The best case scenario would be putting either a puppet or ally in charge of qaarth. It's too far to directly control and it would still give us control over trade between the near and far east
By the time we will have sufficient interest in Quaarth to contemplate an invasion, we probably have a land border with them.

So taking over ourselves is perfectly viable at that point.
 
Last edited:
We plan to give the Royces a sand communication device right? Not only will that allow Waymar to speak with family more but they can contact us quickly if needed.
 
We can't give them a brazier, but we can give them a bag of sand. That's small and discrete enough to be hidden.
 
By RAW the first one requires divine casting, but I'm not seeing anything in the class that really should necessitate that. I don't really like the themes of the second one for Ysilla. She definitely seems more interested in magic than in fighting in general.
 
Last edited:
Here's a PrC for Teana I just cooked up. It's only five levels, but quite powerful, just like the PrCs of many other party members. Fluff text is missing and I'm sure there are issues that need to be corrected. They'll have to wait for tomorrow, though, because it's time for me to sleep.

Shadow Sculptor
Spellcasting
: Must be able to spontaneously cast 3rd level Arcane spells.
Feat: Spell Focus(Illusion)
Spells: Must be able to cast at least one Illusion spell of 1st, 2nd, and 3rd level, and must know at least two spells with the (Shadow) descriptor.
Skills: Knowledge(Arcana) 9 ranks, Knowledge(The Planes) 9 ranks, Spellcraft 9 ranks.

Hit Die: d6
Skill Points at Each Level: 2 + Int modifier.

Class Features:

Shadow-Tracer: The Shadow Sculptor begins their journey toward mastering the art of manipulating the stuff of Shadow by first learning to infuse this ephemeral substance into their own body. As a Swift Action, she may sacrifice a spell slot of 3rd level or higher to temporarily gain the Shadow-Traced template. This transformation persists for up to one minute per level of the spell slot used, plus one minute Shadow Sculptor level, but can be dismissed at will as a Swift Action. When the transformation ends, the Shadow Sculptor becomes Fatigued for twice as long as they used the template and cannot reacquire it until the condition no longer applies. At 3rd level the maximum duration of the transformation doubles, and at 5th level the Shadow Sculptor can freely switch between her base and Shadow-Traced forms as a Swift Action, without sacrificing a spell slot or suffering Fatigue. Shadow Traces created by the Shadow Sculptor cannot cast spells.

Lesser Shadow Amalgamation: The Shadow Sculptor learns to combine lesser Shadow magics to accomplish greater effects. This duplicates the Versatile Spellcaster feat to a limited extent, allowing for two spell slots to be combined into a single spell slot one level higher. Only spell levels at which she knows Shadow spells are eligible for this effect. For example, Teana wishes to combine two 3rd level spells in order to cast a 4th level Shadow Conjuration. Because she knows at least one 3rd level Shadow spell, she is able to use this ability. If she tried to combine two 2nd level slots to cast a 3rd level Shadow Enchantment spell, however, the attempt would fail since she does not know any 2nd level Shadow spells.

Shadow Shaping: The Shadow Sculptor grows ever more adept at manipulating the Shadow from which many of her spells are crafted. Once per day per Shadow Sculptor level, she may apply the Enlarge, Extend, Focused, Piercing, or Solid Shadows Metamagic feat to a Shadow spell without increasing its level or casting time. Only one such effect can be applied at a time and doing so prevents any other Metamagic from being used to augment the spell.

Greater Shadow Amalgamation: What is Shadow but another form of Illusion? The Shadow Sculptor has learned to apply her Shadow Amalgamation to all Illusion spells, not just those with the Shadow descriptor.

Shadow Mastery: The Shadow Sculptor forms a permanent connection to the Plane of Shadow which greatly enhances her work. She increases the DC of all her Illusion spells by +1, the DC and caster level of all Shadow spells by +2, and her Shadow spells are 10% more real than normal. These bonuses stack with those gained from the Spell Focus feat and Solid Shadows Metamagic. Lastly, whenever she casts a Shadow spell, there is a 50% chance the spell slot used to power the spell is not expended.

Level BAB For Ref Will Special Spellcasting
1st +0 +0 +0 +2 Shadow-Tracer +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Lesser Shadow Amalgamation +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Shadow Shaping +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Greater Shadow Amalgamation +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Shadow Mastery +1 level of existing arcane spellcasting class
 
Last edited:
This could be worth keeping in mind for Bloodwish.

Being able to make a cave anywhere isn't glamourous but I think we spent more creating shelter in the North. Plus the demi-plane makes it so we really could just defend the entrance and not worry about the walls failing.
 
Vote closed.
Adhoc vote count started by DragonParadox on Mar 17, 2018 at 4:07 AM, finished with 165994 posts and 10 votes.

  • [X] Let her say her piece and then reassure Lord and Lady Royce
    -[X] As ignoring the promise would be folly due it being sworn in front of the Old Gods, you've taken the liberty of making sure the little witch won't ask anything too onerous.
    -[X] If she makes her request, do point out that's the kind of thing a properly learned Mage would be taught not to do.
    [X] Let her say her piece and then reassure Lord and Lady Royce
    -[X] You've taken the liberty of making sure the little witch won't ask anything too onerous.
    -[X] If she makes her request, do point out that's the kind of thing a properly learned Mage would be taught not to do.
 
Hang on why dont we have Malarys take on Law(yer) cleric apprentices?

We should definetly have him arrange an exam for it or however he wish it done. A cleric to the concept of law would be the perfect juridical (wh40k vibes) system! :V
 
@Goldfish
I'm not sure how Shadow Traced works for a caster.
Would all three copies cast with her simultaneously, or independantly from her available spellslots?
Both are pretty heavy for a Sorcerer, basically quadroupling firepower for her.

And I'm not really seeing two class-features that are limited versions of Versatile Spellcaster, it seems kinda like an unneeded complcation when she could just take the feat?
 
And I think that Goldfish' path is actually incredibly good for her survivability, what with exchanging hp/places with copies when dying and all other nice stuff.
A bit OP'd even, but I'm veeerry uneducated in matters of dnd class-building, so am not the one to judge.
Very fun path, IMO.
 
One thing about my class is that it woulld give us something of an "in" for Shadowcasting.

She can study Garin's inherent abilities to get some very limited Shadowcasting, a future student can learn from her limited Shadowcasting to become a true Shadowcaster.

It's a path to broaden our arsenal in the long run.
 
One thing about my class is that it woulld give us something of an "in" for Shadowcasting.

She can study Garin's inherent abilities to get some very limited Shadowcasting, a future student can learn from her limited Shadowcasting to become a true Shadowcaster.

It's a path to broaden our arsenal in the long run.

Is shadow saying the thing that gives you mystery paths? 'cuz if so, the class is apparently not combat viable until level 7. According to teh interwebs. But some fixes were mentioned in that page.

Oh, so it is: [3.5] Pulvis Et Umbra Sumus: The Shadowcaster Handbook

@Artemis1992 why does that class appeal to you? Looks... Flawed to me, ya know, with all my lack of knowledge of d&D. Basically internet says it's crap, so.. can you explain how someone was wrong on the internet!? 'cuz I thought that didn't happen :oops:

Also, @all, screw your 2+Int skill points for every class presented! I'm gonna make my own class for Tanea, with blackjack* and hookers*! It'll be focused on shadow+teacher, rather than shadow alone.

*Additional skillpoints
**Possibly skillpoints also, but maybe just features.

Hmm. I have no idea how to go about this... But it would be 5 levels...
 
@Artemis1992 why does that class appeal to you? Looks... Flawed to me, ya know, with all my lack of knowledge of d&D. Basically internet says it's crap, so.. can you explain how someone was wrong on the internet!? 'cuz I thought that didn't happen :oops:
The class doesn't appeal much to me, but it's always nice to have more options.
In Taena's case it's an addition to her Sorcerer-progression, not something that has to stand on its own. And it will run on the attributes and CL of her sorcery, so it's decent from the start.


For eventual later Shadowcasters, we'll just see if some wants to go that path and then either make a decent build or homebrew a new PrC for pure Shadowcasting.
 
@Goldfish
I'm not sure how Shadow Traced works for a caster.
Would all three copies cast with her simultaneously, or independantly from her available spellslots?
Both are pretty heavy for a Sorcerer, basically quadroupling firepower for her.

And I'm not really seeing two class-features that are limited versions of Versatile Spellcaster, it seems kinda like an unneeded complcation when she could just take the feat?

Spellcasting while using the Shadow Traces is kinda odd, I admit. When using them, the base creature and the Traces can cast separately, but everything they cast is considered an Illusion spell which is only 50% real if someone disbelieves a Will saving throw. It's a very powerful effect, if one that can be easily circumvented by a properly equipped or prepared enemy.

The Versatile Spellcaster-like feature is just a nice bonus. Not as good as the actual feat, but quite applicable to her specialization. She could take the feat, but with this she could instead take something else, like Greater Spell Focus(Illusion).

Kinda liked @Artemis1992's Mystery path class better.

Artemis' PrC was interesting and I wouldn't mind Teana using it, especially if she was going to be a party member PC. She's not, though, so a 10 level progression PrC is wasted on her. Shadow Sculptor is good for Teana if she only ever picks up the one level when(if) she reaches 10th level.
 
Last edited:
Artemis' PrC was interesting and I wouldn't mind Teana using it, especially if she was going to be a party member PC. She's not, though, so a 10 level progression PrC is wasted on her. Shadow Sculptor is good for Teana if she only ever picks up the one level when(if) she reaches 10th level.
Shadeweaver is nice for short progression too, since TNE convinced to put the lost CL on the last level.

Just level 1 gives her Solid Shadows as bonus feat, which is good for her build so far and the second gives her a bonus on Sense Motive that's unrelated to her classlevel,which is good to have in our teacher of dangerous and easily abused magical arts.
 
Shadeweaver is nice for short progression too, since TNE convinced to put the lost CL on the last level.

Just level 1 gives her Solid Shadows as bonus feat, which is good for her build so far and the second gives her a bonus on Sense Motive that's unrelated to her classlevel,which is good to have in our teacher of dangerous and easily abused magical arts.

That's true enough. I just think that being able to gain the Shadow-Traced template at will would be better for her. It includes decent Damage Reduction, Spell Resistance, and a +2 bonus to her Charisma, all of which are great for a risk adverse Sorceress who might still be called on to engage in combat in an emergency.

There's an unfortunate chance she will never progress beyond 10th level, so we should try to make the most of that last level, IMO.
 
One wonders, after tasting and witnessing a bit of True Power™, why on earth would you want to give up half way through, when the difference between being Level 10 (can half-assedly globe trot around the planet) and Level 20 (can destroy a small army) is starkly obvious?
 
Back
Top