I just feel that DP is rather harsh with the rolls.
Lya can make three new items in the time Maelor and Glyra need to figure out one we found.

Edit: Maybe squeeze a bit of Identify duty into Danys schedule? The spell Divination might help.

I've never really thought about that. It is rather strange that we've still got unidentified loot from Bravos. At this rate I wouldn't be totally surprised if by the time we identified the Valyrian Armor we went kinda 'meh' and had Lya craft something a little more expensive but better suited to Ser Richard's Class (which we should still call 'Richard' by the way).

And if Maelor starts to get troublesome, about all the work we've been making him do, each time he identifies something we can use the Memory Moss to make him forget all the long hours he's been putting in.

He needs to pay for all the XP we fed him somehow...

Hah. You know, that would be pretty nightmarish! Stay unending days studying arcane artifacts and always when you get near the answer suddenly your memory cuts and you are holding another, completely different thing, which you know nothing about. Maelor would have days of memories of him making progress on the thing only to start thinking "I wonder when this will cut, will I remember this? Will I re-" and bam, he's suddenly holding a new magic item. And again. And again. And again. Sometimes it'd be a sword, others a ring. Sometime's it'd be a head. All sorts of stuff.

:jackiechan:

Yeah.

Perhaps he'd reach some kind of enlightenment?
 
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We are taking the first watch right? We are the most rested member of the party.
I imagine ser Richard will only agree to sleep for a few hours and then he will keep watch.
We may need to convince him he needs to rest in fact, let him use the sleeping bag maybe?
Most likely. Ser Richard would probably try to take the first watch out of his sense of duty, but Viserys is far too practical to allow it. He'll take first watch and have everyone else get some rest.
 
Most likely. Ser Richard would probably try to take the first watch out of his sense of duty, but Viserys is far too practical to allow it. He'll take first watch and have everyone else get some rest.

Ser Richard really is the ideal knight (for us at least). It's a shame the DnD system doesn't lend itself too well to squire-ship, because he'd have some badass squires, he'd be the stuff of smallfolk and noble legends. Hell, he'd be part of other legends.



-"He unhorsed a Kingsguard in a tourney"

"I remember that one"

-"he also killed a kraken with a piece of plank."

"What? Really?"

-"Yeah, he also killed a dragon in single combat"

"Wow"

-"...and he squired under Ser Richard"

"Now you're bullshitting me!"
 
Ser Richard really is the ideal knight (for us at least). It's a shame the DnD system doesn't lend itself too well to squire-ship, because he'd have some badass squires, he'd be the stuff of smallfolk and noble legends. Hell, he'd be part of other legends.
Speaking of squires, we really should get around to that. Ser Richard's squire could join our pool of baby adventurers. :)

Current baby adventurers:
Theon Greyjoy
Valaena Velaryon
Hermetia Nephaerys
Leila Hill (NPC but she still counts)
Reva and Liset
The three telepathic changeling babies (actual babies)

Potential baby adventurers we intend to recruit:
Kyla Fairwind
Ysilla Royce
 
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Speaking of squires, we really should get around to that. Ser Richard's squire could join our pool of baby adventurers. :)

Current baby adventurers:
Theon Greyjoy
Valaena Velaryon
Hermetia Nephaerys
Leila Hill (NPC but she still counts)

Potential baby adventurers we intend to recruit:
Kyla Fairwind
Ysilla Royce

Hm, it should be a kid with some good backstory though, better for the legend (and PC possibilities heh).

Some kid with promise we find in like the Riverlands. Or perhaps some cousin of Waymar's (that'd be hilarious).

Maybe some noble's fourth son that smuggled himself aboard one of the Royal ships to 'prove his worth' ala Jon Snow... only for his ship to surrender and strand him in SD... and he meets Ser Richard in a tavern...
 
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Hm, it should be a kid with some good backstory though, better for the legend (and PC possibilities heh).

Some kid with promise we find in like the Riverlands. Or perhaps some cousin of Waymar's (that'd be hilarious).

Maybe some noble's fourth son that smuggled himself aboard one of the Royal ships to 'prove his worth' ala Jon Snow... only for his ship to surrender and strand him in SD... and he meets Ser Richard in a tavern...
Yeah, a good backstory is important for proper PC growth. Needless to say, the second we find a baby Fighter I'll be campaigning hard to have Ser Richard take him or her as a squire. Hell, I'll support Ser Richard having multiple squires if we get lucky in the number of baby Fighters we find.
 
It sure is a shame we can't point Robert at the White Walkers, not even his resources, Robert the Strong.

Say what you will about Robert the King but when people give you the appellation "Strong" in a world where that's what all men and particularly Knights are supposed to be... he really is a beast of a man.

Edit: Nvm on the name, apparently I was conflating a French guy and The Dead Mountain but point stands.
 
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Yss does fair trades right? Can we just feed him items for equal items that we actually know wtf they do?
... That actually gave me an interesting thought.

Remember when we talked to him about if he would be willing to eat the Mantis God Head? He promptly warned us about the Stinging Plague. He knew exactly what that thing was. What are the chances he might know what our other items are? Who else wants to use Yss for identifying?
 
... That actually gave me an interesting thought.

Remember when we talked to him about if he would be willing to eat the Mantis God Head? He promptly warned us about the Stinging Plague. He knew exactly what that thing was. What are the chances he might know what our other items are? Who else wants to use Yss for identifying?

That was my original thought but then we have to sacrifice to him to identify something we have already looted. So we are spending loot to get loot we've already got. Salt.

Trading the item for a different item is 0 sum at least, but I dislike it thematically/narratively, I actually like the descriptions and acquiring circumstances of our item hoard and I'm keen to find out more but it's super frustrating not being able to ever use it without the world exploding because we were busy studying.
 
That was my original thought but then we have to sacrifice to him to identify something we have already looted. So we are spending loot to get loot we've already got. Salt.

Trading the item for a different item is 0 sum at least, but I dislike it thematically/narratively, I actually like the descriptions and acquiring circumstances of our item hoard and I'm keen to find out more but it's super frustrating not being able to ever use it without the world exploding because we were busy studying.
Actually, I was just thinking we leave the job to Vee. She could just poke him awake and tell him he gets fed if he identifies all the items she's carrying. If anyone can pull of that kind of negotiation with our personal god it's her.
 
Actually, I was just thinking we leave the job to Vee. She could just poke him awake and tell him he gets fed if he identifies all the items she's carrying. If anyone can pull of that kind of negotiation with our personal god it's her.

Feeding him what though? If this is basic nutrition care etc. we've already negotiated for that in good faith and he can just leave if we break agreement, if it's anything worthwhile in gold or HD we're paying for our own stuff in time and money anyway and I don't like that either.
 
You guys know the real solution is just to recruit more people who we don't absolutely need to drag with us to put out fires, right? Hell, the only complaint I see here is that we need to assign the vast majority of Maelor's time to item identifying duty, which some have pointed out is a problem why? We're working through our backlog, and if we put one more person on the job, we'd work through it even faster. We have about 8-10 candidates readily available each turn who could be considered PCs. A lot of parties are lucky if they have 6. I know the scale we're working on is getting bigger and bigger, which is why my initial suggestion bears heavy weight.

We haven't even finished recruiting all the people we already know about, there's no reason to go haring off to search for more. We know where all of our candidates are.
 
You guys know the real solution is just to recruit more people who we don't absolutely need to drag with us to put out fires, right? Hell, the only complaint I see here is that we need to assign the vast majority of Maelor's time to item identifying duty, which some have pointed out is a problem why? We're working through our backlog, and if we put one more person on the job, we'd work through it even faster. We have about 8-10 candidates readily available each turn who could be considered PCs. A lot of parties are lucky if they have 6. I know the scale we're working on is getting bigger and bigger, which is why my initial suggestion bears heavy weight.

We haven't even finished recruiting all the people we already know about, there's no reason to go haring off to search for more. We know where all of our candidates are.

We still have things unidentified from early Braavos, and it's a growing list.

The problem is that even following that (assuming you found competent and trustworthy people to not accidentally start a plague with a Ghoul tooth etc.) we get our items identified well after we earned them and got excited about them.

I like to believe that DP will scale them up to make them useful when we do but that has narrative impact too, why was the level 6 Rogue using a magic item worth 10k to steal a few hundred gold?
 
One solution there might be to allow sacrifices of certain lower level items to be more nutritious if they're tied in part to some kind of deity, quasi or otherwise, thus increasing the reward for sacrificing them? It wouldn't make having the item itself more valuable, but it would increase the value of sacrificing the item rather than just auctioning it off.
 
One solution there might be to allow sacrifices of certain lower level items to be more nutritious if they're tied in part to some kind of deity, quasi or otherwise, thus increasing the reward for sacrificing them? It wouldn't make having the item itself more valuable, but it would increase the value of sacrificing the item rather than just auctioning it off.
The point of identifying everything is so we can get our money's worth of it in Molten Skies and use the resulting profits to work through our crafting list. Needless to say I'm not at all on board with the idea of sacrificing magic items to Yss just because they're low level.
 
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