@Azel Can you link the list you posted yesterday of proposed party groupings during the invasion?
 
@Goldfish, here:
Coming down with something I think.

Here the plan:

Group 1
- Viserys
- Dany
- Richard
- Lya
- Yrael

Group 2
- Garin
- Maelor
- Glyra
- Tyene (with Boots of the Wide Earth)
- Spyglass Archon

Group 3
- Waymar
- Malarys
- Xor
- Vee
- Spyglass Archon

Group 4
- Moonsong
- Theon
- Asha
- Taena
- Legion Archon
- Shield Archon

Group 5
- Bronn
- Valaena
- Mercy
- Argo
- Leila
- Legion Archon

Air Support
- Aradia
- Iron Archers
- Air-Griffons
- two skilled archers under Overland Flight

Firebrigade
- Azema (in Archon disguise and with Decanter of Endless water)
- Codex Archon
- Spyglass Archon


Timeline:
02:00
Group 2, together with Aradia, infiltrate the Bleeding Twoer and subdue the defenders silently. They carry 4 squads of bottled Legionnaires, all buffed to the gills and with Persistomancy added to them. (Stasis of Smoky Confinement means that we can have all of them on full party level buffs.)

03:45
Aradia flies out and links up with the fleet.
Group 2 Teleports to southern slum cultist hideout.
Group 3 Teleports to norther slum cultist hideout.

04:00
Group 1 Teleports to the Archons Palace and deploys 1,000 Legionnaires, Amrelath and the Iron Golem by Shadow tower. Half of them move to secure the inner city walls, the other half the palace.
Groups 2 & 3 assault the cult hideouts.
Amrelath flies a circle over the city to serve as a signal, then secures the northern catacombs entrance.

Fleet takes the harbor.
Aradia does fire-support.

Group 4 moves with 300 Legionnaires, the Wyrmlings and 1,500 Sellswords to the city cult base. Secures the northern city and assaults the hideout if feasible. Preferably gets support by Aradia and the Golems for this.
Northern slums taken by 100 Legionnaires and 300 Sellswords landing outside of the wall.
Southern slums taken by 200 Legionnaires and 600 Sellswords landing outside of the wall.
Firebrigade supports the southern slums group at first.
Group 5 moves with all other troops to the central plaza and digs in.

Once Archons Palace is secured:
500 Legionnaires defend the inner city.
400 move to the central plaza.
100, led by Richard, secure the catacomb access nearby.
Remainded of Group 1 flies to the Reds temple and ensures that they don't do anything stupid. Leaving them alive is optional.

Group 2 & 3 destroy any catacomb access they can find in the cult bases.
Group 3 moves on the secure the catacomb access not covered by Amrelath.
Group 2 moves to the central plaza and waits for orders.
Group 1 moves to the central plaza and assesses the situation.

At this point, the entire slums and most of the inner city should be under our control.
Then mop up the remaining resistance and start cleansing the catacombs.

@Duesal, I want to leave the distribution of the questions to Commune and Divination up to DP, unless you want to build a full table.
@DragonParadox, ok for you?
 
@Duesal, I want to leave the distribution of the questions to Commune and Divination up to DP, unless you want to build a full table.
@DragonParadox, ok for you?
Fair enough. Just so long as the thieves are discovered. Their skulls shall decorate our halls. But at least ask who they are. Currently you only ask if they can be drawn out, and that's not going to give us much info.

[X] Azel
 
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I would say we stick with the 300 Legionnaires for the northern slums and add the entire Wolfs Teeth there, since they are the best suited to fighting in the twisting alleys.

The Long Axes and another 300 Legionnaires to secure the south.

The remaining Sellswords and 600 Legionnaires go to the center, split up between the northern cult base group and the central plaza.

Then 500 Legionnaires for the palace and 500 directly deployed to hold the line against Daemons.

...

You know. I hoped that the Legion could prove it's mettle against otherworldly foes sooner rather then later, but I didn't really expect their very first deployment to be holding the line against a damn Daemon Invasion of all things.

@TotallyNotEvil, I guess we will soon know if they live up to the hype. If they do, they will gain a reputation that makes the Unsullied look like schoolboys.
 
Fair enough. Just so long as the thieves are discovered. Their skulls shall decorate our halls. But at least ask who they are. Currently you only ask if they can be drawn out, and that's not going to give us much info.

[X] Azel
The first question is explicitly about their identity.
That's perfectly fine, just include how many of each spell you are wiling to cast.
Added. I think 2 Communes and 4 Divinations should be more then enough for this, including double checks.

Pinpointing identities is hard, so I would rather not use only 1 Commune and run out half-way.
 
Sorry, @DragonParadox, @Duesal mentioned that you had given the go ahead for Malarys' level up last night, but we got sidetracked by other stuff.

@Everyone, there's not much to his level up this time, just skill point distribution. I'm using this level up as preparation for him to start gaining levels in the Contemplative. Since ya'll already had a minor freakout when I tried to significantly retrain a number of his skill points, we would need to dedicate all of his skill points this level up and the next, along with just one retrained point, in order to qualify for the PrC.

[] Malarys Level Up
-[] Class: Church Inquisitor
-[] Skills (6 points): +7 Knowledge (Religion)
--[] Retrained (+1 point): -1 Bluff
 
The first question is explicitly about their identity.

Added. I think 2 Communes and 4 Divinations should be more then enough for this, including double checks.

Pinpointing identities is hard, so I would rather not use only 1 Commune and run out half-way.

Would you guys be alright with Viserys doing the Commune spells? Personally I think it makes IC sense for him to take on some of the load there, but since we are talking about taking XP from the main character I feel I should ask first.
 
Sorry, @DragonParadox, @Duesal mentioned that you had given the go ahead for Malarys' level up last night, but we got sidetracked by other stuff.

@Everyone, there's not much to his level up this time, just skill point distribution. I'm using this level up as preparation for him to start gaining levels in the Contemplative. Since ya'll already had a minor freakout when I tried to significantly retrain a number of his skill points, we would need to dedicate all of his skill points this level up and the next, along with just one retrained point, in order to qualify for the PrC.

[] Malarys Level Up
-[] Class: Church Inquisitor
-[] Skills (6 points): +7 Knowledge (Religion)
--[] Retrained (+1 point): -1 Bluff
With this setup we can get Justicar right after finshing Inquisitor, without needing a level of Cleric between them.

[] Malarys Level Up
-[] Class: Church Inquisitor
-[] Skills (6 points): +6 Knowledge (Religion) Knowledge (Local, Stepstones) +4
--[] Retrained (+4 point): -2 Bluff, -2 Spellcraft

Edit: UNless we can replace Knowledge (Local) with Knowlegde (Law), since that's supposed to do the same thing here.
 
Would you guys be alright with Viserys doing the Commune spells? Personally I think it makes IC sense for him to take on some of the load there, but since we are talking about taking XP from the main character I feel I should ask first.
*looks at the CR 13 Daemon with CR 9 Backup*
*looks over to the at least one lvl 10+ caster*
*makes a rough guesstimate of the number of Daemons and cultists*

I have the weird feeling that 100 XP less will not be terribly noticeable by the end of the month.

I'm fine with that.
 
I'd be happy with using far fewer Communes. Interpreting Divinations can be fun, and spending a hundreds of XP at once seems like a bad precedent to set.
 
@DragonParadox

The Justicar class treats Knowledge Local as the relevant skill for knowledge of Laws.
Since you introduced a new knowledge-skill for Law in general, can we replace that requirement with Knowledge (Law)?
 
I would say we stick with the 300 Legionnaires for the northern slums and add the entire Wolfs Teeth there, since they are the best suited to fighting in the twisting alleys.

The Long Axes and another 300 Legionnaires to secure the south.

The remaining Sellswords and 600 Legionnaires go to the center, split up between the northern cult base group and the central plaza.

Then 500 Legionnaires for the palace and 500 directly deployed to hold the line against Daemons.

...

You know. I hoped that the Legion could prove it's mettle against otherworldly foes sooner rather then later, but I didn't really expect their very first deployment to be holding the line against a damn Daemon Invasion of all things.

@TotallyNotEvil, I guess we will soon know if they live up to the hype. If they do, they will gain a reputation that makes the Unsullied look like schoolboys.

Remember, some of our legionnaires need to be used for other commitments. So we have 2200, total. Some will be needed to stay in SD and stand on our keep's walls, and we have the troop commitment in Lys that will use some of them up as well.
 
This shall not be a duel but war, if of a kind that has not been seen in these lands for many an age. Thus you shall have to cast a net of steel and sorcery both over the city of Tyrosh, your own power divided, your foes free to gather in one place... and the place they will choose to call upon that strength is not what you might have expected. Amid the ramshackle slums north of the city there is a passage way into the desecrated halls of the dead, likely one dug by the very madmen you seek... dark spirits of death and pestilence would rise from the earth to gouge themselves on the souls of the of those eking out a their days among those twisting alleyways. It is with that strength that they will seek to contest you that even in defeat their festering mark will remain upon the city.
@DragonParadox, we can hope for lots and lots of these, right? :D

EDIT: Son of a bitch. Of course the Thanatodaemon and Luekodaemon have Greater Teleport at will. :facepalm: Capturing them is going to be a massive pain in the ass.
 
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Remember, some of our legionnaires need to be used for other commitments. So we have 2200, total. Some will be needed to stay in SD and stand on our keep's walls, and we have the troop commitment in Lys that will use some of them up as well.
Hm... point. We also need to deduct non-combatants, now that you mention it.

Guess 200 for the north and south landings and cutting down the palace groups to 400 each.

Also, we need to give the Daemon response group the Standard of the Slayers. It can only affect 169 of them though. Probably should give the dawnfruits not needed for the party to be used among the others.
 
[] Malarys Level Up
-[] Class: Church Inquisitor
-[] Skills (6 points): +6 Knowledge (Religion)

In that case this would allow Malarys to enter the Justicar class next level without retraining or or taking another Cleric-level in between.
Straight to the target.
 
[] Malarys Level Up
-[] Class: Church Inquisitor
-[] Skills (6 points): +6 Knowledge (Religion)

In that case this would allow Malarys to enter the Justicar class next level without retraining or or taking another Cleric-level in between.
Straight to the target.
I liked the idea of having Malarys become a Contemplative as soon as possible.
 
Hm... point. We also need to deduct non-combatants, now that you mention it.

Guess 200 for the north and south landings and cutting down the palace groups to 400 each.

Also, we need to give the Daemon response group the Standard of the Slayers. It can only affect 169 of them though. Probably should give the dawnfruits not needed for the party to be used among the others.


Mmmm, these are just the numbers of trained fighting men. I've just not been worrying about the non-combatants since the only troops who will need them are the ones in Lys and SD.

Now that we know total numbers, I'll convert the general sizes of men into Battalions (Well, in a few minutes, coffee first).
 
I'm also very much in favor of Justiciar.

Also, what's the general plan for dealing with two types of Daemons that have Greater Teleport at Will?
 
Mmmm, these are just the numbers of trained fighting men. I've just not been worrying about the non-combatants since the only troops who will need them are the ones in Lys and SD.

Now that we know total numbers, I'll convert the general sizes of men into Battalions (Well, in a few minutes, coffee first).
Take your time. No point in finalizing this before the second round of divination is done.

Flipping the Second Sons would be a great boon and markedly impact deployments.
 
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