This is incredibly aggravating because (assuming it is staying in this time) an enemy that will continue fucking with us retroactively, makingbus arrive into timeline subtly changed in worst ways, if we are but tiniest bit unlucky.
Well you would need to find someone with skill at chronomancy or figure out a way to draw the Aboleth to you.
Any IC guesses for relevant entities we can turn to in this time period?

I am disinclined as all fuck to leave this spot until we can negate whatever changes Aboleth does as a payback.

Also, disable the shit with the vote options under the comment window, please. It fucks my phone.
 
This is incredibly aggravating because (assuit's an enemy that will continue fucking with us retroactively, makingbus arrive into timeline subtly changed in worst ways, if we are but tiniest bit unlucky.

Any IC guesses for relevant entities we can turn to in this time period?

I am disinclined as all fuck to leave this spot until we can negate whatever changes Aboleth does as a payback.

Also, disable the shit with the vote options under the comment window, please. It fucks my phone.
Same here, I don't want to leave until that Aboleth is dead.
 
The Old Gods are the gods of Time so I suppose we could offer a big enough sacrifice so that they can either drag his body out of time straight to us or just change the recollection of this event in his memory.
 
This is incredibly aggravating because (assuming it is staying in this time) an enemy that will continue fucking with us retroactively, makingbus arrive into timeline subtly changed in worst ways, if we are but tiniest bit unlucky.

Any IC guesses for relevant entities we can turn to in this time period?

I am disinclined as all fuck to leave this spot until we can negate whatever changes Aboleth does as a payback.

Also, disable the shit with the vote options under the comment window, please. It fucks my phone.

In order the Old Gods/ Greensers, Yss, the Merling King, maybe the Shaitan. Keep in mind though every change made can impact the future, including you guys getting help. You have to assess the risks.
 
The Old Gods would probably be the best bet because we know that they have difficulty looking back at this time due to the trauma from the Andal Invasions. Wouldn't change much and they are more the type to not ask questions if a big enough sacrifice is given.
 
[X] Plan: "Well, shit"
-[X] Seek out Merling King/Ferryman. Prepare the full Willsave buffs for surety just in case.
--[X] Also pointedly take effort for maximum disguise. Apply actual disguise under the Cloak of Khyber, with all bonuses possible. Better not risk with a God.
--[X] Short: "Am an ally coming from far future to fight the damn Squids. A Chronomancer of theirs got away, but not before I got a bunch of his flesh. Need help getting the bastard, lest all of future is fucked, yours likely included".
---[X] "Even so much as directions to someone best capable would be appreciated at this point"

I don't see us getting out of here without ripples either way.
But being vague and maybe promising Ferryman some stuff will fuck with time way less than going to Old Gods (we've done too much stuff with them to risk recognition over the time-paradox), or whatever the Chronomancer will do.
Yss is a no-no unless we are 100% sure he's his incomplete self by now. And we can't be.
 
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The Old Gods would probably be the best bet because we know that they have difficulty looking back at this time due to the trauma from the Andal Invasions. Wouldn't change much and they are more the type to not ask questions if a big enough sacrifice is given.

It also lets the Others have an action. If they are intelligent, they can really fuck us up.

I'd rather go for Yss.
 
Bottom line is, better changes/ripples/butterflies caused by us as an accident, than by an enemy as a retaliation.
 
Mind, over the millenia we're away (and the Aboleth could be coming from whenever, from dawn of time or when last stars burn out. We have no idea where in time it is 'originally' from), there is changes aplenty it could apply to itself to sever the bond with the bunch of flesh we got.

The moment we leave the period and 'close' the time-loop, it could pull (essentially) what the Artificer-Devil-Lady did with her True Name, and evade all capture attempts when we arrive to 'our' time.

It isn't like Aberrations have much connection to form to begin with, anyway.
 
@DragonParadox I get the impression the Merling King is certainly not slacking on knowledge of how to fight the Deep Ones in a conventional sense, but its knowledge just isn't up to bar in terms of the quite esoteric and exotic subjects the Aboleth and Illithids mess with, such as for the former, Chronomancy, or for the latter Flesh Forging, since it implicitly leaned on our knowledge of the latter to determine if an option was safe or not.

It's not lacking experience combatting them, but it's more of a reactive than proactive sense of fighting, as in, it will defend its territory and its worshippers, and it will even go after them farther afield if it has an idea of where and what they're doing, but it doesn't see them messing around with Transcendent-tier research subjects that only a specialized archmage can make headway in, and go "I will now gain dominion/knowledge in this subject to better combat my foe" because it would be too far outside the scope of his nature.

At best, he would direct his worshippers/minions to get help from someone who did, but over the course of history and his conflict with him, and the end result of him not really keeping his current level of power either, it's clear he didn't exactly prioritize it, likely because he never saw many Gods arise with the temperament/nature compatible with their ethos. It's not like we see anyone but the Old Gods specialize in time, and the Old Gods are responsible for a good deal of that power diminishing...

... and their knowledge of time is only sufficient to understand the bare basics of what is happening, they can explain apparent phenomenon from their connection to that domain, and even help leverage some of their power in that direction so long as you have a Geographic-localized component to what you're asking for, but not suddenly help you make significant headway in Chronomancy projects the Aboleth trifle with, because barely any races in D&D mess with Time Travel or Manipulation or whatever, because it is ridiculously dangerous and few, even Gods, have the benefit of an alien nature for dealing with both physical and mental abnormalities which could arise from doing so.
 
I hope this arc isn't dragging. I'm kind of writing worldbuilding 3 or 4 update behind and I know this is where I tend to get lost down rabbit holes. If you guys feel it's happening please don't hesitate to tell me so.

Especially with the update rate going down I really need to know if the pacing is suffering. I know this is really meta but I think we've been together long enough to trust each other on stuff like this. The last thing I want to do is in the boring you down a plot culdesac.
 
@DragonParadox I get the impression the Merling King is certainly not slacking on knowledge of how to fight the Deep Ones in a conventional sense, but its knowledge just isn't up to bar in terms of the quite esoteric and exotic subjects the Aboleth and Illithids mess with, such as for the former, Chronomancy, or for the latter Flesh Forging, since it implicitly leaned on our knowledge of the latter to determine if an option was safe or not.

It's not lacking experience combatting them, but it's more of a reactive than proactive sense of fighting, as in, it will defend its territory and its worshippers, and it will even go after them farther afield if it has an idea of where and what they're doing, but it doesn't see them messing around with Transcendent-tier research subjects that only a specialized archmage can make headway in, and go "I will now gain dominion/knowledge in this subject to better combat my foe" because it would be too far outside the scope of his nature.

At best, he would direct his worshippers/minions to get help from someone who did, but over the course of history and his conflict with him, and the end result of him not really keeping his current level of power either, it's clear he didn't exactly prioritize it, likely because he never saw many Gods arise with the temperament/nature compatible with their ethos. It's not like we see anyone but the Old Gods specialize in time, and the Old Gods are responsible for a good deal of that power diminishing...

... and their knowledge of time is only sufficient to understand the bare basics of what is happening, they can explain apparent phenomenon from their connection to that domain, and even help leverage some of their power in that direction so long as you have a Geographic-localized component to what you're asking for, but not suddenly help you make significant headway in Chronomancy projects the Aboleth trifle with, because barely any races in D&D mess with Time Travel or Manipulation or whatever, because it is ridiculously dangerous and few, even Gods, have the benefit of an alien nature for dealing with both physical and mental abnormalities which could arise from doing so.
 
Flawed Ascension

Sometime in the Age of Heroes, Before the Rise of Valyria

In the confusion, the staggered foe is bound and doom averted. A wave is banished and spite unraveled of the core, for all the blackest depths resist you. In false guise and in stolen splendor you save those present, if such can be called salvation. At least Qyburn has no objection, playing the part herald and messenger to one who wants him dead.

For you there is something inherently detestable about pledging to a god you would see unmade, something hateful and cold beyond the practicalities of cleaning the Iron Islands, or even is it loathing any sane being would feel to the slavers of minds who would make of thinking men so much meat for their hungers. If the old gods embody what you count best of divinity then the newly begotten entity known as the Drowned God is the worst of it. Chains willingly taken, lying promises and broken hopes.

As you speak the final words of the ritual, there is a part of you, not overly large, but loud and insistent is it, that calls upon you to just break the wheel of ages, reveal the lie and see what he might make of this age and this place. With your companions at your side, you had raised their empire from the broken pieces of the past once before. Why not here? Why not now, when there is so much more time to tinker and experiment, so many who are dead yet living? The mortal mages who will become the fifteen are somewhere out there or soon will be, in the far south among steaming jungles the ruined cities of the serpentfolk are far less timeworn than they were, and as for places farther afield, for Yi Ti and Asshai, you do not even know what might now be preserved which in your time is lost.

Yet in the end all these musings are as ash on the wind. Your sister is not here, and of your friends only a bare handful accompanied you on this journey, and all the dreams of empire that you have ever dreamed would taste just as bitter if you were to fulfill them alone.

So, hear our vows. Know our will.
Serve we may now, our voices still.
But one day, your blood we will spill.
Greater we will be, when we drank our fill.
Iron forges iron. So is our will.

Thus, the final verse is spoken and so the fate of those here presently and descendants yet unborn is sealed, you hope to your benefit and ultimately to theirs once the long night of the Deep Ones' Dominion is done.

The Long Night, the words catch in your mind like gravel scraping the back of your throat. You shake the thought off. One monster at a time.

Thankfully, the healing Aife provides is something you can excuse as part of this charade. Of course, the Champions of the Drowned God would be restored to health and vigor before flying off to face the storm.

It really is a pity you have to do this in human guise and not a form possessed of a stronger stomach.

"I think someone might have noticed you invoking his name..." Lya whispers in your mind as the five of you take to the air unseen and unheard yet not quite unknown. You race westwards to outrun the wind.

***​

There is nothing there where are the wave had been conjured. Fuck, there is nothing there. Though with Qyburn and Lya's aid you spin together alien flesh and needless fluids from ash and dust, yet when you hold the pulsating mass in your hand there's something wrong about it. More wrong, that is, than being what it is; empty, hollow, as though the being you seek can no longer be found within the boundaries of the spheres. Had it returned to the Far Realm?

"Were this any other being, I would call it impossible, your grace," Qyburn replies thoughtfully, floating in the air like some strange polyp in the depths of the sea. "The boundaries of that farthest place are far more solid then those that separate one sphere from another..."

"But..." you prompt.

"This is no common foe," the flesh-smith shrugs, the gesture all the more unnerving for how thoroughly human the frustration is in spite of his ever-changing form.

"There is something else," the twins surprise, speaking as one. You can hear the strain in their words. Apparently they hadn't been distracted on the flight over, but instead looking for something in the depths of the Dream. Dangerous that, but you are hardly one to forbid it. "It might have simply fled through time, swimming with the flow...."

You catch the briefest glimpse of a dragon wrought of rippling light against a field of stars and an unmistakable sense of loss. The dragon of which that memory was born had faced your most recent foe or something very like it, and it had perished.


"Always cheerful to get news from your dead relatives," Lya snarks, intentionally breaking the grim mood that fell on your small company. "I think..." she motions at the clouds looming in the east, the hand of the Storm God approaching. "That we should return to our own place in time where we can fight that thing without walking on egg shells."

What do you do next?

[] Return back along the path marked by glittering scales

[] Stay until you can kill your fled foe
-[] Write in how

[] Write in


OOC: Well the Myrkdreki rolled a crit for knowledge, so I decided to fluff it as part of the dragon dream. My chance to include a bit of interesting lore without the flesh and blood dragon you guys might be tempted to recruit or loot. As for the chronomancer, it rolled well enough to be able to seek really good sanctuary. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
[X] egoo
I feel that the Merlin King can directly help or it might create a sort of shadow war between that one chronomancer and MK's servants.

If it can't be dealt with here it might be worthwhile to divine if the chronomancer is back on the material plane, then either kill or capture to learn if it tried to change things.
It wouldn't allow us to prevent it's change but at least we would know what to expect.
 
I hope this arc isn't dragging. I'm kind of writing worldbuilding 3 or 4 update behind and I know this is where I tend to get lost down rabbit holes. If you guys feel it's happening please don't hesitate to tell me so.

Especially with the update rate going down I really need to know if the pacing is suffering. I know this is really meta but I think we've been together long enough to trust each other on stuff like this. The last thing I want to do is in the boring you down a plot culdesac.
It's not dragging for me, and the pace is fine. Sometimes we move days at a time when there is no action happening and other times, in combat or on an adventure we can spend weeks on just a few hours. That's jut how it goes, and I don't mind that at all.
 
[X] egoo

I just want that Aboleth dead and gone. A chronomancer of that caliber just lurking out there is so many levels of bad for us. If we had an assurance it was just gonna run away forever that'd be great, but it's our enemy and it's definitely gonna try for revenge.

I hate loose ends so much. This is Illyrio but a hundred times worse.
 
I hope this arc isn't dragging. I'm kind of writing worldbuilding 3 or 4 update behind and I know this is where I tend to get lost down rabbit holes. If you guys feel it's happening please don't hesitate to tell me so.

Especially with the update rate going down I really need to know if the pacing is suffering. I know this is really meta but I think we've been together long enough to trust each other on stuff like this. The last thing I want to do is in the boring you down a plot culdesac.
To be honest, yes, to me it is dragging.

I want to go back to the 'present' and get on with the month.

But we made an enemy, one who successfully ran away, and one who for all IC reasons should strive to fuck with us in return-
Who by all the few rules of causality that still work to our understanding - will get to fuck with us retroactively to at least some degree if we dont deal with him in this time period.

I don't want to go around tip-toeing the eggshells to try and find a way to kill it only to find that we make some huge ripples when we come back.

But, fuck it, all of the stuff above is entirely IC.

If we just say "fuck it, it isnt a problem", we're going into a minefield of problems a chrokomancer could do. Maybe not straight-up unbirthing, but daaaaangerously close stuff.

If we're going by this OOC stuff and hoping it never hurts us, we're fuckjling up SoD massively.
Even more so if it indeed doesn't.
Like, turn up Lucan's death five times. About that much.


I wasn't there for Aberi's first meeting, I am here now, I am seeing slow-and-starts-to-be-painfull stuff through.

And yeah, it would all be better with more updates.
But what can ya do, your health is still above this.

...don't you fucking dare to try and increase the pace of wri- dictating chapters.
We'll live through some annoying stretches. Always have been :V
 
To be honest, yes, to me it is dragging.

I want to go back to the 'present' and get on with the month.

But we made an enemy, one who successfully ran away, and one who for all IC reasons should strive to fuck with us in return-
Who by all the few rules of causality that still work to our understanding - will get to fuck with us retroactively to at least some degree if we dont deal with him in this time period.

I don't want to go around tip-toeing the eggshells to try and find a way to kill it only to find that we make some huge ripples when we come back.

But, fuck it, all of the stuff above is entirely IC.
Basically this. A Chronomancer this powerful isn't someone we can just give up on finding. Both IC and OOC this is going to bite us in the ass hard, and there's every reason for us to do our level best to hunt it down and destroy it.

We're pretty much stuck here until this is over.
 
We're basically stuck here until this is over.
And that, specifically, sucks the most, as far as I'm concerned.

More updates would maybe turn this into a proper arc-by-association, we'd get to see proper worldbuilding and stuff, while we're looking into ways to beat the little shit-

But DP's literally unable now, so we have to be as precise and rushful about this as possible.

...you know me far too well.:oops:
Yes, I do.

My grievances are mostly eith might-have-been's than with what we have now.

We'll live through this, long as you don't try and rush things along on-screen. Even despite 1-per-day updates.

Remember doing it ended up with the Djinn princess on the bazaar we visited?

Salt salt salt.
So dont rush stuff please, yourself included. you always fail when trying to.
 
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