One solution there might be to allow sacrifices of certain lower level items to be more nutritious if they're tied in part to some kind of deity, quasi or otherwise, thus increasing the reward for sacrificing them? It wouldn't make having the item itself more valuable, but it would increase the value of sacrificing the item rather than just auctioning it off.

If we haven't identified it how do we know what it's worth?

And like I said, I don't want to take all the story behind the item, often acquired in a thematically appropriate circumstance, and then boil that down to +25% out of Yss' ass, I want the items and it's unfair to DPs efforts but he's making it hard to appreciate those efforts when were forced to let them rot by the wayside.
 
Wait a minute. Our problem is freeing the Dracolich in a way so as not to harm SD.
We have a CR 13 Maenad.

The last time we offed Yss a CR 13 enemy, he offered to close the portal in a way that all demons die in a city half the size of King's Landing. DP says had we chosen it, the Dracolich would have been freed...

@Duesal, lets offer the CR 13 Meanad to Yss in exchange for extracting the Dracolich via it's Phylactery from the wards safely. We could either offer it back to him or to the Old Gods.
 
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Wait a minute. Our problem is freeing the Dracolich in a way so as not to harm SD.
We have a CR 13 Maenad.

The last time we offed Yss a CR 13 enemy, he offered to close the portal in a way that all demons die in a city half the size of King's Landing. DP says had we chosen it, the Dracolich would have been freed...

@Duesal, lets offer the CR 13 Meanad to Yss in exchange for extracting the Dracolich via it's Phylactery from the wards safely. We could either offer it back to him or to the Old Gods.
That was actually what I suggested a while back. :p Needless to say I'm completely behind this idea. This provides a nice and clean way to deal with the problem provided Yss agrees to it.
 
That's assuming each of the Maenads haven't reverted into some random Tyroshi.
 
That's assuming each of the Maenads haven't reverted into some random Tyroshi.
¯\_(ツ)_/¯
We're obviously going to check before sacrificing. There's no point in making the sacrifice if we accidentally use random NPCs rather than the monsters we captured. Also, there's a huge backlash for the Day of Blood sacrifice if you fail a major part of it (such as providing the adequate amount of sacrifices) so we're going to be triple-checking on the Maenads anyway.

Edit: Hell, we could literally just ask Yss if the tortoises are still polymorphed Maenads or if they've fled the bodies.
 
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Logically speaking the more Maelor identifies stuff, the less time identifying more stuff should take. The more you do something the better and faster you become at doing that thing. Sure magical items are different from one another, but he should still be faster at identifying his 10th item then he was at identifying his first item.

Narratively, maybe he can get a reduction in the time it takes to identify more stuff, the more stuff he identifies?
 
I like to believe that DP will scale them up to make them useful when we do but that has narrative impact too, why was the level 6 Rogue using a magic item worth 10k to steal a few hundred gold?
That is sadly not the case. See the Vampiric Gloves.
They where a very nice item when we got them in Lys, but by the time we identified them after Mantarys, we just shrugged and tossed them on the garage sale pile for MS.

It feels rather ungrateful to declare the nicely handcrafted loot DP hands us junk, but some of those things are just so far behind our own growth these days...

At the same time, mere money is rather bland loot.
 
Oh, dammit.

I just noticed that Witch-spellcasting is INT-based.:cry:
That's Kylla's worst mental stat, she should definitly find an archetype to change that or abandon the class for something CHA or WIS based, because 12 INT will never make her a decent caster.
 
That is sadly not the case. See the Vampiric Gloves.
They where a very nice item when we got them in Lys, but by the time we identified them after Mantarys, we just shrugged and tossed them on the garage sale pile for MS.

It feels rather ungrateful to declare the nicely handcrafted loot DP hands us junk, but some of those things are just so far behind our own growth these days...

At the same time, mere money is rather bland loot.

So as long as time is at a premium we will never have anything nice. DP feels obligated for narrative purposes to make item loot difficult in some manner (see Armor) but Time > Items > Gold means we sell items for gold to avoid wasting time so overall we have a more boring story with less magic and more accounting of time and money. Fuck.
 
Oh, dammit.

I just noticed that Witch-spellcasting is INT-based.:cry:
That's Kylla's worst mental stat, she should definitly find an archetype to change that or abandon the class for something CHA or WIS based, because 12 INT will never make her a decent caster.
Eh. She'll have few bonus spells, but that's unlikely to become a problem before she can cast level 3 spells, and that's at level 5. By then she'll have raised her INT to 13, so again she'll get by until level 7 - and at level 8 she'll grab INT 14 and get level four spells. From then on she's screwed and needs INT boosting gear, yeah.

Unless witches get spells more slowly, in which case she'll be a passable witch.
 
Eh. She'll have few bonus spells, but that's unlikely to become a problem before she can cast level 3 spells, and that's at level 5. By then she'll have raised her INT to 13, so again she'll get by until level 7 - and at level 8 she'll grab INT 14 and get level four spells. From then on she's screwed and needs INT boosting gear, yeah.

Unless witches get spells more slowly, in which case she'll be a passable witch.

Save DCs, unless she does nothing but utility and crafting she's useless.
 
Eh. She'll have few bonus spells, but that's unlikely to become a problem before she can cast level 3 spells, and that's at level 5. By then she'll have raised her INT to 13, so again she'll get by until level 7 - and at level 8 she'll grab INT 14 and get level four spells. From then on she's screwed and needs INT boosting gear, yeah.

Unless witches get spells more slowly, in which case she'll be a passable witch.
Save DCs, and she'll not get over 17 naturally, which is both pathetic and prevents her from getting high-level spells.
 
LOST TRADITION [GENERAL]
You are descended from a group of spellcasters who had very different ways of mastering magic, and you follow in their tradition.
Benefits: Choose one spellcasting class. You may change which ability score governs spellcasting with that class. That ability cannot be changed again.
For example, Meishel Ellazen is a houri cleric. She takes the Lost Tradition feat and chooses to base her clerical spellcasting on Charisma instead of Wisdom. She now uses her Charisma score to determine her bonus spells, spell save DCs, maximum spell level she may cast, and any other calculation regarding her cleric spells.
Special: You can take this feat only at 1st level.

This would fix her problem and break the game for everyone else it's relevant for.
 
LOST TRADITION [GENERAL]
You are descended from a group of spellcasters who had very different ways of mastering magic, and you follow in their tradition.
Benefits: Choose one spellcasting class. You may change which ability score governs spellcasting with that class. That ability cannot be changed again.
For example, Meishel Ellazen is a houri cleric. She takes the Lost Tradition feat and chooses to base her clerical spellcasting on Charisma instead of Wisdom. She now uses her Charisma score to determine her bonus spells, spell save DCs, maximum spell level she may cast, and any other calculation regarding her cleric spells.
Special: You can take this feat only at 1st level.

This would fix her problem and break the game for everyone else it's relevant for.
That feat would be absolutely fantastic in canon D&D. So incredibly fantastic.
 
LOST TRADITION [GENERAL]
You are descended from a group of spellcasters who had very different ways of mastering magic, and you follow in their tradition.
Benefits: Choose one spellcasting class. You may change which ability score governs spellcasting with that class. That ability cannot be changed again.
For example, Meishel Ellazen is a houri cleric. She takes the Lost Tradition feat and chooses to base her clerical spellcasting on Charisma instead of Wisdom. She now uses her Charisma score to determine her bonus spells, spell save DCs, maximum spell level she may cast, and any other calculation regarding her cleric spells.
Special: You can take this feat only at 1st level.

This would fix her problem and break the game for everyone else it's relevant for.

So you are saying one could cast spells based of strength?



xD

I love this feat.
 
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Interlude CXXXIX: A Tale of Blood ans Steel
A Tale of Blood and Steel

Thirtieth Day of the Eight Month 292 AC

As he walked back to his laboratory in one of the more modest rooms of the Shadow Tower, Maelor wondered idly how many chickens he had slain for the cause. Scores, perhaps a hundred. The boy had never liked chickens, foul-tempered stupid things... and he still remembered almost losing a hand when he had been younger over attempted chicken theft. So all in all he could bear their sacrifice with good cheer, though he could do without the constant noise, the feathers, and the occasional bird shit.

The delicate stone knife in the young mage's hand descended on the unfortunate rooster and blood sprayed again upon the stone table surrounding the "dagger" of desecrated dragonsteel, bearing an etching of the sun that spread not light but darkness that was poison to all life. It had once been a sword, though if Maelor was any judge on the matter it had been more than mischance that had shattered it, some great dishonor or curse of black sorcery perhaps. The patterns in the blood were clearer than he had ever seen them, crimson overlaying the rusted red of past attempts to tell the full tale he sought... Who could have known the key was being too lazy to clean up after myself? Sloth was a sin, the boy supposed, and his magic was born of the Pit.

In letters of blood old and new, in tendrils of oily corruption the young sorcerer read the tale of the sword "Wing-Breaker," broken in turn. It had been forged to slay a mighty Harpy whose song was said to sway even hearts of stone, and whose claws dripped venom such as could poison onto death a dragon in flight. A sword forged in the shadows for no task but murder, never to gleam in the honest light of battle. Its task it had fulfilled and many more over the years, a weapon of fell repute it had become, staining the name of any who bore it even as it sated their darkest desires. Brother had killed brother, and children greedy for inheritance had slain their parents until at last such foulness had clung to the sword as to eat at the flesh and darken the spirit of any who bore it that only those who lived in death could bear it.

Entranced by the gruesome tale the boy almost did not notice his own hand reaching for the hilt of the dagger... he pulled it back as if burned mere inches from touching, unsure if it was whatever evil lingered in the blade that compelled or the resonance with his own dark heritage. Could I bear it safely? he wondered as he avidly read on.

As was only fitting for a sword of murder, it was broken in a just but tragic cause. A sorcerer as powerful as he was wicked trapped a pair of twins, his own sisters' sons, in a pit and tossed the dagger down proclaiming that he would allow the one who slew his brother with the blade to leave. One brother slew himself with the sword thinking to save the other, but rather than take the chance at life the one that might have lived attacked the mage without warning. Though he succeeded at his task he died in the doing of it, the sword broke in his hand for being used in a righteous act at once aligned and opposed to its very nature.

Garin would be able to use it,
the boy thought, letting out a long sigh between his teeth and carefully wrapping it up.

OOC: You guys are right, you do have too many old items lying around unidentified, so here's one of the oldest. You can try to reforge the blade if you want and it will be much stronger.
 
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Garin would be able to use it, the boy thought letting out a long sigh between his teeth and carefully wrapping it up.

OOC: You guys are right you do have too many old items lying around unidentified, so here's one of the oldest. You can try to reforge the balde if you want and it will be much stronger.
Neat, do think it should be reforged and given to Garin since it is a powerful sword and he will be able to use it without risk of it's dark nature destroying him.
 
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