Did we give him an anchor to Plane Shift to the Plane of Balance? I don't think so.
We gave him an open invitation. I'm sure it would have been handled offscreen if we needed him to come.
No, Plane Shift is a Teleportation Effect, that explicitly doesn't work.

The crystal has to be moved through a portal.
Or maybe by mythic or epic effect, those can sometimes say Fuck the Rules.
Yeah, that's what I was expecting. Gate it is.
Or Shadow Tower. Either work.
 
BTW, I had a lot of time to think on my drive home Sunday and I realized we've been overlooking an opportunity presented to us now that Viserys' caster level has risen to 17.

The Builder's Anchor ward which prevents Teleportation North of the Wall in Westeros can only be bypassed if the mage's caster level is 21 or greater.

Well, Viserys can manage that now. Harmonic Chorus + Moment of Greatness will raise the caster level of a spell by +4.

Suck it, Brandon the Builder.
 
BTW, I had a lot of time to think on my drive home Sunday and I realized we've been overlooking an opportunity presented to us now that Viserys' caster level has risen to 17.

The Builder's Anchor ward which prevents Teleportation North of the Wall in Westeros can only be bypassed if the mage's caster level is 21 or greater.

Well, Viserys can manage that now. Harmonic Chorus + Moment of Greatness will raise the caster level of a spell by +4.

Suck it, Brandon the Builder.

I want to try it just to see if it would work though I am gonna laugh if it turns into Viserys spatting against a magical barrier like a bug.
 
BTW, I had a lot of time to think on my drive home Sunday and I realized we've been overlooking an opportunity presented to us now that Viserys' caster level has risen to 17.

The Builder's Anchor ward which prevents Teleportation North of the Wall in Westeros can only be bypassed if the mage's caster level is 21 or greater.

Well, Viserys can manage that now. Harmonic Chorus + Moment of Greatness will raise the caster level of a spell by +4.

Suck it, Brandon the Builder.

Also:

Free visits to Bloodraven
 
BTW, I had a lot of time to think on my drive home Sunday and I realized we've been overlooking an opportunity presented to us now that Viserys' caster level has risen to 17.

The Builder's Anchor ward which prevents Teleportation North of the Wall in Westeros can only be bypassed if the mage's caster level is 21 or greater.

Well, Viserys can manage that now. Harmonic Chorus + Moment of Greatness will raise the caster level of a spell by +4.

Suck it, Brandon the Builder.
:rofl::rofl::rofl:

Missions Beyond the Wall just became a hell of a lot easier. Great thinking, man. We can freely insert and retrieve PCs now.
 
Winning vote

[] Thank her for the offer and accept it
-[] See the letters sent through your own network of servitors, to distance Lady Cox as fully as possible from any touch of guilt. It is better to be careful in these times.
-[] Offer her one small piece of advice, though, if she or others might fear for their souls. There are trees that stood before the Long Night, that sheltered humanity from its grasp, and those who tend to them ready even now to stand against it a second time.
 
Part MMCDV: Family Tales
Family Tales

Eleventh Day of the Sixth Month 293 AC

"I know that such an offer is not lightly made, and I thank you for your courage, my lady," you answer in a steady solemn voice. "Yet I cannot ask that you take the full risk of seeing such letters reach their destinations. Maesters are not as trustworthy as they like to show themselves as," you continue, thinking of Lord Brune's treasonous maester whom you have not yet dealt with in full. Bad enough for the canny old lord to have to deal with such traitors in the midst of his own keep where all bow to him, but for one such Lady Cox who has no power save what her husband gives her the danger would be far too great.

"Better that you give us any letters you may wish to send to present them by our own means at the proper time," Dany smoothly picks up the offer. She has seen you play this game many times before, after all.

"Yes... of course," the lady looks between you, obviously bemused by your sister's manner, but just as clearly paying it little mind besides all the surprises you have given her today. "I'll need a few hours to find the words." After a brief pause she dares to ask: "How did you get the note to me?"

Thankfully the black-feathered messenger you had used today is near enough at hand to show itself and more than happy to do so, preening its lustrous feathers.

"A talking bird..." Lady Cox trails off. "I suppose it's only fair for nursery rhymes to come to life alongside other tales."

Rina is obviously heartened to hear her mother jest, though like with many other half-truths she does not share the precise nature of the arcane servitor. As you leave them alone to speak of things too raw or simply too intimately precious to show before others you feel a soft blush of warm satisfaction just the same.

***​

Returning to Alyssa and her family you find the young woman resolved to her path much as you had expected from her calm mindful manner even in the face of peril and uncertainty. "I can't go to Gulltown," she sighs. "My place is on the road, my purpose to make sure my daughter has a world worth living in. I think..." she hesitates a moment. "I would like to think father would not hurt Jeyne, but then again he did not mean to hurt me and yet he did."

"I understand..." you begin carefully.

She silently motions that she is not done. "I would like to speak with father somewhere, at Riverrun maybe or even here. I just don't want..."

"To be in his power," Dany finishes understandingly.

"It's absurd to think of," the young woman shakes her head. "I've fought brigands, beasts, fey, and fiends from the very pits of Hell, but I'm still afraid of my father of all things. I love him, but I'm afraid..." she sounds almost lost.

"One can be hurt in ways other than drawing blood, and those wounds no magic can salve, no spell can knit it together," you add. "Time still serves, time and patience."

"And forgiveness?" she asks tiredly.

"If you wish to give it, then yes," you answer, careful of your words as a man walking upon a field of nails. "That is for you and you alone to decide."

"I'd like to be able to, and so I will." Alyssa shares a look with her husband that calls back to some moment you can only guess at.

What do you do next?

[] Invite the three to join you in Sorcerer's Deep for a time
-[] Write in offer

[] Return to Lord Grafton as Dywen and report what you have found
-[] Write in how

[] Write in


OOC: I spent some time trying to think of how I could move this further along but I really do need a vote here.
 
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I think it might be best to get them to Deep so they can relax while we tell lord Grafton about events.
I'm thinking we invite them to stay for about a week or so, let them rest in a safe zone, give them some upgraded gear (like mithral and adamantine stuff, and Healing Belts), and a Plant Direwolf.
Also a good reason, also would give lord Grafton time to be able to meet with his daughter in a safe setting.

@DragonParadox I'm curious, did we ever fix his shoulder the first time around and if not could we do so now after we report to him?
 
I'm thinking we invite them to stay for about a week or so, let them rest in a safe zone, give them some upgraded gear (like mithral and adamantine stuff, and Healing Belts), and a Plant Direwolf.

@DragonParadox, can we get their gear now?

It's not very polished but sure:

Alissa:
  1. +4 dex bracers
  2. Devil Bane Heavy Repeating Crossbow +1
  3. Ancient medusa scale talisman (PfE; +3 to saves vs petrification and on a successful save against and enchantment can reflect the spell back at the caster 1/day)
Danar:
  1. +4 Charisma Ring
  2. Ring of Treestride (3/day)
  3. Glamored Mithral breastplate
  4. Enchanted lute (Can sacrifice 1 constitution point for a extra use of bardic music up to 3/day)
 
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I want to heal his shoulder, because he is injured. That's it really.

I'd also like to do a good turn by that gaurd that won't get him into bother in some fashion, but no immidate ideas with a reasonable resource or attention expenditure spring to mind. Ah well.

Danar's armour is unfortunate, but I'm against making him better. In no particular order:3 Maybe a glammered Mithril chain shirt or breastplate for Alyssa, healing belts, PfE, and a caster leshy to protect the kid.

When Danar gets fifth level spells, boots of wide earth.

Edit, and greater ribbons of disguise
 
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@DragonParadox, can they tell about any encounters they had, or rather, if there are any sculls left after those?
waste not, want not, eh.
 
Decent gear, but at the very least we can give them another PfE, some healing belts, and maybe a Greater Ribbon of Disguise or two?
I would prefer if they would swear to us first, of course.
 
It's not very polished but sure:

Alissa:
  1. +4 dex bracers
  2. Devil Bane Heavy Repeating Crossbow +1
  3. Ancient medusa scale talisman (PfE; +3 to saves vs petrification and on a successful save against and enchantment can reflect the spell back at the caster 1/day)
Danar:
  1. +4 Charisma Ring
  2. Ring of Treestride (3/day)
  3. Glamored Mithral breastplate
  4. Enchanted lute (Can sacrifice 1 constitution point for a extra use of bardic music up to 3/day)
Damn, they got to fight a medusa? I'm jealous, that would have been an amazing trophy.

Anyway... Healing Belt for both, PfE for Danar, Anklets of Translocation for both, and weapons of their choice of Admantine, Mithral, or Cold Iron (or all three if they need). But I'd personally set aside a Masterwork Razorsharp Adamantine Thinblade (+1) for Danar, and maybe a dagger of the same for Alyssa.

I want to give them Valyrian Steel at the earliest chance. It's good to be prepared ahead of time for the Others.
 
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