@iggyfan

Liquors.

Dyes.

Designer armor (gaudy as hell).

Slaves.

Those are their "renowned" industries. We can expect one of four to disappear entirely. :p

The other three will probably remain in some fashion.
 
Alright @Goldfish, hard numbers for magic items removed. We can just include whatever we can spare in each shipment. I'm keeping in the offer of some Amulets of PfE when we can manage, though. Yes, they're costly and time-consuming, but the Night's Watch is dealing with possessions and the like. I'd at least want a few for the elite rangers like Benjen.
 
Slaves (they're the most aggressive slave takers). Fancy pants decorative helmets/armor for rich people. Torture devices to use on slaves.

Dye is their real trade good. Dyes are very valuable before we invented modern chemistry.

Edit: Ah yeah, I forgot liquor. Most places makes some local liquor, but Tyrosh makes pear brandy.
Shamelessly stealing ideas from Attewell it is then.
 
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Can I please convince y'all to switch to my plan? @Duesal and I normally agree on this stuff, but he's just going overboard on this in a big way. Too much money, too much magic, and too many huge numbers of promised material.

It sounds like something unrealistic that Aerys would have come up with, even if it is completely within our power to deliver all of it.

I could be more politic about this, but I didn't sleep last night and I'm in a crabby mood.
 
Shamelessly stealing ideas from Attewell it is then.

Something to remember is Tyrosh is going to be a shrinking city. We're going to be taking a lot of the freed slaves into our legions/watches, and the main trading hub of the stepstones is moving from Tyrosh to Sorcerer's Deep. It's going to shrink towards a dye producer/textile center over the next decade or so.

Eh, we can over-deliver much more easily than make them accept super bold claims. I'd rather start small and work up, and just give them extras they weren't expecting.

[X] Goldfish
 
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Can I please convince y'all to switch to my plan? @Duesal and I normally agree on this stuff, but he's just going overboard on this in a big way. Too much money, too much magic, and too many huge numbers of promised material.

It sounds like something unrealistic that Aerys would have come up with, even if it is completely within our power to deliver all of it.

I could be more politic about this, but I didn't sleep last night and I'm in a crabby mood.
We just got the smelter done, though. I don't see any possible reason we can't deliver on the weapons and armor. I don't see why we wouldn't be able to do double of what we offer in my plan. If you're really that insistent about it I can take out the hard numbers for the weapons and armor, but you're really being overly stingy here.

With the magic, I literally just took out the hard numbers, so I'm not sure what else you want beyond simply not offering magic at all which is something I won't agree with.

As for the gold, it's more about making a big statement. 2500 IM is not that much of a sacrifice, and it gives us a very hefty reputation boost.
 
@DragonParadox, can you address my earlier question? If the Night's Watch took restoring and repairing their castles out of the equation, how much gold would they need? And how much of that cost would be covered by us supplying them with masterwork weapons and armor?

Mormont is going to try and fix castles with any large influx of coin, but assuming he did not do that 1000-2000 would be a relief to the lord steward.
 
We just got the smelter done, though. I don't see any possible reason we can't deliver on the weapons and armor. I don't see why we wouldn't be able to do double of what we offer in my plan. If you're really that insistent about it I can take out the hard numbers for the weapons and armor, but you're really being overly stingy here.

With the magic, I literally just took out the hard numbers, so I'm not sure what else you want beyond simply not offering magic at all which is something I won't agree with.

As for the gold, it's more about making a big statement. 2500 IM is not that much of a sacrifice, and it gives us a very hefty reputation boost.

We are already making a huge statement here. We are freaking Dragon Claus the gift giver. Throwing money their way just to make an impression is silly.

And as I've said, they couldn't possibly spend it in the time it will take us to provide every thing they would be spending it on, but for free.
 
We are already making a huge statement here. We are freaking Dragon Claus the gift giver. Throwing money their way just to make an impression is silly.

And as I've said, they couldn't possibly spend it in the time it will take us to provide every thing they would be spending it on, but for free.
Increase the amount you're offering to 1,500 IM and add a clause to explicitly convince the Lord Commander not to waste it in repairing the castles and I'll happily switch to you.
 
Also, @Duesal, it is better to under promise and over deliver, rather than over promise and under deliver, or even to deliver exactly what is promised.
 
@DragonParadox, is there any way we could convince Lord Mormont to hold off on fixing the castles?

The two big things you have that are hard for them to swallow are springing the offer to train mages too early, and nailing down specifics for what we are delivering, rather than giving the impression of "I'll give you some nice weapons and armor, gimme your wishlist and I'll get you some" and then giving them all of it, we lay out hard numbers that will make them blink at us.

I want that blinking in confusion done at the armor and weapon shipment they have in hand, not at us.

Edit: As for the food, yeah. I don't think we can spare more than 1 ship for this, which will be a monthly delivery. We can include food with the weapons, but I don't want to promise it in mere weeks.
 
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Anyway, Goldfish is basically right. The gold is welcome, but ultimately unnecessary. Not that we shouldn't give them some liquid funds to source purchases of their own, but by the time they could arrange shipments of... basically anything, we'll already be providing them more stuff than they really know what to do with.
 
The two big things you have that are hard for them to swallow are springing the offer to train mages too early, and nailing down specifics for what we are delivering, rather than giving the impression of "I'll give you some nice weapons and armor, gimme your wishlist and I'll get you some" and then giving them all of it, we lay out hard numbers that will make them blink at us.

I want that blinking in confusion done at the armor and weapon shipment they have in hand, not at us.
@Diomedon, you're right about me jumping the gun and nailing down specifics, but nowhere in my plan have I included an offer to train their mages.
 
@Goldfish, @Duesal, take out the offers of food. That would take loads of money and bind ships to deliver it.

We need our ships for Tyrosh.

We can deliver food to them just as easily as anything else through simple Teleportation. At Viserys' maxed buff carry capacity, we can supply them for months or years with a single trip.
 
@Diomedon, you're right about me jumping the gun and nailing down specifics, but nowhere in my plan have I included an offer to train their mages.

*blinks*

Ah. You're right. I thought you still had that, and skimmed the plan looking for "mages" and took the bit about sending our own mages up here as confirmation. :oops:

We can deliver food to them just as easily as anything else through simple Teleportation. At Viserys' maxed buff carry capacity, we can supply them for months or years with a single trip.

You mean with all our excess Viserys time? I'd rather just roll food in with the arms/armor shipment.
 
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