Honestly at this point challenging fights must be extraplanar, and they cannot happen if we outnumber the enemy. Baellr was a no -threat from the start because h was alone. Give him a swarm of lesser Archons and we have to care about them, waste actions on them, and thus make fights longer and more tactical. The prison break's main fights were very strong because of that!
Mammon absolutely shouldn't have been alone or with so little gear, for example.
We can afford harder fights: worst case we lose a level if we die. Best case we get even more XP!
Have the fight happen somewhere that we can't just SOtD, of course. That's been good lately.
Have us defend against attacks against our realm, or divine them and have to interpret and figure shit out.
Make the infiltration and intrigue segments more involved. All our action against devils and devil-controlled lords is very satisfying!
And this segment against the Bey seems like it will be long (several days IRL, requiring a good plan and careful manoeuvering). That's good.
Nope, if that squad of archons was with them, we could have opened with a SotD to clear the field a bit.
Personally, I dislike the intrigue because I'm I'll suited to it and become paralysed when trying to pick things in that area. I'll not argue for less as I know that a lot of people enjoy such, but many people enjoy different aspects.
For me, I enjoy the face-punching (read: turtling) and discovery and slice of life elements. Espically the discovery. Get some cool things with interesting conceptual themes, and see what our characters make of them. I like the fact that for
Also, despite the desire of some to extend this mission for more shadowrun and intrigue and to make up for the nat 1s (and I agree with the reasoning), I'd prefer to try and stop Lys exploding before we want and get a freaking flybly on the black goat city. A erunes with some vision and invisibilty buffs teleporting to a mile out and looking around for five minutes, do that a few times.
And actually check to see if we have to kill thingy in Volantis.
I'd also like to save Norvos from tiamat and see what we can do with their ritualists.
@DragonParadox have you made a set of rules for the Volantis and Norvos ritualists? I'm curious to see what we can do with them.
Also, as a thread, we should see if we can buy a temporally acceralted demiplane for our book-reading, admin and maybe some research duties.
Edit: the time to benefit ratio from the flames of creation is so low, that combined with the fact that it is made by Rhollor's magic/blessing that I think it's a memetic trap.