I was actually quite afraid of that. That's why Baelor was designed to be troublesome to mages. Unfortunately he did not really perform as I hoped. Maybe I should just up the effective CR of your fights.
Two things: preparation and economy of action.
If one party has the opportunity to prepared for a battle, it's at a
massive advantage. That's how the system rolls, and honestly, it's a fair way of running things.
So Baelor should have buffed more. Which brings us to the second point: economy of action.
Read, fights against lone BBEG are known to be problematic to balance. Either the BBEG stomps the party, or it's stomped.
So add in some minion archons or angels on its side, which could have pooled their many SLAs before the battle began.
Note I agree with
@egoo 's point: we are a very big fish, but we usually swimm in a pond that's medium-sized at best.
People have been talking about "raiding Baator/the Abyss", but they don't realize that it's perfectly reasonable for, say, a Pit Fiend and his three Cornugon bodyguards and
their dozen Advanced Erynies/Ice Devils minions to show up to see what all the fuss is about.
Or for a Balor to call in a chip with a peer and Summon him for backup if he knows a fight will be tough. And thanks to Mammon, that's a reasonable thing for him to do.
Or half a dozen mages start tossing Orbs of Force.
We
can still be stomped, easily. It's just a matter of not being a little punk of an adventurer anymore, but a credible threat to more or less everyone. So have them do to us as we do to them, if you can't/shouldn't reasonably bring in individual high-CR opponents, bring in lots of well-prepared mid-CR ones.
But hey, we've spent literally years by now carefully building our party just so we can avoid this kind of thing. IMO, people who do not have well-rounded defenses and abilities, no matter how powerful in their niche, aren't truly Big Leagues material. Not by themselves. You don't spect to kill Elminster or Blackstaff by just throwing a Finger of Death at him and hoping for a low roll.
The Prison Break act, for example, was quite taxing for the party, with our most powerful spellcasters, the prepared folks, having to withhold entirely from action due to simply running out of the good stuff.
Maybe give epic creatures multiple actions against groups? (I made a giant robot scorpion with 4 turns. Claws, movement, spellcasting, and death Ray tail.)
I've suggested Lair Action before to DP.
So more intrigue mysteries, politics and noncombat challenges seem to be preferred. The quest has been heading in that direction for a while but I'll be aiming for that in a more purposeful manner from now on.
Do note: I've never really cared for just... exploring things.
Except here. Sothoryos, for example? Was
amazing. Mystery abound, a tough unkown enemy, perilous exploration, and many interesting answers that just gave us even more interesting questions. Hell, just going "Imma wrestle that dinosaur" was fun to watch.
Same thing every time we go about discovering things, or exploring places.
Like someone said, you shouldn't apologize for no-action updates. Your worldbuilding is
par excellence, DP.
So don't worry there's not "enough action". The writing is more than good enough to keep us hooked without pumping adrenaline.
Combat continues to be exciting for me, but I might be atypical in that I the fight isn't what entertains me the most, but rather the preparation and planning that goes into it. When a plan comes together and a serious threat is neutralized with a minimum of fuss, that's when I get my Nerd Endorphin Rush(TM).
Rt
Seeing a hyper-hard enemy be neatly countered by out layered preparation is great.
It's not a matter of fights being easy so much as us usually holding the key advantage of preparation, i.e, going in buffed to the guills.
Nope, if that squad of archons was with them, we could have opened with a SotD to clear the field a bit.
Which would be a bitch if they had buffed their saves with their many SLAs and had Protection from Fire running.
Even then, they'd still accomplish their purpose: draw away fire from Baelor.
And I'm against temporally-altered Demiplane shenanigans. It feels really cheap.
+1
I dislike that we took the Create Deminplane spells as perfectly average thing. Not every spell that's on the book must exist, or at least be easily accessible, for obvious reasons.
I mostly stand against these shenanigans as they'd apparently be unprecedented. Which makes no sense, if demiplane creation is this simple and trivial, they should be everywhere.
So I'd want to hear a good explanation of why this isn't common practice yet.
We already send baby-PCs to do things,
@Duesal has a whole list. Having things of significance in Valyria, Sothyros or Beyond the Wall be reasonable threats to baby-PCs will make the world feel smaller and weaker because we
know Viserys and his stronger enemies could rapidly crush anything the baby-PCs can face and survive, so why didn't they do so already?
It strains SoD that places so relatively poorly guarded haven't already been raided, a handful of baby-PCs succeeding mean a sellsword company and some luck should have been able to achieve the same. Not all of our enemies have the same proportion of responsibilities as they do our capabilities. Euron has free reign to do whatever the bloody hell he wants as an example, if our baby PCs can do it without drastic consequence it should be a Sunday stroll for someone of his calibre.
It would, or at least should, also reduce the rewards of these delves, ancient magic becomes either relatively not worth our time or inexplicably poorly guarded.
What loot do you put behind a Medusa and a few servants? Why should we care about it? If we do, why didn't anyone else get it yet? Why didn't the Medusa use it to crush our babies or go elsewhere and/or be more of a big shot?
These questions will immediately come to mind and have to be answered satisfactorily, this isn't a video game and balance design does not necessarily make for an engaging or consistent story.
These two quotes exemplify my dislike for bounded accuracy, btw. Not everyone should be a threat to everything, or the world either feels arbitrary or small.
Also why I'm taking very careful steps in building my own setting. Everything ought to be reasonably justified IC.