- Location
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You might want allow us to take things that require the Dragonblood subtype. It has a couple cool feats as well.
We might draw too much attention if we start throwing around fireballs though.Can we get a basic damage spell? The actual damage can be low, that doesn't matter but the psycological impact of getting a handfull of fire in your face can, in a world were you absolutly don't expect it, be devestating.
I'm assuming here that most fighters in D&D know what minor spells can do and are confident that they can take a Burning Hands spell without serious damge while Braavosi might panic and concentrate on extinguishing their hair.
Yeah, true. Not using that if there will be witnesses. But it could save our live in an emergency we can't talk or charm our way out.We might draw too much attention if we start throwing around fireballs though.
If by basic damage spell you mean Sleep then sure!
Yeah, true. Not using that if there will be witnesses. But it could save our live in an emergency we can't talk or charm our way out.
I'd get Draconic Power first for the CL and get Draconic Senses later since it'll be more effective at later levels.I don't have a full plan, but I suggest either Draconic Power or Draconic Senses as the bonus feat. Draconic power gives +1 caster level to all spells and +1 save DC for fire spells, both of which are good. Draconic Senses gives low light vision and an increasing (currently would be +2) bonus to spot/listen/search (all useful skills), and increasing benefits for taking more draconic feats (one more would give darkvision, and two more gives us blindsense which would make us literally impossible to sneak up on).
Mystery boxes always get chosen, if the QM wants to give a chance for other options he need to have us choose between multiple different mystery boxes
Dragon Heritage feat should give us dragonblood subtype.You might want allow us to take things that require the Dragonblood subtype. It has a couple cool feats as well.
You might want allow us to take things that require the Dragonblood subtype. It has a couple cool feats as well.
Oh oops, I misread. In that case it is actually pretty damn good.Draconic Power only gives a +1 save DC for fire spells, but the caster level boost works for every spell.
We might draw too much attention if we start throwing around fireballs though.
1 feat: Draconic
1 extra spell known - 0th level:
skill points : 5
[X] Plan DS
feat: Draconic Senses
skills: bluff, concentration, spellcraft, sense motive, spot
spell: mage hand
Can you please mark which are class and which are CC skills on our char sheet there?SKILLS
Bluff: 4 +3 + 3 = 10
Concentration: 4+2 =6
Spellcraft: 4+2=6
Sense Motive: 2+1=3
Hide: 2+1=3
Search: 2+2=4
Spot: 2+1=3
plus intimidate for our red dragon heritageThe sorcerer's class skills (and the key ability for each skill) are Bluff (Cha),Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), andSpellcraft (Int).
Can you please mark which are class and which are CC skills on our char sheet there?
We already get the duration from leveling up. And it actually isn't that important since we can refresh the duration by recasting a spell just before the last one expired. And generally speaking the duration we have is enough.Why Senses over Power? The longer spell duration seems more useful to me.
Plan DS is invalid, you are trying to raise skills above their cap. Note we have able learner which eliminates the need to waste points on the 0.5 step of CCS1 feat: Draconic
1 extra spell known - 0th level:
skill points : 5
[X] Plan DS
feat: Draconic Senses
skills: bluff, concentration, spellcraft, sense motive, spot
spell: mage hand
How are we planning to get into Unseen Seer anyway? Crossclassing 3 skills is cheaper with Able Learner but that still means we can't enter it until 14th level at the earliest. Unless we can take levels other than sorcerer?