For now...So next turn has the +100 and ten action. While the turn after got just the +100 with regular number of actions?
YOU JINXED US~!!
It means we're capable of doing dangerous and horrific stuff but in full control of our line of thought.What does dangerously sane mean? Like a munk level of stuff or a normal person?
Be warned I could just decide to make things very difficult for you all.
Like I said...we're f*cked...After all I can always just… kill your family make Dorne a super power and make all of Westeros hate you?
Stop it. NOW. Before he actually does that out of the blue.
Sorry if this is a stupid question but that's this upcoming turn and then another turn, or two turns after this one?
Several things, first of all, we should take this opportunity to get information about the last two areas of the city, and I favor the Humanitarian actions whenever possible since it would make it much less likely that after the time skip another band would simply move to take the place of the old ones...[]Plan: Crack Down And Set Up
-[]Recruiting Fresh Bodies: You need more men to police the city. And that might not be enough. Cost 3 BP
-[]Buy Equipment: You can't work with shit. You need steel and quickly. Cost 3 BP
-[]Drill: You want these men to be the envy of Westeros. So you will try to make them. Well, Ser Harold will help with that, seeing as you are… not that great at training men.
-[]The Gangs of King's Landing (THe Portside Workers): You need to deal with these men, get them back to work, or stop them from making things worse. Cost 10 BP
-[]The Mind of a Bat: You want to see if you can track that blasted vigilante. See if he may be a useful pawn. Or maybe… you can use his help. Cost 1 BP
-[]Crackdown on silkstreet action
-[]The Storm Singers Songs: The songs of the Gods are being said. Time to find out just what they sing?
-[]The Septon Seminars: You are going to break bread with the Septons of the city. And you will make them an offer they cannot refuse.
-anther personal action
-[]The River's Sons: The Heroes of Dragonstone have returned. And you were forced to meet them, as you saw just what Maegor's line produced.
-[]Train a skill: Time management
Okay so this is the plan so far, I've got the final recruitment bits, both crackdown options, batman, the faith and the Storm Singers, the rivers sons, and time management. what think?
That....kinda makes me afraid of getting too much bonuses from writing Omakes.
And I think that getting Rhaenyra is more important then Maegor spawn...
What do y'all think of doing all the gang actions at once? I figure we crackdown on two of them and go humanitarian on the other two based on necessities and batman input.Several things, first of all, we should take this opportunity to get information about the last two areas of the city, and I favor the Humanitarian actions whenever possible since it would make it much less likely that after the time skip another band would simply move to take the place of the old ones...
And I think that getting Rhaenyra is more important then Maegor spawn...
That is a decent option, but I would rather take all the humanitarian options if possible, as @Magoose said it would be quite better for the long term...What do y'all think of doing all the gang actions at once? I figure we crackdown on two of them and go humanitarian on the other two based on necessities and batman input.
I'd rather have that last recruitment drive and I don't know how effective just doing drilling will be; which is why I'm pairing the three actions together one last time, in the end I want to set up our successor for success (ha) and to make sure that whatever gangs come after our departure are ones that the Ruby Cloaks can reliably smash. And with time management we'll have more actions to work with on the last turn so I don't think we have to worry about not getting personal actions since we'll have at least 8 actions to play with.That is a decent option, but I would rather take all the humanitarian options if possible, as @Magoose said it would be quite better for the long term...
Another thing is that we already have a sizable force perfectly equipped (as I said before we have more cops per capita than the frigging NYPD), we may be able to leave recruiting and equipping out, If we take only Drilling we free another 2 actions for social, training or dealing with the Gangs...
I'd rather have that last recruitment drive and I don't know how effective just doing drilling will be; which is why I'm pairing the three actions together one last time, in the end I want to set up our successor for success (ha) and to make sure that whatever gangs come after our departure are ones that the Ruby Cloaks can reliably smash. And with time management we'll have more actions to work with on the last turn so I don't think we have to worry about not getting personal actions since we'll have at least 8 actions to play with.
Hey sometimes I like trolling people a little bit. I need the laugh man and sometimes you all are easy targets for my trolling.Stop it. NOW. Before he actually does that out of the blue.
Not that it would matter too much for me, because I would instantly quit this Quest if he did that.
Probably.I have an ominous feeling that if things go the same with Blacks v. Greens...it will be us on one side and Maegor's offspring on the other...
TBH, I am pretty sure that we will end up killing them before our 30s, they seem like the Disc One final boss, not the Final Final Boss...Probably.
I mean we haven't even gotten to the other stuff, yet.
But Grey Ghost dosent eat dragons. That's Cannibal.TBH, I am pretty sure that we will end up killing them before our 30s, they seem like the Disc One final boss, not the Final Final Boss...
Plus I kind of want that Grey Ghost has the opportunity of defeating and eating the fucking Sunfyre in this timeline