And the PfE is always on if not suppressed/overcome and we'll be making one anyway.

Also, I prefer to play Viserys as someone that is thoughtful in this regard. Helps stop bad things when the thread misses something.

After their mother is Resurrected, they will be vacating the North in relatively short order, using Phantom Steeds or Wind Walk. Protection from Evil won't be that much of an issue. If it is, I'm quite willing to turn her into a turtle for safekeeping while we travel.
 
If we do get that far it will be because we've slogged through the effort of conquering the world and beating back the various apocalypses and forging the greatest empire in the history of Prime Material. And frankly I would enjoy having earned our spot at the top, that's why I wouldn't mind breaching epic levels and beyond.

But given that you yourself don't even think we'll get that far:

I'm not sure why this is even a concern for you?
It's mostly a concern because it seems like the more active and outspoken members of the quest like yourself have no problems with conquering Planetos and then leaving it behind to go on Planar jaunts with a Godlike party.

I'm also sure that DP will likely continue the quest so long as there is interest in it, and as such if enough people are interested in such a thing that is the direction the thread will turn to.
It's not necessarily a bad thing, I suppose, but it is 100% not something I am personally interested in.
 
It's mostly a concern because it seems like the more active and outspoken members of the quest like yourself have no problems with conquering Planetos and then leaving it behind to go on Planar jaunts with a Godlike party.

I'm also sure that DP will likely continue the quest so long as there is interest in it, and as such if enough people are interested in such a thing that is the direction the thread will turn to.
It's not necessarily a bad thing, I suppose, but it is 100% not something I am personally interested in.
Ah, well rest assured that for years at minimum it's mostly going to be ASOIAF world-conquering before even considering going to epic levels.
 
After their mother is Resurrected, they will be vacating the North in relatively short order, using Phantom Steeds or Wind Walk. Protection from Evil won't be that much of an issue. If it is, I'm quite willing to turn her into a turtle for safekeeping while we travel.

I suppose I'm confused as to why you prefer not to have the sensible (or so it seems to me) option prepared when this is something that I expect the main character to have thought about a fair bit more IC than the thread has.

Is it because it's a bit retconny? Maybe I measure how big a thing it is differently...
 
@Takesis No, I'm waiting for a new season. And I invested too much time catching up on this quest to not to be involved. Plus the name wasn't taken so I took it.

Well! Welcome to the madness then. I do hope you'd enjoy your time and don't forget to roleplay... actually you won't as the thread will sweep you with it.

Speaking of King's Avatar, @Everyone, especially @TotallyNotEvil, @Azel, what do you think of having this type of weapon in the hands of an Arcanum?

Myriad Manifestation Umbrella
 
Ah, well rest assured that for years at minimum it's mostly going to be ASOIAF world-conquering before even considering going to epic levels.
I suppose I'll take what I can get.

To be honest, I've always been more interested in developing kingdoms than making them.
The conquest part always seemed rather boring, especially when one side is so much more powerful than the other.

It's the aftermath, the administration, the interactions with subjects and allies, the brokering of trade agreements and negotiations, the diplomacy and subterfuge, those are the things I find more interesting.

I have a bad feeling that in the desire to conquer, the desire to administer will dissipate and be fobbed off onto npcs while we make plans to conquer more stuff.
I also just kind of like the "feel" of a more varied world, if that makes sense.

Like, if we owned all of it, every interaction would be mostly dealing with troublesome vassals while occasionally rewarding the ones who kissed your ass the most.
With multiple powerful empires, we can get a lot more interactions, and a lot more conflict, even nonviolent, to drive forward the story.

But anyways, sorry if I rambled there a bit, but I felt like I had to get that off my chest.
 
I have a bad feeling that in the desire to conquer, the desire to administer will dissipate and be fobbed off onto npcs while we make plans to conquer more stuff.
I also just kind of like the "feel" of a more varied world, if that makes sense.

Like, if we owned all of it, every interaction would be mostly dealing with troublesome vassals while occasionally rewarding the ones who kissed your ass the most.
With multiple powerful empires, we can get a lot more interactions, and a lot more conflict, even nonviolent, to drive forward the story.

But anyways, sorry if I rambled there a bit, but I felt like I had to get that off my chest.
As much as I'd love it, I don't see us getting a huge interplanar empire. I'd be happy with making Prime Material ours.

But Demon Lords? Devil Lords? Daemon Lords? The Brazen Throne? They're definitely not going to play along with our plans. There's going to be plenty of conflict and plenty of variety. No need to worry on that front, even when the empire building takes off in earnest.

EDIT: Also, Yi Ti is going to be very, very interesting. High Magic society recognized by Valyria? Powerful enough that a Valyrian dragonlord (or dragonlady?) married one of their emperors? Yeah, I see that as a diplomacy situation rather than conquest right away.
 
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Ah, well rest assured that for years at minimum it's mostly going to be ASOIAF world-conquering before even considering going to epic levels.
Epic Levels are only a new journey to discover and explore. Also the idea that at Epic Levels we would beat everything and there would be no challenge is funny. Epic is a whole new plane of power that is far harder then what we are doing now. As for it taking a while I can agree with that the harder it is to get there the sweeter the victory.
 
Epic Levels are only a new journey to discover and explore. Also the idea that at Epic Levels we would beat everything and there would be no challenge is funny. Epic is a whole new plane of power that is far harder then what we are doing now. As for it taking a while I can agree with that the harder it is to get there the sweeter the victory.
This is pretty much my attitude toward the whole thing. I want to spend years getting to the epic levels, and then I want to keep going.
 
As much as I'd love it, I don't see us getting a huge interplanar empire. I'd be happy with making Prime Material ours.

But Demon Lords? Devil Lords? Daemon Lords? The Brazen Throne? They're definitely not going to play along with our plans. There's going to be plenty of conflict and plenty of variety. No need to worry on that front, even when the empire building takes off in earnest.
I know that there will always be conflict, the Planes are far too large for there to never be conflict. Sorry if it sounded like I thought otherwise.

I guess that what I meant is that I really like mortal conflict.
It's a lot more unpredictable, harder to be sure about who is friend and foe, allegiances and loyalties are much more fluid, and so on.

Like, to give an example, let's talk about the Sultan of Brass.
We know who he is, an Efreeti Demigod of War, and as an Efreeti he is of the LE alignment.

We know that any attempt to seriously muscle in on his territory would result in him attempting to murder the shit out of us.

It just feels as though Outsiders are more...predictable? Easy to categorize? than mortals are.
Like, they are bound to their alignment in ways that mortals are not, and thus it is much easier to assume things about them than it would be in mortals.

I'm sorry, I know I'm rambling and this all probably makes little sense, but I suppose it's just personal preference.
Thanks for your responses though, it was nice to hear your thoughts on things such as this :)
 
That's all they have. A partof the crab-people suddenly became bear people are attacking the rangers as well as their former fellows, who are trading partners of the Watch at least sometimes, and there is something weird going on as witnessed by the unfortunate Rick.
So, if they're even attacking their fellow crab people, I'm feeling pretty confident we'll be able to collect a few sacrifices before all of this is over.
 
I wasn't overstating things when I said Lya is the most valuable person to Viserys's kingdom, and that's factoring in Viserys himself.

Edit: She's a one woman magical revolution.
 
Cost: 4 Ideas

Race: Fey (Small, Dragonblooded)
HP:
90/90
AC: 10 +1 (Size Modifier) -1 (Vulnerable) +4 (Mage Armor) +4 (DEX) +2 (vs Evil) = 18/20
Initiative: +4 (DEX)
Attack: +8 -1 (STR) +1 (MW) = +8 [1d3-1 +1d4 Con Damage (max 4)]
Spell Save: 10 + 6 (Wis) + spell level
Weapon Proficiency: Dagger
Senses: Low-Light Vision
Immunities: Possession/Mental Control

STATS:
8 (-1) Strength
18 (+4) Dexterity
12 +2 = 14 (+2) Constitution
22 +2 = 24(+7) Charisma
21 +2 = 23 (+6) Wisdom
16 (+3) Intelligence

SAVES
(+1 against fire):
FORTITUDE: 8 +2 +2 = 10/12
REFLEX:4 +4 +2 = 8/10
WILL: 10 +6 +2 +2 = 18/20

Awesome Beauty (Su): DC: 10+7(CHA)= 17

Cost: 4 Ideas

Race: Fey (Small, Dragonblooded)
HP:
77/77
AC: 10 +1 (Size Modifier) -1 (Vulnerable) +4 (Mage Armor) +4 (DEX) +2 (vs Evil) = 18/20
Initiative: +4 (DEX)
Flight: Twice land speed, currently 60ft (Good)
Attack: +8 -1 (STR) +1 (MW) = +8 [1d3-1 +1d4 Con Damage (max 4)]
Spell Save: 10 + 6 (Wis) + spell level
Weapon Proficiency: Dagger
Senses: Low-Light Vision
Immunities: Enchantment Spells and Effects, Possession/Mental Control

STATS:
8 (-1) Strength
18 (+4) Dexterity
10 +2 = 12 (+1) Constitution
22 +2 = 24(+7) Charisma

21 +2 = 23 (+6) Wisdom
14 (+2) Intelligence

SAVES (+1 against fire):
FORTITUDE: 8 +1 +2 = 9/11
REFLEX: 4 +4 +2 = 8/10
WILL: 10 +6 +2 +2 = 18/20

SLAs (CL 13):
At Will:
Charm person

3/day:
Protection from Law

1/day:
Hypnotism
Faerie Fire or Glitterdust
Sleep or Enthrall
Tasha'a Hideous Laughter or Suggestion
Confusion
Eyebite or Lesser Geas
Dominate Person or Hold Monster
Mass invisibility 1/day
(Abilities with "or" choosen each day anew)

Cost: 6 Ideas

Race: Dragon (Small)
HP:
103/103
AC: 10 +1 (Size Modifier) -1 (Vulnerable) +4 (Natural Armor) +4 (Mage Armor) +3 (DEX) +2 (vs Evil) = 21/23
Initiative: +3 (DEX)
Attack: Feeder +8 +3(STR) +1(MW) =+12 [1d3+3 +1d4 Con Damage (max 4)]
Full Attack: Feeder +12 (1d3+3 +1d4 Con Damage (max 4), Bite +7 (1d4+3)
Spell Save: 10 + 5 (Wis) + spell level
Weapon Proficiency: Dagger
Breath Attack: 30ft cone of fire, 6d8 damage, Reflex DC 16, useable every 1/day
Senses: Low-Light Vision, Darkvision 60ft
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control

STATS:
16 (+3) Strength

16 (+3) Dexterity
14 +2 = 16 (+3) Constitution
20 +2 = 22 (+6) Charisma
19 +2 = 21 (+5) Wisdom
16 (+3) Intelligence


SAVES
(+1 against fire):
FORTITUDE: 8 +3 +2 = 11/13
REFLEX: 4 +3 +2 = 7/9
WILL: 10 +5 +2 +2 = 17/19

Cost: 8 Ideas

Race: Outsider (Small, Dragonblooded, Native)
HP:
116/116
AC: 10 +1 (Size Modifier) -1 (Vulnerable) +1 (Natural Armor) +4 (Mage Armor) +3 (DEX) +2 (vs Evil) = 20/22
Initiative: +4 (DEX)
Flight: Twice land speed, currently 60ft (Good)
Attack: +8 +1 (STR) +1 (MW) = +10 [1d3+1 +1d4 Con Damage (max 4)]
Spell Save: 10 + 7 (Wis) + spell level
Weapon Proficiency: Dagger
Senses: Darkvision 60ft
Immunities: Disease, Possession/Mental Control
Resistances: Acid 10, Cold 10, Electricity 10
DR: 10/Magic
SR: 23

STATS:
12 (+1) Strength
18 (+4) Dexterity
16 +2 = 18 (+4) Constitution
22 +2 =24(+7) Charisma
23 +2 =25 (+7) Wisdom
16 (+3) Intelligence


SAVES
(+1 against Fire):
FORTITUDE: 8 +4 +2 +4 (Racial Bonus vs Poison) = 12/14/18
REFLEX: 4 +4 +2 = 8/10
WILL: 10 +7 +2 +2 = 19/21

Su Abilities:
Daylight (CL 13) At Will
Smite Evil (+13 damage) 1/day

SLAs (CL13):
3/day:
Protection from Evil

1/day:
Bless
Aid
Detect Evil
Cure Serious Wounds (DC 20)
Neutralise Poison
Holy Smite (DC 21)
Remove Disease
Dispel Evil (DC 22)
Holy Word
Holy Aura (DC 25)
Hallow

@DragonParadox
Updated templates.

If relevent, could saint be added? It's abilities are very strong. And might be a good idea for Rahella if we don't have a PfE in the end, if I remember them correctly.
 
Full-plate armored giant linebreakers?

Hell... yessss.

Edit: I'm a little drunk tonight beware my contributions to the next round of votes.
 
Speaking of King's Avatar, @Everyone, especially @TotallyNotEvil, @Azel, what do you think of having this type of weapon in the hands of an Arcanum?

Myriad Manifestation Umbrella
Can it be done? Yes, multiple ways. You have the Rod of Lordly Might, Rod of Surprises and a +1 Morphing Changeling weapon.

But there is little to no point to it.

The one exploit in that veins that comes to mind actually does the opposite, you use Weapon of Aptitude to make that one item count for the purposes of any weapon-specific feats. There's a really neat combo combining boomerang and axe and hammer abilities.

Yes, boomerang.
 
Am I the only one whom wants to see this happen in the story?
@Arimai, I would pay for this to happen.

But there is a problem.

Remember in White Harbor when we met the Selkies? They don't have any such weakness in the source materials, but DP house-ruled that Selkies die if they're in warm waters for too long without any protective magics. We tried to argue against it, but we had no luck. The ruling held.

I'm just afraid that we'll go through the effort of diplomancing all the giants only to realize that they can't even survive in an environment as warm as Sorcerer's Deep. I sincerely hope that at least with the giants this won't be the case, but I've got a creeping suspicion that it is. :(
 
Even if we have to keep them in the North, full-plate giant linebreakers will be invaluable against the march of the Others.
 
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