A Horrible Moonlight:
-[X]Learn a skill: Administration Rolled:
D100 => 71
It was a terrible thing trying to realize what you had done. But you had learned how to be a captain, so now you learned to be a man who could do paperwork like a captain.
You say it was a thrilling but unfulfilling thing that is entirely necessary for the continued survival of the Watch itself.
Skill learned: Administration (Trained): You know how to handle paperwork, and make sure it is done in such a way that no one can read it. (No roll bonuses to your rolls)
-[X]Train a skill: Time management Rolled:
D100 => 13
You failed to get better at managing your time.
Failure.
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-[X]Meet the Officers: It's time to break bread with the Rest of the Captains, and then find out who stays, and who is scared. Cost 2 BP Rolled:
D100 => 24
It seems that the way you took to greeting the officers was not the greatest idea. You tried to be nice, sending out letters and riders calling them to break Bread… But that was not what it seems to have caused…good tidings.
Two guard captains did not listen and had their men confined to barracks, allowing anyone who had the gold to enter the city with impunity. From highwaymen, bandits, and cutthroats.
It was a mutiny of the highest order. They had taken a side, that you were not going to be the one who commands them, a child and a prince.
You were going to change their tune. Greatly.
Failure. New Action Available.
-[X]Take Stock of Equipment: You want to know what exactly the City Watch is using as their standard gear. They can't be using what is left from the Red Keeps Armory. Cost 3 BP Rolled:
D100 => 25
To put it lightly. There was no stock. Most men just had sticks and dirks and maybe one or two had helms.
They were shoddily clad. Shoddily armed. And shoddily there.
No man wanted to be there. And no man was loyal. At least to you.
It was like looking at gang lords.
Failure. New Action Avalible
-[X]At the Guardsmen Lists: You want to know how many men you have, how many are needed to patrol the city, and how best to use them. Cost 4 BP Rolled:
D100 => 29
How do you describe how many men you have?
You have none, save for the few that were fresh-faced recruits. The captains of the city gates and guards did not respect your authority, and why should they?
A Child was given a command. And he nearly killed one of their own in a fit of rage.
But they will learn fear.
They all would.
Failure.
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-[X]And Then He spoke: You looked at the Cannibal, as it roared at you. And you were no longer afraid of it. Rolled:
D100 => 100
You looked at the Cannibal and felt the great power that it had looking through its black eyes and steely gaze. It did not like it in the Dragonpit. In fact, if it were not for Aegor's chains around its neck, it would have lashed, bit, and tried to incubate and later incinerate the dragon keepers.
Yet now it was calm and enjoying the meat that the keepers were giving it.
And it stared at you like you were a piece of meat.
It stared and it was brutal… quiet. It barely granted you the attention you deserved.
Until you spoke. "I am alive you bloody beast."
The words rang hollow, cold, and quiet. Like you were but a ghost looking at this beast of nature, barely controlled by a hand of death and metal. "I am alive, and you could not eat me."
The Dragon snorted as if it did not care. Then you said, "The Ghost is mine."
That made the dragon look at you, with an understanding gaze. "I am not yours. I am Lucien."
"And my silence frightens you."
The Cannibal roared. Yet instead of unleashing fire. It looked at you… petrified.
Your very presence frightened it… at least in your mind.
It was something that was afraid... Afraid of you.
Or maybe it was your dragon that it feared. But no matter.
It roared.
And you roared back.
You realized something more, as you roared with a dragon. It was a powerful beast, bent to your will. And it would never harm you again.
Reward: Lose trait: Selective muteness.
Your Bond with the Grey Ghost is far more secure.
The Cannibal no longer scares you.
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You have 8 Actions.
You have 10 BP to spend each turn. These BP replenish every turn, but you cannot save it, as the budget will reallocate elsewhere that the Crown needs.
The King does not wish to give you much… It seems he has little faith in his guardsmen. At least right now. He expects you to change that before he offers or gives more resources.
City Watch Actions.
[]Arrest the Officers: It's time to break bread with the Rest of the Captains, and then find out who stays, and who dies. Cost 2 BP
[]Buy Equipment: You can't work with shit. You need steel and quickly. Cost 3 BP
[]From Scratch: You have disloyal men and disloyal guardsmen keeping the peace. What you need is a fresh cadre. Loyal hounds. Cost 4 BP
[]The Gates And the Power of them: You need to know how the Gates are controlling Traffic in the city, and how it goes out? Cost 3 BP
[]Gangs and Gaurdlords: You need to find out how these fucking captains managed to not only be horribly corrupt... but above your orders? Cost 1 BP
[]Situation Report (Flea Bottom): You want to know how the Slums of the City are doing? So best start making the rounds and figure things out. Cost 2 BP
[]Situation Report (Street of Steel): The Street of Steel is known for its knights and smiths, but they are also lousy with thieves, and cutthroats. And many men who would seek to destroy another, should they get the chance. Cost 4 BP
[]Situation Report (The Port): The Port is the second Richest part of the City. That means there are grifters, thieves and other low lives. Time to find out how to handle this. Cost 3 BP
[]Situation Report (The Street of Silk): The Street of Whores more like it. The Brothel capital of the city, and easily the richest part of the city not called the Red Keep. There may not be great crimes here. But there are far more dangerous foes that may need to be dealt with.
[]Situation Report: (Gin Alley): The So-called name for the twenty pubs that line the main way to Shepherds Square. Also known as the Murder capital of the City. Drunks, horses… many horrible things. It can be stamped down. Cost 5 BP
[]Request More funds: If the King wants his city Secured, you need more funds! (Linetail how much funds you like to gain every turn.)
[]Drill: You want these men to be the envy of Westeros. So you will try to make them. Well, Ser Harold will help with that, seeing as you are… not that great at training men.
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Personal Actions:
[]Fly: You wish to try and fly on the back of your dragon. You want to fly in the sky.
[]Learn a Skill (Line tail what you want to try and learn. Subject to QM Approval can be taken multiple times costing one action each)
[]Train a Skill: Choose one of your skills to train and become better. (Dragon Riding and other dragon related skills are now available)
[]The Grey Ghost's Pained Silence: Your Dragon was not happy with being kept in the Dragon pit. He wants to fly free. And you will try to do just that.
[]The Cupbearer's Terror: She is frightened of you… Every moment she sees you she wants to go away. Instead, you come to her and tell her it's going to be alright.
[]The Knight of Fear: Harold Westerling is frightened of you. You need to make him know he is not in any danger. Not unless he wishes to become one.
[]To the King's Court and Council: The King has requested your presence if you can make it to the court. He is trying to tout you around, maybe make your name well… and marry you off if he can before your parents come back from Dragonstone.
[]We Light the Way: Alicent Hightower is a strange girl, but there was something you always knew. She likes spending time in Godswood. And you wanted to talk to her.
[]We Remember: You heard the news, but you could do nothing but send a letter to them… And try your best to help them, far far from home.
[]The Testimony of Mushroom: Mushroom is perhaps the only man you trust at court who isn't family. That is a terrifying prospect because you barely know him. But he is funny, as the Seven Hells. And he really likes spending time with you.
[]The Storm Singers Songs: The songs of the Gods are being said. Time to find out just what they sing?
[]The River's Sons: The Heroes of Dragonstone have returned. And you were forced to meet them, as you saw just what Maegor's line produced.
[]The Homecoming: Your Family is back to the Red Keep. And that means you get to see them for the first time in months.
[]The Court of Secrets: Something doesn't feel right, so you will do what all people in this shit hole of a city do… Spy and see what is going on. No one ever bothers with the mute.
AN: Enjoy and vote in plan format.