Riverlands: I would suggest we eliminate the title and add the lands to the Crownlands
And make Harrenhal the new capital of Westeros.
@DragonParadox The last few days of the month for Lya have been adjusted slightly in the revised schedule. We're going to add a Protection from Evil effect to the Greater Star of Wisdom so Lya can use it, then give Teana Lya's old PfE Amulet. No one seemed to have any objections when I proposed it earlier
Bronn won his prize and could seriously use magical armour as he is going on an adventure.

Equipping the Great Star can wait. Even if I want it for Viserys.
 
I suggest that we start the War against the Seven Kingdoms only after we've conquered a bit more of Essos (Tyrosh at least) and after we become a Dragon.
We should start by officially declaring war and send our troops over like a traditional invasion. Then we teleport in and start killing their leaders (while following full anti-divination protocols) to cause chaos, preferably right before our actual troops (and Dragon) lay waste to their defenses.

The War for Westeros is on indefinite hold until Robert dies, due to Bloodraven's advice. Ideally, Essos finishes first. We can make it work if he dies after Tyrosh, but before we moved onto other Essosi targets, but it'll be more painful. The worst timing is after we've started moving on Lys/Mry/Pentos but before we've taken them. We can complain at Robert for dying inconveniently if that happens.
 
And make Harrenhal the new capital of Westeros.

Bronn won his prize and could seriously use magical armour as he is going on an adventure.

Equipping the Great Star can wait. Even if I want it for Viserys.

We can enchant the armor for him first thing next month. There's no reason he can't be wearing the unenchanted Masterwork Reinforced Segmented Mithral Fullplate until then. It's only reduces his AC by 1 point.

That +4 Insight bonus to Lya's AC is a major increase for her.
 
We can enchant the armor for him first thing next month. There's no reason he can't be wearing the unenchanted Masterwork Reinforced Segmented Mithral Fullplate until then. It's only reduces his AC by 1 point.

That +4 Insight bonus to Lya's AC is a major increase for her.
I also want it for Lya. Philosopher's amulet for Viserys' philosopher lover and wife-to-be. Also she just benefits from the AC bonus a lot more.
BTW, it seems like Viserys should have gotten XP for that encounter with the Lorekeeper. Did he?
We also need XP from the cleric and the Babau Campion. That hasn't been added in yet.
 
@Duesal Argos and Valaena have their AC wrong. If their armour is +1, Valaena is 1 short, and Argos is 4 short (+1 Reinforced Plate is +10, he is listed as +6).

Should probably edit the Legion casters to make a bit more sense:
- Nonhuman Wizards: Half Ranks in Alchemy and Planes instead of no Knowledge (Planes)
- Nonhuman Adepts: Half Ranks in Heal and Nature instead of no Nature (but still no Survival).
- Nonhuman Archvists: Half Ranks in Religion and Dungeoneering instead of no Dungeoneering.
 
Sorcerer's Deep is the best capital. Halfway between Westeros and Essos, has access to the sea, convenient to design before it gets too crowded...
 
That makes no sense whatsoever. Harrenhal is much harder to reach than King's Landing, which is a coastal city. Most people cannot just teleport around and land travel is very slow.
Proper roads would help with that, It is also quite impressive and with the presence of our imperial capital in the stepstones, better located to control westeros.
Also, hopefully, hopefully, the portal research will provide us with a way to connect our cities.
If not, high level portals do exist in dnd, i would just prefer to use the mirrors we already know exist in the setting.
 
Sorcerer's Deep is the best capital. Halfway between Westeros and Essos, has access to the sea, convenient to design before it gets too crowded...

More easily defended, too.

Hopefully we'll be able to do something significant with the petrified Heart Tree that affects the entire island, though I won't hold my breath on that one.
 
That makes no sense whatsoever. Harrenhal is much harder to reach than King's Landing, which is a coastal city. Most people cannot just teleport around and land travel is very slow.
It's slow when you don't have modern paved roads, which we can build through the Valyrian bio-construct that made their's, or simply through Pech and normal constructs.

It's centrally located on the continent, a formidable fortress, and we can build the city from the ground up, avoiding the entire mess of KG.

It is also accessible by ship, through the God's Eye river, on top of the great inter connectivity of the Riverlands.

It allows us to project power much more effectively than KG.

It's one of the top spots for Westeros. A nigh-impenetrable fortress, big body of fresh water right beside it that flows into the Narrow Sea from the middle of the continent, allowing for awesome trade.
 
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Part MDCCXC: Secrets by Tangled Shadows Told
Secrets by Tangled Shadows Told

Nineteenth Day of the First Month 293 AC

Sometimes it seems like you spend half your time convincing enemies to turn their cloak and the other half interrogating the ones you would not trust to do so, you think with a measure of wry amusement as you look upon the bound form of the shadow-weaver tied firmly to to the base of the Weirwood tree. Though awake and aware she does not speak and her face is wholly bereft of expression. The only rise you got out of her was a slight widening of the eyes when she spotted the Seeker... and likely felt it draining her magic.

Fortunately you shall not have to avail yourself to its other services tonight, not that you have any real hesitation to harm one who would endanger and entire city apparently on a whim, but you might as well give the Old Gods all her blood. It is only polite given all they have done to help you.

You do not speak aloud, instead you cast your thoughts into the depths of her memories to find the answers you need... or at least try to. To your surprise even in her lessened stare the priestess is able to cast of your first attempt, though the second overwhelms the crumbling labyrinth of her mind.

Many are the secrets reveled thus under the branches of the Godswood, painting a picture darker than you might have hoped. With the Smith's aid the mortal conspirators, of which Illyrio does not seem to have been the undisputed master, had gained the services of half a dozen mortal mages able to cast spells up to the fourth circle, as well as their own apprentices who are barely at the level of Scholarium initiates.

Of the priests of Tiamat there are four others: two former sellswords who had found in the worship of the Dark Queen the expression of a life time's sadism and two former slaves who were bought among hundreds of others for their bloodlines, though fortune would have it that they heard the voice of the dark goodess and took her into their hearts. So it was that they came to preside over the black altar rather than having their life's blood spilled upon it.

The cause of those rituals is troubling itself, to spin from broken dreams and stuttering hearts a ritual to sunder the chains the Valyrians of old bound their dragons with, to bring into the world once more the true-born children of Tiamat. Here you feel a measure of disdain from the shadow-weaver's thoughts, not over the act itself but the purpose of the goddess. There does not seem to be any grand plan to the Mother of Wyrms' actions beyond bringing such dragons into the world thus leaving the core of the conspiracy to be shaped by purely mortal hands. Alhyra chafes at being hobbled in her plotting thus, though she has no remorse for unleashing three infant crimson wyrms upon the world before a fourth finally deigned to add itself to the councils of the Golden Company.

There are plans for yet more rituals meant to sacrifice far more than the lives of slaves to empower the wyrm and any who would come after, to give them in moments the power they might have gained in centuries. For this purpose are the holy relics of the Jogos Nhai to be sundered, the blood of their princes spieled, though of course to claim the spoils of a war,however gruesome, one must first win said war, something the Golden Company and their N'ghai patrons are still months or even years away from doing, according the captain Blackheart and his most experienced officers. Considering the blow you struck them these past few days those estimates can only grow

Curious you probe for more knowledge of the sorcerer lords of Nefer, discovering that their power does not stand in the battle magic quickly spoken but in the vast wealth of ritual lore preserved though the nadir of magic. Proud though the priestess before you may be she is wary of moving against the sorcerer-lords, knowing that even should she succeed, some lingering ritual or pact could turn that victory to ash.

Of the sword Blackfyre you quickly discover that it is not in fact with the company... and neither is any who claims to be of that line. Find one and you will find the other.

What do you do next?

[] Ask more questions
-[] Write in

[] Move on yo your other prisoner
-[] Write in

[] Write in


OOC: Questions about extraplanar beings are best asked of the demon-binder. For the sake of not being repetitive from an out of character PoV, it's best to just ask her from the beginning.
 
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Okay, so Tiamat is dumb, news at eleven. The rest of the news is concerning though.
At least the Dragons won't be a real threat for a while.
 
She has seen these wyrmlings, right? And now so has Viserys.

Which means we can Scry them without huge penalties.

We know how to bind dragons, but do we know how to make them Feral?
 
We've got a lot of motherfuckers to kill, ya'll.

Need to ask her any significant names she knows, including those of Outsiders, mages in the service of Illyrio, Clerics of Tiamat, etc.

Then the types of magic used by those mages and Clerics, their origins, etc.

Or not ask, just pry from her mind with magic. Whatever works.
 
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@DragonParadox something I think would be completed with a simple talk with Malarys: Do we have the details for the other two methods of binding dragons? Do we know how much weaker the collars make them, compared to the other two?
 
Alhyra chafes at being hobbled in her plotting thus, though she has no remorse for unleashing three infant crimson wyrms upon the world before a fourth finally deigned to add itself to the councils of the Golden Company.
Fuck Yeah!

Three Red Wyrmlings are free, not even aiding Tiamat directly, just flying around, being assholes and reviving their race.

I'm so happy.:D:D:D
 
@DragonParadox something I think would be completed with a simple talk with Malarys: Do we have the details for the other two methods of binding dragons? Do we know how much weaker the collars make them, compared to the other two?

I'll add that in the morning.

Speaking of that I'll be going to sleep early (read before 12 AM) so I'll answer any further questions (IC and OOC) in the morning.

'Night guys.
 
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We've got a lot of motherfuckers to kill, ya'll.

Need to ask her any significant names she knows, including those of Outsiders, mages in the service of Illyrio, Clerics of Tiamat, etc.

Then the types of magic used by those mages and Clerics, their origins, etc.

Or not ask, just pry from her mind with magic. Whatever works.
If she has met them, we should at least be able to Scry them.

One of them might even know of any caches of blood vials or locks of hair kept around for just that purpose.
 
Well, this one goes to the sacrifice pile, and i dont have high hopes for the other.
@Duesal we still need to call that quasit that escaped, and a witness to tell of the horrible fate that awaits those that answer the call of our enemies.
 
She has seen these wyrmlings, right? And now so has Viserys.

Which means we can Scry them without huge penalties.

We know how to bind dragons, but do we know how to make them Feral?
The idea of grandma waiting so long to have her children back, only for them to be reduced to mere beasts again is so delightful, would an aneurysm affect all rolls going forward?
 
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