Greyport is the same as The Rock and I wouldn't advise leaving that unwarded. You will also need to build additional pylons Wardstone Chambers in Westhaven to house a second set.
I want to note that I did account for this part. From your and Artemis' posts, wardstone chambers for a single base cost 16 supplies to make (4 to each separate ward if I understand correctly). That's why I added the Westhaven x2 to the vote, to indicate that there are two sets of wardstone chambers to be built. I'll try to make this part clearer.
 
You will need Construction capacity when repairing them when they take battle damage.

Other than that, they also guzzle up a ton of supplies when actively fighting.
Ah okay, so battle upkeep is in supplies only, while repair cost is in supplies and any capacity the unit may require.
These kind of things are obvious if you build the system, but not always to the reader.
 
I want to note that I did account for this part. From your and Artemis' posts, wardstone chambers for a single base cost 16 supplies to make (4 to each separate ward if I understand correctly). That's why I added the Westhaven x2 to the vote, to indicate that there are two sets of wardstone chambers to be built. I'll try to make this part clearer.
It's 2 Supplies per chamber and you need only 3 additional ones in Westhaven, unless you also want to house a second Boundary Wardstone there. It's 4 Supplies per chamber to add Light Fortifications to it.
 
Okay, looking at Qohor, right now minimum-capacity wards should be enough to cover the Forge and everything else relevant in the city.
And since we already had the discussion about protecting cities in general, I take that to mean that the lowest range of Wardstones would be enough for this case.
 
Okay, looking at Qohor, right now minimum-capacity wards should be enough to cover the Forge and everything else relevant in the city.
And since we already had the discussion about protecting cities in general, I take that to mean that the lowest range of Wardstones would be enough for this case.
It depends on how many buildings you want to erect there. Right now, a Tier 2 set would be enough.
 
Sorry for the delay in updating the vote according to the clarifications, dog was running around with my mom's shoe. :facepalm: Making the changes now.
 
[X] Lock It Down
-[X] Reassign Wardstone (Write in)
--[X] Reassign all wards earmarked for Qarth to go to Qohor instead (20 km Boundary, 10 km Dispersal, 10 km Phase, and 10 km Uncertainty)
--[X] Take a set of Tier-2 Wards (Dispersal, Phase, & Uncertainty) from storage and add them to the existing Tier-5 Wards protecting Westhaven
--[X] Swap the Tier-5 Wards in Tyrosh with the Tier-2 Wards in the Eyrie
-[X] Reinforce Wardstones
--[X] Build 4 Wardstone Chambers in Qohor (requires 8 Supplies) and three Wardstone Chambers in Westhaven (6 Supplies)
--[X] Add Light Reinforcements to the Wardstone Chambers of Sorcerer's Deep, Lys, Qohor, Gogossos, and Westhaven (Total Cost: 92 Supplies) //Every base has 4 chambers save for Westhaven which has 7
-[X] Reinforce Qohor
--[X] Repair the Fleshforge of Qohor, Total Cost: 14 Supplies
--[X] Build a Legion base in Qohor (3 Barracks) Total Cost: 3 Supplies
--[X] Build an Air Force base in Qohor (2 Hangars (2 Supplies), 1 Berth (2 Supplies) Total Cost: 4 Supplies
-[X] Rebuilding Military Forces
--[X] Rebuild the 9th Legion (2x Infantry Battalion, 1x Cavalry Battalion) Total Cost: 6 Supplies, 6 Training
--[X] Repair damage of the 12th and 14th Legion, Total Cost: 2 Supplies, 2 Training
--[X] Rebuild the 1st Fighter Squadron (1x Wyvern) Total Cost: 32 Supplies, 32 Construction
-[X] Total Expenditure: 167 Supplies, 8 Training, 32 Construction

The main points are as follows:
1. Qohor gets the wards that would have gone to Qarth.
2. Westhaven gets a set of Tier-2 Dispersal, Phase, and Uncertainty Wards from storage
3. Qohor gets 4 ward chambers
4. Westhaven gets 3 ward chambers
5. Sorcerer's Deep, Gogossos, Lys, Qohor, and Westhaven have all their ward chambers reinforced and hidden

@Goldfish @Artemis1992 given that this leaves us with 283 spare Supplies I am leaning heavily towards reinforcing every existing warding chamber we have. Is there anything more important that we need supplies for? If not I'm just gonna take care of this now.
 
@Goldfish @Artemis1992 given that this leaves us with 283 spare Supplies I am leaning heavily towards reinforcing every existing warding chamber we have. Is there anything more important that we need supplies for? If not I'm just gonna take care of this now.
Construction Yards.

We don't have enough capacity to build any capital ships, or even a Manticore Squadron right now.

If we want to keep our best weapon sharp, we need to regain the construction capacity we just lost with Everfire Dale.
Edit: The Airforce base here is essentially useless, if we can't fill it with ships.
 
Last edited:
Construction Yards.

We don't have enough capacity to build any capital ships, or even a Manticore Squadron right now.

If we want to keep our best weapon sharp, we need to regain the construction capacity we just lost with Everfire Dale.
Okay, in that case I'll hold off. We'll see what we need for construction yards and then use the leftovers this turn for reinforcing the warding chambers.

@Azel @DragonParadox, I don't suppose Supplies can be purchased? :whistle:
Edit: The Airforce base here is essentially useless, if we can't fill it with ships.
That is a good point. :/

@Azel @DragonParadox
1. How many construction yards are still standing? Was everything in Everfire Dale, or is the infopost saying we have 5 up to date? Okay, never mind, I looked deeper and we've got quite a few spread out.
2. Related to the above question, how many did we have before the attack?

Okay, main question is how many construction yards did we lose in the attack? At a minimum we need to get that production back, or at least attempt to.
 
Last edited:
You guys cannot buy supplies, they are an abstraction of how much materials and personnel you actually have to support a given military formation. What parts of it can be bought are bought. Gold is abstracted after all so allowing you to buy them would be like allowing you to get it for free.
 
So what's the earliest we can possibly get bootleg ward production going? We can't really buy them anywhere, and the research to set them up will likely take a while.

Could we buy store brand wards from the OG as weirwood effects or something?

In the meantime we might be able to find some by raiding Valyria. They were a high magic society, and the place hasn't been exposed to anything that could loot its best bits until recently.

If we're lucky there might be some active ones sitting around in monster infested forts, or hidden in some heavily warded supply bunkers that Syrax or Meraxes have prior knowledge of.

Even if they don't have locations for useable units, they might be able to point us to dead production facilities we can raid for lore to speed our research.

@DragonParadox do we know enough about the Valyrians to say if they had this kind of stuff or not?
 
@Goldfish @Artemis1992 given that this leaves us with 283 spare Supplies I am leaning heavily towards reinforcing every existing warding chamber we have. Is there anything more important that we need supplies for? If not I'm just gonna take care of this now.
While I don't want to say if 283 is a good or bad amount to keep for that purpose, you should keep in mind that an active battle can drain your supplies pretty fast. The 1st Battlegroup consumes 52 Supplies on it's lonesome when deployed.
2. Related to the above question, how many did we have before the attack?
You lost 15 Construction Yards in the attack and 16 Manufactories.
So what's the earliest we can possibly get bootleg ward production going? We can't really buy them anywhere, and the research to set them up will likely take a while.
Next turn, since the relevant knowledge can be gotten from the Shaitan and Djinn.
 
While I don't want to say if 283 is a good or bad amount to keep for that purpose, you should keep in mind that an active battle can drain your supplies pretty fast. The 1st Battlegroup consumes 52 Supplies on it's lonesome when deployed.

You lost 15 Construction Yards in the attack and 16 Manufactories.
Well. Shit. o_O

Okay, I'm gonna see about reconstructing 5 yards and 5 manufacturies this turn and keeping the rest in reserve.

Alright, so I was looking through the infopost and I think I have the info I need.

A Manufactury costs 25 Supplies to make and produces 5 Supplies per turn.
A Construction Yard costs 25 Supplies to make and produces 5 Construction per turn.

@Azel @DragonParadox, my big question now is will there be room to produce Manufacturies and Construction Yards in a protected manner with the additional warding, or should this be reserved for Sorcerer's Deep for the moment?
 
Last edited:
@Azel @DragonParadox, my big question now is will there be room to produce Manufacturies and Construction Yards in a protected manner with the additional warding, or should this be reserved for Sorcerer's Deep for the moment?
You can put them down in any base that has free warding slots.

Mind you that these sites have a positive impact on local economies, so people will be quite happy about there presence in the general area. Just maybe not right here, you know? 20km over there is fine. Thank you very much.
 
Thinking about it, I'll add a note which bases are in heavily populated areas when I update the tables again. Makes it easier at a glance to see which of them can be expanded without endangering people and which cannot.

Places like Harrenhall or the Eyri are de facto in the middle of bumfuck nowhere, so the Efreeti showing up there will only displace a bunch of farmers, while in Lys, the Fleshforge is right beneath the city, so civilian buildings are right in the way of incoming bombardment.
 
--[X] Build 4 Manufacturies in Gogossos, Total Cost: 100 Supplies
--[X] Build 2 Construction Yards in Westhaven, Total Cost: 75 Supplies
Heads up @Artemis1992, I've added this to the vote. Do you think I should switch anything around here? Location, amount, etc?

Here is the full vote:
[X] Lock It Down
-[X] Reassign Wardstone (Write in)
--[X] Reassign all wards earmarked for Qarth to go to Qohor instead (20 km Boundary, 10 km Dispersal, 10 km Phase, and 10 km Uncertainty)
--[X] Take a set of Tier-2 Wards (Dispersal, Phase, & Uncertainty) from storage and add them to the existing Tier-5 Wards protecting Westhaven
--[X] Swap the Tier-5 Wards in Tyrosh with the Tier-2 Wards in the Eyrie
-[X] Reinforce Wardstones
--[X] Build 4 Wardstone Chambers in Qohor (requires 8 Supplies) and three Wardstone Chambers in Westhaven (6 Supplies)
--[X] Add Light Reinforcements to the Wardstone Chambers of Sorcerer's Deep, Lys, Qohor, Gogossos, and Westhaven (Total Cost: 92 Supplies) //Every base has 4 chambers save for Westhaven which has 7
-[X] Reinforce Qohor
--[X] Repair the Fleshforge of Qohor, Total Cost: 14 Supplies
--[X] Build a Legion base in Qohor (3 Barracks) Total Cost: 3 Supplies
--[X] Build an Air Force base in Qohor (2 Hangars (2 Supplies), 1 Berth (2 Supplies) Total Cost: 4 Supplies
-[X] Rebuilding & Repairing
--[X] Rebuild the 9th Legion (2x Infantry Battalion, 1x Cavalry Battalion) Total Cost: 6 Supplies, 6 Training
--[X] Repair damage of the 12th and 14th Legion, Total Cost: 2 Supplies, 2 Training
--[X] Rebuild the 1st Fighter Squadron (1x Wyvern) Total Cost: 32 Supplies, 32 Construction
--[X] Build 4 Manufacturies in Gogossos, Total Cost: 100 Supplies
--[X] Build 2 Construction Yards in Westhaven, Total Cost: 75 Supplies
-[X] Total Expenditure: 342 Supplies, 8 Training, 32 Construction
@Goldfish @enigma1995 @Othan763 @Ouranous @silvanknight since you guys have already voted, the above vote is pretty much complete. Please feel free to poke and prod to see if there's anything you think could be improved or any mistakes you uncover.

Everyone else, the vote is done at last.
 
Last edited:
Heads up @Artemis1992, I've added this to the vote. Do you think I should switch anything around here? Location, amount, etc?

Here is the full vote:
@Goldfish @enigma1995 @Othan763 @Ouranous @silvanknight since you guys have already voted, the above vote is pretty much complete. Please feel free to poke and prod to see if there's anything you think could be improved or any mistakes you uncover.

Everyone else, the vote is done at last.
I know this is late but if we are going to increase our production i would be taking westhaven since it has top wards and is our currently well defended military installation.
 
I know this is late but if we are going to increase our production i would be taking westhaven since it has top wards and is our currently well defended military installation.
For Westhaven I don't want to put too much manufacturing there since I anticipate expanding training centers at some point. Even with a second set of wards not all that much is covered, unfortunately. That said they are getting two more construction centers.
Depends a bit on our plans I'd say.
Do we need our fleet next turn?

If we want to bombard something we need more reserves, if not this looks kinda good to me.
Generally we shouldn't have plans to go anywhere for a bit. Fingers crossed the enemy doesn't change that.
 
Interlude MCCXXI: The Returned and the Lost
The Returned and the Lost

Third Day of the Tenth Month 294 AC

Gendry woke on something soft... softer by far than his bed ought to be. Strange, he didn't remember going to sleep. Only... no, that had to be a nightmare. I must have gotten drunk somehow and fallen into some strange bed. He squeezed his eyes tight and refused to think about it, tried to will it away. Alas, Gendry Waters was no great magician to be able to make his will manifest upon the world.

"Gendry... are you alright? Do you need something... some water maybe?" The voice was soft, but unmistakable, the little princess with her rolling rs and sharp hissing eses. Her eyes were soft as fading twilight.

"Your Highness, no, I..." for a moment the courtesy his master had so struggled to teach him when they had come into the service of the Dragon battles with his worry. Courtesy did not stand a chance. "What happened?"

She sighed. "There was an attack, a firestorm. The Dale is gone, all of it, everyone. I'm sorry...."

For a long moment the boy lay in bed, unable to understand the words, almost like there might be some trick to them, some riddle he had to unlock in order to learn the truth, his mind rebelling at the meaning of them. All of it, the furnaces and the workshops, the hardening chambers and the alchemical factory, the tea shops and the little bakery on the corner of main street where they sold the best honey and cinnamon pies? It couldn't all just be gone, all that in an instant, as if by some wizard's spell.

Finally, Gendry managed to grind out. "How?" His voice sounded strange in his own ears, not because it was rasping from the smoke he could now dimly recall, nor deeper as he had been hoping it would turn one of these days, but because it sounded so distant, like someone was telling a story in a place far, far away.

"It was agents of the Brazen Throne, the efreeti lords who dwell in the City of Brass." The girl's silver-crowned head tipped slightly, as though inviting him to ask questions and Gendry suddenly realized this wasn't mummery. It wasn't that she wanted something from him, or was waiting for him to gather his wits so he could say something about what had happened before he... died. No, Daenerys Targaryen, Imperial Princess and heir to the Steel Throne, was willing to sit here and answer the questions of a blacksmith's apprentice whose only remarkable quality was being the bastard of a dead, drunken usurper king.

That did not make him feel proud. It did not make him feel happy. It just sent a shiver of fear down his spine. There had to be a reason she was being so kind to him.

"No need, I know what that is," he replied quickly. The memory of the old fire-bearded smith who kept shop not far from Master Mott, his back still marked by whip marks that shone sickly white by day and by night came back to him. 'Never healed quite right, not even with proper magic, but I got away and that's what matters', he said when he caught Gendry looking, and then he had basically drafted the boy to help with his forging and did not speak with him until they were done, but he always paid for the help in good coin. 'Never a bead of sweat unrewarded in my shop...'

"They got you in the end, didn't they, old timer?" Gendry said softly to himself as he got out of the bed. He had a feeling the princess could hear him, but she said nothing.

The silence stretched uneasily between them as the young smith struggled to find the words as a man might struggle to find his footing on a ship in a storm. It was the princess who broke it. "Valeria is fine. I know she told you to stay put, but it did not matter in the end."

A chill of premonition came over him when he heard not the words but the way she said it. "And Master Mott?" Gendry did not doubt he was worth the magic to bring back. More worth it than him for certain.

"He did not return," she replied carefully. "I am sorry, I do not know exactly where he is right now. Divining the souls of the dead is not a sure thing, but I am certain he will find his peace..."

"No, that's..." the boy could feel the corners of his eyes burning, but he did not care. "He would have wanted to live. He said to me that he was going to drink a beer at his old forge once the city was taken and show me around. To laugh at fools and marvel at wonders, he called it."

"Death is not just a curtain you can pass through as you will," she replied gravely. "Sometimes it can be too wearying to return to the world under the sun. I know it's not... fuck it," she cursed under her breath so sharply it shocked Gendry into peering at her more closely. "I am not very good at condolences, but if you need anything, anything at all, keep in mind that you have friends in some really high places."

Gendry knew that would matter eventually, but for now all he wanted to do was return to the bed and go back to not thinking about it. He fell almost at once into an uneasy sleep.

OOC: A bit bittersweet. I thought about rolling for magical awakening, but it just did not fit. It worked better just letting the grief unfold naturally. He will still get that roll, later, the experience was certainly traumatic enough.
 
Last edited:
Back
Top