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This is good. Politics, planning, negotiation.All good ideas, but I did not mean just for combat. What do you guys want to see from this story in a broader sense ?
This is good. Politics, planning, negotiation.All good ideas, but I did not mean just for combat. What do you guys want to see from this story in a broader sense ?
I love the fact that we're very strong magically and physically. Personally I like characters that are very strong, however I would kinda like to see more kingdom and intrigue related matters. For example I kinda like the task we're on right now where we have to assassinate the Bey of Beggers. While I don't know much about the genre, this action seems to call to mind @Azel and @Crake mention of Shadowrun, where players have to time things exactly right, while research the opposition and planning out their maneuvers ahead of time in order to not give the game away. While I'm almost certain this would screw really badly with our schedule, using a whole turn for something like this would be pretty neat imo.All good ideas, but I did not mean just for combat. What do you guys want to see from this story in a broader sense ?
And I think that treating this as a high-level D&D campaign is kinda the problem, because it isn't. We have much less agency then a table-top player and @Goldfish having the battle-planning monopoly makes the combat sections in particular the weakest part.
I think there would be a general consensus that our characters being strong is not a problem.All good ideas, but I did not mean just for combat. What do you guys want to see from this story in a broader sense ?
I really like the nation-building and political aspects of the quest, as the D&D parts have never interested me. Viserys being incredibly powerful makes a lot of sense, and we're going to be increasingly delegating as the amount of PCs at our command and the shit to do grows. I'm fine with the quest taking on a more Grand Strategy feel.All good ideas, but I did not mean just for combat. What do you guys want to see from this story in a broader sense ?
Mind you, DP, that rolling over stuff feels quite nice for some players still.So more intrigue mysteries, politics and noncombat challenges seem to be preferred. The quest has been heading in that direction for a while but I'll be aiming for hat in a more purposeful manner from now on.
Thanks for the feedback guys.
Seconded. Especially once we get to Westeros.Mind you, DP, that rolling over stuff feels quite nice for some players still.
Well, I assume that I'm not the only one here who enjoys being overpowered, anyway.
Just, like... Don't leave it out entirely, please.
Mind you, DP, that rolling over stuff feels quite nice for some players still.
Well, I assume that I'm not the only one here who enjoys being overpowered, anyway.
Just, like... Don't leave it out entirely, please.
@DragonParadox maybe further down road you can do army based battles once we begin conquest of Westeros (something like Total War maybe) and other large armies of enemies. Assuming of course you want that.
I believe we have transitioned beyond the point where combat should be the focus of the quest. At least for Viserys and Co. Of course it should still occur, and @DragonParadox has been handling that quite well as far as I am concerned, but we have much more to do than kill shit in new and inventive ways. We are building an empire, spreading knowledge, virtually creating a new culture from the ground up, and attempting to prepare the world to face truly existential threats. The combat, and the preparations we make for it (research, crafting, spell acquisition, etc), are just what allow us to continue with the more important tasks. We have infrastructure to build, an economy to grow and manage, continents to bring under our banner, and so on. Very little of that needs our direct intervention via combat.And I think that treating this as a high-level D&D campaign is kinda the problem, because it isn't. We have much less agency then a table-top player and @Goldfish having the battle-planning monopoly makes the combat sections in particular the weakest part.
That's cool. Being a massive dragon and ruining assholes never fails to be awesome and entertaining.Obviously enemies are not going to vanish off he face of the world because of the change in focus. The fights will still be there only less in the spotlight.
I completely understand your feelings on that matter. It's the same for me when I crunch numbers for hours and research obscure artisan knowledge to find the next great investment for us.Combat continues to be exciting for me, but I might be atypical in that I the fight isn't what entertains me the most, but rather the preparation and planning that goes into it. When a plan comes together and a serious threat is neutralized with a minimum of fuss, that's when I get my Nerd Endorphin Rush(TM).
Maybe having something like a short story where we take control of one of our B parties or possibly Bloodraven's agents for an adventure.
I was thinking the same. Switching view-points for a while would be nice breath of fresh air and it's not as if our B-Parties don't have pretty harrowing adventures of their own.Maybe having something like a short story where we take control of one of our B parties or possibly Bloodraven's agents for an adventure.
All good ideas, but I did not mean just for combat. What do you guys want to see from this story in a broader sense ?
I was thinking the same. Switching view-points for a while would be nice breath of fresh air and it's not as if our B-Parties don't have pretty harrowing adventures of their own.
Example:
Viserys and some help go on a intrigue focused mission in... let's say Quarth. This will involve a lot of legwork to gather information.
Meanwhile, one of our B-Parties is sent to raid a ruin in Essos.
So we play the B-Party for the duration and occasionally have a Viserys-"Interlude" where we only decide on the next things to investigate.
Once the B-Party is done, full focus goes back to Viserys and the plan there enters the execution phase.
A lot of Shadowrun-style preparation is days upon days of leg-work and social calls. Plenty of time to do some adventuring in between.
See Overlord or One Punch Man. If the main character can rofl-stomp most of the setting, focus on other people now and then to add some tension and drama. It also does wonders for world-building, making everything feel more alive and less PC-centered.
There's a reason people love interludes and the many canon-omakes we get lately that tell the stories of entirely different people.