The way you describe it this does feel tempting.

I'm open to a trial run.
The thing is, I understand your reservations on the matter and in the early days of the quest, I would have fully agreed. But Viserys is more of a set-piece these days then a character. To most of Westeros and Essos, he is the narrative equivalent of Sauron. The looming world-ending threat that everyone knows about, but no one can figure out how to stop.

Which is not to say that he isn't capable of working as a character any longer, but you can set stories these days that have little to nothing to do with him, but still revolve around him. See my Anya interludes. It's very much part of Viserys story, as it's set entirely in SD and kind of a sight-seeing tour of his past actions, yet he is barely mentioned and never made an appearance until the post-credits scene so to speak.

Same with @LonelyWolf999 interludes about The Lads. The whole story gravitates around Viserys despite him being not even aware that these guys exist.
 
Unfortunately that would fracture the narrative since this is ultimately Viserys' story.
I agree with this. ASWAH is Viserys's quest, and it works fine as is! I'm happy with the narrative as it is, and though I like having interludes and am willing to have a few more interludes if we keep sending B-parties around the place to do stuff. That's fine, and we can even have the occasional vote ("Things have changed a lot, so Maelor calls back to ask if he can do some crazy plan").
But I would prefer if this stayed Viserys's story.
 
Last edited:
>Viserys being conpared with Sauron.

Not wrong tbh, we always bring such nice gifts to our friends :V

Also, I think I would enjoy playing a B party at times, I think it would be a fun experiment both for the GM and the players.
 
I agree with this. ASWAH is Viserys's quest, and it works fine as is! I'm happy with the narrative as it is, and though I like having interludes and am willing to have a few more interludes if we keep sending B-parties around the place to do stuff. That's fine, and we can even have the occasional vote ("Things have changed a lot, so Maelor calls back to ask if he can do some crazy plan").
But I would prefer if this stayed Viserys's story.
Personally, I feel Viserys PoV somewhat restricting. We have loads and loads of characters these days and switching the PoV for a bit (and I'm thinking 1-2 days real-time at most) would help a lot to flesh out those that otherwise rarely get any screen-time, like most of our Arcanums, Xor, Rhealla, Softstrider and so on.

Heck, even Vee is rarely seen these days.
 
I agree with this. ASWAH is Viserys's quest, and it works fine as is! I'm happy with the narrative as it is, and though I like having interludes and am willing to have a few more interludes if we keep sending B-parties around the place to do stuff. That's fine, and we can even have the occasional vote ("Things have changed a lot, so Maelor calls back to ask if he can do some crazy plan").
But I would prefer if this stayed Viserys's story.
I want it to stay focused on Viserys as well, but occasional shifts to follow a different group wouldn't be amiss. For example, we could finally schedule Viserys to read the Fire of Creation book, which requires quite a bit of time, IIRC. While he's otherwise occupied, Maelor and some of the B-party could be on an adventure with us at the steering wheel.
 
I agree with this. ASWAH is Viserys's quest, and it works fine as is! I'm happy with the narrative as it is, and though I like having interludes and am willing to have a few more interludes if we keep sending B-parties around the place to do stuff. That's fine, and we can even have the occasional vote ("Things have changed a lot, so Maelor calls back to ask if he can do some crazy plan").
But I would prefer if this stayed Viserys's story.
@DragonParadox

I love interludes but I want to play as Viserys, the legwork in Qohor example is the kind of thing I still want to see him doing, I want him to be clever with magic and trigger/set traps, I want us to have to break off from delving into an ancient network and so we leave a Greater Sign of Sealing behind to ensure that nobody messes with our progress.
 
I want it to stay focused on Viserys as well, but occasional shifts to follow a different group wouldn't be amiss. For example, we could finally schedule Viserys to read the Fire of Creation book, which requires quite a bit of time, IIRC. While he's otherwise occupied, Maelor and some of the B-party could be on an adventure with us at the steering wheel.

Viserys not reading Fires of Creation has zero to do with screentime, it's the time sensitive tasks and emergencies he could otherwise be addressing.
 
I want it to stay focused on Viserys as well, but occasional shifts to follow a different group wouldn't be amiss. For example, we could finally schedule Viserys to read the Fire of Creation book, which requires quite a bit of time, IIRC. While he's otherwise occupied, Maelor and some of the B-party could be on an adventure with us at the steering wheel.
Same for government tasks. We want to do Striking Coin and setting up a prison system next month (with the former being a must), so we would already have to spend half a month of Viserys time on... pretty dry stuff.

It would also help to fix the Adventuring Factions issues with delegation. I get it why people love to do certain things with Viserys, as having the PoV on the next big raid in the PoF or Sothoryos ruin is very tempting, but this way, we could use our time more optimally and still have a PoV of these things.
 
For example, we could finally schedule Viserys to read the Fire of Creation book,

Same for government tasks. We want to do Striking Coin and setting up a prison system next month (with the former being a must), so we would already have to spend half a month of Viserys time on... pretty dry stuff.

I am genuinely confused at your point but you seem to have the same one so it must be me.

How is this a concern?

It's not like DP was going to write chapters and chapters of how we flip pages and cross reference, that has never been the case before and there has never been a requirement for 1:1 real time to quest time. We've spent multiple updates on a single day's action and other times waited entire days for correct timing mid action, I don't recall updates solely for the latter.

I still think Interludes are great but I like interludes for the unguided (by the thread) perspective they bring, I want to see the world act around us a little bit and controlling those perspectives would diminish that value in my opinion.
 
Why not just have more interludes for all the side adventures? It'd slow down the quest a little, but that's fine too. I liked what we did for the "find the Secret Chest" adventure, honestly. 3 interludes with some character development, intermixed with Viserys stuff? Perfect!
I would have liked to see the fight, but such is life.

Controlling all the other characters would make them same-y. I like them being well-managed NPCs!
@DragonParadox, I'm quite happy with what's going on now. Not seeing every detail of the world with Viserys is just a thing that has to be accepted. We'll get interludes (the Toad Island one was great!), and hopefully IC reports and loot, and then Viserys will move on to intrigue and ruling and plotting and killing mighty Outsiders.
 
I am genuinely confused at your point but you seem to have the same one so it must be me.

How is this a concern?

It's not like DP was going to write chapters and chapters of how we flip pages and cross reference, that has never been the case before and there has never been a requirement for 1:1 real time to quest time. We've spent multiple updates on a single day's action and other times waited entire days for correct timing mid action, I don't recall updates solely for the latter.

I still think Interludes are great but I like interludes for the unguided (by the thread) perspective they bring, I want to see the world act around us a little bit and controlling those perspectives would diminish that value in my opinion.
We repeatedly had arguments about certain tasks needing to be done by Viserys to get the PoV of them. Which plays merry hell with the scheduling and results in the tasks of ruling getting haphazardly crammed in between random dungeon delving.

It would also make it easier to design threats for those scenarios without having to resort to high-CR doomsday things just to have a challenge.


I'm all game for having more intrigue and politics in the spotlight, but I'm calling it now. People will hate the idea of spending whole months on these things.


Heck. Why do you think our interactions with Phassen in Myr felt so rushed? Because we never had time to lay more groundwork at a reasonable pace. Because every dungeon-delve must be done by Viserys.
 
Last edited:
Honestly using the B-party as dungeon delvers and legwork for various actions sounds pretty cool. We could frame it as a report of sorts with the interlude ending with the party asking Viserys for further direction if needed which segues into the direction of the next interlude.
 
I am personally okay with the B-party delegation. It would be new to play as a minor character and we can always play as Viserys. If any crucial decisions need to be made from Viserys part DP can make a vote for it.
 
Honestly at this point challenging fights must be extraplanar, and they cannot happen if we outnumber the enemy. Baellr was a no -threat from the start because h was alone. Give him a swarm of lesser Archons and we have to care about them, waste actions on them, and thus make fights longer and more tactical. The prison break's main fights were very strong because of that!
Mammon absolutely shouldn't have been alone or with so little gear, for example.
We can afford harder fights: worst case we lose a level if we die. Best case we get even more XP!

Have the fight happen somewhere that we can't just SOtD, of course. That's been good lately.

Have us defend against attacks against our realm, or divine them and have to interpret and figure shit out.

Make the infiltration and intrigue segments more involved. All our action against devils and devil-controlled lords is very satisfying!

And this segment against the Bey seems like it will be long (several days IRL, requiring a good plan and careful manoeuvering). That's good.

Nope, if that squad of archons was with them, we could have opened with a SotD to clear the field a bit.

Personally, I dislike the intrigue because I'm I'll suited to it and become paralysed when trying to pick things in that area. I'll not argue for less as I know that a lot of people enjoy such, but many people enjoy different aspects.

For me, I enjoy the face-punching (read: turtling) and discovery and slice of life elements. Espically the discovery. Get some cool things with interesting conceptual themes, and see what our characters make of them. I like the fact that for

Also, despite the desire of some to extend this mission for more shadowrun and intrigue and to make up for the nat 1s (and I agree with the reasoning), I'd prefer to try and stop Lys exploding before we want and get a freaking flybly on the black goat city. A erunes with some vision and invisibilty buffs teleporting to a mile out and looking around for five minutes, do that a few times.
And actually check to see if we have to kill thingy in Volantis.

I'd also like to save Norvos from tiamat and see what we can do with their ritualists.

@DragonParadox have you made a set of rules for the Volantis and Norvos ritualists? I'm curious to see what we can do with them.

Also, as a thread, we should see if we can buy a temporally acceralted demiplane for our book-reading, admin and maybe some research duties.

Edit: the time to benefit ratio from the flames of creation is so low, that combined with the fact that it is made by Rhollor's magic/blessing that I think it's a memetic trap.
 
Last edited:
Personally I very much want Viserys to stay the main focus. I wouldn't mind occasional POV shifts, I'm as much of a fan of interludes as anyone, but I would have a problem with a wholesale POV shift.
 
Also, as a thread, we should see if we can buy a temporally acceralted demiplane for our book-reading, admin and maybe some research duties.
We have the ability to create one of those right now.

We could do it tomorrow.

Since we already have three Create Greater Demiplane scrolls, we could use two of them, along with Permanency and 9000 IM worth of diamonds, to create a permanent Demiplane with a cubic volume of 3,400 feet (that's basically being able to arrange 340 10'x10'x10' rooms in any manner we sit fit) with a doubled rate of time.

If we moved our crafters there the rate of production would double. I'm going to introduce a vote for it as soon as we're done with the Bey.
 
We have the ability to create one of those right now.

We could do it tomorrow.

Since we already have three Create Greater Demiplane scrolls, we could use two of them, along with Permanency and 9000 IM worth of diamonds, to create a permanent Demiplane with a cubic volume of 3,400 feet (that's basically being able to arrange 340 10'x10'x10' rooms in any manner we sit fit) with a doubled rate of time.

If we moved our crafters there the rate of production would double. I'm going to introduce a vote for it as soon as we're done with the Bey.
If there are limits to size, then crafting and reading stuff like rina's book are my two priorities

We should offer the ritual to our hired crafters at this time. They're not our precious magelings, they're contractees. Fuck their con loss. I'm happy to pay for a +2 or +4 con item for them and the forget about them.

If our baby mages go for it... Then it's a +4 asap.
 
Yes

And I'm against temporally-altered Demiplane shenanigans. It feels really cheap.
I mean I kinda get where you're coming from with the time manipulation. Honestly we just need to expand the number of crafters we have along with branches of the Scholarium. Just wondering do we still only have one Branch in SD? Or did we establish one in Tyrosh.
 
Heck. Why do you think our interactions with Phassen in Myr felt so rushed? Because we never had time to lay more groundwork at a reasonable pace. Because every dungeon-delve must be done by Viserys.

That's not going to change by controlling another group, you just said it, people want to see Viserys' perspective doing these things, not just a perspective.

It would also make it easier to design threats for those scenarios without having to resort to high-CR doomsday things just to have a challenge.

We already send baby-PCs to do things, @Duesal has a whole list. Having things of significance in Valyria, Sothyros or Beyond the Wall be reasonable threats to baby-PCs will make the world feel smaller and weaker because we know Viserys and his stronger enemies could rapidly crush anything the baby-PCs can face and survive, so why didn't they do so already?
 
Last edited:
we know Viserys and his stronger enemies could rapidly crush anything the baby-PCs can face and survive, so why didn't they do so already?
Because time is a precious, precious recourse, and a good part of it is taken up with ruling our empire which is only going to get more intensive as it rapidly expands. Besides, a good part of the point is once again being in challenging adventureing situations that don't require our SoD to be strained or things to get unfair.
 
Last edited:
Because time is a precious, precious recourse, and a good part of it is taken up with ruling our empire whichever isn't only going to get more intensive as it rapidly expands. Besides, a good part of the point is once again being in challenging adventureing situations that don't require our SoD to be strained or things to get unfair.

It strains SoD that places so relatively poorly guarded haven't already been raided, a handful of baby-PCs succeeding mean a sellsword company and some luck should have been able to achieve the same. Not all of our enemies have the same proportion of responsibilities as they do our capabilities. Euron has free reign to do whatever the bloody hell he wants as an example, if our baby PCs can do it without drastic consequence it should be a Sunday stroll for someone of his calibre.

It would, or at least should, also reduce the rewards of these delves, ancient magic becomes either relatively not worth our time or inexplicably poorly guarded.

What loot do you put behind a Medusa and a few servants? Why should we care about it? If we do, why didn't anyone else get it yet? Why didn't the Medusa use it to crush our babies or go elsewhere and/or be more of a big shot?

These questions will immediately come to mind and have to be answered satisfactorily, this isn't a video game and balance design does not necessarily make for an engaging or consistent story.
 
Last edited:
Back
Top