Any and every alternative to banishing I will gladly take. The daemons have some pretty great treasures. Thanadaemons have "+2 quarterstaffs and other treasure", and Leukodaemons have "+1 composite longbow and other treasure". If there's no curses on this stuff, it can be distributed or sold. If there is? We can have the Old Gods or Yss make it useable depending on how useful the individual weapons happen to be. I'm hoping for a few further-enhanced weapons.

Thank god this isn't like that freaking Wild Hunt Archer.
If there are curses on their stuff we can't dispel, then those curses are probably strong enough to count as being something that can be sacrificed.
 
Not yet. We have Minotaurs who fill the same role. After this battle it makes sense to me that Viserys would realize that he just doesn't have enough minotaurs for all his planned legions, and thus would start training an elite human replacement.

Even if we retconned them having been training, there'd only be about 50-ish of them at this point (I also have my own suggestions on their build I've been putting off), given how much of a full legion we're deploying.
They would be very nice to crack the DR from the demons.

Where the latest write up anyway? Let's finish it.

On the matter of great crossbows and rapid reload: our house-guards used it without a problem.

Rapid Reload, Lob Shot and Far Shot or Deadly Aim sounds good.

Instead of Accurate Strike, Motivate Will will be probably better for our archers.

Instead of Motivate Ardor, Motivate Attack and Steady Hand for Infantry/Ranged.
 
If there are curses on their stuff we can't dispel, then those curses are probably strong enough to count as being something that can be sacrificed.
Maybe. But depending on the nature of the loot we get, it might be worth it to pay the Old Gods or Yss to subvert the items in our favor. If it's not that useful then sure, toss it into the sacrifice pile.

EDIT: I'm counting on at least some of the stuff not being cursed to hell and back, though.
 
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I would like to point out a couple of things:

1) Thanadaemons and Leukodaemons can fly or do something similar enough.
1.1) We need either someone that can aways fly, or has a spell to do so (like Vee).
2) They both employ SLA that are related to Diseases, Negative Energy Damage and/or Levels, and Acid Damage (via the Thanadaemon's summons: Daemon, Hydrodaemon – d20PFSRD)
2.1) Diseases are countered by Vee's Remove Disease
2.2) Negative Energy is countered by Vee's Death Ward
2.3) Acid damage just needs a Resist Energy (Acid)
3) Leukodaemons have a nasty ability that does AoE damage through vomiting flies. I wonder if Mass Fire Sield would burn those flies.
4) Leukodaemons also have Dispel Magic at will. This messes with our bufing scheme. So either we keep the buffers with the Daemon fighting group, or do something else.
5) You can't die from a disease or negative energy if you are petrified, because you then are not technically alive (nor dead). The Gorgon helps a lot to save spell slots and lives this way.
6) They will employ undead support.
6.1) Amrelath can control undead simply enough
6.2) Vee has Undeath to Death
6.3) If somehow Wylla shows, she also has Control Undead as a spell known.
6.4) Tyene has greater turnings to instantly make skeletons into dust.
6.5) Dany can also Rebuke Undead
7) They have DR 10/Good

After seeing this, I can conclude a couple things:
A) We can't send non PCs against them. They can't reach them, and even if they do, their DR is too high.
B) Vee and Gorgon would actually help reduce collateral damage and save spellslots due to petrification bullshit.
C) Amrelath is the ideal counter to these guys.
 
Maybe. But depending on the nature of the loot we get, it might be worth it to pay the Old Gods or Yss to subvert the items in our favor. If it's not that useful then sure, toss it into the sacrifice pile.

EDIT: I'm counting on at least some of the stuff not being cursed to hell and back, though.
Yeah, it's just nice to know that any curse we can't break ourselves, is likely to be strong enough, that it makes the item count as sacrificable, even if it wouldn't be without the curse.
 
After seeing this, I can conclude a couple things:
A) We can't send non PCs against them. They can't reach them, and even if they do, their DR is too high.
B) Vee and Gorgon would actually help reduce collateral damage and save spellslots due to petrification bullshit.
C) Amrelath is the ideal counter to these guys.
1. The Iron Golem would do well too, being immune to most of their anti-mortal effects.
2. Align Weapons or the Mass-version would be very useful here.

Edit: They have resistance 10 to all elements they are not immune against, so using Elemental Wyrmlings or Golem Archers is relativly useless here.
 
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1. The Iron Golem would do well too, being immune to most of their anti-mortal effects.

True. Vee, Irony and the Iron Golem would be the Iron Brigade?

2. Align Weapons or the Mass-version would be very useful here.

Countered by an AoE dispel though, Leukodaemons can spam one of those per round. I'd rather get them by abilities they have problems saving against, and they they can't dispel.
 
We need Vee as Teleporter for one of the base assault groups, though nothing says she can't pull the whole group to the Daemon theater right after.

Amrelath will do for a short while and then a lot of PC support is trickling in.
 
"...appeared out of thin air, captured the Archon's Palace in scarce an hour, collapsed city tunnels preceding the ensuing, an I quote from my informant in the city, "feathery cavalcade of demons". I admit, paraphrased, there were many more expletives involved. Coinciding with this, the fleet battle began on the tail end of the capture of the Bleeding Tower by a group of powerful mages in Viserys Targaryen's council, achieved near bloodlessly or so I am told, and the Second Sons, who did turn their cloaks bloodlessly, assisted his black armored Legion in battle against religious fanatics within the Inner City."

"Is that bloody all?"

"Just about. Oh."

"*gripping his goblet so tightly it cracks* What?"

"Viserys Targaryen has a dragon."

"Yes, I bloody know he can turn into a fucking dragon, Spider. What do I pay you for again?"

"I mean, that he has a dragon. Not is one. Though that is the case as well. While not quite the size of the Black Dread, given historical examples it is of combat weighting. I apologize, but as you know, Barth's works were burned by Baelor the Blessed, so there is scant little dragonlore in easy access here in Westeros."

"*amused, smirking* Any chance you know where we could find more, Lord Varys?"

"*drily* Sorcerer's Deep, I imagine."

"MORE WINE!"
 
They would be very nice to crack the DR from the demons.

Where the latest write up anyway? Let's finish it.

On the matter of great crossbows and rapid reload: our house-guards used it without a problem.

Rapid Reload, Lob Shot and Far Shot or Deadly Aim sounds good.

Instead of Accurate Strike, Motivate Will will be probably better for our archers.

Instead of Motivate Ardor, Motivate Attack and Steady Hand for Infantry/Ranged.

Okay, Great Crossbows then, which drops us to ~42.5 tons of steel left.

Far Shot and Lob Shot synergize, so I'll stick with that, I think.

Those aura changes look fine, though Motivate Will over Accurate Strike is the one that doesn't obviously explain itself. Mind sharing your reasoning?

Here are the unit sheets for the current deployment. Officers still need their skills worked out, and the Crossbow Officer is mostly a HI officer yelling about different things.

Legionnaire
Warrior 3 - STR 14/DEX13/CON14/INT8/WIS10/CHA8 - Phalanx Fighting, Shield Wall, Precise Strike - Skills: Profession (Soldier) 6, Spot 6

Equipment: Razor Sharp Thinblade, 2x Javelin, Reinforced Segmented Fullplate, Mwk Extreme Shield, Razor Sharp Dagger.

Advancement
Fighter 1 - Combat Reflexes - +1 DEX - +1 Profession (Soldier), +1 Spot
Fighter 2 - Power Attack - +1 Profession (Soldier), +1 Spot

Corporal
Warrior 2/Fighter 1 - STR 14/DEX10/CON14/INT13/WIS10/CHA8 - Allied Defense, Combat Expertise, Improved Trip, Knockdown - Skills: Profession (Soldier) 6, Spot 6, Listen 6, Ride 4, Bonus Language x2 (High Valyrian, Draconic)

Equipment: Mwk Razor Sharp Guisarme, Razor Sharp Thinblade, Razor Sharp Dagger, Mwk Buckler, Reinforced Segmented Fullplate.

Advancement:
Officer 1 - +1 INT - +1 Profession (Soldier), +1 Spot, +1 Listen, +3 Profession (Manager)
Retrain Warrior -> Fighter - Toughness
Officer 2 - Retrain Toughness ->Battlecry, Outflank (Teamwork) - +1 Profession (Soldier), +1 Spot, +1 Listen, +4 Profession (Manager)

Heavy Infantry Officers
Officer 2/Marshal 2 - STR 9 DEX 10 CON 14 INT 13 WIS 10 CHA 16 - Combat Expertise, Battle Cry, Draconic Aura, Gang Up (Serjeants and Commanders)/Shake it off (Lieutenants and Captains) - Skills: [XXXXXXXXXXXX]

Equipment: Reinforced Segmented Fullplate, Razor Sharp Thinblade, Razor Sharp Dagger, Tower Shield.

Auras: Master of Tactics, Motivate Attack, Draconic Aura (Toughness)

Advancement:
Officer 3 - [skills XXXXXXXXXXX]

Legion Crossbowman

Warrior 3 - STR 8/DEX15/CON12/INT8/WIS10/CHA8 - Rapid Reload, Far Shot, Lob Shot - Reinforced Breastplate, Mwk Great Crossbow, Razor Sharp Thinblade, Razor Sharp Dagger (49 lbs of equipment.) Skills: Spot 6, Profession (Soldier) 6.

Advancement:
Warrior 4 - DEX +1, Spot +1, Profession (Soldier) +1
Warrior 5 - Spot +1, Profession (Soldier) +1

Crossbow Officer
Officer 2/Marshal 2 - STR 9 DEX 10 CON 14 INT 13 WIS 10 CHA 16 - Combat Expertise, Battle Cry, Draconic Aura, Volley Fire (Serjeants and Commanders)/Shake it off (Lieutenants and Captains) - Skills: [XXXXXXXXXXXX]

Equipment: Reinforced Segmented Fullplate, Razor Sharp Thinblade, Razor Sharp Dagger, Tower Shield.

Auras: Accurate Strike, Steady Hand, Draconic Aura (Toughness)

Advancement:
Officer 3 - [skills XXXXXXXXXXX]

Since the Assault troops are elites, I figured we could get away with pure PC classes for them. Take the best, experienced sellswords who have been training or fighting their whole lives, and they should be the equal of a knight (who also gets PC classes). I'm aiming at Fighter/Armored Hulk. Our Minotaurs naturally are angry and such, so they learned to be fighters to gain discipline. The Assault Troopers are meant to mirror that, they start as disciplined and experienced sellswords and try to emulate the power of the minotaurs.

So Fighter 2/Armored Hulk 1 progressing to 2/2 and then 3/2, or some other combination like that once I sit down and refresh what the class feature for Armored Hulk are.

Here's all we had, before.

Basic Assault Trooper - STR 16 DEX 12 CON 14 INT 13 WIS 10 CHA 8 - Warrior 3 - Power Attack, Furious Focus, Cleave - Equipment: Razor Sharp Mercurial Fullblade, Reinforced Segmented Fullplate, Mwk Buckler

Veteran Assault Trooper - As basic, two levels in Fighter, take Combat Expertise and Gang Up.
 
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@Tomcost, look at these numbers.
Mindless Spirits (10 gp): While it's possible to capture the vital essences of vermin, basic oozes, and other such unthinking creatures, these paltry spirits are worth very little.


Animal Spirits (25 gp): This category contains creatures of animal-level intelligence, whose spirits—while presumably worth something to some deities, as reflected by the value of animal sacrifice—are rarely traded in the soul markets. In fact, though the existence of animal spirits is undeniably real, there's rampant debate in many societies over whether such things truly count as "souls."


Basic Soul (100 gp): This is the soul of a standard intelligent creature—a commoner, a low-level adventurer, a sentient monster of low CR, or any of the other hordes of weak or mundane folk who live out their lives with a normal amount of pomp and excitement. This is the lowest category of souls which interests daemons, who see animals and other nonsentient creatures as hardly worth the time to destroy.


Noteworthy Soul (500 gp): The souls of mid-level characters, rulers, famous or influential people, and other powerful, accomplished, and otherwise important people draw greater attention than basic souls, and drive bidding higher accordingly.


Grand Soul (1000–5000 gp): High-level characters, great heroes, dragons, powerful aberrations, and other such spirits of fabulous power and forceful personalities offer equally significant rewards to those who manage to contain their essences.


Unique Soul (priceless): For the truly unique souls—those of legendary figures, epic heroes, and other massive presences—there can be no going price. The unique sparks that live within these creatures are valuable beyond compare, and the frantic bidding (and backstabbing) that arises when one of these trapped spirits comes up for sale is the sort of thing fiends and undead wait thousands of years for, paying nigh-unimaginable prices for the right to consume or display such an artifact.
200 - 1000 IM for the soul of a freaking dragon?

Let's go to Abaddon instead of Avernus. The soul gems we could reap as loot and then restore to life as minions (or sacrifice, if they won't make trustworthy minions) would be insane.
 
Alright. Visual presentation done and now I'm going to figure out where it's best to upload it.

I stopped midway through our plans, since seeing the whole thing unfold on the map made it abundantly clear, that planning any further is wishful thinking.
 
@Tomcost, look at these numbers.

200 - 1000 IM for the soul of a freaking dragon?

Let's go to Abaddon instead of Avernus. The soul gems we could reap as loot and then restore to life as minions (or sacrifice, if they won't make trustworthy minions) would be insane.

Those figures are for a high magic setting, though. I expect souls to be more expensive due to the low amount of Daemons actually capturing souls right now.

Also, I want a soul capturing graft for the Seeker. Cacodaemons are easy enough to summon.

Speaking of the Seeker. What will it do?
 
Those figures are for a high magic setting, though. I expect souls to be more expensive due to the low amount of Daemons actually capturing souls right now.

Also, I want a soul capturing graft for the Seeker. Cacodaemons are easy enough to summon.

Speaking of the Seeker. What will it do?
The Planes are still high magic, though. That's why crafting materials cost way less in Molten Skies and the Opaline Vault. The daemons should have still been doing their thing in the other planes, it's just Prime Material that had no magic for a while.

As for the Seeker, he'll be on cultist duty. We need him to suck the spells out of all of them so they sit tight for sacrifice.

EDIT: As for Seeker grafts, summon a devil instead. Get another Pleasure Devil. I would rather play it safe and make sure the grafts are LE.

EDIT 2: But we also need to upgrade the Seeker's base at another Flesh Forge before we're allowed to add any more grafts, so we either need to go to Qohor or Gogossos.
 
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Why not see what we can do to him at the Fungus Forge? We must add plant parts to our abomination of science!
Because the Seeker is a wonderful murderbot and I don't want to potentially ruin him when we don't have to. I am perfectly happy to wait for the chance at another Flesh Forge. I really don't like the idea of mixing these two things. The Flesh Bot should be upgraded at a Flesh Forge. The Fungus Forge should be reserved for Leshys and Treants (who would serve as guardians of our capital in our absence).
 
Because the Seeker is a wonderful murderbot and I don't want to potentially ruin him when we don't have to. I am perfectly happy to wait for the chance at another Flesh Forge. I really don't like the idea of mixing these two things. The Flesh Bot should be upgraded at a Flesh Forge. The Fungus Forge should be reserved for Leshys and Treants (who would serve as guardians of our capital in our absence).
You raise a interesting point. We can make a bunch of defense creatures at the Fungus Forge to protect against thieves.

A few Leshy would be murderous in the close confines of the keep and I dimly recall seeing a few living strangling vines and similar stuff that could bolster our guard forces.
 
I will fight going to abbadon 101% of the way.

It is. LITERALLY.

BY DEFINITION

The WORST plane of existence.

We need trade partners we can get wealth from, not another molten skies.

If we go there it is just going to side quest after side quest after side quest.

Edit: If we are going to booby trap the castle make it sentient.

Keep in mind as well. If say, mind-flayers, are going to rob us. That would consist of taking slaves.

Since thats how they think.
 
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I to hope that this works. Uploaded it on PowerPoint online.
Invasion of Tyrosh

You are awesome.

I'd like to ask why Amrelath takes infantry groups and the Shadow Tower to fight Daemons. He should do that on his own. He can't really protect humans from this:

Breath of Flies (Su)
Once per minute as a standard action, a leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 8d6 points of slashing damage. A DC 21 Reflex save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4+1 rounds, congealing into a buzzing 20-foot-square cloud centered on the cone's original point of origin. Any creature that ends its turn in this cloud must make a DC 21 Reflex save to avoid taking 4d6 points of damage and becoming sickened for 1 minute. This cloud of flies may be dispersed by any area effect that does damage or creates wind of at least strong wind force. All daemons are immune to this effect. The save DCs are Constitution-based.
 
I will fight going to abbadon 101% of the way.

It is. LITERALLY.

BY DEFINITION

The WORST plane of existence.

We need trade partners we can get wealth from, not another molten skies.

If we go there it is just going to side quest after side quest after side quest.

Edit: If we are going to booby trap the castle make it sentient.

Keep in mind as well. If say, mind-flayers, are going to rob us. That would consist of taking slaves.

Since thats how they think.
So nice place to go for some recreational looting, but not a place to actually set up anything.
 
You raise a interesting point. We can make a bunch of defense creatures at the Fungus Forge to protect against thieves.

A few Leshy would be murderous in the close confines of the keep and I dimly recall seeing a few living strangling vines and similar stuff that could bolster our guard forces.
Leshys would probably be best if we're talking about defenses in the keep.
I will fight going to abbadon 101% of the way.

It is. LITERALLY.

BY DEFINITION

The WORST plane of existence.

We need trade partners we can get wealth from, not another molten skies.

If we go there it is just going to side quest after side quest after side quest.
Frankly speaking, if the Abyss is the anus of the universe, then Abaddon is the festering hemorrhoid of the universe.
That's why it'd be perfect. :D Literally everything there can be killed, sacrificed, and looted. We can look at it like cleaning up the planes if/when we get around to it.
So nice place to go for some recreational looting, but not a place to actually set up anything.
Pretty much this. It's literally just a place to go looting in.
 
You are awesome.

I'd like to ask why Amrelath takes infantry groups and the Shadow Tower to fight Daemons. He should do that on his own. He can't really protect humans from this:

Breath of Flies (Su)
Once per minute as a standard action, a leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 8d6 points of slashing damage. A DC 21 Reflex save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4+1 rounds, congealing into a buzzing 20-foot-square cloud centered on the cone's original point of origin. Any creature that ends its turn in this cloud must make a DC 21 Reflex save to avoid taking 4d6 points of damage and becoming sickened for 1 minute. This cloud of flies may be dispersed by any area effect that does damage or creates wind of at least strong wind force. All daemons are immune to this effect. The save DCs are Constitution-based.
We are looking at a few high-CR Daemons that Amrelath needs to engage and whole bunch of chaff that will try to slaughter the population. We need raw numbers up there to stem the tide of Cacodaemons and other chaff pouring out while Amrelath keeps the heavy hitters busy until reinforcements arrive.

I dearly hope that the inner city breaks quickly or outright surrenders to Viserys The Huge Dragon-Man and Yrael The Obviously Good Guy, freeing up our heaviest hitters to go north.
 
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