Can we get a basic damage spell? The actual damage can be low, that doesn't matter but the psycological impact of getting a handfull of fire in your face can, in a world were you absolutly don't expect it, be devestating.

I'm assuming here that most fighters in D&D know what minor spells can do and are confident that they can take a Burning Hands spell without serious damge while Braavosi might panic and concentrate on extinguishing their hair.
 
Can we get a basic damage spell? The actual damage can be low, that doesn't matter but the psycological impact of getting a handfull of fire in your face can, in a world were you absolutly don't expect it, be devestating.

I'm assuming here that most fighters in D&D know what minor spells can do and are confident that they can take a Burning Hands spell without serious damge while Braavosi might panic and concentrate on extinguishing their hair.
We might draw too much attention if we start throwing around fireballs though.
 
I don't have a full plan, but I suggest either Draconic Power or Draconic Senses as the bonus feat. Draconic power gives +1 caster level to all spells and +1 save DC for fire spells, both of which are good. Draconic Senses gives low light vision and an increasing (currently would be +2) bonus to spot/listen/search (all useful skills), and increasing benefits for taking more draconic feats (one more would give darkvision, and two more gives us blindsense which would make us literally impossible to sneak up on).
I'd get Draconic Power first for the CL and get Draconic Senses later since it'll be more effective at later levels.
 
Draconic power sucks. It only boosts fire spells, blasting is sub par to begin with, especially when you try to be stealthy (if we expose ourselves we will get hunted down by the usurper), and only boosting fire blasting is too damn specific. it is frankly a waste of a feat. Remember we can only have so many feats and QM said the extra feat is a one time thing and next time we would be exchanging regular feats (of which we already have few) for dragon feats.
edit: The +1 CL is for all spells not just fire spells. the +1 DC is limited to fire spells

Draconic senses on the other hand is amazing. Especially considering our job. especially if we can upgrade it to the blindsense, but even without it it is good.

Draconic arcane grace will help us make the future will saves that are necessary for not getting corrupted by such attempts.
 
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Draconic Power only gives a +1 save DC for fire spells, but the caster level boost works for every spell. That's another hour on charm person, another 10 minutes on disguise self, etc. It's a good feat.
 
Draconic Power only gives a +1 save DC for fire spells, but the caster level boost works for every spell.
Oh oops, I misread. In that case it is actually pretty damn good.

Alright, we need a write in levelup plan, we are now level 2, level 2 for a sorc is a pretty easy one to perform since we gain little and most of what we do gain is automatic (ex, HP and and will save and the like).

Our actual choices are, if I am not mistaken:
1. 5 Skill points (2 sorc, 2 from int bonus, 1 from human)
2. 1 more cantrip known
3. 1 dragon feat (not from levelup but from custom 1 time event in quest)
 
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1 feat: Draconic
1 extra spell known - 0th level:
skill points : 5

[X] Plan DS
feat: Draconic Senses
skills: bluff, concentration, spellcraft, sense motive, spot
spell: mage hand
 
SKILLS
Bluff: 4 +3 + 3 = 10
Concentration: 4+2 =6
Spellcraft: 4+2=6
Sense Motive: 2+1=3
Hide: 2+1=3
Search: 2+2=4
Spot: 2+1=3
Can you please mark which are class and which are CC skills on our char sheet there?

If I am looking at the SRD they should be
The sorcerer's class skills (and the key ability for each skill) are Bluff (Cha),Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), andSpellcraft (Int).
plus intimidate for our red dragon heritage
 
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Why Senses over Power? The longer spell duration seems more useful to me.
We already get the duration from leveling up. And it actually isn't that important since we can refresh the duration by recasting a spell just before the last one expired. And generally speaking the duration we have is enough.

Senses is a pretty good improvement.

1 feat: Draconic
1 extra spell known - 0th level:
skill points : 5

[X] Plan DS
feat: Draconic Senses
skills: bluff, concentration, spellcraft, sense motive, spot
spell: mage hand
Plan DS is invalid, you are trying to raise skills above their cap. Note we have able learner which eliminates the need to waste points on the 0.5 step of CCS
as a level 2 character the cap on our CC skills is 2 and our class skills is 5. At level 3 it would be 3 for CCS and 6 CS

Also, I would like to point out that our goal was to go for
Unseen Seer – Class – D&D Tools
a prestige class which will definitely be better than the anemic base sorcerer.
The requirements for it are:
1. level 1 arcane caster aka sorc 1 (done)
2. Skills: Hide 8 ranks , Search 8 ranks , Sense Motive 4 ranks , Spellcraft 4 ranks , Spot 8 ranks
 
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How are we planning to get into Unseen Seer anyway? Crossclassing 3 skills is cheaper with Able Learner but that still means we can't enter it until 14th level at the earliest. Unless we can take levels other than sorcerer?
 
Alright, let me go over it now

From our currently known skills, here are skills we can raise to 5 this levelup

Bluff: 4 +3 (CHA) + 3 (Familiar) = 10
Concentration: 4+2 (CON) =6
Spellcraft: 4+2 (INT) =6

These skills are capped at 2 this levelup and cannot be raised until we reach level 3
Sense Motive: 2+1 (WIS) =3
Hide: 2+1 (DEX) =3
Search: 2+2 (INT) =4
Spot: 2+1 (WIS) =3

I suggest we raise bluff, concentration, and spellcraft to level 5.
This leaves us 2 more skills to assign which cannot go into skills that are required for the above.

However, our currently planned build has us taking archmage at higher levels. This requires us to have 15 ranks in knowledge (arcana) and 15 ranks in spellcraft.
I thus suggest we start putting points into knowledge (arcana).

[]Plan TT
feat: Draconic Senses
skills: bluff, concentration, spellcraft, knowledge (arcana) x2

I am going to look over the cantrips again to see which is best choice
 
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