 R)
-[]Development of the ZIL Automotive Plant, 3 Dice (300 R)
Rocketry (3/3 Dice, 0 R)
-[]Determine the Next Launcher, 1 Dice
-[]Manned Capsule Program, 1 Dice
-[]R7M-PKA Program, 1 Dice
Light and Chemical Industry (10/8 Dice, 690 R)
-[]Modernization of Oil Fields, 2 Dice (100 R)
-[]Oil Cracking Plants, 3 Dice (270 R)
-[]Plastic Production(Stage 4), 2 Dice (120 R)
-[]Luxury Goods Initiatives(Stage 1), 2 Dice (80 R)
-[]Computing Plants Modernization, 1 Dice (120 R)
Agriculture (5/5 Dice, 260 R)
-[]Expansions of Factory Farming(Stage 7), 2 Dice (100 R)
-[]Foundation of SOEs in the Virgin Land Belt, 2 Dice (100 R)
-[]Continued Infrastructural Development, 1 Dice (60 R)
Services (2/2 Dice, 120 R)
-[]Baltic Sea Tourist Centers, 2 Dice (120 R)
Bureaucracy (5/5 Dice, 0 R)
-[]Break open the Army OKBs, 2 Dice
-[]Start Army-Funding Transfers, 2 Dice
-[]Determine Coalitional Alignments, 1 Dice
Reforms are far from final.