In the meantime we could use Stone Walk for moving VIPs around. It's basically greater teleport linked between two stones. There isn't a time limit either, just a charge one at 1 use/ 4CL and a creature/mass limit. It can't be directly weaponized, but it can still do most of the uses we'd put the chamber towards for friendlies.

Normally I wouldn't suggest something like this, but having Viserys blood wish up a supply of these is less of a change than a teleport chamber so I figure it's worth considering.
Huh, that's a neat spell. Unfortunately, it's a bit pricey to cast and limited to Banite casters. In the past I think @DragonParadox has rolled to see if we have knowledge of spells that are normally limited to the followers of a specific deity or on a very obscure spell list.

Still pretty cool, though, especially the ability to bypass wards if prepared ahead of time.
 
I'd expect at least 10 turns, since we have to calm everyone, speak the last paragraph, have the Ironborn repeat it and maybe other stuff too. I'm not exactly happy about splitting up either, but the Chronomancer seems to have as many actions as he wants and I don't think it's wise to leave him more breathing room then we must. Pinning him to one location and time would help a lot.
I thought the ritual was complete and we could just use this spell to cut out their memories and have them continue to live their lives.
 
I'd expect at least 10 turns, since we have to calm everyone, speak the last paragraph, have the Ironborn repeat it and maybe other stuff too. I'm not exactly happy about splitting up either, but the Chronomancer seems to have as many actions as he wants and I don't think it's wise to leave him more breathing room then we must. Pinning him to one location and time would help a lot.
If we have to do that, before the party splits, I'm going to have Aife cast a Gate spell, augmented using one of our Caller's Feather if necessary, to Call up the most powerful Servant the Ferryman is willing and able to send her.
 
I thought the ritual was complete and we could just use this spell to cut out their memories and have them continue to live their lives.
We might not need to, depending on how well the crowd takes to the "saved by the Drowned God" story. For our purposes here and now, it's probably better they believe the Drowned God really did save them rather than forgetting some or all of what happened here. That would defeat the purpose of swearing the oath, since they wouldn't be around to pass it on to future generations of dumbass Ironborn.
 
I thought the ritual was complete and we could just use this spell to cut out their memories and have them continue to live their lives.
No. One more paragraph of the oath is needed to seal the deal.
If we have to do that, before the party splits, I'm going to have Aife cast a Gate spell, augmented using one of our Caller's Feather if necessary, to Call up the most powerful Servant the Ferryman is willing and able to send her.
Should maybe let Qyburn summon some Allips then too to bumrush the Chronomancer. He can switch a spell as a Standard Action.
 
Should maybe let Qyburn summon some Allips then too to bumrush the Chronomancer. He can switch a spell as a Standard Action.
Qyburn and Lya can both Summon some help closer to where they believe the Chronomancer is located, and Viserys can do it too to assist him and Richard, since their spells will have a more limited duration. Aife's Gate will Call something that can hang with us until we leave this time.

EDIT: This is a serious enough situation that I might have Viserys burn 1,000 XP to caste a Calling Gate, too. I bet there are still quite a few Inevitables around in this time. A Lhaksharut would be nice to have at our side if we have to deal with more Chronomancer BS.
 
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I wonder what is going to be summoned. Maybe a suped-up Neirid or some super bullshit Water Elemental...or maybe a literal fuckton of water elementals

Edit: Or this. Please send us this.
 
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Qyburn and Lya can both Summon some help closer to where they believe the Chronomancer is located, and Viserys can do it too to assist him and Richard, since their spells will have a more limited duration. Aife's Gate will Call something that can hang with us until we leave this time.
That was my intention too, but he has to switch his spell first, which he can do while Aife Gates.
 
@Goldfish, I'd strongly advise against trying to call Inevitables. Remember what can happen when you try to call Archons? Trying to call an Inevitable might make our situation significantly worse.
 
@Goldfish, I'd strongly advise against trying to call Inevitables. Remember what can happen when you try to call Archons? Trying to call an Inevitable might make our situation significantly worse.
Yeah, I thought of that, too. I think we could explain the situation if it got uppity, but that's more trouble than it's worth. There are plenty of less difficult creatures we could Call upon for assistance.
 
Yeah, I thought of that, too. I think we could explain the situation if it got uppity, but that's more trouble than it's worth. There are plenty of less difficult creatures we could Call upon for assistance.
I'm not worried about the Inevitable being unreasoanble. I'm worried about the fact that Inevitables are extinct and that trying to call one of them would summon something... else...
 
I'm not worried about the Inevitable being unreasoanble. I'm worried about the fact that Inevitables are extinct and that trying to call one of them would summon something... else...
Considering that we're at least 5,000 years in the past, I think it's a pretty safe bet that there are still plenty of Inevitables kicking around, but it's not a chance worth taking.
 
What you can't say is clearly outlined in the empty space, though...
🤷‍♂️

It's one of those things where I'm confident that the information available to the thread is more then sufficient to deduce that this would be a bad idea, so I'm feeling it's ok for me to call attention to it, but it's still difficult for me to reason it out without risking spoilers.

I mean, there is a giant, millennia spanning hole in the flow of time, containing at least one full paradox with a few others in the process of being written into it, and that's just what we know about this. This is the kind of brazenly obvious train wreck that should easily draw the attention of a Lhaksharut. Then there is the fact that the time flow of the Prime Material went out of sync with the rest of the planes during the ebb of magic. There are other things, though I can't point those out, as nobody else has noticed them and they were never spelled out in an update.

So... this might not be the best of times to try and see if you can find an Inevitable by just casting Gate. At least what everyone on the planes has said to Viserys so far, it seems unlikely that it will work, and the evidence right here is also not in favor of any being available. Which leaves one to wonder what else might be capable of answering that call instead and how friendly it might be.
 
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So... this might not be the best of times to try and see if you can find an Inevitable by just casting Gate. At least what everyone on the planes has said to Viserys so far, it seems unlikely that it will work, and the evidence right here is also not in favor of any being available. Which leaves one to wonder what else might be capable of answering that call instead and how friendly it might be.
Thing is you're basically saying that the Inevitables weren't just destroyed, they were corrupted, since you're saying "what will answer the call for an Inevitable... well, yes, the Inevitables. You don't wanna meet what they turned into tho tbh fam".
 
Maybe we should consider keeping pocket undead/constructs in our cloak for situations like this. Even if they aren't individually powerful they could still serve as supports, trash tanks, and guards.
 
Thing is you're basically saying that the Inevitables weren't just destroyed, they were corrupted, since you're saying "what will answer the call for an Inevitable... well, yes, the Inevitables. You don't wanna meet what they turned into tho tbh fam".
No, that's not what I'm trying to convey. But consider that when you try to summon an Archon, you might instead get a Devil. When you try for an Angel, you might instead get a Daemon. The planes are out of whack, making summoning spells do things they are not supposed to do, much like a record player skipping back and forth on a badly damaged record.

So, if a Gate spell glitches and tries to pull something that is metaphysically adjacent to an Lhaksharut, what will you get? Maybe something that used to be a Lhaksharut? Maybe something vaguely time-related? Maybe it will pull a random Aboleth Chronomancer? Maybe some Eldritch Horror slips through? Maybe the spell fails utterly and produces a wild magic explosion? There's a whole range of things that could maybe happen, depending on what happened to the Inevitables and what metaphysical events surround their disappearance.

And with nobody having seen Inevitables since the fall of heaven, the odds of that particular spell glitching and pulling something out of the hat labeled "CR 20, time related Bad Time" seem pretty high.
 
I like how my suggestion was still on the table, though. :V
As I said. Maybe. Can't be specific. But even with full knowledge of the relevant background information, I can think of multiple things that would be possible results of trying to Gate a Lhaksharut and the only thing they all have in common is that they would be the exact opposite of helpful right now.


Keep in mind though that word on the planes is "the Inevitables are all dead and gone", not "the Inevitables all turned into quasi-demonic murderhobos".

Edit: I mean, or I'm entirely wrong because DP decided to heed my requests in that direction and to drop the relevant background since it never was relevant so far. There never was more directed poking in that direction. Still don't think that this is a good moment to change that.
 
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Keep in mind though that word on the planes is "the Inevitables are all dead and gone", not "the Inevitables all turned into quasi-demonic murderhobos".
I seem to remember that the only clear news we got was:
A: The forges creating Inevitables are destroyed, so there won't be any new ones/ replacements.
B: At least some seemed to be allied to Hell during or shortly after Heaven's Fall.

I was always taking the most optimistic assumption that they are not wiped out, only low in numbers and preserving their strenght.
 
I seem to remember that the only clear news we got was:
A: The forges creating Inevitables are destroyed, so there won't be any new ones/ replacements.
B: At least some seemed to be allied to Hell during or shortly after Heaven's Fall.

I was always taking the most optimistic assumption that they are not wiped out, only low in numbers and preserving their strenght.
That has been my assumption as well. Given the innate specialties and drives,

I figured the majority of the survivors, at least those not allies with Hell, would have probably been forced to isolate themselves to prevent being exposed to their various "triggers", causing one or more of them to go off on a crusade, assuming, or course, that their plan would be to conserve their strength to one day make a final push to reclaim Axis and possibly repair the Inevitable Forges.
 
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