Alright everyone, here's a big list of the actions we voted on this turn and the actions we've finished this turn, complete with the links to the relevant updates.
LIST OF ACTIONS
Diplomacy:
[] Gratitude carved in stone: You have yet to see Rock Shaker and her family back onto familiar lands where you might benefit from a tradea agreement. Further there is the mater of their dubious protectors whom your promised to pass into your own world.
[] A Tiger's Trial: Hermetia wishes to see her father one last time and plead that he be given a swift death at least. For your part you care little of that madman's fate, but it would be a tragedy for all the assets of his house to be claimed by vultures when Hermetia herself still lives.
[] A Lady of Driftmark: So strange a task you have been set, to kidnap a girl with her father's blessing, to steal what should rightfully be yours, yet for all that you will not balk from it.
[] The Lost Prince: Theon Greyjoy is under your protection and a guest in your halls yet you know little about him. Perhaps it is time to remedy this.
Magic:
[] The Dreams of a Dead Dragon. You have made school for fledgling arcanists from the shadow shrouded tower that once stood in Mantarys, yet the greatest horror of those halls still lurks within, bound to fraying wards. The matter must be settled, the spirit exorcised or placated, though the task of understanding the bindings will be no simpler for you than for the Listener and his ilk.
[] Items of power: Bend all your skills to understanding those enchanted objects you still do not know the purpose of.
[] Plant Memory moss: What weapon more mighty in this age of magic than the mind? What terror more dreadful for the mage than having his very memories ripped from him? The strange moss you collected in the Braavosi swamps promises much for good or for ill.
[] A call into the Ether: Have to call otherworldly beings as servants, allies, or sources of information.
-[] Write in
Study spells: Lya wishes to spend some of her time simply learning spells from the various troves of arcane knowledge.
-[] Write in spells
[] Magic bound to Matter: Lya could use her more advanced knowledge of enchanting to create more potent enchanted objects (13000 Gold worth of crafting components available)
Martial:
[] Pirate Prince: With the strength of your magic and your friends beside you, you can sweep these seas of slavers or else claim prizes much far too well-guarded for any common raider.
-[] Hunt slavers
[] King of the Stepstones: Claim the other disparate holdings in the Stepstones under the Dragon banner, be it with fire and sword or words of peace and plenty.
[] Fleet from the West: Your enemies gather to shatter once and for all the growing power of your House, but fate has dealt them a bad hand, for it is they who will fall into the briny depths.
Stewardship:
[] A Code of Laws: Many strange races walk under the sun in Sorcerer's Deep, from fey to beast-men to monkeys with the minds of man, and yet its laws if such they can be called are solely the laws of man. Best to correct that now, for you suspect other stranger things will keep flocking hither.