[X] Azel
shall we? We know from the text that Uriel has the power to destroy galaxies.
I really did just chose to ignore that because, well, at that point it's more of a plot device, or a feature of the background than a character.
To put it simply, that's like trying to fit Gurren Lagan and Magical Detective Noir in one setting.
No one ever asked if the Galaxy-tossing mecha would lose a fight to something or someone for a reason. It's bringing logic into shounen.
Saying "oh [my character] could totally destroy a galaxy!" is really just puffing up your character just for bragging rights and Internet vs fights, because unless your story is about Galaxy-destroying things fighting each other, it doesn't matter.
from being the physical talismans of the concepts of Faith, Hope, and Love
... They are magical girls.
I'm just saying getting bogged down in the mechanics might negatively impact your ability to enjoy the story.
Oh, don't get me wrong, that was just idle late-night rambling on my part.
I'm just not sure how you reach the conclusion from that point that D&D magic has any sort of advantage.
Tho I will answer this, again I'm not looking for a vs debate, just explaining my point of view ya? This goes in general for most crossovers.
D&D, and specially 3.5/PF, is
incredibly versatile. And here I'm not highlighting that fact in and of itself, but a consequence of it: that's akin to saying can do
nearly everything with a modicum of effort. So, reading Book 4 now, Harys jaw-drops on seeing a nearly perfect illusion covering two people, a feat which would take incredible finesse and skill... And is either Invisibility or a simple Image spell.
Or healing, we have Healing Belts for 75 gold a piece that contain around 26 points of healing on average, enough to instantly heal multiple gunshots, to bring someone from the verge of dying. It's a trivial feat for D&D magic, but in many, many setting, healing is incredibly hard, it not impossible.
So, chances are, effects that are either incredibly rare or even nonexistent in a setting can be found as relatively mainstream spells. That's the implication of saying it's incredibly versatile.
To highilight this: there was a "wizard 20 in Exalted" thread on giatitp a while ago. Yes,
Exalted. And while it was mostly agreed that his ability to assist in fights would be very limited, tho not inexistant, the fact that he could teleport would making him a fantastic addition, by itself, to any circle-team-thing of Exalts. Because the very Fetish Soul of a Primordial can manage, essentially, a Dimension Door at best. Because teleportation is just that hard under those rules. Coincidentally, so is healing.
What I'm saying is, D&D is very personal in scale, generally speaking. You wouldn't get to nuke a city in one spell... But while your fireball can't one-shot a city, it can take a serious bite off the Balrog, you get what I'm saying?
It has many absolute effects, also: Mindblank, Freedom of Movement, Fortification, Death Ward, Starmantle, etc. Not only on the defensive, but you also have Orbs of Force, Evervations, Shadows of the Doom, Avasculate, Destruction, Implosion, Binding, Smoky Confinement, Petrification, Trap the Soul, etc.
It's just that, if those effects work
at all, there's nothing you can do where they are concerned, that's why I call them "absolute", yes? They say "you are immune to this", "Save: No", "you die", things like that. "You might be the biggest baddest mamba-jamba in town, but unless you are immune to Death effects, you better start rolling a Fort save, because that Finger of Death just hit you". That kind of thing.
Even simple
Haste. Cast in on one of those Knights of the Cross, and they could become up to
twice as effective. Nearly any system you pick, "you get an extra attack" is a great boost at least.
So it'd be incredibly hard to, say, mind-control a Hive with a eight hundred million habitants, like a Beta Telepath could attempt, but you are game for taking on a Bloodthrister in a fight. Because that's your edge, qualitatively superior and very wide affects, but only skirmish-scale.
If you want something silly, I would suggest Powerwolf, which is what christian metal would sound like if Hellsing Abridged was an accurate depiction of christian faiths
Well, now I can't possibly not check it out.
I did have to be told that Skillet is an actual Christian band, tho
That does pose the rather thorny question of how do you 'level the playing field' between a flying fire breathing dragon and a very much non-flying sword-wielding knight. Would it temporarily make the dragon forget it has wings?
Yeah, that also struck me as weird. When Ferro does the super-gravity trick and Michael shows off by saying "maybe that'd have saved him", I think that perhaps you could say, on the mechanics of our end, that the sword makes you a level-appropriate paladin.
Now, can a lv 24 paladin solo a Great Wyrm Red Dragon? Well, one can cast ninth level spells, the other is a great beaststick. Technically, the Pally
does have a chance. He has to bring it to a brawl, and then it's Smite Time. AFAIK, it doesn't make it an
even fight. It makes it
a fight.
he has no reason to think that just because a random god has said they are indestructible, mean that other gods can't feast on them if he sacrifices them
Which is something interesting to think about: the power of
sacrificing something in and of itself.
I think it's fair to say the very act carries commensurate power to what's being sacrificed.
Angels, at least the ones put in the coins, are really badass okay? Anduriel was literally the spymaster of hell. I really doubt that Yss or the old God's have nearly enough metaphysical weight or power to consume one, especially since they are confined to a planet when angels are not when not imprisoned.
Yss already ate a god, he just took a while to digest it.