These guys have Blind-Fight, a vision reducing defensive ability, a vision reducing ranged attack and three natural attacks. A well organised horde of the buggers is deadly.
They can also shapeshift to appear as regular mushrooms, have very high stealth and leave no traces or footprints
They could already be surrounding us...

Damn I wish we had chosen obscuring mist for the tree, that would be much better than fortress walls for those creatures.

I think the distinction there is that she rejects her Westerosi heritage as a noblewoman, yet embraces the magic surging in her blood.
I know?
It's just hypocracy to claim to reject your heritage while fully embracing the part of it you currently like most.
 
Just wait until we can pile lots of Flytrap Leshys at the same time. Look at what they can do:


Amalgam (Ex)

Multiple flytrap leshys can combine themselves temporarily into a single creature, to a maximum of 25 leshys.

Each leshy beyond the first grants the amalgam 1 Hit Die, and it gains a size category at 9, 12, 18, and 30 Hit Dice. The amalgam has a number of bite attacks equal to the number of bites of all component leshyscombined, but only two flytrap hands attacks. If the amalgam drops below 0 hit points, it dissolves, and the damage is divided among the component leshys.
 
They can also shapeshift to appear as regular mushrooms, have very high stealth and leave no traces or footprints
They could already be surrounding us...

Damn I wish we had chosen obscuring mist for the tree, that would be much better than fortress walls for those creatures.
They are Small, so tall grass will do just fine, better even. It means the Leshy can see their targets just fine, while the attackers see only how a few grass stalks rustle before being swarmed by hungry fungi.
 
What's funny is some of our trees still got this monster of a tree beat.



The one on the left is meant to represent Hyperion, even though I'm not sure if the exact shape's all that accurate.
 
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It has a unknown amount of Leshy crawling in the anthill beneath it and the park the tree sits in is surrounded by ruined buildings.

This place is the perfect setup for a rousing game of "Tuckers Kobolds Leshys Fuck You Over".

These guys have Blind-Fight, a vision reducing defensive ability, a vision reducing ranged attack and three natural attacks. A well organised horde of the buggers is deadly.
I suggest that we give them some weapons or something to help them beat damage reduction. And maybe a means of healing themselves? Well, I guess that they have Goodberries...
I guess that we can trust the Old Gods to have left them with some blessings to defend themselves. They literally live in a weirwood after all! And maybe the Doomblob will help defend it later.

@DragonParadox - you said that it would "sleep". When can we expect it to wake up? Days, weeks, months, years? And once its awake, will it still be bale to defend itself with some of the abilities it had while living? Even just Enslave could be awesome, let alone its control over the landscape or Slam Attacks.
 
Part MDCCCI: Of Kinship in Uncommon Places
Of Kinship in Uncommon Places

Twenty-First Day of the First Month 293 AC

Rather than following the odd little mushroom down into the depths of the ruined Flesh Forge, you find yourself once again standing beneath the walnut tree calling up. "I made a better perch for you," you jest. The rustle of leaves is your only answer. Perhaps Shara had been affected harder than you assumed. It is only a tree, after all, however large... and magical.

Perhaps my sense of scale is slightly skewered after all, you admit in the silence of your own thoughts. "It's perfectly safe to come down, the danger has been dealt with," you try again.

This time you spot her head though the branches. "Safe..." she seems short of breath. "Everyone sober enough to hear thunder and see lightning is going to want to investigate that, and I'm betting half of them will bring torches."

"Well then, we shall just have to disappoint them," Dany hisses as she snakes into the branches. "The tree has a far greater worth for us and for this city."

The words seem to strike a nerve as your sister had no doubt intended. "What's the tree do?" the sellsword asks as she begins to make her way down far more cautiously than the first time she had simply dropped in your midst.

"It feeds the hungry, heals the sick, and protect the defenseless," you explain, intentionally framing the reply in provocative terms. Few things are a better remedy for fear of the unknown and the fantastical than drawing out someone's curiosity, and a hard-to-swallow boast should at least incline her in that direction.

"Is that all?" Shara snorts. "You forgot to give water the thirsty."

It takes quite a bit longer than you might have hoped but you do manage to persuade Shara of your good intentions towards her at least as well as the benevolence of the Heart Tree and the many mushroom men who had begin to gather at its base, climbing through a hollow in the tree itself.

She seems hesitant to guide Malarys and Ser Richard to the current rulers of the spicers faction and Lys, House Artaris, though further mention of a generous reward in coin and magic sees her resolve waver. Then you make a seemingly idle statement that is anything but: "Should there be any other Houses which can help solve the current difficulties I would be glad for their aid..."

"When I was young I remember hearing a tale about a lady of Lys who wed a king of the Sunset Kingdoms. Their tale did not end well," Shara said slowly.

"I have no intention to wed any lady of Lys," you say instantly, perhaps a tad too forcefully, but after all the times you had to dance around the issue...

"That's not what I meant," comes the reply, paired with a smile that seems a touch relived, for some reason. "You see that lady was kin on my father's side." To your surprise she reaches out to her left eye out of which she picks a tiny hemisphere of smoky glass, to reveal eyes of Valyrian purple. "Damn these things itch... useful, though. A wizard can't just see straight through them."

"Lady Rogare," you reply, gathering your scattered thoughts. "To what do I owe the honor of your company here..."

"That's a fine way to ask 'what the hells were you doing up a tree in the middle of these ruins?'" she congratulates you in jest. "To answer your question, there's all of three of us left: me, my sister who is nine, and my brother lord Rogare at all of six namedays. That does little to help the family fortunes as you can imagine, but I was in the right place at the right time one time and well I met someone with a knack for sorcery, helped them out of a bind and... things changed. There's a lot to be gained from the changing world, though it seems you and yours have... stolen quite the march on just about everyone."

"Do you have any particular cause to stay out of the Archon's sight?" Waymar asks, concerned.

"No, just the concern of one with little power in drawing the attention of those with too much of it, but if you need me to play messenger, cousin, well then a messenger I'll be." She might have said the word as an imposition, instead it is a jest, partly at her own expense and partly at the vagaries of fate.

What do you do next?

[] Write in

OOC: Congratulations are in order for @Crake I did not think anyone would guess Shara's identity from just the possibility that she might be a noble.
 
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Well we're definitely recruiting Shara now. If we can manage it I'd like to offer her and her house a place in Sorcerer's Deep. We can probably teach her siblings some magic, too.
 
Well we're definitely recruiting Shara now. If we can manage it I'd like to offer her and her house a place in Sorcerer's Deep. We can probably teach her siblings some magic, too.
Why SD? We will later need loyal minions to run Lys for us after all...

House Rogare has the right mix of history and desperation for our purposes. They are well rooted in the history of Lys, making them collaborators in the eyes of the local nobility, not foreign oppressors and they can gain oh so very much by tying their fortunes to us.
 
Why SD? We will later need loyal minions to run Lys for us after all...

House Rogare has the right mix of history and desperation for our purposes. They are well rooted in the history of Lys, making them collaborators in the eyes of the local nobility, not foreign oppressors and they can gain oh so very much by tying their fortunes to us.
They're also incredibly vulnerable. You're talking about one woman with a nine-year-old sister and a six-year-old brother. They're not a faction, they're barely a full family unit. Eventually they'd be ideal candidates to govern Lys, but right now they're not. I'm more interested in keeping them alive and safe in our capital while they grow and learn. There are other candidates to govern in our name for now.
 
I like her. I want at the minimum recruiting her family. I don't want to force her into ruling Lys if she doesn't want to, but it might appeal to her. Protection, education and opportunities for wealth to all her family is easy enough for us.
 
Well now that was a twist and a delightful opportunity.

We should ask if the Rogare Bank is still around, if greatly reduced in power, since having access to it means we can build it back up to be useful.
 
I like her. I want at the minimum recruiting her family. I don't want to force her into ruling Lys if she doesn't want to, but it might appeal to her. Protection, education and opportunities for wealth to all her family is easy enough for us.
This. If she wants to rule Lys eventually I don't mind at all, but in the meantime I want to bring her and her family to Sorcerer's Deep to learn and grow.
 
This. If she wants to rule Lys eventually I don't mind at all, but in the meantime I want to bring her and her family to Sorcerer's Deep to learn and grow.
Besides, like mentioned earlier it's normal for leaders of Lys to eventually retire and some new young blood take the lead.

Wouldn't be crazy for her or her siblings to take over down the ling after they have been given more of a education.

In the meantime since we just saved their city and they are still in a shit state we should be able to gain the loyalty of most of the Lys nobility.

Also we need to ask about the family bank, visit the fleshforge, and investigate Goblin Town now that the danger has passed.
 
They're also incredibly vulnerable. You're talking about one woman with a nine-year-old sister and a six-year-old brother. They're not a faction, they're barely a full family unit. Eventually they'd be ideal candidates to govern Lys, but right now they're not. I'm more interested in keeping them alive and safe in our capital while they grow and learn. There are other candidates to govern in our name for now.
I like her. I want at the minimum recruiting her family. I don't want to force her into ruling Lys if she doesn't want to, but it might appeal to her. Protection, education and opportunities for wealth to all her family is easy enough for us.
They are definitely to weak to rule Lys, especially with a 6 year old as the head of house, but that's not what I meant. Associating with them opens doors to other houses of lesser esteem and wealth, who are also prime targets for sweet promises of power and recognition.

She is a gate opener. Her name and contacts might be worth little in the grand scheme of things, but it's a way for us to get educated warm bodies for our local government, who will be rather grateful for their elevation in position.

And full protection is obviously part of the deal. Resurrection package if needed (yes, they are worth it), education if desired and Fire and Blood for everyone who looks at them funny.
 
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