We don't even have to bother building our walls out of Wall of Stone'd materials. We can just Fabricate a bunch of limestone or something cheap and relatively useless, then have the clerics transmute it all for us. As for the Dragonstone, we can fabricate that over the walls as a sort of coating for maximum durability.

I have the feeling that last part might not be feasible, though it is just a lingering suspicion from the properties of Valyrian Steel and how it is corrosive to other metal.

Even if so, we can gather it for our military complex/super-fortress at least.
 
Here's how we're going to turn Dorne from a desert into the land of a thousand lakes.

Decanters of Endless Water are for chumps. We'll need a Flask of Flashfloods instead. The spell creates 100,000 cubic feet of water per casting, or every six seconds if we put it into an "on command" item.

Rina will be able to craft such an item at level 15 for 21,600 IM, or 16,200 IM if she learns Extraordinary Artisan for her 15th level feat. Ya'll think Doran would be willing to pay that to make Dorne green?
 
I have the feeling that last part might not be feasible, though it is just a lingering suspicion from the properties of Valyrian Steel and how it is corrosive to other metal.

Even if so, we can gather it for our military complex/super-fortress at least.
I'm not all that worried, there's been no indication that Dragonstone is as "hungry" as Valyrian Steel is. Valyrian Steel's thing is that it's weird blood magic, yeah? And because it's special material it can't be fabricated. That's not the case with Dragonstone, nothing overly sinister about it and is easily fabricated, indicating that it doesn't have surprise properties other than superior durability.

Even if it is incompatible with other stone, eh. Basalt walls are still damn good. The dragonstone can just go to rebuilding the Shadow Tower, then for other projects.
Here's how we're going to turn Dorne from a desert into the land of a thousand lakes.

Decanters of Endless Water are for chumps. We'll need a Flask of Flashfloods instead. The spell creates 100,000 cubic feet of water per casting, or every six seconds if we put it into an "on command" item.

Rina will be able to craft such an item at level 15 for 21,600 IM, or 16,200 IM if she learns Extraordinary Artisan for her 15th level feat. Ya'll think Doran would be willing to pay that to make Dorne green?
Ah, high level magic. :) I wanna make them pay us 40,000 IM for a new lake.
 
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But do we have a way to turn the sand into useable soil? The spell to transform Stone seems like a good start, but we need organic matter.
 
We don't even have to bother building our walls out of Wall of Stone'd materials. We can just Fabricate a bunch of limestone or something cheap and relatively useless, then have the clerics transmute it all for us. As for the Dragonstone, we can fabricate that over the walls as a sort of coating for maximum durability.
Limestone is anything but useless. It's needed as flux for processing our iron to steel.
 
Here's an ugly spell that would be a nice way to destroy a city (hello, Deep Ones, goodbye, Deep Ones), but would be even better to give us a perfect place on which to create a city using Greater Stone Shape and Greater Stone Metamorphosis.

BTW, if ya'll can't tell from several of my posts this evening, I'm looking into magical terraforming.
 
Here's an ugly spell that would be a nice way to destroy a city (hello, Deep Ones, goodbye, Deep Ones), but would be even better to give us a perfect place on which to create a city using Greater Stone Shape and Greater Stone Metamorphosis.

BTW, if ya'll can't tell from several of my posts this evening, I'm looking into magical terraforming.
Which is highly appreciated, especially since we can abuse those same spells for other purposes.

In regards to stone metamorphosis, we can make a bunch of pumice.

Fine ground and mixed with limestone gives us Roman concrete.
Ground slightly less fine, it's a very useful soil additive that increases water retention. Given our arid climate, that's extremely useful.

For the best results, we should ferment charcoal with pumice and organic matter. The resulting black soil would dramatically increase our crop yields while lessening the water demand.
 
So, apparently nature gods dont like It, but the olds gods seem pretty chill and if they are ok with wiping a land Bridge they are probably ok with a little gardening.
We cant take anyone else Who dares complain.
Nature gods don't like overuse of it, they are fine with you using it to turn barren land fertile, but they get angry if you use it to plunder the land, by growing only high yield plants that suck all the nutrients out of the earth, and then using it to fix it, or that's how I read it, nature gods are okay with using it to make land fertile, they are not okay with using it, to avoid the consequences of unbalanced farming.

The spell specifically say overuse angers high level druids and nature gods, not that using it anger them, so I take that to mean that they are fully onboard, with using it to return life to infertile land, but they are not okay with people exploiting the land until it becomes infertile, and then using the spell to make it fertile again, if you do it once they wont come after you, after all you might have just been ignorant, about what your farming methods did to the land, but if you repeatedly farm the land into infertility, just to rely on magic to make it fertile again, they will come and punish you.

They will also come if you follow Goldfish plan and use it with Womb of the Earth, or at least if you rely on doing so, they will probably forgive using Womb of the Earth and Enrich soil once, but if you do it regularly, they will see you as exploiting nature and punish you.

Enrich soil is intended to fix broken land, if you abuse it by repeatedly breaking the land for profit, and then fixing it with Enrich soil, nature becomes angry at you.
 
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Nature gods don't like overuse of it, they are fine with you using it to turn barren land fertile, but they get angry if you use it to plunder the land, by growing only high yield plants that suck all the nutrients out of the earth, and then using it to fix it, or that's how I read it, nature gods are okay with using it to make land fertile, they are not okay with using it, to avoid the consequences of unbalanced farming.

The spell specifically say overuse angers high level druids and nature gods, not that using it anger them, so I take that to mean that they are fully onboard, with using it to return life to infertile land, but they are not okay with people exploiting the land until it becomes infertile, and then using the spell to make it fertile again, if you do it once they wont come after you, after all you might have just been ignorant, about what your farming methods did to the land, but if you repeatedly farm the land into infertility, just to rely on magic to make it fertile again, they will come and punish you.

They will also come if you follow Goldfish plan and use it with Womb of the Earth, or at least if you rely on doing so, they will probably forgive using Womb of the Earth and Enrich soil once, but if you do it regularly, they will see you as exploiting nature and punish you.
But if we are planning to turn a desert into a lush, fertile land thats destroying an ecosystem right there, or changing large portions of it at least, that seems like overuse to me.
Not that it should stop us, we should just be aware of the possibility.
 
Just for ease of reference in the future, here's the list of various terraforming spells I've come across this evening. We can immediately start using the first two, though I doubt Malarys would be happy spending too much of his time casting Enrich Soil while Dany and Rina work their way up to 7th level spells.

Stone Metamorphosis, Greater - 6th level
Enrich Soil - 7th level
Flashflood - 8th level
Erupt - 9th level
 
I still don't know why people hyped the unsulied so much, a bunch of almost naked slave eunuch soldiers doesn't seem to be such a great force to me.
I always assumed it was mainly a physiological factor involved since they march forward with no emotion, no fear of death, and following orders to letter. Basically they have been broken down and remade into biologic robots who's only job is to kill and on the field of battle that can cause major morale damage to enemies.

Also a wall of spears in formation are going to be deadly in nearly any sense as long as those holding them are totally acting as one, which the Unsulied do.

Of course our legionaries will be trained to fight in a similar way, have full armor so much more survivablity, and have high morale due to loyalty to king. Sure the Unsulied could bloody them under a competent leader but honestly think that in most fights of equal numbers our legionaries would come out on top, that is not even factoring in the magical support and other advantages.
 
the Unsulied could bloody them under a competent leader but honestly think that in most fights of equal numbers our legionaries would come out on top,

Given how Unsullied have been presented so far in the quest, and our legion's stats, I would think that any scenario where the two meet would end up roughly similar to the results of a steak being thrown into a wood chipper.

The Unsullied being the steak, obviously.
 
I think DP will buff the unsulied a bit. Give them actual armor, even if it isn't full plate, give them three levels of fighter and accompanying feats for fighting in formation, some kind of immunity to fear/morale breaking effects and the ability to keep fighting past normal limits, like allowing them to keep fighting with negative HP until they hit DEAD zone.

EDIT: Of course, our guys have actual tactics, top tier arms and armor, real time magical healing and buffs alongside an incredible ability to shrug off wounds outside battle. We're to a point where if our soldiers are not dead we can rescue close to all of them and let them go back to combat near instantly.

Once people starts wising up we need to station bodyguards and a proper rear guard to our healers because they will be primary targets nearly as important as generals.
 
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But do we have a way to turn the sand into useable soil? The spell to transform Stone seems like a good start, but we need organic matter.

Actually, organic matter is less critical than you might think. Fertility of the soil, esp. sandy soils, is more dependent on the mineral content. Some arid soils, like those in the Southwestern US and in Mexico, are relatively fertile when irrigated sufficiently. Others, like in many part of Australia for example, or a good bit less so....

Edit: Volcanic activity, either recent or long past, is a good indicator of mineral fertility. If a place is both geologically stable and arid, chances are it would be less fertile than one more volcanically active.
 
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I think DP will buff the unsulied a bit. Give them actual armor, even if it isn't full plate, give them three levels of fighter and accompanying feats for fighting in formation, some kind of immunity to fear/morale breaking effects and the ability to keep fighting past normal limits, like allowing them to keep fighting with negative HP until they hit DEAD zone.

EDIT: Of course, our guys have actual tactics, top tier arms and armor, real time magical healing and buffs alongside an incredible ability to shrug off wounds outside battle. We're to a point where if our soldiers are not dead we can rescue close to all of them and let them go back to combat near instantly.

Once people starts wising up we need to station bodyguards and a proper rear guard to our healers because they will be primary targets nearly as important as generals.

As far as I know, so far the only thing special about the Unsullied in this setting, according to DP, is that they get a special enhanced version of Iron Will that gives them an additional bonus against Fear effects.
 
@everyone we have a big problem.
On the way out where you had left the others, Stark fills you in on the news from the Watch, though sparing with his words. There's talk of several tribes of wildlings banding together to retake Hardhome, from what exactly the Black Brothers can only guess, happy that the raiders will busy with something other than testing the Wall.
Hardhome

Description: The only true city of the Free Folk, it supposedly fell to Essosi raiders, though what manner of raiders would bother to make flames that could be seen as far as the Wall? The birds that are Bloodraven's eyes fly uneasily over the ruins of Hardhome and one was even so overcome by fright it slipped the ancient Greenseer's control, to be found hours later. Still, whatever dwells still in the ruins of the town seems content to stay there and so Bloodraven has not meddled while other more urgent tasks demand his attention. He advised caution if curiosity would drive you there.

CR: ???

Likely Foes: ???
This is something that thwarted the gaze of fucking Bloodraven... Beyond the Wall no less, in the area with the highest concentration of Heart Trees. And the wildlings are poking at it. :facepalm:

This could very easily blow up to the point where we need to devote personal attention to it.
 
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