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Rude Crake, @BeepSmile has a sensitivity around phrases he thinks are stupid...It is known.I did it specifically because of your previous comment on the subject.
Rude Crake, @BeepSmile has a sensitivity around phrases he thinks are stupid...It is known.I did it specifically because of your previous comment on the subject.
Rude Crake, @BeepSmile has a sensitivity around phrases he thinks are stupid...It is known.
Nope, that was part of the joke, what I said was drawing a conclusion without any proof because something similar was right in front of my face, and making it sound like it was a universe truth.Monster!
Actually, atm, I'm drawing a blank on any others that I hate. Possibly as I tend to not think of them. Are there other silly phrases I've botched about you can recall? *Is curious*
Nope, that was part of the joke, what I said was drawing a conclusion without any proof because something similar was right in front of my face, and making it sound like it was a universe truth.
Thing is, the save is con based, so you very likely wouldn't get as potent a venom from a graft as from the original creature. Curse it to one int, teach it a trick to be milked, a trick to harvest silk, and a trick to stay in it's pen. Done.@Duesal, having lowered some numbers in Steel Hydra Project and having settled my raging SoD down (as numbers for meat/bones essentially don't matter compared to hide/blood), I don't actually think there would be much problem putting venom sacks inside the hydra and enhancing its poisonous blood by that.
What would be a problem, is making sure it survives and doesn't lose its regeneration from that.
You'd need a graft of Neutralise Poison at the very least.
Otherwise, yes, you can put 'em in basically anything and with Vee's skill that should work.
Not terribly efficient, but possible.
...spider-cow, spider-cow, does whatever spider-cow does~
Ahem.
We could try to make a blob of mold in Mossforge that will work for that, probably?
That forge can make pretty much anything, so long as it is within certain CR criteria.
Just drop a few spiders in there as an example of closed system with poison sacks, then have Vee graft those collosal sacks onto the result.
Its basically a question of quality vs quantity.Thing is, the save is con based, so you very likely wouldn't get as potent a venom from a graft as from the original creature. Curse it to one int, teach it a trick to be milked, a trick to harvest silk, and a trick to stay in it's pen. Done.
We also get incredibly strong silk from the spider. You could make some kick-ass armor out of that. Or use it as an enchanting reagent, probably.Its basically a question of quality vs quantity.
Putting poisonous glands onto a hydra will get 21-26.5 litres of extra-poisonous blood per a single neck.
Which can be cut off around 8 times a month (in order to not exhaust hydra nor make it go apeshit insane with feeding frenzy).
Which is a lot of poison, yes. Even compared to a collosal spider.
And you get (extra) thicc hide out of HydraWe also get incredibly strong silk from the spider. You could make some kick-ass armor out of that. Or use it as an enchanting reagent, probably.
All hail the abominations of nature! HAIL!And you get (extra) thicc hide out of Hydra
But yeah, I have no real objections to taking out web-weaving glands out of spiders before sacrificing them and putting them in cows.
...yes, I'm serious.
OOC: I'm going to need at least a spell load-out for Lya since she is going in addition to any other preparations. Also for anyone who feels this might be a bit too much treasure for the encounters in Sothoryos... well you used a living god to bypass a dangerous journey or even more dangerous mortal teleport into wild magic. That deserves quite a bit of loot in my book.
Better on somebody trying to get away than trying to sneak in.The flaw is very, very inconvenient, though. Surprise!enemies when you're trying to sneak is the worst thing for a rogue. If there's a way to fix that then it'd be perfect for him.
*summons bigger cow*More seriously, the spinnerets on the Colossal spiders are probably the size of a cow.
You're thinking about this wrong. Sure it'd be terrible if we had to pay for it, but it isn't terrible because it's weak: it's terrible because it's overpriced. Seeing as we got it free, it's just awesome loot!Ghost-Touch on armour is very overpriced, it's a +1 mithral shirt that works against ghosts, but technically a +5 armour.
We can use Plane Shift to get close, and then use Teleport to close in.You probably need 9th level spells for that. You could fluff it as Greater Teleport (7th level) if the comet is flying close by, but considering the sizes and distances it should be pretty far.
Have you read the latest Mother of Learning chapter, where they use magically-enhanced Hydras for Diplomacy?Holy shit that's good.
...would you guys mind carving up one of biggest spiders to try and sow his poison-making parts onto a hydra, to make even more poisonous hydra?
...yes, "graft stuff onto a hydra" is now my baseline approach to any problem
Even if there's a real chance of dying?Also I asked DP if we could use these to train magelings, but no dice. Summons give zero XP.
In vanilla yes but DP ruled against timelessness, this was brought up immediately when people tried to buff stack.
At first I thought you were referencing racking terriers rather than their special relationship.It's more of a pit, really.
But if you really, really want to make it up to me, you can say... things... to Snowfire. That's always enjoyable to, ah, observe
Imagine this:
Dinosaur, Tyrannosaurus – d20PFSRD
Armored in reinforced segmented steel fullplate, decked out in magic items, with a druid on top to control it (and maybe a bunch of rangers too, because why not use this thing as an oliphaunt?), and maybe if we're feeling whimsical with some nifty grafts like a breathweapon or something.
Then let's stick with the Fiendish, Psionic Dire Rat training program. Maelor has made great strides thanks to it.In that case it would give XP but it would be rather hard to justify such training exercises IC.
Yeah. I imagine if we used one of the Colossal spiders we could get incredibly disgusting creations to make colossal-grade materials.*summons bigger cow*
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But in all honestly, with Mossforge being a thing we totally can make something to excrete spider-silk and venom for us.
I want to recruit the cheese that is war trolls, personally.Even if there's a real chance of dying?
In vanilla yes but DP ruled against timelessness, this was brought up immediately when people tried to buff stack.
At first I thought you were referencing racking terriers rather than their special relationship.
I'm so happy to introduce you to the Battle Titan, unfortunately I can't legally link a copy of the full entry but it's about 80% of what you just described in official print.
In that case it would give XP but it would be rather hard to justify such training exercises IC.
Frankly, if a Inquisition Stormtrooper is afraid of facing a few Shadow Mastiffs in a safe-ish environment, he is in the wrong organization.We don't tell them about the readied actioned Dimension Doors and Revifys?
The Inquisition "doesn't tell us" about the particulars of their special regimes?
We're power levelling someone in a custom PRC because that's the only way to get them m to realise just how screwed they and everyone else is if they don't get their shit together?
Not wanting to face a pack of Advanced Shadow Mastiffs in total darkness is called sanity.Frankly, if a Inquisition Stormtrooper is afraid of facing a few Shadow Mastiffs in a safe-ish environment, he is in the wrong organization.
We are talking about training people to charge towards the out of control summoning ritual that spews Demons left and right. Just tell them there is a slight chance of death during training and that if they have a problem with that, this is definitely not a job for them.
If the save is indeed con based, we should go capture a Leviathan to graft it onto, those are whales at least the size of a Blue Whale and probably bigger than that, they might actually have higher con than the spiders, which would make the poison be more potent than it was with the spider.Thing is, the save is con based, so you very likely wouldn't get as potent a venom from a graft as from the original creature. Curse it to one int, teach it a trick to be milked, a trick to harvest silk, and a trick to stay in it's pen. Done.
Edit: I do like the fungus forge idea, though.
Actually,I just checked, and they only have con 14. So the DC is actually 26+con for the venom. I have no more objections to grafting whatsoever.If the save is indeed con based, we should go capture a Leviathan to graft it onto, those are whales at least the size of a Blue Whale and probably bigger than that, they might actually have higher con than the spiders, which would make the poison be more potent than it was with the spider.