You all laughed... but nobody expects a literate, shirtless greataxe wielding madman to defeat his enemies with paperwork signed in triplicate!
 
@DragonParadox what does an Other taste like? Now I'm really curious.

Ice, death and primordial darkness probably.

Vote closed.
Adhoc vote count started by Paradosi on Jan 14, 2018 at 4:41 AM, finished with 139115 posts and 15 votes.

  • [X] Visery assumes HHD form, then casts Shield, Haste, Searing & Agonizing Mass FireShield, and Mirror Image and Freezing Glance. Dany casts Sign, Righteous Wrath of the Faithful, uses Greater Magic Fang on Viserys, and uses her Holy Aura SLA.
    -[X] Demand the werebears leave the cave, implying they are too cowardly to face the consequences of their actions.
    -[X] Try to keep them alive, use Imperious Glare to cower them.
    [X] Turn into LHD, activate Greater Blink, Mirror Image, Haste, Freezing Glance and Mass Fireshield
    -[X] Go into the cave where the Wayfinder shows the bears to be
    [X] Visery assumes HHD form, then casts Shield, Haste, Searing & Agonizing Mass Fire Shield, and Mirror Image. Dany casts Sign, Righteous Wrath of the Faithful, uses Greater Magic Fang on Viserys, and uses her Holy Aura SLA.
    -[X] Demand the werebears leave the cave, implying they are too cowardly to face the consequences of their actions.
    [X] Call out to the bear-folk
    -[X] Demand that man-eaters face us in open combat, instead of hiding like cowardly weaklings.
    [X] "The Champion of the old gods calls to you, bear men! If there is enough of men left in you to answer, come out and face me!"
 
By reciting a sacred passage or declaration, you invoke your deity's blessing upon yourself and your allies while causing confusion and weakness among your enemies. The spell affects all allies and foes within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus on attack rolls and saving throws, or a +3 luck bonus if they worship the same patron deity as you. Enemies suffer a -2 luck penalty on attack rolls and saving throws. After casting the spell, you are free to take further actions during the spell's duration as you see fit.

Recitation

The most recent version from the Spell Compendium is what I'm referring to.
 
Part MDCXV: Grim Tidings
Grim Tidings

Sixteenth Day of the Twelfth Month 292 AC

You take the last leg of your journey on foot, moving as swiftly as you can through the tangled roots and hardy underbrush that ekes out a living in the shadow of the trees. Yet you see no beast nesting nearby to flee at your approach and the calls of birds are muted save for the distant sound of a cuckoo.

"They still hunt like men whatever they've become," Elle says.

The ranger nods in a rare moment of perfect accord with the wildling woman before shivering sightly, not from fear but from cold. It seems as though evening has brought winter with it, cold so biting it can be felt even through the warding spell that shrouds you... In the gathering gloom the pale spur of granite seems almost a tombstone.

"This used to be a path, I think," Harwood says, voice sounding strained as he motions a dip in the ground where the underbrush thinned ever so slightly.

Ser Richard adjusts his sword, the light of his armor seeming to grow brighter with every step he takes. Dany is the first one to speak what you had all been thinking: "I think something knows we are here."

"Then we'd best give it a warm welcome," you answer. "Stay back..." With a roar that echoes through the woods shaking snow from the tree boughs you take on a form scaled and winged. As your form shifts and grows and grows a tree beside you cracks and breaks like kindling, its fall covering the sounds of spell-work though not the power that flows over your claws and sharpens fangs and guards with glamours and shields with blessed marks.

Towering above all but the tallest trees you roar, "Come forth ye beasts that walk in the shape of man and face the fate your sins have brought or be counted craven forevermore!" The echos of your voice rocks the very stones, yet the darkness still swallows it up.

The cold grows more and silence rests once more upon the forest like a heavy cloak. Mist begins to flow in not from the sea behind you but from the north. You can feel the power of your magics slipping away with every moment. Alas that you had found here a most unlikely of foes: one that could show restraint and not be taunted into rash attack.

Ser Richard curses softly under his breath. "The fuckers aren't going to take be bait..."

"Something is still coming," Dany warns darkly. "Not from the ground... from the north." Her head snaps up an instant before a scream of utter savagery and hunger made thin by distance yet losing nothing of its malice. Perhaps it is not just from you that the bear-men hide in their hollows.

What do you do?

[] Wait and face whatever is coming

[] Enter the caves

[] Write in


OOC: Sorry this took so long. I had some character sheets to write up.
 
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Being sandwiched between werebears and the White Walkers would be a terrible idea.


[X] Wait and face whatever is coming

Let's greet the winter version of the Wild Hunt.
 
Ohhh boy, it's wights, isn't it?

Anyone else thinks this will end with us allying with the werebears?

[X] Wait and face whatever is coming
 
[X] Wait and face whatever is coming
-[X] Renew at least the Fireshield if it runs out


I can live with loosing Blink and Haste, but that should be on. Did we make it Agonising or not?
 
Time for some Battle Action Dragon Diplomacy!
Not only will this undoubtedly be awesome, but hopefully the werebears will see it and be impressed. Or even ally with us against the White Walkers...
[X] Wait and face whatever is coming

Edit: and the bear's plan is sound. Kill the weak and level PCs genuinely is a good plan, considering that even midlevel druids or rangers don't really need supply lines up here, and that mooks are likely to be useless even if organised into a Lawful nation-state considering the shitty resources this place suffers from. And would the bears even have the skills to unite and lead?

Yet mid-leveled PCs backed by one or two original werebears with class levels stand a good chance of slowing the White Walkers? Of course they can't win (if Bloodraven is afraid, than a single high-level Druid or two certainly can't either, even by weaponising Control Weather), but do the bears know that?

And the RHD from infecting someone should give them the Con and skill points to get Survival high enough to ignore supply lines again...
 
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[X] Wait and face whatever is coming
-[X] Richard uses his amulet to gain 12 Temp HP, then he and Oathkeeper keep watch over the entrance to the caves.
-[X] Viserys recasts Haste and Searing Agonizing Mass Fire Shield if they expire before the threat makes itself known.
-[X] Dany casts Chained Resist Energy(Cold), then True Seeing, Blessed Aim, Moment of Greatness, and Bless, in that order, then uses her Aid SLA on herself.
 
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[X] Goldfish

I feel like we should be shooting Pyrotechnics in the sky, just to make sure that enough stuff comes over to be worth the preparation and hype.
Bat-Signal for Others?
 
The huge half- dragon buffed to the gills, including illusory duplicates is more then enough, trust me.
I would have though the forested mountain area makes even that hard to notice. There just isn't a particular long view, from any point on the ground.
This is a land where Giants and even larger Mammoths can hide.

Unless we have someone looking from the air.
 
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