Why do you have 3 dice on Localized Transport Services? As a 0/200 project there's a 45% chance of finishing it with only 2 dice, and there's no 2nd stage to take the excess. If you drop it to 2 dice then that plan has 195 R free, which could be spent on starting either Transportation Enterprises Stage 3 or the Stabilization of Agrochemicals (among other options, but those both seemed important and fit the available R perfectly)Another project of note, is []Localized Transport Services, buses are able to deliver much more flexible schedules and destinations than our rail system, and should be a big boost in our economy in general. Not to mention being a good alternative to driving a car. I replaced the transportation enterprises with this because I feel we should probably make sure the Central Asian roads are done, and the inclusion of []Scientific Exchange Programs takes a dice away from the focus. So we might as well do it next turn.
Where is this idea of the immigration reform being wholesome anti-racism coming from? It's importing near-slaves and chucking them in the fruit-picking GULAG. They're not going to be allowed off the farm.Immigration is good in general for binding our CMEA allies closer as it means more personal human connections
It's from discussions on Discord. Blackstar noted that places with immigrants statistically have far lower instances of racism than those without immigrants, and that our law enforcement is pretty bad at dealing with racism in general. They're probably doing the racist things themselves, what with Eastern European ethno-nationalism and all.Where is this idea of the immigration reform being wholesome anti-racism coming from? It's importing near-slaves and chucking them in the fruit-picking GULAG. They're not going to be allowed off the farm.
I really think you are reading what you want to read rather than what is actually there.It's from discussions on Discord. Blackstar noted that places with immigrants statistically have far lower instances of racism than those without immigrants, and that our law enforcement is pretty bad at dealing with racism in general. They're probably doing the racist things themselves, what with Eastern European ethno-nationalism and all.
Also immigrants don't stay on farms, they get free Russian education and can become Soviet citizens. As soon as they become citizens they get covered by minimum wage laws. It's why Immigration Reform is needed, the cheap labor keep stop being cheap labor.
Where is this idea of the immigration reform being wholesome anti-racism coming from? It's importing near-slaves and chucking them in the fruit-picking GULAG. They're not going to be allowed off the farm.
This will reduce costs for our coal and steel projects specifically, Atomash doesn't really benefit from the landscape destroyer 2000 open pit coal digger unfortunately. Its still a good project though, considering our issues with sourcing both, we should definitely do it before going into the next plan. The shipyards are definitely something we should try to fit in, but I really do think Saratov is more important, due to it being time sensitive and modernizing our automotive industry should give us some cash to fund further expansions, so I think it can wait a little bit.and the Kiev machine tooling plant is as expensive as atommash so it i understand it's hard to budget for but it says cost reductions so it could help drive atommash prices down even more
Why do you have 3 dice on Localized Transport Services? As a 0/200 project there's a 45% chance of finishing it with only 2 dice, and there's no 2nd stage to take the excess. If you drop it to 2 dice then that plan has 195 R free, which could be spent on starting either Transportation Enterprises Stage 3 or the Stabilization of Agrochemicals (among other options, but those both seemed important and fit the available R perfectly)
I have been looking at ways to tweak the plan, dropping localized transport definitely is not the worst ideia, though Stabilization of Agrochemicals and Transportation Enterprises have zero chance of completing with one dice, and the latter would really benefit from a +15 from Klimenko next turn when CA roads are guaranteed to finish. On the other hand, I could put that dice in []Donets Coal Basin Mechanization, which is definitely a interesting project to get started on. It gives us -8 coal at only 125 progress. So we get a 20% chance of finishing it immediately, and if we don't we have a guaranteed -8 to coal next turn, so we don't have to worry about having to overcommit on Kansk-Achinsk then (if we roll average, assuming the next stage is only 150 progress, that means we should be at roughly 35.5 progress. On the other hand, if we roll average on Donets we will be at 79.5/125, which with an omake is guaranteed to complete as opposed to a 34% chance for Kansk-Achinsk to complete with 1 dice).[X] Plan Supplying our Azeri Girlboss with Texan Drills, Soviet Greyhound and Quenching the Thirst of the Nation
I don't feel its worth splitting the vote personally, but would also be in favor of notgreats suggestion above.
I can also see how it'd make sense to drop ESA as it has no success chance and we are resource limited not dice for the next several turns anyway, and replace it with airports given their past mention and it having a chance at success.
Doing both gives:
+45 resources from reserves
+ 90 resources from changing ESA to Airport
+140 resources + 1 free die, from dropping one die of localised transport due to success chance
Leaving you with 275 resources and 1 free die to spend wherever.
Honestly, I am coming around to making the switch to Donets. 1 die in the tranportation enterprises won't give us a chance of immediate returns, and next turn we could so something like my other plan and try to blitz the two stages at once with that +15 bonus since we don't have a favor eating that bureau dice.While I would really love to modernize Donets (Good to modernize old coal mines and not just expand new ones, plus it frees up some labor. Even if it doesn't finish this turn, it means it's very likely to finish next), my gut tells me better to do transportation enterprises since we have so little service dice.