@DragonParadox would fabricating a long line of hardened stone or metal wire along the bridge and hitting it with a single continual flame be allowable? I'm talking maximum allowable legnth that can be fabricated/hardened and accepts continual flame?

Also, have the pheonixs been making many continual flame stones in the background?

Can we assume that all Scholarium students, inqusition, party members and adminstration offices all have continual flame items they keep in a small pounch or ring with a continual flame inset?
  1. That would notwork. You would still only get a point of coldfire that casts light as a lantern somewhere in the middle of the line of stone
  2. Yes
 
Part MMCCLXXXI: Upon a Sea of Flame Part Fourteen
Upon a Sea of Flame Part Fourteen

Seventh Day of the Fifth Month 293 AC

You circle about the battle the words of battle magic swift and sure upon your tongue by spell and ancient memory.In but an instant fire pours out over the battlefield, slaying ten of the steel devils and wounding a further half-dozen near onto death. The devils' lines grow ragged, their chant falters from the many accursed voices lost to the roar of the flames.

Steel devil chant DC reduced to 19+spell level

From distant realms, from caverns echoing with the stone's secret song, you call a rough-hewn giant of swirling rock and golden light within and bid it guard against devils rising from below. Not one moment too soon does it arise. Devils rush the opening, pikes at the ready and swords drawn only to be flung back by titanic blows fit to shake even this monstrous ship.


It is in this moment Dany adds her own tune to the battle, a deep foreboding voice that that speaks of pride undone and the ruin of Hell's great champion. The Horn of the Twice Fallen rings out over the deck in a cruel mockery of the infernal hosts. Perhaps whatever shred of the Cornugon's essence still clinging to its sundered horn finds some twisted solace in the lesser fiends flight upon hearing of its defeat, for the magic is strong upon the hosts of Baator this day as ever the champion's word was. Seven of the eight fiends seeking to surround and slay Ser Richard flee in terror back into the hold. For his courage the knight cuts the eighth down where he stands.

Ser Richard takes 12 Damage


All the while Waymar's sword shines, as a lone star upon the battlefield protecting one of the pirates fallen in his defense while the other fights back to back with the Valeman, all the differences of form, creed, or morals set aside in the face of ravening fiends. He takes stock of his place on the small mountain of festering corpses, and then of Purity sings as it flies through the air like an arrow from a bow, a needle of inviolate white piercing three fiends already scorched by warding flames clear through before finally stopping half buried in the breast of a fourth. As the devil reaches to draw the blade from its flesh it vanishes in a ripple of argent light returning at once to its bearer's hand.

Waymar takes 50 Damage


Amidst the carnage Rina and Tyene join hands, words of withering and cold mingling in a dreadful curse upon the devils that yet live. Crushing hail and the life-taking chill of a desert night flow together to turn Yrten's fight from a desperate stand to unlikely triumph as the pirate hammers his way through the foes that surround him as a blacksmith through a thin sheet of lead, paying little mind to the blood seeping through the joints of his armor.

Yrten takes 33 Damage

Steel Devil chant DC reduced to 16+spell level (4 Steel Devils remaining)


Even the din of battle you swear you hear: "Stop laughing, you battle-drunk lunatic!" as Siduri materializes next to her commander. For all that she does not look daunted, looking back at the strangler golems she had just narrowly escaped from.

"Who Dares Defile the Ship of the Master of Dis with their presence!" a voice roars up from below, its very strength seemingly enough to banish the elemental you had summoned.

The fiend that slithers onto the deck, its three-jawed mouth open in howl of rage, seems born of some fevered nightmare. Manlike from the waist up, save for its horns, wings, and glaring red eyes, its lower body melts into a slug's and from it oozing unnameable vileness. You know it now though you have never beheld its foul continence and hope never to do so again: Xerfilstyx, Hell's mad oracles, weaving prophecies from the broken memories lost to the Styx.


"I will have your eyes!" it screams at Ser Richard, possibly the first one it had laid eyes upon in its mad rage. A dreadful word in the tongue of wyrms, eldest of all mortal sages whose memories are washed on the banks of the River of Lost Dreams. The knight gazes back in defiance... and the word echoes back.

The sage devil's eyes burn into black pits as a full six-and-ten Bueroza march up to make a shield of steel and flesh around their appointed lord.

What do you do?

[] Offer the Steel Devils the chance to serve you if they part and allow you to slay their foolish lord

[] Attack
-[] Write in how

[] Write in


OOC: Since Xerfilstyx are described as insane in the fluff I rolled for its attitude. Unfortunately for it the result was towering rage which means that instead of calmly considering who it should curse I rolled for that too. Doubly unfortunately its chosen target was Ser Richard.
 
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  1. That would notwork. You would still only get a point of coldfire that casts light as a lantern somewhere in the middle of the line of stone
  2. Yes
Soo my stone lanterns idea would work? Stone works, Quartz and eternal flame objects are cheap to cost free for us. So nothing is stopping our cities and bridges from being converted with them overtime right? I just feel that would look absolutely beautiful.
 
"I will have your eyes!" it screams at Ser Richard, possibility the first one it had laid eyes upon in its mad rage. A dreadful word in the tongue of wyrms, eldest of all mortal sages whose memories are washed on the banks of the River of Lost Dreams. The knight gazes back in defiance... and the word echoes back.

The sage devil's eyes burn to black pits as a full six an ten Bueroza march up to make a shield of steel and flesh around their appointed lord.
This is so badass, when the Abyss gazes at Ser Richard it's Ser Richard that gazes back.:D:p
 
Xerfilstyx, Hell's mad oracles, weaving prophecies from the broken memories lost to the Styx.
For ease of planning @Goldfish :
Xerfilstyx CR
15

Always LE Large outsider (baatezu, evil, extraplanar, lawful)
Init
+5;
Senses
see in darkness; Listen +17, Spot +17
Aura
fear (20 ft., DC 22)
Languages
Celestial, Common, Draconic, Infernal; telepathy
100 ft.
AC
32, touch 10, flat-footed 31
(–1 size, +1 Dex, +22 natural)
hp
172 (15 HD); fast healing 5;
DR
10/good or silver
Immune
cold, fire, poison
Resist
acid 10;
SR
22
Fort
+16 ,
Ref
+10 ,
Will
+8
Speed
50 ft. (10 squares), fly 60 ft. (poor), swim 50 ft.
Melee
2 claws each +24 (1d6+9) and
bite +22 (1d8+4) and
tail +21 (1d8+4) and
gore +21 (1d8+4) or
Melee
gore +23 (1d8+13 plus 2d6) with Powerful Charge*
*Includes +2 attack bonus for charging
Space
10 ft.;
Reach
10 ft.
Base Atk
+15;
Grp
+28
Atk Options
Power Attack, blood drain, improved grab, toss
Special Actions
breath weapon,
summon baatezu
Spell-Like Abilities
(CL 15th):
At will—
confusion
(DC 19),
dispel magic, hold person
(DC
17 ),
greater teleport
(self plus 50 pounds of objects
only),
wall of ice
3/day —
cone of cold
(DC 20),
ice storm, legend lore
1/d a y —
insanity
(DC 22),
power word blind
Abilities
Str 28, Dex 12, Con 25, Int 16, Wis 9, Cha 21
SA
blood drain, breath weapon, fear aura, improved grab,
toss
SQ
Styxborn
Feats
Improved Initiative, Multiattack, Power Attack, Powerful
Charge*, Weapon Focus (bite), Weapon Focus (claw)
* See page 125
Skills
Bluff +23, Concentration +25, Diplomacy +7, Disguise
+5 (+7 acting), Hide +15*, Intimidate +7, Knowledge
(arcana) +21, Knowledge (the planes) +21, Listen +17,
Move Silently +19, Search +21, Spellcraft +23, Spot +17,
Survival –1 (+1 on other planes or to follow tracks),
Swim +35
*While submerged in water, a xerfilstyx has a +10
circumstance bonus on Hide checks.
Advancement
16–30 HD (Large); 31–45 HD (Huge)
Blood Drain (Ex)
A xerfilstyx drains blood from a grappled
opponent, dealing 1d6 points of Constitution damage
each round it maintains the hold. This ability does
not affect elementals, plants, or creatures that lack a
Constitution score.
Breath Weapon (Ex)
50-foot cone, damage 15d8 (Reflex DC
24 half ) and 1d6 Intelligence (Will DC 24 negates). Once
a xerfilstyx uses this ability, it must deal at least 6 points
of Constitution damage with its blood drain before using
it again.
Fear Aura (Su)
At the end of each of a xerfilstyx's turns,
creatures within 20 feet of it must succeed on a DC 22
Will save or be panicked for 10 rounds. The save DC is
Charisma-based.
A creature that successfully saves cannot be affected
again by that same xerfilstyx's aura for 24 hours. Baatezu
are immune to the aura.
Improved Grab (Ex)
To use this ability, a xerfilstyx must
hit an opponent of any size with a tail attack. It can
then attempt to start a grapple as a free action without
provoking attacks of opportunity.
Styxborn (Ex)
Xerfilstyxes are immune to the effects of the
River Styx.
Summon Baatezu (Sp)
Once per day, a xerfilstyx can attempt
to summon another xerfilstyx with a 50% chance of
success. This ability is the equivalent of a 7th-level spell
(CL 15th).
Toss (E x)
If a xerfilstyx charges and hits a Medium or smaller
opponent with one of its attacks, it can make a trip
attempt as a free action without provoking attacks of
opportunity. If it succeeds in tripping its opponent,
it flings the opponent into the air, dropping it 1d6
squares away in a random direction. Creatures so
affected take 1d6 points of falling damage.
 
The rod blessed of Yss' power feels impossibility small in your clawed hand, yet its power is not to be discounted.
??? We used Arcane Spellsurge before coming, so this should have been a Firebrand.
, you call a rough hewn giant of swirling rock and golden light within
We rolled 1 on 1d3, eh?
The knight gazes back in defiance... and the word echoes back.


It has been a long time since someone got Spell Turned by him.
 
Keep in mind, we explicitly don't have leave to recruit Steel Devils. And I don't think their pride would allow them to sell their services to us on a permanent ongoing basis without arranging an ordinary contract with whoever actually holds their fealty.

So asking for their surrender might avoid a battle but it doesn't explicitly gain us anything inherently from it, we would have to make an enemy of Dispater too (as if we haven't already) but I mean, there exists such a thing as creating a sense of unifying urgency, and not even he will turn down an "enemy mine" alliance with Mammon if he feels it necessary and we're a little too enterprising.
 
Ah, Richard's spell reflection. How I've missed you.

Pity we rolled poorly on number of huge earth elementals summond

Realms Helps Creature: Xerfilstyx

CR 15, HD 15? Will save 8, touch ac 10.

I say bottle.

@DragonParadox I don't see a SR on the page I linked .obviously, this could be a boss with SR stuff, but otherwise, it doesn't have it as far as Viserys knows? How far is Viserys from the fiend in question?

We could try BP, but it has a fort of 16, so... Nope. Also, we need some sort of moderately fire resistant or immune mundane animal... I'm not sure if there are any.
 
All the while Waymar's sword shines, as a lone star upon the battlefield protecting one of the pirates fallen in his defense while the other fights back to back with the Valeman, all differences of form, creed, or morals set aside in the face of ravening fiends. He takes stock of his place on the small mountain of festering corpses, and then of Purity sings as it flies through the air like an arrow from a bow, a needle of inviolate white piercing three fiends already scorched by warding flames clear through before finally stopping half buried in the breast of a fourth. As the devil reaches to draw the blade from its flesh it vanishes in a ripple of argent light returning at once to its bearer's hand.

Waymar continues to be the most shonen of all protagonists ever.
 
Keep in mind, we explicitly don't have leave to recruit Steel Devils. And I don't think their pride would allow them to sell their services to us on a permanent ongoing basis without arranging an ordinary contract with whoever actually holds their fealty.

So asking for their surrender might avoid a battle but it doesn't explicitly gain us anything inherently from it, we would have to make an enemy of Dispater too (as if we haven't already) but I mean, there exists such a thing as creating a sense of unifying urgency, and not even he will turn down an "enemy mine" alliance with Mammon if he feels it necessary and we're a little too enterprising.
Honestly I don't care about getting the Steel Devils at all.

I just see the chance to grab the Xerfilstyx now that the devils are thinning out.

Those Maggot Devils are dead or hiding below deck, and there are only four Steel Devils remaining, and the champion just blinded himself.

I think we've got very good odds here.
 
I also linked it in the update, as it should have been since you did identify it.

So do we pretty much immediately identify most things these days unless they're a custom creature and you set the DC absurdly high because you think they're suitably obscure in the context of Draconic Akashic Records?

Also while we're on this subject, Viserys Arcana and Planes knowledge is now at 18 skill ranks, unmodified by either intellect or feats. So does that mean he's no longer an idiot savant on matters of magic and actually a book reader?

This knowledge pleases me. :V
 
Does it matter? Dont we have target choice with that spell?

Also beat this guy to a pulp and then Petrify? Kinda want to feed a Mad Oracle to Yss. See what ship pops out.
We can isolate people to the effect with a concentration check so they are immune to it.
Yrten and Siduri are fine and only one of their crew has actually gone down (though the rest are badly hurt).
What's the total number, I mean. For the Concentration check, so we can drop the Shadow on all enemies.

[X] Cast Shadow of the Doom as a full-round action. If anything's still alive, cast a Quickened Searing Firebrand,
-[x] Designate everyone on your side as exempt from the spell (DC 33 concentration check), Dany uses Alter Fortune if we botch the Concentration roll. Try not to damage the ship too much, but spare no devil.
-[x] Use Grand Destiny to boost your roll by +4.
-[X] If you can target all devils without hitting the golems, do so. But if you can't, well, too bad.
-[x] Try not to laugh maniacally as the Plane of Fire Enlarges and Maximizes your spells.
 
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