I want to wait with that. The strategic research backlog is rather full.No Plane of Fire flora exploration? The Old Gods may give us somethig nice for giving them fire immunity to play with.
We could hire locals to pick up fire flora/fauna for us who are knowledgable about it, have Yrten pick it up to give to us later.I want to wait with that. The strategic research backlog is rather full.
No point in looting fauna that might die on us before we can use it.
The Efreeti don't give a fuck, the PoF as a whole however will in the long run, because now the Whales are valued trading partners, they are turning a profit trading goods or services for gems with, which mean the Efreeti Whalers aren't hunting beasts they are hunting valuable traders, and why that's cutting into peoples incomes, because a dead Whale produce no gems, and then there's the principle of the matter, if the Efreeti will plunder the Whales instead of trading with them, why would you assume they wouldn't just steal your stuff at the first opportunity?You've said this a few times, I really think you misunderstand the Efreeti, PoF and assholes of this level in general. Negative fucks would be given by all except those who enjoy the fact they are hunting sophonts.
I want to wait with that. The strategic research backlog is rather full.
No point in looting fauna that might die on us before we can use it.
Fenrir is an angry god not an evil god, considering the flavor text I doubt it was Fenrir, he's actually a pretty nice being, unless you are a Norse god, and that's because they decided chaining him up forever was a good idea, just because he had grown way too big, he even let them try, thinking demonstrating his strength by breaking chains was a fun game, it's only when they had to be assholes, and got an unbreakable thin as a single strand chain that he demanded Tyr's hand in his mouth, thinking that with Tyr's hand at risk they wouldn't betray him, which they of course did anyway, so I don't think Fenrir is evil, he's probably a Neutral god that hate the Norse.Oh shit. I forgot the whole "Fenrir exists and has totally already broken free" flavor
The Efreeti don't give a fuck, the PoF as a whole however will in the long run, because now the Whales are valued trading partners, they are turning a profit trading goods or services for gems with, which mean the Efreeti Whalers aren't hunting beasts they are hunting valuable traders, and why that's cutting into peoples incomes, because a dead Whale produce no gems, and then there's the principle of the matter, if the Efreeti will plunder the Whales instead of trading with them, why would you assume they wouldn't just steal your stuff at the first opportunity?
The Efreeti are Lawful evil, they are selling themselves as evil you can trust to keep to deals, sponsoring bandits, that are plundering their trade partners other trade partners openly, hurts that.
It's not a question of morality it's a question of precedent, and mass sponsoring bandits in a plane they trade in is shitting where you eat, because it makes people dislike you in the long run, and that makes them less inclined to trade with you.
It's not going to change everything of course, but it will be yet another grievance against the Efreeti, which make the hatred that more united, the Efreeti aren't suddenly going to lose their hold on the Plane of Fire over this alone, but it will make them that bit less secure, as a bit more anger is added.I knew what you meant, but the Efreeti are already bad partners, people are already forced into deals they don't want to take.
Basically I see the Efreeti as already shitting where they eat and abusing their might to keep things running, what's a bit more shit when the inhabitants of PoF will see the hunting of Fire Whales as lesser crimes than those already visited upon their glorious and storied people, who cares about some dumb fish when the Salamander tribes are not given their due respect.
To expand upon this, we have a few strategic goals for the conference and especially in regards to the Shaitan.
At first, let's look at the deal we got. We were supposed to keep our allegiance to the Shaitan hidden and strike at the Sultan in flashy fashion as to draw attention to his weakness. The questions here is: Why?
The Shaitan are in open war with the Brazen Throne, so they loose absolutely nothing from having it known that they hire mercenaries to strike at the Plane of Fire. If they wanted just someone to attack the Sultan, there is no point in hiding their involvement. If they wanted a deniable asset, they would have sent us somewhere were deniability would matter. This mission isn't about the Shaitan, the Sultan or the war, but about us.
We had prior dealings with the Efreeti, so as far as they know, we might be a plant or just someone who would turn his cloak if the offer is good enough. If we humiliate the Sultan without it being obvious that it was done on their orders though, they gain blackmail material on us. If we ever betrayed them, they could reveal our involvement in these defeats to incite the Sultan to kill us.
This is no concern any longer. We openly attacked and destroyed a military convoy of the Sultan. This wasn't an act of regular piracy, but straight up war. And snatching the Coatl? The Sultan will never forgive us that particular act. Not before the heat death of the universe.
So we now picked a corner, regardless of our dealings with the Shaitan. They can trust us to not betray them to their enemies, because they are now also our enemies and nothing in the whole wide planes could ever change that again. Efreeti are vengeful bastards, the Sultan far more then anyone else, and we gave him ample reason to grind us down to Living Brass the first chance he gets.
As for the conference, the main goal is to present us as someone worth having treaties with. Not a peer power, we could never hope to sell that to planar empires at this point, but as an up and comer that already can affect the game to a meaningful degree and will become a peer sooner or later. Thus we become someone worth allying with.
To do this, we need to convince them two things:
1) Economic Relevance
We need to show them that we are a valuable trade partner and can produce and consume enough goods to affect their own economy to a noticeable degree. By scoring this point, we show them that open trade with us would benefit them financially and gain them a new source of supplies for their war effort.
We achieve this by showing off our industries in SD (which are not impressive by planar standards yet, but we can flat out tell them that we could scale them up considerably, if there was a market for the goods) and inviting our various allies and future vassals, thus showing that we have the size and the population to be important.
2) Military Relevance
They are currently at war and even if they were not, we need to score major points here. Both to show them that we can offer valuable support to their cause, but also to banish any ideas that we are some easily conquered colony waiting for a new owner. We are not nearly powerful enough to make them feel threatened, but we can show them that we can field meaningful forces capable of affecting the course of their war and, should they attack us, that they will have to bleed for every meter of land they wish to take.
To do this, we show off the captures ships (3 Efreeti war-ships and one highly guarded treasure ship from Dis), our new cloak (made from 100% Archduke) and attacking a military installation of the Efreeti during this trip. This neatly shows that our peak strike power is well within the region were we can do considerable damage to planar armies.
So, yeah. This whole trip? The loot is nice, but what matters the most is the lines in the sand we've drawn. And they paint a nice picture for anyone looking for allies.
Frankly, I would focus on other things for our next attacks.One thing to keep in mind: every merchantmen we sink or capture will be one less merchantmen Brassman can turn into a man'o'war. He's likely to conscript his own civilian ships and strap some armament on them if the war starts to turn badly for him... so not only are we striking the Efreeti economy by taking out the whalers, but also chipping away at the Sultan's future military strength.
Shadow of the Doom is a great spell in this regard. Not for the damage it can cause to our enemies, if they avoid petrification, or the frightening visual effects, but for the ability to transmute absolutely incredible amounts of otherwise useable stone into volcanic soil.Frankly, I would focus on other things for our next attacks.
Strike ports and lay waste to them.
Raid and collapse mines.
Go after forges and manufacturies.
Not only do they have a lot of valuable in those places, but we are draining the Sultans ressources four times over.
1. Loss of looted materials and products.
2. No production / use during rebuilding, which will cost ressources.
3. Brain drain as skilled artisans and personal is freed from slavery or outright killed during the attacks.
4. Redeployment of troops to defend the hone-front means less troops to fight the Shaitan.
All in all a great outcome for us.
Shadow of the Doom is also incredible to make fertile soil from nothing. This will be incredible for our efforts to settle the mountains or whatever: use SoTD, then use Gust of Wind a few times to clear away the ash, then use Plant Growth. By next year there should be enough vegetation to properly anchor all the new fertile soil and help it stay that way.Shadow of the Doom is a great spell in this regard. Not for the damage it can cause to our enemies, if they avoid petrification, or the frightening visual effects, but for the ability to transmute absolutely incredible amounts of otherwise useable stone into volcanic soil.
The only useful real estate on the Plane of Fire is solid Stone, else the heat and molten metals and stone will just wash away any permanent structure.
A single Shadow of the Doom can spoil an entire port facility, not just damaging the structures, but also permanently rendering their very foundation unuseable in the future.
It's also a great method to destroy mines. They will have to dig away all of that soil before they can even begin to stabilise it again.Shadow of the Doom is a great spell in this regard. Not for the damage it can cause to our enemies, if they avoid petrification, or the frightening visual effects, but for the ability to transmute absolutely incredible amounts of otherwise useable stone into volcanic soil.
The only useful real estate on the Plane of Fire is solid Stone, else the heat and molten metals and stone will just wash away any permanent structure.
A single Shadow of the Doom can spoil an entire port facility, not just damaging the structures, but also permanently rendering their very foundation unuseable in the future.
EDIT: One tactic I've already touched in, in my theoretical plans to destroy Casterly Rock, would be to use Shadow of the Doom to transform a large area into volcanic soil, then use one or more high level Control Winds spells to just blow away the entire transmuted area.
And with a little time, sculpting. Take that mount Rushmore!Shadow of the Doom is also incredible to make fertile soil from nothing. This will be incredible for our efforts to settle the mountains or whatever: use SoTD, then use Gust of Wind a few times to clear away the ash, then use Plant Growth. By next year there should be enough vegetation to properly anchor all the new fertile soil and help it stay that way.
And then the land is good for another few centuries, unless it's horribly mismanaged.
I had a different idea for the mines. We could close up a huge portion of the mines in just a few seconds using the Titans Tools, then transmute the entire area to fused basalt, which is extremely difficult to cut through for mining. Not only would the mine be sealed, but it would take dedicated effort, along with possible magical assistance, to reopen it in any sort of reasonable time frame. If the area around the mines, the support infrastructure, has been destroyed or transmuted to useless soil, the mine could be abandoned entirely.It's also a great method to destroy mines. They will have to dig away all of that soil before they can even begin to stabilise it again.
We have Titan's tools for that.
I honestly preferred your "dig a giant crater with SoTD + Control Winds" idea. Horrible ecological disaster, but far more permanent. And on this Plane the enemy will have magic and the resources mined are likely valuable enough to make this worth it. So let's just entirely destroy the Stone they mine and build on!I had a different idea for the mines. We could close up a huge portion of the mines in just a few seconds using the Titans Tools, then transmute the entire area to fused basalt, which is extremely difficult to cut through for mining. Not only would the mine be sealed, but it would take dedicated effort, along with possible magical assistance, to reopen it in any sort of reasonable time frame. If the area around the mines, the support infrastructure, has been destroyed or transmuted to useless soil, the mine could be abandoned entirely.
Great Omake!Citizens of the Stepstones: Bren, the Old PirateThere was an old saying that 'there are successful pirates and old pirates, but never old successful pirates.' While not entirely true very few pirates or raiders who enjoyed great success in life lived to a ripe old age, either due to being hunted down, killed during a raid from their body slowing them down, or backstabbed by youngsters seeking to get ahead. The smart ones gathered what loot they could live off of and retire as soon as they notice themselves slowing down.
Bren was one of those rare few, but sadly for him he whored, drank, and gambled away most of his savings before he died.
Determined not to die in the gutter like a dog he used his experience and strong bastard son to start up a moderately successful gang in Torturer's Deep which kept himself comfortable for years, though as stated before getting old dulled his wits and instincts a bit so found himself making more mistakes as time went on. In a way when the crazy Dhampir showed up it helped delay a violent death as most of the smarter gangs banded together to not get wiped out like most of the dumber ones did when they tried to push the magic user bastard out. They payed lip service, basic loyalty, and did what they could to stay the hell away from his mad shit as much as possible.
His luck held up when the Dragon Boss showed up and he, like many others, was quite to offer their services for a stay of execution after he murdered Dhampir by feeding him and his lot to a tree of all things.
Now... now Bren could say he was finally enjoying the settled life and was determined not to fuck it up the second time around wasting his coin... mostly at least. Doesn't matter how old he got, no red blooded man ever got over enjoying the company of a good whore from time to time along with some drink. With the magical healing going about he could even spend the rest of his days in relatively good health, though being old was something not even magic could stop.
However he couldn't complain, he left his son the gang and they have been doing well for themselves. The Dragon Boss might not tolerate daylight killings in the Deep compared to how it was before but as long as you didn't publicly challenge the law you were mostly good. Besides, these days it was safer and easier to depart men from their coin the natural way: gambling dens, loans, acceptable bits of smuggling, that sort of thing that didn't need as much killing to get the job done and only a little leg breaking. Dead men couldn't pay their dues after all and the healing made it sure those crippled would be back on their feet in no time to pay back what they owned.
His son might be the product some a night with some whore he didn't remember the name or face of but he loved him all the same, he learned well from his old man and payed him respect for his firm guiding hand. Bren also admitted he enjoyed spending time with his grandchildren since after such a long life of taking life it was nice to know he helped make some instead.
Damn, guess this was what happened when you got old. You get overly touchy feely.
Bren spent most his days going out in his little fishing boat and spending hours on end sailing around and catching whatever his line caught. Not so much for the money but he did sell what he didn't eat at fish market, it was to keep him from growing moss and he liked doing it. Especially since that feathered snake showed up he didn't have to worry about bad weather messing with his fishing or drowning him no more.
Sometimes some young pukes or pushy foreigners tried to give him trouble, but just cause he was old doesn't mean he was defenseless. Not to mention whenever his son heard about it he would sick his boys on them to teach them about the pecking order. In the Deep the legal and criminal element were usually two sides of the same coin who respected the power between each other, and both sides hated when outside elements tried to wreck that profitable balance. Hells forbid you screw up enough to warrant the Boss's people sent after you, or worse, the Boss himself.
Along with his fishing Bren found himself going to the snake temple, the god trees, and Merling King temple to offer some tribute and prays. When you get old enough to seriously ponder your death you tend to want to hedge your bets when it happened. Especially since the Boss tells you demons, devils, and all matter of nasty stuff were real things. Bren figured he done enough bad stuff to get sent to all kinds of hells but believed the Boss when he said they got no power over your soul as long as you got someone looking after you, kinda like a gang leader who looked after their people.
In a way Bren saw it as paying rent in advance and all he had to do was not fuck up on any of their rules which were common sense to most people in his mind.
Also it helped out when you get minor visions of future or blessings to show that gods do do shit rather than being words spouted out from priests. It was a fair deal really and he understood why Braavos was so keen on fair trade, made things so much easier and less headache inducing.
Still, he had another decade in him at least and maybe more as long as he wasn't a moron. He was going to enjoy the peace while he had it with his fishing and telling tall tales to his grandkids who had that innocent admiring look in their eyes he once thought as annoying.
Guess old Bren 'The Mace' could let himself rust with a smile without much in the way of regrets now.
Hmm, how about this?