Currently underwarded bases:
- Qohor
- Westhaven
- The Eyre
[X] A Purloined Shield
-[X] Unwarded military bases will be left under the supervision of minimal staff and guards, with numbers supplemented by Soul-Forged Undead. The personnel and equipment that would normally be stationed at these bases will be temporarily relocated to warded bases or garrisoned in or around nearby warded cities until we can begin producing ward stones of our own.
  • Sets by Coverage:
    • Large (x5): 10 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
      • Sorcerer's Deep (+50 kilometer Boundary Ward)
      • Volantis (+50 kilometer Boundary Ward)
      • Braavos (+50 kilometer Boundary Ward)
      • King's Landing (+50 kilometer Boundary Ward)
      • Qarth (+20 kilometer Boundary Ward)
    • Medium (x11): 5 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
      • Gogossos (+50 kilometer Boundary Ward)
      • Mantarys (+50 kilometer Boundary Ward)
      • Lys (+50 kilometer Boundary Ward)
      • Tyrosh
      • Myr
      • Greyport (+50 kilometer Boundary Ward)
      • Old Town (+50 kilometer Boundary Ward)
      • Westhaven - Military Base/Legion Use (+20 kilometer Boundary Ward)
      • Harrenhall - Military Base/Legion Use (+20 kilometer Boundary Ward)
      • Castle Black - Military Base/Legion Use (+100 kilometer Boundary Ward)
    • Small (x8): 2 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
      • Set Used For Study/Training of Enchanters (+20 kilometer Boundary Ward), earmarked for Morosh - Military Base/Legion Use afterward
      • Everfire Dale
      • The Eyrie Military Base/Legion Use (+20 kilometer Boundary Ward)
      • The Wall - Military Base/Legion Use (+100 kilometer Boundary Ward)
      • The Wall - Military Base/Legion Use (+100 kilometer Boundary Ward)
      • The Arbor - Military Base/Legion Use
      • Bear Isle - Military Base/Legion Use
      • Morrogos - Military Base/Legion Use
This is what we're looking at.

With sheer size, I'd say King's Landing's wards to Qohor, and Qarth's wards to Westhaven, unless @DragonParadox and @Azel say that Westhaven doesn't need as big wards.
 
This is what we're looking at.

With sheer size, I'd say King's Landing's wards to Qohor, and Qarth's wards to Westhaven, unless @DragonParadox and @Azel say that Westhaven doesn't need as big wards.
Full list is here:
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A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover

Military Bases and other Installations Military Overview Imperial Legions (IL) Imperial Air Force (IAF) Military Bases and other Installations "{tr}{th}Location Building Number HP Attack Defense Battle Upkeep Repair Cost Notes {/tr}{/thead}{tr}{td=Rowspan:15|10%x@}Sorcerers Deep / Imperial...

Westhaven is at 60 / 50 ward capacity, so you either need to switch out the Tier 5 for Tier 10 wards, or build more Wardstone Chambers and add a second set.
 
Wait, King's Landing and Qarth weren't assigned full wards? I think I read the vote wrong then.

You are correct. Every Forge we have needs full wards or we're gonna see it nuked.
I mean that however they need to be shuffled around, each Forge location needs a set of the largest wards, not counting a Boundary Ward, those can be smaller.

If we need to remove the wards from smaller bases or less important cities, like Greyport, in order to get the more important locations more thoroughly warded, then so be it.
 
No detailed spellwork. The system provides abstract ways of reinforcing buildings to taste.
So what would a vote to hide and ward the ward chambers look like?

-[] Have the ward chambers hidden belowground under solid hardened rock and coated in lead, warded against divination, and guarded appropriately

?
 
Post with the rules:
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A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover In a world where magic has all but guttered to ashes, becoming the fare of charlatans, petty conjurers, and ragged illusionists, a mighty change is stirring. From small and fragile sparks a great blaze will be reborn and men will...

Lists of current Legions, Air Force and Bases in the following posts.
 
[X] Lock It Down
-[X] Reassign Wardstone (Write in)
--[X] Reassign all wards earmarked for Qarth to go to Qohor instead (20 km Boundary, 10 km Dispersal, 10 km Phase, and 10 km Uncertainty)
--[X] Take a set of Tier-2 Wards (Dispersal, Phase, & Uncertainty) from storage and add them to the existing Tier-5 Wards protecting Westhaven
--[X] Swap the Tier-5 Wards in Tyrosh with the Tier-2 Wards in the Eyrie
-[X] Reinforce Wardstones
--[X] Build 4 Wardstone Chambers in Qohor (requires 8 Supplies) and three Wardstone Chambers in Westhaven (6 Supplies)
--[X] Add Light Reinforcements to the Wardstone Chambers of Sorcerer's Deep, Lys, Qohor, Gogossos, and Westhaven (Total Cost: 92 Supplies) //Every base has 4 chambers save for Westhaven which has 7
-[X] Reinforce Qohor
--[X] Repair the Fleshforge of Qohor, Total Cost: 14 Supplies
--[X] Build a Legion base in Qohor (3 Barracks) Total Cost: 3 Supplies
--[X] Build an Air Force base in Qohor (2 Hangars (2 Supplies), 1 Berth (2 Supplies) Total Cost: 4 Supplies
-[X] Rebuilding & Repairing
--[X] Rebuild the 9th Legion (2x Infantry Battalion, 1x Cavalry Battalion) Total Cost: 6 Supplies, 6 Training
--[X] Repair damage of the 12th and 14th Legion, Total Cost: 2 Supplies, 2 Training
--[X] Rebuild the 1st Fighter Squadron (1x Wyvern) Total Cost: 32 Supplies, 32 Construction
--[X] Build 4 Manufacturies in Gogossos, Total Cost: 100 Supplies
--[X] Build 2 Construction Yards in Westhaven, Total Cost: 75 Supplies
-[X] Total Expenditure: 342 Supplies, 8 Training, 32 Construction


This leaves us with 108 Supplies, 42 Training, and 3 Construction.
 
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So if I'm not mistaken this would be 8 + 80 + 14 + 11 + 3 + 4 + 6 + 2 + 32 + 32 = 160 Supplies, and 37 Construction, and 8 Training. That should leave us with 290 Supplies, 3 Construction, and 42 Training. This might seem like a lot of resources to spend on Qohor, but by the same token there's a lot to protect here.
Only thing I'm worried about is construction
@Azel wasn't there something about maintenance costs for our airforce, or did I imagine that?
 
Only thing I'm worried about is construction
@Azel wasn't there something about maintenance costs for our airforce, or did I imagine that?
Your post made me realize I messed up the construction. If we want to rebuild the 1st Fighter Squadron we can't have a cannon tower for Qohor or we go overboard. I'm gonna remove the cannon tower for now.
Greyport is the same as The Rock and I wouldn't advise leaving that unwarded. You will also need to build additional pylons Wardstone Chambers in Westhaven to house a second set.
Thank you for the warning there.

Would taking the wards from Tyrosh be a better option?
 
If we are moving in tier 5 wards for westhaven we should build a massive industrial production center there too
Due to the additional 40 spaces.
 
Your post made me realize I messed up the construction. If we want to rebuild the 1st Fighter Squadron we can't have a cannon tower for Qohor or we go overboard. I'm gonna remove the cannon tower for now.
Thank you for the warning there.

Would taking the wards from Tyrosh be a better option?
You could switch the Tier 5 set in Tyrosh with the Tier 2 set from the Eyri to have those two bases well protected and just add the Tier 2 from storage to Westhaven after building additional chambers there.
 
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