[X] Plan TT mk2

well, then we can just sorcerer until we hit archmage. its not like we wont be op as crap in a couple of levels when compared to most of the world
 
Great, that is an improvement over
... on the other hand, brew potion sucks as a feat...
Not on Planetos. Here you either make your potions yourself, or you have to do without.
Going anywhere near KL without at least two hats of disguise would be suicide though. Especially as the alchemists used to be high in Aerys' favor so they would recognize you.
Two hats? We'll bring four at least! ;)
 
So, Alchemist Savant at level 9 or earlier, and the we proceed to Unseen Seer as originally intended. Sound good?
I think the original plan might have been
Sorcerer : level 1-4
Rogue: level 5
Unseen seer: level 6-15
Archmage: level 16-20

Not on Planetos. Here you either make your potions yourself, or you have to do without.
Yes on planetos.
potions simply have no reason to exist. Wands, staves, and scrolls each have advantages and disadvantages. But potions just suck

... actually wait, there is one and only 1 advantage to potions. They can be used by a level 1 commoner without any training. However, if there is someone we want to be able to use our tools we could just teach them as needed. (use magic device skill), and sister is probably gonna be a sorceress too.

And you can only make potions of spells you can cast which make them suck even more (we can't make healing potions since we can't cast cure spells!)
 
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DragonParadox if/when we take the leadership feat are we limited to the normal in-setting classes (fighter, rogue, etc), or could we get another spellcaster/ToB class or something?
 
I think the original plan might have been
Sorcerer : level 1-4
Rogue: level 5
Unseen seer: level 6-15
Archmage: level 16-20
Probably, yes. Let's see what PKrudeboy as the originator of plan Unseen Seer has to say about the Alchemist alternative.
Yes on planetos.
potions simply have no reason to exist. Wands, staves, and scrolls each have advantages and disadvantages. Potions are worse than all 3...
Note that DragonParadox has stated that he won't be using XP cost for item creation, so that's not a concern. And with spellvials we'd have an way to long-term store our spells, and then deliver them on target en masse.
However, if there is someone we want to be able to use our tools we could just teach them as needed. (use magic device), and sister is probably gonna be a sorceress too.
And you can only make potions of spells you can cast which make them suck even more (we can't make healing potions since we can't cast cure spells!)
True.
 
Note that DragonParadox has stated that he won't be using XP cost for item creation, so that's not a concern
Alright, but they still cost gold. And scrolls, wands, and staves all do it better.
Moreover the real killer with potions is they cap out at level 3 spells. While scrolls, wands, and staves can hold any spell.
A potion is a scroll that costs 2x as much as a scroll, but can be used by anyone, but limited to level 3 and lower, and limited to only spells that can be cast on a creature.

More importantly, what spells do we even have or are going to have that are going to be useful as potions? since we need to use up a spell known to learn how to make a potion of said spell.
 
just imagine: a catapult flinging a barrel full of potions of fireball
Fireball is not a valid target for potion, as for the alchemist prt, Fireball is explicitly listed as an example of invalid target for that ability to make offensive potions. its an AoE

Alchemist Savant – Class – D&D Tools
Brew Spellvial (Ex): Beginning at 2nd level, you can brew spellvials, potionlike concoctions that can be used as thrown weapons. You create the spellvial just as you would any other potion; the spell stored within must be of 3rd level or lower and capable of targeting a creature other than the caster. For example, hold person, slow, and invisibility would all be legal options for the spellvial, but false life, fireball, and magic weapon would not, because these spells either can target only the caster (false life), don't target a particular creature (fireball), or target an object (magic weapon). Even spells that include nontargeted effects (such as dispel magic) can be incorporated, as long as they include a targeted effect as well (only the targeted effect functions). Such potions cost 50% more than a normal potion (for example, a spellvial of hold person would cost 750 gp × 150%, or 1,125 gp).

If you make a staff of fireball and snap it in half it will discharge 50 fireballs at once.
 
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Alright, my plan is basically the same as @mrttao's plan, except taking Launch Bolt instead of Arcane Mark because Arcane Mark is a pointless spell that we'll almost certainly never get a use out of, whereas Launch Bolt gives us a way to defend ourselves that won't draw attention as magic.

[X] Plan Piell
feat: Draconic Senses
skills: bluff, concentration, spellcraft, knowledge arcana x2
spell: detect poison, replace light with launch bolt
 
Fireball is not a valid target for potion, as for the alchemist prt, Fireball is explicitly listed as an example of invalid target for that ability to make offensive potions. its an AoE

Alchemist Savant – Class – D&D Tools


If you make a staff of fireball and snap it in half it will discharge 50 fireballs at once.
:cry::cry::cry: i haven't messed with potions in dnd other than buying them so this knowledge makes me sad. guess we will have to go back to the old standby of explosive runes + dispel magic for our tactical nuclear weaponry
 
Alright, my plan is basically the same as @mrttao's plan, except taking Launch Bolt instead of Arcane Mark because Arcane Mark is a pointless spell that we'll almost certainly never get a use out of, whereas Launch Bolt gives us a way to defend ourselves that won't draw attention as magic.
Launch bolt is not in the SRD so it needs special permission from QM
@DragonParadox will you allow it?

Also, IIRC it is a fairly useless spell since all it does is shoot a bolt we already carry as if from a light crossbow, we might as well carry a crossbow. also people will ask why we are carrying bolts but no crossbow.

As for arcane mark being useless, not so.
1. It really helps with scrying. - actually that seems to have been a houserule, I can't find a source for it.
2. It lets us summon the object marked into our hand later on.

We could put it on the crown, that way if we ever lose it we can summon it to us. we can put it any item of high value we have. We could put it on a weapon
And we could put it on our sister and familiar to make scrying for them easier if we ever get separated.

mostly i am taking it for the crown though

... why not use acid splash instead of launch bolt?
 
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Launch bolt is not in the SRD so it needs special permission from QM
@DragonParadox will you allow it?

Also, IIRC it is a fairly useless spell since all it does is shoot a bolt we already carry as if from a light crossbow, we might as well carry a crossbow.

As for arcane mark being useless, not so.
1. It really helps with scrying. - actually that seems to have been a houserule, I can't find a source for it.
2. It lets us summon the object marked into our hand later on.

We could put it on the crown, that way if we ever lose it we can summon it to us. we can put it any item of high value we have. We could put it on a weapon
And we could put it on our sister and familiar to make scrying for them easier if we ever get separated.

mostly i am taking it for the crown though

... why not use acid splash instead of launch bolt?

1. Arcane mark does not help with scrying
2. Arcane mark does not let us summon the object to us. An object we plan to use Instant Summons on needs Arcane Mark on it first, but that's a 7th level spell and a terrible one at that, considering Greater Teleport is also a 7th level spell and doesn't cost 1000 gp to cast.

Literally all Arcane Mark does is let us put a mark on things. It's not a good spell.

As for why Launch Bolt instead of Acid Splash, launch bolt is not obviously magic, unlike shooting acid at people. As for why Launch Bolt instead of just bringing a crossbow, it's that a crossbow bolt is a lot easier to hide than a full crossbow and bolts.
 
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Monk: I can't see it, you are not even lawful never mind anything else.
Scout: find some woods and live in them.
Factotum: setting limitation.
Human paragon levels? Give a few more points (4+Int), can nominate a skill as a class skill, bonus feat at 2nd level, +2 to one attribute at 3rd and 2 and 3rd levels give us spellcasting levels. It's a fairly generic class and the only requirement seems "being human".
 
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